[Official!] Project Horizons Comment Crew Chat thread.
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Ironmonger
StoneSlinger88
Stringtheory
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Scyto Harmony
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Re: [Official!] Project Horizons Comment Crew Chat thread.
It was a dude my age, and he clearly meant it in jest (his exact words were that he and the responding officer would 69 each other) and to be fair he only threatened to call the cops after I responded to his remark of me wanting the cock with A.) an admittance that it was true, and B.) threatening to cut my own arm off, cremate it, snort the ashes with a mix of cocaine and run naked through the store, ripping open all the chip bags.Harmony Ltd. wrote:Huh...
What ?
Anyway, I wonder if there's any R34 of Lord Humongous. That guy was a stud. And a hunk. Do people say 'hunk' anymore? Or has it gone the way of classic words like "jitterbug" and "negro"?
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Re "Hunk" : I know I've seen Humon from "Scandinavia and the World" use it.
Harmony Ltd.- Draconequus
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Re: [Official!] Project Horizons Comment Crew Chat thread.
This is the internet, do you even need to ask?Mister Frost wrote:Anyway, I wonder if there's any R34 of Lord Humongous. That guy was a stud. And a hunk. Do people say 'hunk' anymore? Or has it gone the way of classic words like "jitterbug" and "negro"?
As for 'hunk', yeah I haven't really heard it used recently.
Stringtheory- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Yeah, I really like the generally serene atmosphere of night life.Kippershy wrote:Whenever I have time off work (like a week or more) I like to stay up during the night. Shopping in a 24/7 (excluding Sunday due to laws) supermarket is great because:
1. It's empty apart from night staff
2. It's a much, much more serene experience and really lets you relax.
I can't tell you how much I hate day-time shopping because of working in retail, but night time shopping is just calmness without twats walking into you because they aren't at all looking where they're going but rather at the shelves alongside them or their friend.
It's also a bit surreal when in the same place kids and their parents walk during the day you see minor prostitutes and junkies going around their business, with the youth from the "inner cities" running in circle on the pedestrian part of the road with their scooters.
Yeah, the night is the interesting part of the day, when the masks falls and the ugly face of reality come to the surface.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
walking at 2 am is sorta fun where i live. i could do parkour with cops reprimandind me. parkour isnt illegal. just go to micdonalds, parkour, and scare people. not many people out at 2 in the morning
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Re: [Official!] Project Horizons Comment Crew Chat thread.
You know that most of the show budget is probably just for advertising and licensing, right? Assuming you have the requisite software, a talented and dedicated team of volunteers willing to work for pizza, and a fuckton of free time, you could arguably make an animated film for less than $500. Really, the only physical costs are just in dealing with hardware failure and making sure that you still get electricity and an internet connection (and/or food).cb5 wrote:The problem is that in order to do non-rig animation costs a fuck ton of money. It's cheaper, easier and quicker to use flash rigs. If they use flash rigs then chances are they can realistically have a movie, but if they were to actually use non-rigs for the animation we would be lucky to have a ten minute animation.
There is kind of good news in the long run for animation. As technology advances the cheaper and cheaper it is to do animation cause the sort of physical equipment you need to do animation yourself gets cheaper and more powerful, and the software gets better and such.
Meaning in ten years people will be able to do their own fan animations or animations a lot cheaper. Moore's law is a good idea of where technology is going. Every two years our technological capability doubles and we get better computers and such.
Where am I going with this? The budget for mlp season 4 is about 5 million(don't quote me, I haven't checked recently, but it's somewhere around there).
And that's for 26 episodes, and each episode is about 22 minutes=572 minutes in a season.
So ten years down the line-
$5,000,000/(2^5)=156250
Let's say ten years down the line someone wants to make a mlp animation(yeah let's face it there will probably be a generation 5) lasting 90 minutes
That's
([$5,000,000/(2^5)]/572)X90=$24,585
Now let's compare it to making a full length fan animated movie now in mlp flash rig format-
[($5,000,000)/572]X90=$786,713
The amount of time and energy to make a fallout equestria movie AS A FANWORK is astonishing that we actually have people willing to put that much effort and time with modern day equipment and software to do so.
Tl:dr; I'm amazed that people are actually making these fan movies.
I mean, sure, animation quality probably wouldn't be up to show standards, and voice acting might be a bit iffy, but it's not like you have to fork over the cost of a house to make an animated film.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
I know. I was calculating in man hours as well. What I mean was that IF it was a actual budget movie it would cost 700k. They're making a movie that would otherwise cost that much FOR FREE.Scienza wrote:You know that most of the show budget is probably just for advertising and licensing, right? Assuming you have the requisite software, a talented and dedicated team of volunteers willing to work for pizza, and a fuckton of free time, you could arguably make an animated film for less than $500. Really, the only physical costs are just in dealing with hardware failure and making sure that you still get electricity and an internet connection (and/or food).
I mean, sure, animation quality probably wouldn't be up to show standards, and voice acting might be a bit iffy, but it's not like you have to fork over the cost of a house to make an animated film.
Also the budget for studio b isn't for advertising, they're a animation studio not a advertising studio. Advertising is outsourced or they have their own advertising branch do it. That means the 5 million for the show doesn't include the costs of advertising and such.
cb5- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Yeah, it's amazing, but it's not the most crazy of hobbies. If you're a budding animator or voice actor, it's really nice to get some recognition for your talents.cb5 wrote:I know. I was calculating in man hours as well. What I mean was that IF it was a actual budget movie it would cost 700k. They're making a movie that would otherwise cost that much FOR FREE.Scienza wrote:You know that most of the show budget is probably just for advertising and licensing, right? Assuming you have the requisite software, a talented and dedicated team of volunteers willing to work for pizza, and a fuckton of free time, you could arguably make an animated film for less than $500. Really, the only physical costs are just in dealing with hardware failure and making sure that you still get electricity and an internet connection (and/or food).
I mean, sure, animation quality probably wouldn't be up to show standards, and voice acting might be a bit iffy, but it's not like you have to fork over the cost of a house to make an animated film.
Also the budget for studio b isn't for advertising, they're a animation studio not a advertising studio. Advertising is outsourced or they have their own advertising branch do it. That means the 5 million for the show doesn't include the costs of advertising and such.
Also, thanks for a bit of the clear up. Based on how you worded it, I assumed that you were talking about the overall Hasbro budget for the show.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
@Brony all alone, We get you're trying to fit in and all, and you're more than welcome, but trying to force the thread to do what you want and using it as your personal twitter is just annoying.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Camo/Frostbait: http://dennybutt.deviantart.com/art/Pom-Pom-and-Zahra-400641795
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Re: [Official!] Project Horizons Comment Crew Chat thread.
I figured that's who Kip was talking to. I was staring at my screen for about half a minute thinking "...Who the fuck is he talking to?"Tytan wrote:@Brony all alone, We get you're trying to fit in and all, and you're more than welcome, but trying to force the thread to do what you want and using it as your personal twitter is just annoying.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Kip needed summing up. My special ability, besides finding bait, is summing up a lot of info in a sentence or two.Ironmonger wrote:I figured that's who Kip was talking to. I was staring at my screen for about half a minute thinking "...Who the fuck is he talking to?"Tytan wrote:@Brony all alone, We get you're trying to fit in and all, and you're more than welcome, but trying to force the thread to do what you want and using it as your personal twitter is just annoying.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
I got what Kip was saying (though your summary did help), what got me confused was the lack of a name. I don't know why, but a lack of a direct address regardless of whether or not I can connect the topic leaves me confused.Tytan wrote:Kip needed summing up. My special ability, besides finding bait, is summing up a lot of info in a sentence or two.Ironmonger wrote:I figured that's who Kip was talking to. I was staring at my screen for about half a minute thinking "...Who the fuck is he talking to?"Tytan wrote:@Brony all alone, We get you're trying to fit in and all, and you're more than welcome, but trying to force the thread to do what you want and using it as your personal twitter is just annoying.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
If you want me to talk about advertising I could talk your ear off about modern day problems with advertising. My field is advertising and the entire field is so ass backwards right now it's no wonder why it's going downhill. I could go on, but I'm going on a tangent.Scienza wrote:Yeah, it's amazing, but it's not the most crazy of hobbies. If you're a budding animator or voice actor, it's really nice to get some recognition for your talents.
Also, thanks for a bit of the clear up. Based on how you worded it, I assumed that you were talking about the overall Hasbro budget for the show.
Last edited by cb5 on Sat Oct 05, 2013 1:59 pm; edited 2 times in total (Reason for editing : shortened it a lot)
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Re: [Official!] Project Horizons Comment Crew Chat thread.
I'd like to hear that rant if you have the time to write it and message it to me.cb5 wrote:If you want me to talk about advertising I could talk your ear off about modern day problems with advertising. My field is advertising and the entire field is so ass backwards right now it's no wonder why it's going downhill. I could go on, but I'm going on a tangent.Scienza wrote:Yeah, it's amazing, but it's not the most crazy of hobbies. If you're a budding animator or voice actor, it's really nice to get some recognition for your talents.
Also, thanks for a bit of the clear up. Based on how you worded it, I assumed that you were talking about the overall Hasbro budget for the show.
Stringtheory- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
It's pretty straight forward actually-stringtheory wrote:I'd like to hear that rant if you have the time to write it and message it to me.
A)Copyright laws and trademark laws are breaking down.
1)Companies don't even give a shit anymore about copyright and trademark laws. I have to double check to make sure everything they gave me to work with they actually have rights to. Even companies that petitioned for SOPA and CISPA do not give a shit anymore about copyright and trademark laws. I'm not going to name names, but that's pretty bad when companies petitioning for SOPA don't even care anymore. So if no one cares anymore then how are you supposed to enforce it?
2)It's getting cheaper and cheaper to host pirated content(and that's excluding torrents)
3)It's getting cheaper and easier to break encryption to stop piracy. Like I HAVE to only send a client a single layer pdf with a watermark or else they'll just remove the watermark and not pay us.
4)3D printers are making it easy to simply print out bootleg toys. Ten years from now trying to stop people from mass producing funko vinyl collectibles or blind bag ponies will be impossible.
5)In ten years time copyright and trademark laws will be completely and totally unenforceable even when it comes to businesses and mass produced products.
6)We are approaching the point where it's physically impossible to make games more realistic. Ten years from now making a 100% realistic game will be child's play, and trying to stop people from making their own fan games will be impossible.
7)Trying to stop people from making their own fan movies or fan episodes will be impossible.
B)Most businesses still operate like it's 1950's when it comes to advertising
1)The reason why you still see advertisements of "Only real men use <x> product" is cause no one has gotten the fucking memo that it's 2013. If you continue this in 2023 it will not work cause gender roles and such is breaking down at a accelerated rate. Meaning "girl's dolls" will just be "dolls" and "boy's action figures" will just be "action figures" with if a boy wants to play tea party and play with barbie dolls it will be extremely commonplace. So a business trying to continue the idealized toy gender roles and such actually hurts businesses. I get people all the time going, "Why did <x> product sell terrible?" cause you didn't realize it's fucking 2013, gender roles are dying you dipshit company.
2)They still do the limited time offer products. The problem with short term ads is they only last a short time and have less of a payout. If you ask for ads that last years then the payoff will be much greater.
3)They commission stupid ads. 95% of the time if I get a commission to do a ad and they describe what they want my reaction is to facedesk. They need to realize let the person do their job. You're not a ad designer, they are. Let the person who went to college for this make a actually good looking ad. If not people just skim over your ad.
4)Companies that give impossibly short deadlines. If you give us a two day notice your ad is going to be shit.
5)Companies that give a impossibly small budget. The amount of money you give us is directly correlated to how good your ad is. If you give us only a little money it's going to be shit.
6)Companies that believe stereotypes. Where do I even begin with this? I could make a entire essay on why this is full of shit.
C)The quality of your product has a direct correlation of how much money you get off it.
1)Contrary to what people believe COD isn't as much of a money printer as people think. The reason why it gets so much money is that it's still using the same game engine. If they were to make a new game engine for it then there goes a lot of the money.
2)The reason why the blind bag ponies are selling so well is that half of them as recolours.
3)There is a correlation between quality, quantity and profit. Lets say you want a massive profit. You can either mass produce low cost products or make medium grade products in reasonable quantities, or high quality products in low quantities.
Theoretically hasbro could commission a life sized luna toy with moveable joints that is show accurate and still be profitable if the price is high enough to offset the cost and only produce enough to fulfill the demand for them. By the opposite coin the blind bag ponies are cheap enough to make a large scale profit in the long run.
4)However the problem with extremely cheap, but profitable toys is that other companies will outdo you in quality. Which is why there are so many people that do custom toys. Hasbro is ignoring a potential goldmine by ignoring the need for high quality toys.
D)No matter how much money you throw at something it will not suddenly become profitable.
1)You can commission ads for a shit icecream and talk about how it has sprinkles on it; it is still a shit icecream.
2)You can hire people to post positive reviews about your shit icecream online, you can blackmail websites, you can threaten to pull ad money from their sites, you can do whatever you want to try and get people to try it's still a shit icecream.
cb5- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
You didn't have to post it here, there is a PM system on this forum (just click on the little button with a silhouette and MP on it under the person's avatar), but anyway...cb5 wrote:*snip*
Really good breakdown of why modern advertising is failing, though I find companies believing stereotypes to be very interesting, because one would guess consumers reconize that they're trying to play to that stereotype and respond badly to said ad, I'd gladly read the essay you said you could write about the topic.
Stringtheory- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Problem with how companies want their advertisements in one image-stringtheory wrote:You didn't have to post it here, there is a PM system on this forum (just click on the little button with a silhouette and MP on it under the person's avatar), but anyway...cb5 wrote:*snip*
Really good breakdown of why modern advertising is failing, though I find companies believing stereotypes to be very interesting, because one would guess consumers reconize that they're trying to play to that stereotype and respond badly to said ad, I'd gladly read the essay you said you could write about the topic.
cb5- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
*facepalm* I can see your point...cb5 wrote:Problem with how companies want their advertisements in one image-stringtheory wrote:You didn't have to post it here, there is a PM system on this forum (just click on the little button with a silhouette and MP on it under the person's avatar), but anyway...cb5 wrote:*snip*
Really good breakdown of why modern advertising is failing, though I find companies believing stereotypes to be very interesting, because one would guess consumers reconize that they're trying to play to that stereotype and respond badly to said ad, I'd gladly read the essay you said you could write about the topic.
Stringtheory- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Orchestrated? No, I don't think so. He orchestrated Lonesome Road, but the other three DLCs involve, to the extent that they involve him at all, unintended consequences of his actions.Mister Frost wrote:Ulysses orchestrated the events of the DLCs through planning and manipulation, playing everyone from Elijah and the Think Tank to the Courier him/herself for fools. As I mentioned a page or so back, it's the sort of thing that would have made a solid game had it been focused on.O. Hinds wrote:What story across the DLCs?Scyto Harmony wrote:Now, the secondary Fallout NV story, the one across the DLC's, is what the main story for NV should have been.
Ah, I see. It's been a while since I downloaded the thing(s).Harmony Ltd. wrote:There's two things : The Restoration Project and the Unofficial Patch. The unofficial patch is advertised as, well, patching hundreds of bugs in the game, among them some stability issues, and also add the option to play in modern screen sizes, like 1080p. I tested it, and that last part at least is true.O. Hinds wrote:I don't know about the Restoration Patch improving performance, but it does add/restore stuff to the game.Harmony Ltd. wrote:@ Frost : if you have problem running Fallout 2, try using the Restoration Project patch(s) => http://www.killap.net/
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Re: [Official!] Project Horizons Comment Crew Chat thread.
If I remember correctly, he was the one that pointed Elijah toward the Sierra Madre and armed/trained the White Legs to rise against New Canaan. His interference with the Think Tank, along with Elijah's violent escape, creates the plot of Old World BluesO. Hinds wrote:Orchestrated? No, I don't think so. He orchestrated Lonesome Road, but the other three DLCs involve, to the extent that they involve him at all, unintended consequences of his actions.Mister Frost wrote:Ulysses orchestrated the events of the DLCs through planning and manipulation, playing everyone from Elijah and the Think Tank to the Courier him/herself for fools. As I mentioned a page or so back, it's the sort of thing that would have made a solid game had it been focused on.O. Hinds wrote:What story across the DLCs?Scyto Harmony wrote:Now, the secondary Fallout NV story, the one across the DLC's, is what the main story for NV should have been.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
He was also the one to discover Hoover Dam for the Legion, if I remember correctly
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Caused, yes, but not orchestrated. The latter implies that the events of the DLCs happened because he intended them to happen, but he had no way of knowing that the Courier would ever go to the Sierra Madre, or that they'd encounter Joshua Graham in Zion, or that they'd find Big Mountain. The DLCs follow a trail that Ulysses left, but only Lonesome Road is a path that he specifically made for the Courier.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
True. Perhaps a poor choice of words on my part.
My point stands, though, that a more personally-focused story centering around the Ulysses plot would, as Scyto said, make a damn fine game
My point stands, though, that a more personally-focused story centering around the Ulysses plot would, as Scyto said, make a damn fine game
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Well at one point in time there was talk of making him a companion that was obviously pro-Legion. Kinda glad that wasn't the case, but that's just me.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Ulysses seems like the kind of character that used to be a Player Character
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Re: [Official!] Project Horizons Comment Crew Chat thread.
If they really wanted to they could probably make a character action game about Ulysses. It would be linear as all hell, with maybe some optional randomized events between major plot points though.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Eh, No. I don't want to see any games in the fallout series other than, well, a fallout style game. Especially not a character action game.Moodyman90 wrote:If they really wanted to they could probably make a character action game about Ulysses. It would be linear as all hell, with maybe some optional randomized events between major plot points though.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
The thing that the fallout games really could do better is make the games more skill of the player based than what skills the character has. What annoys me the most is that so many people max out their gun skills, get all the gun perks and then abuse sats rather than actually knowing how to aim properly.Scyto Harmony wrote:Eh, No. I don't want to see any games in the fallout series other than, well, a fallout style game. Especially not a character action game.Moodyman90 wrote:If they really wanted to they could probably make a character action game about Ulysses. It would be linear as all hell, with maybe some optional randomized events between major plot points though.
SATS is good for all the times you are in a firefight and accidentally run around a corner face to face with a supermutant. That I totally agree with using SATS, but if someone can't even hit the side of a barn that I don't agree with. Not take away SATS, but reduce the accuracy at long to medium ranges and shorten the distance you can activate sats for a enemy so that it forces people to actually be able to play.
Also some of the perks really do need to get taken out, cause they are broken. That is one thing I will give new vegas though, a lot of the broken perks in fallout 3 were fixed in new vegas and it was better balanaced.
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