[GRIMDARK] Fallout Equestria: Project Horizons Discussion
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Ah god. Ah. God. These models are so over the top to me. I guess it's preference.Katarn wrote:This mod for NV might be interesting to some of you.
On a related note, I'd love to see enough people gathered into a development team to create a FoE or pony game of a formidable magnitude idependently. You know, something original and fun that would last.
There's this project I'm sure everyone knows off that left kind of a bad taste in my mouth. I really am glad to see that people are interested enough to undertake such a task, but I feel like it's just development power wasted compared to how it could be used when taking everyone's best interest into perspective.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Kattlarv wrote:
@Iron: (Guns) I'll just leave this here...
"On the crit range, it simply says 'Yes'"
And we ofc cannot forget this!
When my buddy told me he was shot with a weapon this is not what I had in mind.
The fact you even referenced the Angry Marines makes me wanna smooch ya. X)
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Sorry, I was quick to update my post. Updated again.swicked wrote:
That CMC mystery game seems pretty nice, as does fighting is magic. If you're looking for skyrim, though... these people aren't being paid for their work o_O
Both of the games you mentioned are awesome. Even if they weren't, I by no means oppose anyone pursuing their personal desires in the field of game development, but I think we could do better (oh man I didn't mean to quote) if only we'd spend more time with planning before jumping into development. I'll... try to phrase that better. You might disagree - my opinion on how game development in this fandom would work out the best isn't neccessarily satisfactory to everyone.
Those two games - considering everything, they are very sound projects. I don't see those that often.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Fucking plants how do they work?Kattlarv wrote:On a side note, they kind of fuck everything on their planet, people, animals, plans x3
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
hate.memes.so.much.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
You've probably seen this before.swicked wrote:Ditto. James Cameron said that he waited ten years so that the technology could catch up with his vision. He's admitting that the story itself is shit, and that the film's main draw was that it was sparkly and pretty.
...and it doesn't even begin to cover all the reasons I hated the movie, but it does help explain why I find the plot to be comical.[/quote]
Well, common source, both Avatar and Pocahontas owe their plot to Dances With Wolves, if not some earlier ur-source.
I also thought it was weird that they describe "all the humans get kicked off Pandora" as "the two groups resolve their differences". They didn't resolve ANYTHING!
I tend to be critical of these sort of "this movie is just like that movie" comparisons, since a lot of movies can be shown to be similar if you describe them in broad enough strokes and leave out half of the important events.
On USB-sex, the tails are a bonding thing, not sex. They have normal genitals; bonding during lovemaking doesn't mean bonding is lovemaking. Duh.
Anyway. Yeah, I always thought it was insane and ridiculous that vehicles designed to defend against firepower of the type their own vehicles carry could be pierced by arrows and spears -- even ones shot by super-strong creatures. Even if a na'vi is three or four times stronger than a human, you still can't put as much energy into an arrow as you can into an explosive shell. If the vehicles are NOT armored well enough to at least mitigate the kind of explosive shells they fire and are designed to sit very still and shoot, then these are the most moronic engineers in the universe. In the real world, any vehicle that can't stand up to firepower, like a tank, is designed to fight on the move. I totally buy giant birds outmaneuvering fighter jets (or rather helicopters) but the vehicles should be able to just put it in sprint mode, get some distance, turn around, and open fire to utterly devastating effect.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Caoimhe wrote:hate.memes.so.much.
*retreats to the shadows*
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Avatar 2: We Nuke It From Orbit
Tag line: It's the only way to be sure
Tag line: It's the only way to be sure
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
For Cubans, Florida is the only way to be ashore.Mister Frost wrote:Avatar 2: We Nuke It From Orbit
Tag line: It's the only way to be sure
Also Hinds it seems like your tunnel idea should work.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Do you think that the power supply system for the tunnel locomotives ought to be overhead wire or third rail? I'm favoring the latter at the moment.
Also, I've not gotten an answer on whether or not the explosive 10mm shells would be sufficient compensation for shell shape designed more for rifles than pistols.
Also, I've not gotten an answer on whether or not the explosive 10mm shells would be sufficient compensation for shell shape designed more for rifles than pistols.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
O. Hinds wrote:Do you think that the power supply system for the tunnel locomotives ought to be overhead wire or third rail? I'm favoring the latter at the moment.
Also, I've not gotten an answer on whether or not the explosive 10mm shells would be sufficient compensation for shell shape designed more for rifles than pistols.
...I had a hunch you were lurking around somewhere. :P It might work but getting the complete bullet design to fly properly might be tricky. A small amount of propellant and that large of a bullet sounds a little wonky to me but could work if most of it is hollow save for the tip. On impact the charge could drive in the solid tip like an APE. Should work pretty well.
EDIT: I'm tripping over my thoughts a bit, fixed.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I guess so, if you can magic up an explosive strong enough.O. Hinds wrote:
Also, I've not gotten an answer on whether or not the explosive 10mm shells would be sufficient compensation for shell shape designed more for rifles than pistols.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
...Sorry, this might be my lack of familiarity with firearms, but I'm not entirely sure what you mean.Ironmonger wrote:O. Hinds wrote:Do you think that the power supply system for the tunnel locomotives ought to be overhead wire or third rail? I'm favoring the latter at the moment.
Also, I've not gotten an answer on whether or not the explosive 10mm shells would be sufficient compensation for shell shape designed more for rifles than pistols.
...I had a hunch you were lurking around somewhere. :P It might work but getting the complete bullet design to fly properly might be tricky. A small amount of propellant and that large of a bullet sounds a little wonky to me but could work if most of it is hollow save for the tip. On impact the charge could drive in the solid tip like an APE. Should work pretty well.
EDIT: I'm tripping over my thoughts a bit, fixed.
Ah, nice!ketchup504 wrote:I guess so, if you can magic up an explosive strong enough.O. Hinds wrote:
Also, I've not gotten an answer on whether or not the explosive 10mm shells would be sufficient compensation for shell shape designed more for rifles than pistols.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
What I mean is you could hollow out the body of the bullet except for the tip. The empty space could house the charge, and on impact the charge should slam the tip into the target. This would require the bullet be impact-detonated of course. What I meant about it being wonky is that the mass of the bullet with an amount of powder you would use in a pistol cartridge might not get the round up to proper flight speed, causing your range and power to suffer. I'm not sure if I can simplify it any more.
EDIT: Sorry if I'm making this difficult, took me a bit to learn all of this myself and I'm not even an expert.
EDIT: Sorry if I'm making this difficult, took me a bit to learn all of this myself and I'm not even an expert.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Ah, I see... I think. Yes, I was planning on using impact fuses. You don't think that my idea of letting the shell dig into/through the armor and then detonating would work, though? Or did you not see that amidst everything else going on?Ironmonger wrote:What I mean is you could hollow out the body of the bullet except for the tip. The empty space could house the charge, and on impact the charge should slam the tip into the target. This would require the bullet be impact-detonated of course. What I meant about it being wonky is that the mass of the bullet with an amount of powder you would use in a pistol cartridge might not get the round up to proper flight speed, causing your range and power to suffer. I'm not sure if I can simplify it any more.
EDIT: Sorry if I'm making this difficult, took me a bit to learn all of this myself and I'm not even an expert.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I probably didn't see it, that would work better. Bolter rounds in Warhammer work similarly and it has absolutely devastating effects. Being shot by a 10mm round in that format could be akin to taking a 45-70 at point blank range. Look up a picture of a 45-70 wound and you will see what I mean.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Problem being that a time-delayed fuse would be prone to breaking or failing as compared to an impact-detonated one
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Frost is right, you could end up with dud rounds. I didn't think of that.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Mister Frost wrote:Problem being that a time-delayed fuse would be prone to breaking or failing as compared to an impact-detonated one
Hm, yes... perhaps using a fuse based on a chemical or alchemical reaction of known duration would be help with that?Ironmonger wrote:Frost is right, you could end up with dud rounds. I didn't think of that.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
@Kim
Princess Molestia? Lemme go check it. Wait. Molest... O.o
Why Kim? WAIII?!
Well at least Joseco makes the art so it ain't bad, and there's always Gamerluna in there as well. Molestia kinda seems a bit flat as a character, though there are hints for development, esp. with Fausticorn. And then there's Derpy. That Gangnam Style comic. XD
Princess Molestia? Lemme go check it. Wait. Molest... O.o
Why Kim? WAIII?!
Well at least Joseco makes the art so it ain't bad, and there's always Gamerluna in there as well. Molestia kinda seems a bit flat as a character, though there are hints for development, esp. with Fausticorn. And then there's Derpy. That Gangnam Style comic. XD
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
If you can make sure that the fuse will go off at least 90% of the time then you're doing it right.O. Hinds wrote:
Hm, yes... perhaps using a fuse based on a chemical or alchemical reaction of known duration would be help with that?
Frost and I working on these kind of things together is better than us working apart. Frost can cover the general bases pretty well but sometimes doesn't think out of the box. I usually think out of the box but I can get so single-minded I start ignoring even basic factors. Point being you'll get better results if you get an answer from both of us rather than one of us.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
O. Hinds wrote:Mister Frost wrote:Problem being that a time-delayed fuse would be prone to breaking or failing as compared to an impact-detonated oneHm, yes... perhaps using a fuse based on a chemical or alchemical reaction of known duration would be help with that?Ironmonger wrote:Frost is right, you could end up with dud rounds. I didn't think of that.
Problem with the chemical side of things being that the speed of the reaction would change due to temperature other environmental factors
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
@Explodin' boolets
Sadly, I don't think you can get away with just saying "MAGIC!!11!!" in this case, 'cos talismanning-up each bullet would be prohibitively expensive even for ponies, and also probably wouldn't fit in a 10mm... BUT! Oh-ho, what if the gun itself had a talisman to make the bullets go boom? Like the zebra rifle Littlepip wielded. I've got no benchmark for what the time and cost of manufacturing would be, but it's at least better than magicking the bullets and 100% reliable (from what we've seen) barring damage.
Sadly, I don't think you can get away with just saying "MAGIC!!11!!" in this case, 'cos talismanning-up each bullet would be prohibitively expensive even for ponies, and also probably wouldn't fit in a 10mm... BUT! Oh-ho, what if the gun itself had a talisman to make the bullets go boom? Like the zebra rifle Littlepip wielded. I've got no benchmark for what the time and cost of manufacturing would be, but it's at least better than magicking the bullets and 100% reliable (from what we've seen) barring damage.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Overlong Analysis Cobalt wrote:@Explodin' boolets
Sadly, I don't think you can get away with just saying "MAGIC!!11!!" in this case, 'cos talismanning-up each bullet would be prohibitively expensive even for ponies, and also probably wouldn't fit in a 10mm... BUT! Oh-ho, what if the gun itself had a talisman to make the bullets go boom? Like the zebra rifle Littlepip wielded. I've got no benchmark for what the time and cost of manufacturing would be, but it's at least better than magicking the bullets and 100% reliable (from what we've seen) barring damage.
Sounds a lot like my original idea for Iron Fury's marksman rifle 'Sins of My Fathers'
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
If we add in magical effects to guns, you can get really creative. Sniper rifles that track the target, shotguns that don't spread past a certain distance, recoilless rapid-fire high-power rifles, ect ect ect
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Spitfire's Thunder is a case of the very latter. The recoiless enchantment would be a boon for shotguns.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
The easiest way to do anything in a magical setting is to make something magic to do what you want. My +6 sword of death also summons rainstorms and can make food.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Soggy bread.ketchup504 wrote:The easiest way to do anything in a magical setting is to make something magic to do what you want. My +6 sword of death also summons rainstorms and can make food.
"Hate to RAIN on your parade!"
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I'm not sure about other environmental factors, given that the shells are sealed, but you make a good point about temperature. Hm... Any idea for how to make the fusing work?Mister Frost wrote:O. Hinds wrote:Mister Frost wrote:Problem being that a time-delayed fuse would be prone to breaking or failing as compared to an impact-detonated oneHm, yes... perhaps using a fuse based on a chemical or alchemical reaction of known duration would be help with that?Ironmonger wrote:Frost is right, you could end up with dud rounds. I didn't think of that.
Problem with the chemical side of things being that the speed of the reaction would change due to temperature other environmental factors
...Eh? I think that perhaps you have not been closely following this development of this weapons system. The shells were designed and built by zebras under circumstances that caused them to try and conserve metal, much less gems (and I doubt that they could have manufactured such talismans anyway). The boom comes from good old-fashioned alchemical explosives.Overlong Analysis Cobalt wrote:@Explodin' boolets
Sadly, I don't think you can get away with just saying "MAGIC!!11!!" in this case, 'cos talismanning-up each bullet would be prohibitively expensive even for ponies, and also probably wouldn't fit in a 10mm... BUT! Oh-ho, what if the gun itself had a talisman to make the bullets go boom? Like the zebra rifle Littlepip wielded. I've got no benchmark for what the time and cost of manufacturing would be, but it's at least better than magicking the bullets and 100% reliable (from what we've seen) barring damage.
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