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[Official!] Project Horizons Comment Crew Chat thread.

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Katarn
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Post by Katarn Fri Oct 04, 2013 5:14 pm

brony all alone wrote:you wanna know a GOOD game. far cry 3. open world choice making. with fully customizable weapons. and 2 endings. theres a good ending and a "good" ending, if you know what i mean. and theres a co-op storyline. good game/characters/guns/scenario. i recommend far cry 3. not 1, 2 is good. but 3s the good game.
Don't make me laugh, please. And don't try compare RPG with actual impact on world and RPG far cry 3 level.

FC3 is good, I'm not telling otherwise, but don't compare something, that can't be compared.
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Post by Katarn Fri Oct 04, 2013 5:15 pm

And second.
FC 1 was good, since it was something new. FC2 is desertdesertdesertOUTPOSTdesertdesert. It was slow and boring, missions were same and repeated itself.
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Post by cb5 Fri Oct 04, 2013 5:17 pm

Scienza wrote:
cb5 wrote:
Scienza wrote:
Katarn wrote:Just play Fallout 2. FO 3 was kinda ...well..not bad..but not good (IMO), New Vegas is good, be seriously, play Fallout 2 first. Or if you really want get whole story - start with Fallout 1 :D
Aye. Fallout 3 was unsettling for me, since I grew up in DC, but it wasn't as good as New Vegas or the originals.
Personally I like Fallout 3 more than new vegas mainly cause new vegas it was way to easy to fuck up the ending you were going for.  The story telling was definitely better in fallout 3.  Fallout new vegas' gameplay was pretty good, just the story telling was the problem.
I think we've talked about this before, but New Vegas has better writing and storytelling. It's factions are much more complex and nuanced than 3's, where there were only the Brotherhood of Steel (who save virgins and defend puppies) and the Enclave (who killed your dad and want to poison everything. New Vegas had no definite "good guys" and "bad guys", it just had choices that fell on the sliding scale of idealism vs. cynicism. The idealists (NCR and Independent), are at best ineffective, and at worst, destructive, with the former hopelessly bloated and mired in bureaucracy and corruption, the latter a bloody free-for-all that undoes everything any other groups hope to accomplish. Alternately, the cynics (House and Legion) are monsters willing to do whatever it takes to seize power, and are at the same time some of the most likely to establish order in the region. The choice between these four factions, falling in different corners of the alignment chart yet none being ultimately preferable, is what makes New Vegas' main quest much more interesting.

Also, the karma system is ridiculously broken, and so I'm incredibly happy that they de-emphasized it in NV.
The problem with new vegas though is that it's not one central story, it's a set of stories with no real payout of your choices. The problem is that it has story story telling adhd and yeah there is no definitive good and bad guys, I would have liked it better if the story had any sort of focus on the central story. While yes fallout 3's story is more linear it is more focused on immersion than "oh look at the shiny new story arc". Fallout New Vegas' actual title should have been, "Fallout the story filler"

Tl:dr; The problem with new vegas is that 95% of the story is filler arcs.
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Post by Frost Fri Oct 04, 2013 5:17 pm

brony all alone wrote:you wanna know a GOOD game. far cry 3. open world choice making. with fully customizable weapons. and 2 endings. theres a good ending and a "good" ending, if you know what i mean. and theres a co-op storyline. good game/characters/guns/scenario. i recommend far cry 3. not 1, 2 is good. but 3s the good game.
There are not two endings. There is an ending, and a non-standard game over. 

I will concede that the bulk of the game is very fun and intense (such as the base assaults) and my taste for surrealism allowed me to enjoy the boss segments more than most. 

Co-op is shit. It might have had good characters and story; I don't know. There's only so many times a demon in canine form can one-hit kill you before you say "fuck it" and fire up a different game
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Post by cb5 Fri Oct 04, 2013 5:19 pm

Scienza wrote:And finally, Old World Blues. If you try to tell me that Old World Blues was bad, I actually have the legal right to destroy your soul.
Old World Blues was mainly fillers with next to no actual plot.

New vegas' central story only has like five hours of gameplay.


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Post by brony all alone Fri Oct 04, 2013 5:22 pm

i dont assault outposts i stealthily tak ALL but 1 so the red shirt guys still spawn. bow and silenced pistol. and the game does have 2 endings. which im NOT going to spoil them
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Post by O. Hinds Fri Oct 04, 2013 5:24 pm

Mister Frost wrote:@Hinds I apologize in advance for this post's brevity, but I'm stuck on my phone at the moment.

Spoiler:
Not a problem.

Hm... Interesting idea.

Tis fine.
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Post by Katarn Fri Oct 04, 2013 5:25 pm

What we were hinting at, is that you compared (since we discussed it, including with you) game with 'choices and TWO endings' with game where there ARE choices, that impacts on gameplay and have..well..you can say it has around 40 endings, if you count ALL possible endings with/for all characters and factions.
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Post by Frost Fri Oct 04, 2013 5:25 pm

cb5 wrote:The problem with new vegas though is that it's not one central story, it's a set of stories with no real payout of your choices.  The problem is that it has story story telling adhd and yeah there is no definitive good and bad guys, I would have liked it better if the story had any sort of focus on the central story.  While yes fallout 3's story is more linear it is more focused on immersion than "oh look at the shiny new story arc".  Fallout New Vegas' actual title should have been, "Fallout the story filler"

Tl:dr; The problem with new vegas is that 95% of the story is filler arcs.
You realize the concept of optional quests, right? Quests that net a bit of extra money and gear and most exist for worldbuilding, depth, and fun. 

If you like being shoved along a dressed-up corridor, there are hundreds of games out there for you. I'll stick to the "filler"-heavy New Vegas any day. 

Concerning the story--what Scienza said, exactly. Fallout 3's story is simplistic, childish, black-and-white knocked-together crap. New Vegas has actual complexity and depth.
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Post by Katarn Fri Oct 04, 2013 5:26 pm

^ this
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Post by Scienza Fri Oct 04, 2013 5:27 pm

cb5 wrote:
Scienza wrote:
cb5 wrote:
Scienza wrote:
Katarn wrote:Just play Fallout 2. FO 3 was kinda ...well..not bad..but not good (IMO), New Vegas is good, be seriously, play Fallout 2 first. Or if you really want get whole story - start with Fallout 1 :D
Aye. Fallout 3 was unsettling for me, since I grew up in DC, but it wasn't as good as New Vegas or the originals.
Personally I like Fallout 3 more than new vegas mainly cause new vegas it was way to easy to fuck up the ending you were going for.  The story telling was definitely better in fallout 3.  Fallout new vegas' gameplay was pretty good, just the story telling was the problem.
I think we've talked about this before, but New Vegas has better writing and storytelling. It's factions are much more complex and nuanced than 3's, where there were only the Brotherhood of Steel (who save virgins and defend puppies) and the Enclave (who killed your dad and want to poison everything. New Vegas had no definite "good guys" and "bad guys", it just had choices that fell on the sliding scale of idealism vs. cynicism. The idealists (NCR and Independent), are at best ineffective, and at worst, destructive, with the former hopelessly bloated and mired in bureaucracy and corruption, the latter a bloody free-for-all that undoes everything any other groups hope to accomplish. Alternately, the cynics (House and Legion) are monsters willing to do whatever it takes to seize power, and are at the same time some of the most likely to establish order in the region. The choice between these four factions, falling in different corners of the alignment chart yet none being ultimately preferable, is what makes New Vegas' main quest much more interesting.

Also, the karma system is ridiculously broken, and so I'm incredibly happy that they de-emphasized it in NV.
The problem with new vegas though is that it's not one central story, it's a set of stories with no real payout of your choices.  The problem is that it has story story telling adhd and yeah there is no definitive good and bad guys, I would have liked it better if the story had any sort of focus on the central story.  While yes fallout 3's story is more linear it is more focused on immersion than "oh look at the shiny new story arc".  Fallout New Vegas' actual title should have been, "Fallout the story filler"

Tl:dr; The problem with new vegas is that 95% of the story is filler arcs.
That's literally all of Fallout 3. You do pointless quests for Three-Dog (who is so fucking annoying), for the Brotherhood, for what's-her-face. And worse, you're railroaded along. You don't get to really make choices, since there's only one path laid out for you by Bethesda. You can make tiny choices, but in the end, you're going to end up in exactly the same place, helping out some goody-two-shoes Brotherhood paladin in order to advance to the next quest. In New Vegas, if you hate a group, you don't have to side with them. You can choose not to work with them without canceling your ability to progress in the main quest. Hell, you don't have to side with anyone at all. You can literally just tell everyone to fuck off and establish an Independent New Vegas.


cb5 wrote:
Scienza wrote:And finally, Old World Blues. If you try to tell me that Old World Blues was bad, I actually have the legal right to destroy your soul.
Old World Blues was mainly fillers with next to no actual plot.
Old World Blues was literally the best Fallout's writing has ever been. It was amazingly creative, clever, tragic, darkly comic. Each character was amusing and ingenious, the settings intriguing and fun. 

In case you haven't understood this, FALLOUT IS MOSTLY FILLER. You can blaze through Fallout 3's main quest in less than eight hours (I have), but you'll be missing everything the game has to offer.
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Post by brony all alone Fri Oct 04, 2013 5:28 pm

no theres 2 endings. i dont wanna spoil them though. 2 endinsg only
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Post by Frost Fri Oct 04, 2013 5:30 pm

brony all alone wrote:i dont assault outposts i stealthily tak ALL but 1 so the red shirt guys still spawn. bow and silenced pistol. and the game does have 2 endings. which im NOT going to spoil them
I'm fairly certain everyone who cares has played the game by now. 

Regarding the outposts, and the combat in general, you're probably going about it the wrong way if you're being frequently spotted at all. I didn't bother with any impractical nonsense like the bow or flamethrower. Suppressed AMR, a hill a mile distant, and good use of the camera makes the outposts easy to take. Of course, I also decided to challenge myself a few times--I had at least two no-detection runs with only the knife.
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Post by Katarn Fri Oct 04, 2013 5:31 pm

@baa
I can't quite get why you keep repeating 'two endings'.
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Post by Scyto Harmony Fri Oct 04, 2013 5:32 pm

To answer a far earlier thing you said Frost, if you want non-standard Anime that's regarded as excellent, I'd suggest Full Metal Alchemist Brotherhood (If you haven't already seen it) and Steins;Gate. Although, Steins;Gate is a slow start. The first 10 or so episodes are pretty interesting, but they're not godlike. But after that point it becomes super interesting.
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Post by cb5 Fri Oct 04, 2013 5:32 pm

Scienza wrote:That's literally all of Fallout 3. You do pointless quests for Three-Dog (who is so fucking annoying), for the Brotherhood, for what's-her-face. And worse, you're railroaded along. You don't get to really make choices, since there's only one path laid out for you by Bethesda. You can make tiny choices, but in the end, you're going to end up in exactly the same place, helping out some goody-two-shoes Brotherhood paladin in order to advance to the next quest. In New Vegas, if you hate a group, you don't have to side with them. You can choose not to work with them without canceling your ability to progress in the main quest. Hell, you don't have to side with anyone at all. You can literally just tell everyone to fuck off and establish an Independent New Vegas.
That's cause everyone chose to side with the brotherhood. If you side with the enclave the story is different. Admit it not once you sided with the enclave.
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Post by Valikdu Fri Oct 04, 2013 5:34 pm



Just... forty... more... days...
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Post by O. Hinds Fri Oct 04, 2013 5:35 pm

cb5 wrote:The problem with new vegas though is that it's not one central story
This, I think, is the core of our disagreement. I consider that "problem" to be a good thing.

Mister Frost wrote:If you like being shoved along a dressed-up corridor, there are hundreds of games out there for you. I'll stick to the "filler"-heavy New Vegas any day.
This. Can dressed-up corridors be good? Like I said, I still want to play Fo3; the only reason I haven't is that I've not been able to get it running. There are only so many things you can do in a corridor, though. In New Vegas, on the other hand, I've had characters do completely different sets of quests, or do them at different times for different reasons. One character never spoke to Veronica. One took her back to the bunker because the character wanted to try and get the Brotherhood to help the Wasteland. One character left Veronica in the Lucky 38, went to the bunker, destroyed it (while trying to minimize casualties, IIRC) in the name of the Legion, then tried (unsuccessfully) to apologize to Veronica, giving her the OWB stealth suit as she left (and, I added in my head, gave her a trip to the Sierra Madre postgame). One character took Veronica to the bunker, then shot her in the back, mercilessly vaporized everyone in the place, and then blew it up to make sure that the Brotherhood wouldn't trouble Mr. House (that character also helped the Boomers for a while, then decided that they were too potentially dangerous).

If anything, while I'm not averse to using my imagination, I'd like it if New Vegas had even more possibilities.
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Post by Scyto Harmony Fri Oct 04, 2013 5:36 pm

cb5 wrote:
Scienza wrote:That's literally all of Fallout 3. You do pointless quests for Three-Dog (who is so fucking annoying), for the Brotherhood, for what's-her-face. And worse, you're railroaded along. You don't get to really make choices, since there's only one path laid out for you by Bethesda. You can make tiny choices, but in the end, you're going to end up in exactly the same place, helping out some goody-two-shoes Brotherhood paladin in order to advance to the next quest. In New Vegas, if you hate a group, you don't have to side with them. You can choose not to work with them without canceling your ability to progress in the main quest. Hell, you don't have to side with anyone at all. You can literally just tell everyone to fuck off and establish an Independent New Vegas.
That's cause everyone chose to side with the brotherhood.  If you side with the enclave the story is different.  Admit it not once you sided with the enclave.
The ending is still almost the exact same for Brotherhood and Enclave. It still counts as one ending. You might be referring to Broken Steel, which offer a sorta-choice.

Edit: Oh, and you guys are crazy, Fallout 3 was MUCH better than New Vegas.


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Post by Frost Fri Oct 04, 2013 5:36 pm

cb5 wrote:That's cause everyone chose to side with the brotherhood.  If you side with the enclave the story is different.  Admit it not once you sided with the enclave.
You can't side with the Enclave. In the endgame, Eden hands you a Morningstar and asks if you'd kindly shove it up your own ass. Your ending narration is slightly different if you do so
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Post by Scienza Fri Oct 04, 2013 5:39 pm

cb5 wrote:
Scienza wrote:That's literally all of Fallout 3. You do pointless quests for Three-Dog (who is so fucking annoying), for the Brotherhood, for what's-her-face. And worse, you're railroaded along. You don't get to really make choices, since there's only one path laid out for you by Bethesda. You can make tiny choices, but in the end, you're going to end up in exactly the same place, helping out some goody-two-shoes Brotherhood paladin in order to advance to the next quest. In New Vegas, if you hate a group, you don't have to side with them. You can choose not to work with them without canceling your ability to progress in the main quest. Hell, you don't have to side with anyone at all. You can literally just tell everyone to fuck off and establish an Independent New Vegas.
That's cause everyone chose to side with the brotherhood.  If you side with the enclave the story is different.  Admit it not once you sided with the enclave.
BECAUSE THERE'S NOTHING THERE. There aren't wildly branching plotlines, there's literally just the choice to screw over the Brotherhood. What you're praising is a less intelligent and involved version of the New Vegas main quest.

And yes, I have actually sided with the Enclave.


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Post by Frost Fri Oct 04, 2013 5:41 pm

Scyto Harmony wrote:To answer a far earlier thing you said Frost, if you want non-standard Anime that's regarded as excellent, I'd suggest Full Metal Alchemist Brotherhood (If you haven't already seen it) and Steins;Gate. Although, Steins;Gate is a slow start. The first 10 or so episodes are pretty interesting, but they're not godlike. But after that point it becomes super interesting.
I've heard a lot about FAB (Fabulous Ass Buddies) and I'll probably get to it at some point in the near future. I'll look into Steins;Gate, as well. 

Any familiarity with Black Butler? Is there reason to watch it beyond the homoeroticism? (Which, honestly, is reason enough for me)
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Post by Scienza Fri Oct 04, 2013 5:42 pm

O. Hinds wrote:This.  Can dressed-up corridors be good?  Like I said, I still want to play Fo3; the only reason I haven't is that I've not been able to get it running. 
You have to edit the Fallout.ini file and stick a file into your game files. I don't have a download link, try looking up d3d9.dll. I think the Oldblivion folks have it somewhere.
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Post by brony all alone Fri Oct 04, 2013 5:43 pm

nice but a little fact. AMR is a sognature weapon. that means to have it you would have needed to collect 30 relics and have around 4,800 to actually buy it. another note you cant add/take off attachments for signature weapons. so the silencer cant go o AMR. it has: red camo, high power scope, (i think it also has night scope). and an exploding round(based on game description). which sends enemies flyyyyyyyying back. its like a DSR 50 on bo2 with FMJ. you might have had a custom z93 sniper with red camo purchased and silencer. its why i carry 2 snipers. 1 for stealth kills.2 the AMR for blowin vehicles up 1 shot and raping those juggernauts. but for "juggies" as i call em. just use a spas12 extended mags and your set. the heavy beatdown skill is effective also. i got that upgraded knife. you get it from finding 5(i think) letters of the lost. it does x2 damage. i can do this all day long. i know my fc3 terminology
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Post by Scienza Fri Oct 04, 2013 5:45 pm

swicked wrote:
Scienza wrote:You want to see hard? Play through the Dead Money DLC for New Vegas on Hardcore Mode. You will cry.
...not really. It's pretty annoying, but once you accept that you can't kill all the baddies and, instead, just run passed their slow-moving butts, it's not super hard.
That fucking sleep meter though.
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Post by O. Hinds Fri Oct 04, 2013 5:45 pm

Scienza wrote:
O. Hinds wrote:This.  Can dressed-up corridors be good?  Like I said, I still want to play Fo3; the only reason I haven't is that I've not been able to get it running. 
You have to edit the Fallout.ini file and stick a file into your game files. I don't have a download link, try looking up d3d9.dll. I think the Oldblivion folks have it somewhere.
I've tried that. I've tried all sorts of things. I've tried different combinations inumthreads editing and different version of d3d9. I've tried running the game in different wrappers and in a Windows 7 virtual machine (7 was all I could get). None of it has worked.
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Post by Katarn Fri Oct 04, 2013 5:48 pm

Well, Hinds, soon will end support of Win XP and (IIRC) you can use it free of charge. I might be wrong, since it's I was told by my co-worker, that Microsoft allows you to use 'no longer supported' OS..I might be wrong though. And ofc I mean for home-use, not commercial.
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Post by Scienza Fri Oct 04, 2013 5:48 pm

O. Hinds wrote:
Scienza wrote:
O. Hinds wrote:This.  Can dressed-up corridors be good?  Like I said, I still want to play Fo3; the only reason I haven't is that I've not been able to get it running. 
You have to edit the Fallout.ini file and stick a file into your game files. I don't have a download link, try looking up d3d9.dll. I think the Oldblivion folks have it somewhere.
I've tried that.  I've tried all sorts of things.  I've tried different combinations inumthreads editing and different version of d3d9.  I've tried running the game in different wrappers and in a Windows 7 virtual machine (7 was all I could get).  None of it has worked.
I know your pain. After a whole lot of tweaking and disabling config files and editing everything, I finally had it working. Then Steam decided to update it and erased everything.


Scyto Harmony wrote:
Edit: Oh, and you guys are crazy, Fallout 3 was MUCH better than New Vegas.
Mothership fucking Zeta.
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Post by Frost Fri Oct 04, 2013 5:50 pm

brony all alone wrote:nice but a little fact.  AMR is a sognature weapon. that means to have it you would have needed to collect 30 relics and have around 4,800 to actually buy it. another note you cant add/take off attachments for signature weapons. so the silencer cant go o AMR. it has: red camo, high power scope, (i think it also has night scope). and an exploding round(based on game description). which sends enemies flyyyyyyyying back. its like a DSR 50 on bo2 with FMJ. you might have had a custom z93 sniper with red camo purchased and silencer. its why i carry 2 snipers. 1 for stealth kills.2 the AMR for blowin vehicles up 1 shot and raping those juggernauts. but for "juggies" as i call em. just use a spas12 extended mags and your set. the heavy beatdown skill is effective also. i got that upgraded knife. you get it from finding 5(i think) letters of the lost. it does x2 damage. i can do this all day long. i know my fc3 terminology
It's not a competition, but alright. I wasn't referring to the signature version. I was referring to the vanilla model--which can be suppressed and fitted with the long-range scope. Combined with decent stealth skills and good ammo-scavving habits, and you'll never need another weapon. You can get it for free if you unlock enough towers, too. 

The Tanto, while interesting, isn't necessary. The knife is good for stealth and emergency animal defense, and nothing else. Your time is better spent hunting animals and mercs
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Post by cb5 Fri Oct 04, 2013 5:54 pm

Scyto Harmony wrote: Oh, and you guys are crazy, Fallout 3 was MUCH better than New Vegas.
[Official!] Project Horizons Comment Crew Chat thread. - Page 8 68b


I have a random ass question. Is the epilogue to FoE canon?
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