[GRIMDARK] Fallout Equestria: Project Horizons Discussion
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Thanks to Katarn:
Ironmonger- Daemon Prince of Bad Puns
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
anyone going trick-or-treating? because if so watch this video:
personally I'm not because I'm a party pooper
personally I'm not because I'm a party pooper
Stringtheory- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
You're thinking of the clones as brainwashed people, completely loyal, willing to die, and knowing nothing but war. That's not what you'd get from what I've seen.Mister Frost wrote:I'm saying that getting killed pointlessly is the exact opposite of what would happen. They would employ tactics as well as you'd expect from guys who'd been doing it since childhood. They wouldn't need to by micromanaged, seeing as they'd all be educated in strategy and tactics such that you could simply give them an objective, they form their own plan and requisition their own materials. If they can calculate that they could wipe out a 200-man enemy group by throwing 35 suicide troops at it, they'd do so without hesitation. "Disposable" doesn't mean "walk at you like a fucking idiot, not even shooting back." It means "I don't care if they die so long as you do."
The blanks weren't willing to be sacrificed, they just had no concept of death or danger and thus would continue standing there while being eaten. You can program the clone troops to shoot back, but you can't instill in them the instinct for self-preservation that every real animal has. They could take cover and move carefully if ordered to, or under the specific circumstances they were programmed to do so, but they would still drop like flies on the battlefield, whether they've accomplished anything in doing so or not, because they have no will to live.
They would have the entire textbook of strategy and tactics instilled in them, yes. And thus under any textbook situation they would act in the way calculated to be optimal by the armchair generals back home. Now, find anyone who's been in combat and ask them how far that will get you. Ever hear the phrase "no plan survives contact with the enemy?" Because it's true, and the blanks would never properly adapt because they have all the perfect optimal training, but no creativity or flexibility.
They would be as bad or worse, tactically speaking, than autonomous robots. But without the advantages in armor, firepower, etc. that those robots would have, and without the option for someone intelligent to teleop them.
Sindri- Changeling
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
@Bots versus clones
14-20+ years of training (depends on when people can reach peak physical performance, something I'm not sure on) versus a day or two (maybe more, maybe much, much less) of data transfer - robots win the training fight by a landslide. Not to mention that they're sturdier, stronger, swifter, and scarier.
@Free candy
Nope, sadly. For one thing, I'm a mite too old; for another, this ain't precisely the sort of neighborhood one goes trick 'r treating in. We're gonna get a pumpkin and probably some candy or something for the kids, though, and hopefully I'll be able to convince my friend that caramel onions are a bad idea. =P
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https://cloudsville.rpg-board.net/viewtopic.forum?t=790
14-20+ years of training (depends on when people can reach peak physical performance, something I'm not sure on) versus a day or two (maybe more, maybe much, much less) of data transfer - robots win the training fight by a landslide. Not to mention that they're sturdier, stronger, swifter, and scarier.
@Free candy
Nope, sadly. For one thing, I'm a mite too old; for another, this ain't precisely the sort of neighborhood one goes trick 'r treating in. We're gonna get a pumpkin and probably some candy or something for the kids, though, and hopefully I'll be able to convince my friend that caramel onions are a bad idea. =P
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https://cloudsville.rpg-board.net/viewtopic.forum?t=790
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