[Official!] Project Horizons Comment Crew Chat thread.
+19
Ironmonger
StoneSlinger88
Stringtheory
tylertoon2
Scyto Harmony
CamoBadger
Tytan
Kippershy
Frost
O. Hinds
Scienza
cb5
Moodyman90
Kattlarv
RoboRed
Harmony Ltd.
Katarn
Valikdu
Admiral Stoic Rum
23 posters
Page 14 of 31
Page 14 of 31 • 1 ... 8 ... 13, 14, 15 ... 22 ... 31
Re: [Official!] Project Horizons Comment Crew Chat thread.
Meh, SAT is fun and all, but if allowed I'm more than willing to use iron sights. Granted, Fallout 3 didn't really allow you to use them though, like they intentionally made manual aiming bad just to force you to use SAT.
New Vegas on the other hand, actually allowed for down the sights aiming and I loved that about the game. With a gun skill of 25 the Cowboy Repeater is a damn good work horse if you go ballistics.
New Vegas on the other hand, actually allowed for down the sights aiming and I loved that about the game. With a gun skill of 25 the Cowboy Repeater is a damn good work horse if you go ballistics.
Moodyman90- Draconequus
- Posts : 8257
Brohoof! : 163
Join date : 2012-05-09
Age : 34
Character List:
Name: Moody Blues/ Moodstone
Sex: Male/ Male
Species: Earth Pony/ Unicorn
Re: [Official!] Project Horizons Comment Crew Chat thread.
... I can't tell if you guys are saying SATS on purpose or not.
Scyto Harmony- Draconequus
- Posts : 10907
Brohoof! : 155
Join date : 2012-05-09
Age : 29
Location : Newfoundland
Character List:
Name:
Sex:
Species:
Re: [Official!] Project Horizons Comment Crew Chat thread.
FUCK! I just realized I've been calling it that the last few months.Scyto Harmony wrote:... I can't tell if you guys are saying SATS on purpose or not.
cb5- Alicorn
- Posts : 1541
Brohoof! : 19
Join date : 2013-06-04
Re: [Official!] Project Horizons Comment Crew Chat thread.
There were no S.A.T.S. in Fallout. I remember something about "V.A.T.S.", but S.A.T.S. is powered by spell matricies.
Moving on from that semantic assholery, I think V.A.T.S. is a mistake to have in the game at all. There's no way to justify it from an in-game perspective; all it does is make your character even more stupidly overpowered.
Moving on from that semantic assholery, I think V.A.T.S. is a mistake to have in the game at all. There's no way to justify it from an in-game perspective; all it does is make your character even more stupidly overpowered.
Frost- Crazed Gun-Toting 'Murican
- Posts : 6371
Brohoof! : 503
Join date : 2012-10-03
Age : 29
Location : Fort Bliss
Character List:
Name:
Sex:
Species:
Re: [Official!] Project Horizons Comment Crew Chat thread.
That's right, it's VATS in game. Too much Fallout Equestria.
Meh. Don't care. Stop time and hit the targets.
Meh. Don't care. Stop time and hit the targets.
Moodyman90- Draconequus
- Posts : 8257
Brohoof! : 163
Join date : 2012-05-09
Age : 34
Character List:
Name: Moody Blues/ Moodstone
Sex: Male/ Male
Species: Earth Pony/ Unicorn
Re: [Official!] Project Horizons Comment Crew Chat thread.
It's good in a pinch, but yeah I can agree on it being overpowered. It needs to be massively toned down. I just use it as a, "FUCK! VATS SAVE MY FUCKING LIFE THIS INSTANT!" tool. If it's range is shortened then players will actually have to aim. It should just be as a way to save the player, not something everybody uses for every shot tool.Mister Frost wrote:There were no S.A.T.S. in Fallout. I remember something about "V.A.T.S.", but S.A.T.S. is powered by spell matricies.
Moving on from that semantic assholery, I think V.A.T.S. is a mistake to have in the game at all. There's no way to justify it from an in-game perspective; all it does is make your character even more stupidly overpowered.
cb5- Alicorn
- Posts : 1541
Brohoof! : 19
Join date : 2013-06-04
Re: [Official!] Project Horizons Comment Crew Chat thread.
Anxiety is terrible
Admiral Stoic Rum- Alicorn
- Posts : 4179
Brohoof! : 83
Join date : 2012-05-19
Age : 37
Location : Houston, TX
Character List:
Name: Dr. Painkiller
Sex: Male
Species: Pony
RoboRed- Royal Alicorn
- Posts : 13859
Brohoof! : 717
Join date : 2012-05-09
Age : 35
Location : Nebraska
Character List:
Name:
Sex:
Species:
Re: [Official!] Project Horizons Comment Crew Chat thread.
She's such a cutie.
Tytan- The Great Bait Hunter
- Posts : 12981
Brohoof! : 429
Join date : 2012-09-09
Age : 31
Location : Nebraska
Character List:
Name: Clock / Viktor
Sex: Female / Male
Species: Unicorn / Sand Dog
Re: [Official!] Project Horizons Comment Crew Chat thread.
It was just Stable-tech Assisted Targeting System, as one of the many, many things Kkat should have thought twice before blindly copying from Fallout. As in the game series proper, it serves no purpose in the story and has no justification; it just exists to make the already-overpowered character even more overpowered.swicked wrote:Vault-tech Assisted Targeting System.Mister Frost wrote:There were no S.A.T.S. in Fallout. I remember something about "V.A.T.S.", but S.A.T.S. is powered by spell matricies.
Moving on from that semantic assholery, I think V.A.T.S. is a mistake to have in the game at all. There's no way to justify it from an in-game perspective; all it does is make your character even more stupidly overpowered.
SATS is probably just Stable-tech etc.
Eyes-Forward Sparkle still befuddles me, though.
Frost- Crazed Gun-Toting 'Murican
- Posts : 6371
Brohoof! : 503
Join date : 2012-10-03
Age : 29
Location : Fort Bliss
Character List:
Name:
Sex:
Species:
Re: [Official!] Project Horizons Comment Crew Chat thread.
The EFS is just a way to explain the tic marks you see on the compass. It doesn't have a name in the game because those tic marks are affected by the characters Perception stat.swicked wrote:Vault-tech Assisted Targeting System.Mister Frost wrote:There were no S.A.T.S. in Fallout. I remember something about "V.A.T.S.", but S.A.T.S. is powered by spell matricies.
Moving on from that semantic assholery, I think V.A.T.S. is a mistake to have in the game at all. There's no way to justify it from an in-game perspective; all it does is make your character even more stupidly overpowered.
SATS is probably just Stable-tech etc.
Eyes-Forward Sparkle still befuddles me, though.
Guest- Guest
RoboRed- Royal Alicorn
- Posts : 13859
Brohoof! : 717
Join date : 2012-05-09
Age : 35
Location : Nebraska
Character List:
Name:
Sex:
Species:
Re: [Official!] Project Horizons Comment Crew Chat thread.
I agree that VATS has no purpose and should not have been included in the story--and I think that it shouldn't have been included in FoE. I understand that Kkat isn't a military expert and likely doesn't know much about combat, but fights being goddamn near impossible to maintain tension with that kind of advantage means it's really not a good idea to put it in the story. Of course, it wasn't just the SATS that made the fights boring--the bland, dry prose did that well enough itself.swicked wrote:Eh, I don't agree.
VATS has no purpose in the story of any fallout game. It was originally used back in 1 and 2 since they were turn-based, and really just referred to the pipboy-provided hit percentages to a given baddy depending on what part of the body you aimed at. A sort of way to tie that turn-based concept into the world of the game rather than keeping it an external game mechanic.
A lot of reviews of fallout 3 highlighted the inclusion of VATS as a mistake since it made things have this odd turn-based quality without giving the bad guys a turn of their own to retaliate.
Basically, VATS has no story purpose, but exists as a fact of the fallout world. An exclusive advantage to the protagonist that he or she does not need.
Kkat including that was just a way to have one more thing from fallout in FoE and I see it as a pretty harmless addition. Fallout heroes just have this thing, much like they always have a pip-boy with its convenient inventory-sorting, eyes-forward sparkle, map functions... just all of those gameplay mechanics stuffed into that wonder-device.
Frost- Crazed Gun-Toting 'Murican
- Posts : 6371
Brohoof! : 503
Join date : 2012-10-03
Age : 29
Location : Fort Bliss
Character List:
Name:
Sex:
Species:
Re: [Official!] Project Horizons Comment Crew Chat thread.
stable-tech assisted targeting spell... it slows time, took a game mechanic and actually turned it into a viable story device, as the user's thoughts are basically accelerated...
Admiral Stoic Rum- Alicorn
- Posts : 4179
Brohoof! : 83
Join date : 2012-05-19
Age : 37
Location : Houston, TX
Character List:
Name: Dr. Painkiller
Sex: Male
Species: Pony
Re: [Official!] Project Horizons Comment Crew Chat thread.
Only a few will understand this... but those who do will laugh.
I sure as hell laughed.
I sure as hell laughed.
Kippershy- Lord of Derail
- Posts : 3493
Brohoof! : 121
Join date : 2012-05-09
Age : 33
Location : Essex, England
Character List:
Name: Crimson Wings / Cherry Sundae
Sex: Male / Female
Species: Pegasus / Unicorn
Re: [Official!] Project Horizons Comment Crew Chat thread.
And what I'm saying is much what you're saying--that the Pipbuck's presence is a simple copying of Fallout rather than using discretion when adapting the universe. What I'm saying is that it wasn't just a harmless change--it really cuts down on the tension of the fights.swicked wrote:What I'm saying is that VATS was never a part of any story.
Fallout takes common gameplay mechanics like inventory sorting, approximate value of items, auto-generation of maps, map markers for tracking objectives, etc. and has them all performed in-game by a device called a pipboy. Hit percentages for turn-based combat was one of those mechanics, and they gave that an additional name called VATS.
VATS was not required outside of turn-based combat. Bethesda adding it to Fallout 3 was just another one of their bad decisions regarding the game. It was not needed anymore. It doesn't even make sense.
Still, they added it. In FoE, being primarily based on Fallout 3, Littlepip had SATS available to her because she's the main character and SATS is established as just one of the many functions of a pipboy/buck.
All of its functions (with exception to tracking pipbuck tags... a feature kkat introduced to them) have nothing to do with the story. They are just a part of fallout's way of handling these various player-friendly game mechanics.
Frost- Crazed Gun-Toting 'Murican
- Posts : 6371
Brohoof! : 503
Join date : 2012-10-03
Age : 29
Location : Fort Bliss
Character List:
Name:
Sex:
Species:
Re: [Official!] Project Horizons Comment Crew Chat thread.
@Frost
I don't think it did. The fights were still pretty friggin' good in a lot of FoE; partly because SATS was pretty nerfed (while enemies were buffed... ugh hate using gameplay terms for a story, it's so wrong), and partly because it was the only thing keeping Pip alive, frankly.
I don't think it did. The fights were still pretty friggin' good in a lot of FoE; partly because SATS was pretty nerfed (while enemies were buffed... ugh hate using gameplay terms for a story, it's so wrong), and partly because it was the only thing keeping Pip alive, frankly.
Guest- Guest
Re: [Official!] Project Horizons Comment Crew Chat thread.
Actually it does sort of make sense. For decades certain soldiers in action are given performance enhancing drugs for certain missions. Like fighter pilots are given a drug, I can't remember the name cause it's fucking long, but what it is that it basically makes you physically unable to sleep or get tired. They use it for extremely long flights for bombers and fighters and such. The reason why most people don't hear about the armed forces giving our troops drugs is that it's only for certain missions and that they're super protected. Like even most doctors don't know how to make these drugs cause the recipe is classified, and if you do somehow get your hands on the recipe you're getting a visit from the police. The other reason is they keep locked up is that some of them are super addictive. The reason why some of our troops are given these is that they're super effective at making a pilot or such perform a lot better. Imagine being unable to lose focus or even get tired for like five days. That is why it's still used, cause it has a purpose.swicked wrote:VATS was not required outside of turn-based combat. Bethesda adding it to Fallout 3 was just another one of their bad decisions regarding the game. It was not needed anymore. It doesn't even make sense.
One of the cool facts about WWII is that the germans some of the german troops were given speed. A lot of the drugs you hear about in the news originated from our legitimate research. The idea behind it is to give troops a massive boost in the task they need done. The crazy shit about this is that there are reflex boosters. I'm not talking about speed or injecting someone with adrenaline, I'm talking bullet time reflex shit. Well not bullet time, but imagine giving coffee and then speed to sonic.
If a wrist device were to inject a small amount of the fast acting version of these drugs into a person their reaction time would be godlike for a split second. Like if you pointed a gun at them from behind and said "hello", in the second it would take for you to realize that they're going to shoot you they would do a complete 180 and shoot you in the face.
Why are these not used in everyday combat?
Cause they're ungodly fucking dangerous. Like internal organs being turned to soup level of dangerous.
If that's how VATS work it would make sense, but I have to massively question the sanity of whoever made it.
cb5- Alicorn
- Posts : 1541
Brohoof! : 19
Join date : 2013-06-04
Re: [Official!] Project Horizons Comment Crew Chat thread.
It was a line from Kip's fic.swicked wrote:...Kippershy wrote:Only a few will understand this... but those who do will laugh.
I sure as hell laughed.
Can you explain it, then?
The "little pip" is her vagina.
Frost- Crazed Gun-Toting 'Murican
- Posts : 6371
Brohoof! : 503
Join date : 2012-10-03
Age : 29
Location : Fort Bliss
Character List:
Name:
Sex:
Species:
Katarn- Soviet Bastard
- Posts : 12959
Brohoof! : 351
Join date : 2012-05-09
Age : 37
Location : Kiev, Ukraine
Character List:
Name:
Sex:
Species:
Katarn- Soviet Bastard
- Posts : 12959
Brohoof! : 351
Join date : 2012-05-09
Age : 37
Location : Kiev, Ukraine
Character List:
Name:
Sex:
Species:
Re: [Official!] Project Horizons Comment Crew Chat thread.
Katarn wrote:
- Tytanbait?:
Tytan- The Great Bait Hunter
- Posts : 12981
Brohoof! : 429
Join date : 2012-09-09
Age : 31
Location : Nebraska
Character List:
Name: Clock / Viktor
Sex: Female / Male
Species: Unicorn / Sand Dog
Re: [Official!] Project Horizons Comment Crew Chat thread.
There are 2 more versions...one is ultra slow and other...well...ULTRA fast.
Katarn- Soviet Bastard
- Posts : 12959
Brohoof! : 351
Join date : 2012-05-09
Age : 37
Location : Kiev, Ukraine
Character List:
Name:
Sex:
Species:
Re: [Official!] Project Horizons Comment Crew Chat thread.
Watching The Conjuring, 'cos all my non-horror-movie friends were like "Oh it's so good!" and well, maybe they'll be right this time. Running thoughts:
Okay, finished it! Spoiler-free thoughts - I actually liked it, quite a bit. It wasn't particularly novel, but it was spooky, and fun. Better than your average modern horror movie, without really doing anything to set it apart from the rest except being good at the standard stuff. And no wonder - the director is the same guy who did Insidious and Saw (just Saw 1). Not spectacular or genre-elevating movies, but good examples of the genre to tide us over between the rare moments of true brilliance. Overall, I liked this better than Insidious, I think; it was less scary, but did the ending WAY better, IMO.
- Thoughts:
-Stupid, stupid, stupid. You don't throw the demon doll that you know can move on its own into the dumpster next to your house, you burn it. What is wrong with these people?
-Doll's pretty creepy looking, though. Props to the prop department.
-Oh, it's a seminar. Aaaand here comes the spooky kooks. "BASED ON A TRUE STORY." So was Psycho. The same true story as the Texas Chainsaw Massacre. "Based" is shorthand for "extraordinarily loosely - really just inspired by, if we're being honest - based."
-I do like the vibe, though. Very Exorcist. That's the one you wanna imitate if you're gonna imitate something.
-Aaaaand here comes the family, the Victimsons. How nice.
-T-t-t-tracking shot!
-Seriously, though, I want that house.
-And now they're doing an homage to The Orphanage, looks like. If nothing else, the film has impeccable taste. The whole thing feels very formulaic, 10 minutes in, but not bad.
-Boarded-up cellar. Uh huh. Do go on.
-Sadie won't go inside. Clever doggy.
-Funky smells, bad plumbing, stopped clocks, tracking shots... spooky-sounding out-of-tune piano.
-Hold on. If the furnace was in the boarded-up basement... how did they inspect the furnace before buying the house? Surely they DID that, right?
-Bye-bye, Sadie. We hardly knew ye.
-Oh, okay, in this spookyverse, burning stuff can sometimes release the thing possessing it. Fair enough.
-Back to the spooky experts, anyway. They have a kid (?) and something happened to the wife during an exorcism some time back. Cool, cool, backstory building without revealing too much. Good stuff.
-"Stop blaming yourself." I feel like nobody ever says that - specifically that and only that. TBH this could have been conveyed just as well with a sad look. Pain from him, sadness and love from her.
-Now that static on TVs is gone, will all horror movies be set in the '70s? Because I'm okay with that.
-Great long hallway shot to a spooky door.
-Sleepwalking girl keeps headdesking because of how formulaic this movie is. =P But it's reasonably well done so far, I must admit.
-Victimsons wife has all these bruises appearing. And it's probably not from their married sex! So that's spooky.
-Great puppet work on the dying bird.
-"When the music stops, you see him in the mirror standing behind you." DON'T DO THE THING. JESUS. Fakeout scare, but even so.
-This use of blindfolded hide-and-go-seek-with-Marco-Polo-style-clapping thing is going to be a thing. Also WHO WOULD PLAY THIS IN A HOUSE WITH STAIRS.
-Oooh, spooky closet.
-Little girl not sleeping under covers gets feet grabbed. This is why you sleep under the covers when you're a kid. Duh!
-Aaaand now she's going to look under her bed. I was not this brave/stupid/insane when I was little. Cool camerawork though.
-Good use of shadows. Have character say there's someone in the shadows, looking at them, but we can't see them. Smart.
-This "bass rumble" thing horror movies do to get people uneasy is... interesting. Not exactly a fan of the technique, but it works, in its way. Like the heartbeat thing.
-The spookhunter family thinks they're chosen by god. And here's the "we like rational explanations first!" scene for them.
-Lots of mirrors, reflecting surfaces. Good way to increase tension. I like it.
-Feminist critique criticizes the whole "mother alone in the house = vulnerable, spirits come out to play" aspect of the film. But the movie makes the scenes work, for damn sure. Actress is really good; role also is not just "scared person" but "relatable person."
-Again with the good shots.
-Uh-oh, first flubbed scene. Unnecessary violin shrieks soundrack. Should have just been silent as the ball bounced, and then her reaction. No need to queue the audience for a "terrifying revelation happened!" moment, 'cos nothing was revealed.
-"Hide-and-clap" still sounds dumb, sorry.
-K, the scary closet lady scene was pretty good.
-Okay, spooky specialists. Victimson wife is listening to the lecture. They're kinda... doing the "spooks" mechanics thing. Meh. It's not too overdone, at least, plenty of room to leave fear in. More of a "here's what happens" than "here's how it happens," which is good.
-"Why haven't you moved out?" Horror movies could be set in this time, too; recession = equal terror of homelessness versus the terror of a haunted house. Rationality makes you scared of the former, but the frightening stuff happening each night mounts and mounts, until it may be too late to leave.
-Spooky music boxes and spooky 1st-grader-image-of-pilgrims. FFS Puritans didn't look like that.
-Ooh, the picturesque tree was a hanging tree. Walp.
-Yup, too late to leave. The bad spook (oh, and there are multiple spooks!) has latched onto the family.
-That's unique, AFAIK. Victimson wife's voice doesn't record. Cool.
-Salem. Oy. And they're going with the "witches were real!" angle. >_<
-Here comes the mystery crew. The most important part of a modern exorcism crew - the ghostbuster spookchasers and their repurposed equipment. Ectopunk - hammered-together equipment that looks like it shouldn't work but does. Big fan of this.
-"What's in the bottle?" What do you think, numbnuts?
-Aw yeah, oldschool Ghost Hunters with the oldschool home video screen. Very nice.
-Well, no spooks during the night, but apparently the weather has decided to pick up a storm all of a sudden. New England! But New England doesn't make faces appear in windows. Often.
-Or make ghost witches vomit blood into your mouth. Hmm.
-Possession begins! Mrs. Victimson has a demon ghost in her now, I guess. WALP. Apparently spookiness is a bloodborne illness.
-Officer O'Skeptic is seeing spooks. Not a good sign. Oh, and now he's following them.
-Sleepwalker girl is locked in her room, with "someone else." The mics can hear her and the someone else, but they can't get in until she has hidden "where [he] hide[s]." And now she's missing.
-Hidden panel in the spooky closet. Well, no shit. And secret passages inside the walls. At least they found the little 'un.
-There's a noose in the walls. Read that internet story already.
-Oh, and spook expert lady fell through the house into the basement while exploring inside the walls. Oh, but at least the music box came with her. So now she's playing it and looking into its mirror. Scary slow reveal, vanish, reappear. Bam. "She made me do it." I know where this film is going.
-Hey, but the spook expert knows, too! And now the ghost knows she knows. Uh-oh.
-Also, the spook got the spook expert's locket of her daughter. Uh-oh. And now she's in a bad state. Maybe SHE'S going to get possessed too?
-Okay, apparently the spook experts' girl's locket is quantumly linked to the lost locket, because now she's getting spooked.
-Dat shot. Still have to complement this film's cinematography, it's top notch horror most of the time.
-Oh, man, the doll just vanished. Great use of oncoming darkness and shadow, too. This part's well done. Aw shit. Yeah, I like this part.
-Meanwhile, the Victimsons' matriarch is driving two of her daughters to an unknown place. She done got possessed, and is probably on her way to the house for some child sacrifice.
-So far, the end is pretty good. They're looking for one of the girls and preparing to do an exorcism. Spooky shots, decent sound effects and atmosphere.
-Now it's The Birds. Still good puppetwork on them birds.
-FINISH THE FUCKING EXORCISM MORONS.
-Time for the "your mother sucks cocks in hell" moment.
-Aaaand possessed Victimson escapes just as the guy yells out where the missing daughter is. And now they're doing the whole "fight it from within!" and the "power of good feelings" stuff. Better than most, though. Makes more sense.
-Cue angelic choir and soft piano and cries getting more like sobs than demonic howls.
-Better finale than most horror movies, I will gladly give it that.
-Well, now all that's left is to see whether or not there's a spooky twist ending or not. There's 16 minutes left, so including credits that's a possibility.
-Yup, movie's still going. My guess is the doll's missing.
-Let's see, the spooky room of artifacts. Music box is going... aaaand no twist. I like that, actually. Not a fan of twists for the sake of twists.
Okay, finished it! Spoiler-free thoughts - I actually liked it, quite a bit. It wasn't particularly novel, but it was spooky, and fun. Better than your average modern horror movie, without really doing anything to set it apart from the rest except being good at the standard stuff. And no wonder - the director is the same guy who did Insidious and Saw (just Saw 1). Not spectacular or genre-elevating movies, but good examples of the genre to tide us over between the rare moments of true brilliance. Overall, I liked this better than Insidious, I think; it was less scary, but did the ending WAY better, IMO.
Guest- Guest
Re: [Official!] Project Horizons Comment Crew Chat thread.
The Conjuring is a good movie, i agree with you. Insidious was a great scary movie.
brony all alone- Pegasus
- Posts : 224
Brohoof! : -1
Join date : 2013-06-22
Location : the beach
Character List:
Name: RazorWing
Sex: Male
Species: Pegasus
Re: [Official!] Project Horizons Comment Crew Chat thread.
- Call me best..wait what?:
Katarn- Soviet Bastard
- Posts : 12959
Brohoof! : 351
Join date : 2012-05-09
Age : 37
Location : Kiev, Ukraine
Character List:
Name:
Sex:
Species:
Re: [Official!] Project Horizons Comment Crew Chat thread.
Aye, pretty much all the perks in Fallout 3 were just stat-based (+15 to your Bullshitting Skill!), which just kinda gave you the impression that Bethesda didn't really care all that much. Some of the perks in NV do need to be toned down a bit, though. Jury-Rigging is easily my favorite perk in the game, but it kinda ruins the whole point of a repair skill.cb5 wrote:Also some of the perks really do need to get taken out, cause they are broken. That is one thing I will give new vegas though, a lot of the broken perks in fallout 3 were fixed in new vegas and it was better balanaced.
Scienza- Shipmistress
- Posts : 1571
Brohoof! : 248
Join date : 2013-08-28
Character List:
Name:
Sex:
Species:
Re: [Official!] Project Horizons Comment Crew Chat thread.
I don't think Jury-Rigging needs to be toned down, but maybe moved to a few level down the line. You can pick it at level 14 if you have a repair skill of 90, but maybe it should be better suited for something like a level 28 perk.
I'm also curious on what perks ya'll thought was broken or needed to be nerf.
I'm also curious on what perks ya'll thought was broken or needed to be nerf.
Moodyman90- Draconequus
- Posts : 8257
Brohoof! : 163
Join date : 2012-05-09
Age : 34
Character List:
Name: Moody Blues/ Moodstone
Sex: Male/ Male
Species: Earth Pony/ Unicorn
Re: [Official!] Project Horizons Comment Crew Chat thread.
Sorry, I was at work.swicked wrote:Is that thing finished, then?Mister Frost wrote:It was a line from Kip's fic.swicked wrote:...Kippershy wrote:Only a few will understand this... but those who do will laugh.
I sure as hell laughed.
Can you explain it, then?
The "little pip" is her vagina.
I thought it was part of the kip/camo clopper-clash.
Anyway, the Littlepip x Red Eye clop was independent of the Alicorn Clop Challenge which CamoBadger has finished and we're just waiting on me at this point.
I'm somewhat a way into it, but I've not been up for writing it lately unfortunately. I will get it done as quickly as possible however.
But yeah, in the RExLP fic, the term 'little pip' is made into slang for Pip's poontang
Kippershy- Lord of Derail
- Posts : 3493
Brohoof! : 121
Join date : 2012-05-09
Age : 33
Location : Essex, England
Character List:
Name: Crimson Wings / Cherry Sundae
Sex: Male / Female
Species: Pegasus / Unicorn
Re: [Official!] Project Horizons Comment Crew Chat thread.
Someone doesn't like me it seems.
Kippershy- Lord of Derail
- Posts : 3493
Brohoof! : 121
Join date : 2012-05-09
Age : 33
Location : Essex, England
Character List:
Name: Crimson Wings / Cherry Sundae
Sex: Male / Female
Species: Pegasus / Unicorn
Page 14 of 31 • 1 ... 8 ... 13, 14, 15 ... 22 ... 31
Similar topics
» [Official!] Project Horizons Comment Crew Chat thread.
» [Official!] Project Horizons Comment Crew Chat thread.
» [Official!] Project Horizons Comment Crew Chat thread.
» [Official!] Project Horizons Comment Crew Chat thread.
» [Official!] Project Horizons Comment Crew Chat thread.
» [Official!] Project Horizons Comment Crew Chat thread.
» [Official!] Project Horizons Comment Crew Chat thread.
» [Official!] Project Horizons Comment Crew Chat thread.
» [Official!] Project Horizons Comment Crew Chat thread.
Page 14 of 31
Permissions in this forum:
You cannot reply to topics in this forum