[GRIMDARK] Fallout Equestria: Project Horizons Discussion
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I recall that too.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Do eet.swicked wrote:A decent amount of my absurdity ends up being vetoed to prevent from spoiling a scene and, unfortunately, the majority of them are contextual or not funny-enough to make decent skits (well, unless they are, in which case I make them). I think I remember Somber suggesting that I could make some kinda outtakes section at the end of the chapter if I wanted, but I dunno.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
So, in other words, [citation needed].JadedPony wrote:He says that "People" again invoking a majority that I have never seen any evidence of,
Technically true, but that's not the way it's used. When someone talks about "people", it's intended to imply that the claim is correct because many people agree with it. Which is, of course, an argumentum ad populum fallacy even if the people in question are not entirely hypothetical.Last wrote:The word "People" does not imply majority unless it has the word "most" in front of it.
BJ's intuition was that the memory was only removed after she killed Hope. I'm pretty sure Priest extracted it himself.JadedPony wrote:That ghoul must have been someone her mothers knew, a unicorn, who erased her memory but put the copy in a place where she could find it if she ever came looking for her past.
Yeah, but it works even better since her shop in New Appleoosa still exists -- that is Absolutely Everything, but the wagon is Absolutely Everything, too.swicked wrote:Oh, and with the former, Somber already wrote the sign on the wagon in, my contribution was literally just changing one letter
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
That was the idea, yes. :)SilentCarto wrote:Yeah, but it works even better since her shop in New Appleoosa still exists -- that is Absolutely Everything, but the wagon is Absolutely Everything, too.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Yeah, but--O. Hinds wrote:That was the idea, yes. :)
And he--
But you--
...shut up!
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
swicked wrote:Maybe in the future, I had a problem this last chapter. All the notes I took got destroyed. Cursed, you know?Scienza wrote:Do eet.swicked wrote:A decent amount of my absurdity ends up being vetoed to prevent from spoiling a scene and, unfortunately, the majority of them are contextual or not funny-enough to make decent skits (well, unless they are, in which case I make them). I think I remember Somber suggesting that I could make some kinda outtakes section at the end of the chapter if I wanted, but I dunno.
See, I like to take notes on stuff like that in notepad since it clears all weird formatting issues, links, images, no squiggly lines shown for spelling or grammar errors and notepad takes up almost no memory or time to load.
It's only drawback, in fact, is completely losing everything if my computer crashes.
The only thing I can remember suggesting that got vetoed (because Bronode really liked it) was Blackjack's plan to have P-21 sneak up behind cognitum and stick a superglued bomb to her back. She states "Yes, I've been making plans on how to defeat myself."
I really, really wanted to add "And yes, they all involve a sexy stallion shoving something sticky in my backside. I figure, why mess with tradition?"
All you would really need to do to defeat Cogjack is find a group of otherwise peaceful ponies, give them guns they have no idea how to use and tell them that Cogjack wants to be their friend. Nature will take it's course and she'll be shot so full of holes from accidental friendly fire she'll be easy to defeat. She is in Blackjack's body after all.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Question: If the Twilight Fan club has a death beam, why don't they just turn it around and blast the crap out of the moon base BEFORE Cogjack even gets to it? I mean, the moon doesn't actually go away when the sun comes up we just can't see it most of the time in the day. They could have solved the entire problem by now. Tom would be fine, but all the stuff used to launch Tom would be molten slag.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Because it's in SPAAAAACE, where it can be interrupted with SPACE RADIATION.
But in all seriousness, I think it's a targeting issue. In the time it would take to find the exact spot to target, Horizons might be ready to launch. That's assuming the thing even works in space.
Hinds: Yeah, ED-E expy with a Hippocratic bot.
But in all seriousness, I think it's a targeting issue. In the time it would take to find the exact spot to target, Horizons might be ready to launch. That's assuming the thing even works in space.
Hinds: Yeah, ED-E expy with a Hippocratic bot.
There are points? If that's the case, I'm going to jot down everything I see in the next chapter that looks to have something wicked behind it. I want a running tally.swicked wrote:
Pretty much, but I already basically admitted to as much earlier, so no points for you.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
JadedPony wrote:Question: If the Twilight Fan club has a death beam, why don't they just turn it around and blast the crap out of the moon base BEFORE Cogjack even gets to it? I mean, the moon doesn't actually go away when the sun comes up we just can't see it most of the time in the day. They could have solved the entire problem by now. Tom would be fine, but all the stuff used to launch Tom would be molten slag.
Might be that Celestia One operates by using the atmosphere to bend light. But besides that, it's just a really, really, realllly long way to the moon. Because energy over distance is still a thing for magic, that means it would take way much more energy to mess with light on the moon from all the way down groundside. And I don't need to do the math to know that the difference between the energy needed to make a death-laser on a planet's surface and the energy to send a death-laser to the freaking moon is way big.
Another sensible contingency plan would be to send some infiltrators into the core to blow up or sabotage the Tom-catchers, but that wouldn't matter unless everything else fails. And something something something, too tired to think again.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
And pretty much kill the fetus on board in the processJadedPony wrote:swicked wrote:Maybe in the future, I had a problem this last chapter. All the notes I took got destroyed. Cursed, you know?Scienza wrote:Do eet.swicked wrote:A decent amount of my absurdity ends up being vetoed to prevent from spoiling a scene and, unfortunately, the majority of them are contextual or not funny-enough to make decent skits (well, unless they are, in which case I make them). I think I remember Somber suggesting that I could make some kinda outtakes section at the end of the chapter if I wanted, but I dunno.
See, I like to take notes on stuff like that in notepad since it clears all weird formatting issues, links, images, no squiggly lines shown for spelling or grammar errors and notepad takes up almost no memory or time to load.
It's only drawback, in fact, is completely losing everything if my computer crashes.
The only thing I can remember suggesting that got vetoed (because Bronode really liked it) was Blackjack's plan to have P-21 sneak up behind cognitum and stick a superglued bomb to her back. She states "Yes, I've been making plans on how to defeat myself."
I really, really wanted to add "And yes, they all involve a sexy stallion shoving something sticky in my backside. I figure, why mess with tradition?"
All you would really need to do to defeat Cogjack is find a group of otherwise peaceful ponies, give them guns they have no idea how to use and tell them that Cogjack wants to be their friend. Nature will take it's course and she'll be shot so full of holes from accidental friendly fire she'll be easy to defeat. She is in Blackjack's body after all.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Vexd wrote:And pretty much kill the fetus on board in the processJadedPony wrote:
All you would really need to do to defeat Cogjack is find a group of otherwise peaceful ponies, give them guns they have no idea how to use and tell them that Cogjack wants to be their friend. Nature will take it's course and she'll be shot so full of holes from accidental friendly fire she'll be easy to defeat. She is in Blackjack's body after all.
I thought everyone shot BJ in the face. The fetus would be unharmed! It's the perfect fool proof plan!
Also, why doesn't Golden Blood call up Golden-Bot and tell him what's coming? The pegasus have radio, hell, even blackjack has a radio, it wouldn't be that hard to send a signal. Even if it involved a few seconds of delay between responses, it would be worth it to get Golden Bot to lock down Tom or even fire it into space before she gets there. Lots of options. Non-climactic ones, but still options if you care about saving the world...
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Well, that assumes it CAN aim up. It was designed for ground attack -- they'd probably have to completely rewrite the targeting logic to calculate targets not on the surface of Equus. I'm sure it could be done, given a sufficiently skilled programmer (possibly with the help of an arcane researcher), but I doubt it could be done before Horizons fired.JadedPony wrote:Question: If the Twilight Fan club has a death beam, why don't they just turn it around and blast the crap out of the moon base BEFORE Cogjack even gets to it? I mean, the moon doesn't actually go away when the sun comes up we just can't see it most of the time in the day. They could have solved the entire problem by now. Tom would be fine, but all the stuff used to launch Tom would be molten slag.
Well, Goldenbot is a copy of angry world-destroyer Goldie before he realized what was manipulating him. There's no way he's going to hold his fire OR throw away his one shot. If the Lunar Palace has exterior defenses, they're probably already online anyway since Horizons is so close to firing. I'm not sure what else he could do about Cogs.JadedPony wrote:Also, why doesn't Golden Blood call up Golden-Bot and tell him what's coming? The pegasus have radio, hell, even blackjack has a radio, it wouldn't be that hard to send a signal. Even if it involved a few seconds of delay between responses, it would be worth it to get Golden Bot to lock down Tom or even fire it into space before she gets there. Lots of options. Non-climactic ones, but still options if you care about saving the world...
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Well, since as far as I can tell, Celestia One operates by focusing the light of the sun onto a point, it doesn't seem that it would be something that they could point upwards. Even in a situation of an eclipse, I'm assuming that their level of control isn't great enough to allow the focusing effect in a radius beyond that of the moon, which is why it seems solely able to strike ground and airborne targets (the "lens" of magic would be located in the atmosphere). There's also the problem that for the most part, whenever the sun is up (and Celestia One able to function), the planet is in the way of directly hitting the moon.JadedPony wrote:Question: If the Twilight Fan club has a death beam, why don't they just turn it around and blast the crap out of the moon base BEFORE Cogjack even gets to it? I mean, the moon doesn't actually go away when the sun comes up we just can't see it most of the time in the day. They could have solved the entire problem by now. Tom would be fine, but all the stuff used to launch Tom would be molten slag.
On that note, how does Celestia One function? My statements above are predicated on the assumption that it's basically like a big lens or light-funnel of some sort that concentrates solar radiation onto a single target, but there could be other mechanisms. One that's kinda fun would be some sort of localized manipulation of the magnetosphere so that the full blast of solar radiation was channeled onto the target.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
....reading about Ghouls getting frisky both terrifies and intrigues me
Still a better love story than Twilight
Still a better love story than Twilight
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Neat. Though why Hippocratic specifically?Meleagridis wrote:Hinds: Yeah, ED-E expy with a Hippocratic bot.
The Daily Unlife?Vinylshadow wrote:....reading about Ghouls getting frisky both terrifies and intrigues me
Still a better love story than Twilight
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Sure, let's call it that - cue weekly Magazine in the vein of "Wingboner"
Which should totally be a thing
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Maybe it's a targeting issue. The megaspell itself is above the cloud cover, but the ponies operating it are below it. The cloud cover was originally meant to obscure the pegasus cities to prevent the zebras from targeting them with megaspells, so perhaps that's part of the reason why the Twilight Society can't just unleash 18 kilotons of sun on the birdies. It is a lot harder to accurately target a city that you can't see.swicked wrote:Well, my headcanon (which I stated on the previous page) is that it takes any continuous, unbroken columns of light going from the sun to the earth (or, at least, any unbroken columns that get below cloud-cover) and pours magic into them to amp there. It's not focusing anything. It is adding energy to the energy from the sun via magic.Scienza wrote:On that note, how does Celestia One function? My statements above are predicated on the assumption that it's basically like a big lens or light-funnel of some sort that concentrates solar radiation onto a single target, but there could be other mechanisms. One that's kinda fun would be some sort of localized manipulation of the magnetosphere so that the full blast of solar radiation was channeled onto the target.
At the very least, it doesn't work above cloud-cover, otherwise I can't imagine why they wouldn't just bombard the Enclave's above-cloud military bases prior to their war machines coming down to the surface.
This might be the sort of thing Somber would describe the workings of in PH, though, so we'll just have to see if Blackjack gets curious and asks Homage or that one Twilight Society medic guy about it. I always forget his name.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
In my mind, Celestia 1 sucks in Sunlight, amplifies it, and fires it at a target
Although that would require multiple C1 towers to cover more area...
MASEBS(?)/SPP Towers or something
Although that would require multiple C1 towers to cover more area...
MASEBS(?)/SPP Towers or something
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Scrying spells maybe?
Eesh, if a society like the Twilight Society existed in a Fallout Game I've played, I'd probably go out of my way to eradicate them...
And then Glorybra
Eesh, if a society like the Twilight Society existed in a Fallout Game I've played, I'd probably go out of my way to eradicate them...
- Morning Glory:
And then Glorybra
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
True, but I'm assuming that they need some idea of their target's location when channeling a strike. Obscuring cloud everywhere makes that a bit more difficult. This also relies a bit on a headcanon of mine which states that most pegasus cloud cities are mobile to some degree. Not to a degree where it matters on a moment-to-moment basis but enough that it means that pre-war maps aren't going to reflect their current locations.swicked wrote:How do they "see" anything? The megaspell chamber is indoors and they can wield the beams with incredible accuracy. During the battle of Fillydelphia they specifically were striking down the most dangerous units on both sides, trying to keep the sides relatively even so that they'd continue destroying each other for as long as possible.Scienza wrote:Maybe it's a targeting issue. The megaspell itself is above the cloud cover, but the ponies operating it are below it. The cloud cover was originally meant to obscure the pegasus cities to prevent the zebras from targeting them with megaspells, so perhaps that's part of the reason why the Twilight Society can't just unleash 18 kilotons of sun on the birdies. It is a lot harder to accurately target a city that you can't see.swicked wrote:Well, my headcanon (which I stated on the previous page) is that it takes any continuous, unbroken columns of light going from the sun to the earth (or, at least, any unbroken columns that get below cloud-cover) and pours magic into them to amp there. It's not focusing anything. It is adding energy to the energy from the sun via magic.Scienza wrote:On that note, how does Celestia One function? My statements above are predicated on the assumption that it's basically like a big lens or light-funnel of some sort that concentrates solar radiation onto a single target, but there could be other mechanisms. One that's kinda fun would be some sort of localized manipulation of the magnetosphere so that the full blast of solar radiation was channeled onto the target.
At the very least, it doesn't work above cloud-cover, otherwise I can't imagine why they wouldn't just bombard the Enclave's above-cloud military bases prior to their war machines coming down to the surface.
This might be the sort of thing Somber would describe the workings of in PH, though, so we'll just have to see if Blackjack gets curious and asks Homage or that one Twilight Society medic guy about it. I always forget his name.
I would think this means they easily can see anything that can hit.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I think that you may have misunderstood. The Daily Unlife is a story.Vinylshadow wrote:Sure, let's call it that - cue weekly Magazine in the vein of "Wingboner"Which should totally be a thing
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
O. Hinds wrote:I think that you may have misunderstood. The Daily Unlife is a story.Vinylshadow wrote:Sure, let's call it that - cue weekly Magazine in the vein of "Wingboner"Which should totally be a thing
...The scary thing is, that story popped into my mind when I mentioned frisky ghouls...I had forgotten the title.
"Flitter" is also a good story.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
O. Hinds wrote:
Neat. Though why Hippocratic specifically?
- This guy:
Was it ever confirmed whether or not ghouls could have kids?O. Hinds wrote:I think that you may have misunderstood. The Daily Unlife is a story.Vinylshadow wrote:Sure, let's call it that - cue weekly Magazine in the vein of "Wingboner"Which should totally be a thing
Don't think that's headcanon. Pretty sure the story said that, after covering the skies, they moved all their cities so none got hit.Scienza wrote:This also relies a bit on a headcanon of mine which states that most pegasus cloud cities are mobile to some degree. Not to a degree where it matters on a moment-to-moment basis but enough that it means that pre-war maps aren't going to reflect their current locations.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
So, my headcanon was confirmed before I even knew it. Ossim.Meleagridis wrote:Don't think that's headcanon. Pretty sure the story said that, after covering the skies, they moved all their cities so none got hit.Scienza wrote:This also relies a bit on a headcanon of mine which states that most pegasus cloud cities are mobile to some degree. Not to a degree where it matters on a moment-to-moment basis but enough that it means that pre-war maps aren't going to reflect their current locations.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Just fine, thanks!Scienza wrote:On that note, how does Celestia One function?
Seriously, though, we have no information at all about the mechanism for Celestia One. I tend to subscribe to the "magic lens" theory, myself.
As for whether it COULD fire on the Moon, I think it could if the spell were told "how" (and if the target were in direct sunlight). However, as the Megaspell Facility Status in chapter 26 indicated, megaspells are targeted by latitude and longitude on the surface of Equus. I suspect that the spell is actually targeted by vector relative to the launch site -- a heading, elevation, and distance (and, in the case of C1, a pitch and roll angle to orient the "lens" correctly.) The latitude-longitude inputs are probably a "user friendly" feature so you don't have to break out a globe and do geometry to work out your target. If so, a targeting subroutine would compare the target point on the planet's surface against the megaspell chamber's location to derive the vector to the target. If that's correct, then there's nothing stopping you from directly feeding the spell a target vector instead, as long as you knew how to bypass the targeting calculator. But that would require accessing the "source code" of the megaspell matrix, which is why you'd need an expert's help and plenty of time.
As for targeting talismans, they may or may not help. Thanks to Psalm, we know the talisman's ID code is provided to a specific megaspell chamber, and they make some kind of connection. It's not clear, though, whether it acts as a homing beacon that the megaspell can lock onto to derive its vector directly, or if the talisman just feeds its GPS coordinates into the target calculator.
Well, the Implosion spell at Shadowbolt Tower indicates that pony megaspells generally have no transit time or apparent line of effect from source to target; the spell simply manifests at the targeted point. But zebra megaspells are carried by missiles, which are a little different. Assuming they use GPS or intertial guidance, and I think they do, closing the sky was a measure to blind any zebra spies so they couldn't call in targeting changes when the cities moved. The missiles aimed at stationary cities could cheerfully fire blind, just like Equestrian megaspells.Scienza wrote:Maybe it's a targeting issue. The megaspell itself is above the cloud cover, but the ponies operating it are below it. The cloud cover was originally meant to obscure the pegasus cities to prevent the zebras from targeting them with megaspells, so perhaps that's part of the reason why the Twilight Society can't just unleash 18 kilotons of sun on the birdies. It is a lot harder to accurately target a city that you can't see.
I believe that's called "remembering".Scienza wrote:So, my headcanon was confirmed before I even knew it. Ossim.
Last edited by SilentCarto on Fri Sep 19, 2014 8:12 pm; edited 5 times in total
SilentCarto- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
So that was neat. I'm really don't like the "everyone protagonist has ever met unites for the climax" trope because it makes the world seem small, glorifies the protagonist too much and is a little unreasonable with how strangers would decide to instantly work together but I like where this is going.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I'm pretty much right with you on that.
Go on...
Go on...
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Ah. :)Meleagridis wrote:
- This guy:
I highly doubt they can. I don't recall any explicit information one way or the other, though.Meleagridis wrote:Was it ever confirmed whether or not ghouls could have kids?
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Vergil wrote:I'm pretty much right with you on that.
Go on...
Your loss!
Okay, so don't take this as saying I hate the story now or anything (and I'll make this clear - Somber is not a bad writer and I don't think Somber is a bad writer and Somber is free to write anything he wants and I will enjoy it) but this is just my opinion on this type of plot device.
The end of vanilla FoE was ruined by doing this. Throughout the entire story, Pippers is already played up to be a such an amazing hero and Oh My God she will save the world and is literally the (ugh) "lightbringer." By pretty much the middle of the story, her character arc is finished and she knows what she has to do to beat the bad guys and save the world. Adding "all your friends are here and support you!" adds nothing at all since her arc is done and she's going to do whatever it takes regardless. If anything it's a poor excuse to set up set pieces and easymode to reflect on all the people she's met and what they're doing. Littlepip is NOT a leader, she's a self-insert guide to the world and some of her decisions are very poor and only accomplished by her friends or the influence of her friends. If anything, throwing all these other folks in negates her importance as world saviour and makes them all seem like mindless followers of the Cult of Littlepip since you have a lot better leadership roles there that could organize this whole shabang other than some wimp who has barely lived in their universe for more than a couple months. Most of the side characters barely even know Littlepip and all of a sudden they are willing to put their lives on the line for some vague plan from someone who was only able to put the pieces together. Of course the climax being that awful third person perspective with a bunch of characters we really don't care about doing things based off singular traits harmed the impact immensely.
That's vanilla, now on to PH.
Simply put, PH has way too many characters for this situation. This is great for the story itself because it fleshes the world out immensely by showing many different personalities with different motivations and problems. Throwing them all together reduces their motivation and personalities to "wants to help BJ with this plan and save the hoof and also has some traits from when BJ met them previously." Think of it this way, group all the people you've ever met, not just friends, but casual acquaintances, then just have them talk to each other. Not every one of these people would be extroverted enough to casually gab to someone they've never met before on a social level. Ever been at a work or school orientation? It'd be the same thing. You'd all have some goal, but you're all different people who may know some folks better than others, - you wouldn't instantly start forming bonds and connections, shit's gonna be awkward and you're more likely going to stay in your existing groups for the most part at best and have personality conflicts at worst.
Now, like I said before, Littlepip's character evolution pretty much ended in the middle of vanilla, BJ's is still evolving at this point and has been absent in the lives of a lot of these dudes throughout the story and existed only as a vague idea of Security to a lot of them. I don't expect everyone, especially some of the gangs, to drop what they're doing to round up to support BJ and her cause. Heck, we already have Coggie AS Blackjack stirring the shit, there's not a whole hell of a lot of reason to trust real Blackjack on this scale. There's a certain lack of verisimilitude in all this.
Since we have all these folks together though, we have to touch upon them. Unfortunately we don't have the time or length or interest level to know too much, because we have so many. When writing about this, we have to resort to "flattening" them out to either what impact they had on Blackjack the most, or a very simple way of showing what they were doing from then to now. This greatly simplifies the archetypes these characters were meant to present and makes a bunch of them nearly identical, despite having personalities that could be incompatible with others. Ever see a movie version of a book and feel the character you knew well from the written word wasn't "all there" or too simple? Same thing, really.
This harms BJ as protagonist, too. Because she isn't a great leader either and, most problematic - she's self aware of it. We kinda half to alter her character a bit to manage all these folks.
Best example I can give is the situation with Psalm. In my opinion, BJ's conversation with her is very out of character because BJ isn't mentally strong enough from what we know about her to give these words of encouragement to Psalm. Because we don't have a lot of time and a lot of other folks to meet, we have to simplify both of them. I'd also say the final part with Glory ends too quickly with her doing something that doesn't really fit into her character either. She's growing to be more comfortable with sexuality, yeah, but she's also taking advantage of someone in a downtrodden state in an assertive action that's more in line with Blackjack. If this was played more with Glory forcing herself to be more assertive to cope with the reeeaaaallly massive motivation change that just happened to her I could see it working on the idea that it's not health for her, but it's a little out of place.
Overall though, the "everyone ever is now here" makes the world seem much smaller. Blackjack just happened upon all these guys and influenced their lives for better or worse, but now we've scaled the world down to just the voices and none of the scenery.
Blackjack states that after it's all over she just wants to settle down and have a family, but even with a massive threat to all the land, would even be plausible after everyone she's ever met in the Hoof gives up their day to day state of being, and risk their actual lives for one pony?
Sorry for the stream of consciousness unedited rambling. I'll say again: Somber is not a bad writer and I don't think Somber is a bad writer and Somber is free to write anything he wants and I will enjoy it! :D
Afterthought after posting this: One of the things I failed to even consider is that - duh - the story is serialized, a sprawling serial tale is always going to be enormously difficult to end, especially when so much has been set up. Also, I shouldn't read PH on planes when I've only had 3 hours of sleep and my focus is handicapped.
Last edited by Caoimhe on Fri Sep 19, 2014 10:21 pm; edited 1 time in total (Reason for editing : added afterthought)
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I agree. Also, you would think there would be smaller warbands scattered here and there that would try and take advantage of the gathering of supplies in one location and try to raid them. Here's hoping we see something like that when the battle actually starts off and we see some peoples true colors come out. I mean, in all honesty, BJ still has alot of enemies even with the people she has gathered (Mind you not the heads most likely but definitely some of the grunts) and I would like to see some things fall apart once everything is underway. Or maybe I'm just a sociopath who hasn't had enough sleep..Caoimhe wrote:Vergil wrote:I'm pretty much right with you on that.
Go on...
Your loss!
Okay, so don't take this as saying I hate the story now or anything (and I'll make this clear - Somber is not a bad writer and I don't think Somber is a bad writer and Somber is free to write anything he wants and I will enjoy it) but this is just my opinion on this type of plot device.
The end of vanilla FoE was ruined by doing this. Throughout the entire story, Pippers is already played up to be a such an amazing hero and Oh My God she will save the world and is literally the (ugh) "lightbringer." By pretty much the middle of the story, her character arc is finished and she knows what she has to do to beat the bad guys and save the world. Adding "all your friends are here and support you!" adds nothing at all since her arc is done and she's going to do whatever it takes regardless. If anything it's a poor excuse to set up set pieces and easymode to reflect on all the people she's met and what they're doing. Littlepip is NOT a leader, she's a self-insert guide to the world and some of her decisions are very poor and only accomplished by her friends or the influence of her friends. If anything, throwing all these other folks in negates her importance as world saviour and makes them all seem like mindless followers of the Cult of Littlepip since you have a lot better leadership roles there that could organize this whole shabang other than some wimp who has barely lived in their universe for more than a couple months. Most of the side characters barely even know Littlepip and all of a sudden they are willing to put their lives on the line for some vague plan from someone who was only able to put the pieces together. Of course the climax being that awful third person perspective with a bunch of characters we really don't care about doing things based off singular traits harmed the impact immensely.
That's vanilla, now on to PH.
Simply put, PH has way too many characters for this situation. This is great for the story itself because it fleshes the world out immensely by showing many different personalities with different motivations and problems. Throwing them all together reduces their motivation and personalities to "wants to help BJ with this plan and save the hoof and also has some traits from when BJ met them previously." Think of it this way, group all the people you've ever met, not just friends, but casual acquaintances, then just have them talk to each other. Not every one of these people would be extroverted enough to casually gab to someone they've never met before on a social level. Ever been at a work or school orientation? It'd be the same thing. You'd all have some goal, but you're all different people who may know some folks better than others, - you wouldn't instantly start forming bonds and connections, shit's gonna be awkward and you're more likely going to stay in your existing groups for the most part at best and have personality conflicts at worst.
Now, like I said before, Littlepip's character evolution pretty much ended in the middle of vanilla, BJ's is still evolving at this point and has been absent in the lives of a lot of these dudes throughout the story and existed only as a vague idea of Security to a lot of them. I don't expect everyone, especially some of the gangs, to drop what they're doing to round up to support BJ and her cause. Heck, we already have Coggie AS Blackjack stirring the shit, there's not a whole hell of a lot of reason to trust real Blackjack on this scale. There's a certain lack of verisimilitude in all this.
Since we have all these folks together though, we have to touch upon them. Unfortunately we don't have the time or length or interest level to know too much, because we have so many. When writing about this, we have to resort to "flattening" them out to either what impact they had on Blackjack the most, or a very simple way of showing what they were doing from then to now. This greatly simplifies the archetypes these characters were meant to present and makes a bunch of them nearly identical, despite having personalities that could be incompatible with others. Ever see a movie version of a book and feel the character you knew well from the written word wasn't "all there" or too simple? Same thing, really.
This harms BJ as protagonist, too. Because she isn't a great leader either and, most problematic - she's self aware of it. We kinda half to alter her character a bit to manage all these folks.
Best example I can give is the situation with Psalm. In my opinion, BJ's conversation with her is very out of character because BJ isn't mentally strong enough from what we know about her to give these words of encouragement to Psalm. Because we don't have a lot of time and a lot of other folks to meet, we have to simplify both of them. I'd also say the final part with Glory ends too quickly with her doing something that doesn't really fit into her character either. She's growing to be more comfortable with sexuality, yeah, but she's also taking advantage of someone in a downtrodden state in an assertive action that's more in line with Blackjack. If this was played more with Glory forcing herself to be more assertive to cope with the reeeaaaallly massive motivation change that just happened to her I could see it working on the idea that it's not health for her, but it's a little out of place.
Overall though, the "everyone ever is now here" makes the world seem much smaller. Blackjack just happened upon all these guys and influenced their lives for better or worse, but now we've scaled the world down to just the voices and none of the scenery.
Blackjack states that after it's all over she just wants to settle down and have a family, but even with a massive threat to all the land, would even be plausible after everyone she's ever met in the Hoof gives up their day to day state of being, and risk their actual lives for one pony?
Sorry for the stream of consciousness unedited rambling. I'll say again: Somber is not a bad writer and I don't think Somber is a bad writer and Somber is free to write anything he wants and I will enjoy it! :D
Afterthought after posting this: One of the things I failed to even consider is that - duh - the story is serialized, a sprawling serial tale is always going to be enormously difficult to end, especially when so much has been set up. Also, I shouldn't read PH on planes when I've only had 3 hours of sleep and my focus is handicapped.
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