Cloudsville
Welcome to Cloudsville. If you're new, don't forget to sign up and say hi in the Introduction forum.

Join the forum, it's quick and easy

Cloudsville
Welcome to Cloudsville. If you're new, don't forget to sign up and say hi in the Introduction forum.
Cloudsville
Would you like to react to this message? Create an account in a few clicks or log in to continue.

[GRIMDARK] Fallout Equestria: Project Horizons Discussion

+34
Formis_Fluttergod
Bootleg
Mech
Ametros
Elexius
Karasu
Icy Shake
222222
Vergil
CamoBadger
IncoherentOrange
Valikdu
Meleagridis
Game Master
tylertoon2
SilentCarto
OneMoreDaySK
FeatherDust
Admiral Stoic Rum
Caoimhe
WavemasterRyx
Ironmonger
Sindri
Ketchup
WovenTales
O. Hinds
Kattlarv
Stringtheory
Cptadder
Downloaded Skill
Katarn
Nightfire
Kippershy
RoboRed
38 posters

Page 17 of 32 Previous  1 ... 10 ... 16, 17, 18 ... 24 ... 32  Next

Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger Sat Sep 22, 2012 10:31 pm

Going by what I've seen in the relatively short time-span that I've been here, this is the best forum I've ever been on. It's refreshing to talk to people who aren't jerks. Rainbow Dash

Unrelated: I decided that the average rifle cartridge in the FoE universe would be the 7.62x51/.308. 5.56/.223 isn't exactly the best thing to be shooting ungulates with. Then again a pony's head is so big that it would be rather easy to get a kill-shot. Go figure.

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 5658834663591455


Last edited by Ironmonger on Sat Sep 22, 2012 10:34 pm; edited 1 time in total

Ironmonger
Daemon Prince of Bad Puns

Posts : 9006
Brohoof! : 290
Join date : 2012-08-18

Character List:
Name: Cast Iron
Sex: Male
Species: Unicorn

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds Sat Sep 22, 2012 10:32 pm

Cptadder wrote:
O. Hinds wrote:
I seem to remember them being rather larger than airliners, but yeah. However, those large hangar bays could likely be used for a variety of missions if the ships have the lifting capacity; the ones we saw were outfitted for pegasus-to-ground combat, but, well, what else would the GPE have fitted them for at that time?
True enough, but... the thing is about the Raptors... more to come

O. Hinds wrote:
While skywagon transport convoys have their place, a Raptor could carry the load in great security and without tiring the ponies pulling. I'm not sure which would be faster, though...
Transports need to be cheap as possible and plentiful. There is always room for assault transports and I could see some sort of Modular airship but the Raptor looks like a purpose built air superiority and Pegasus carrier. It's not designed to be multipurpose from the descriptions of the interior including drop bays, dedicated drop points for sky tanks. And interior layout designed for the ease of use and quick release of Pegasus soldiers. The Thunderhead interior was described with non-fliers in mind, but the amount of cloud tech says only Pegasus need apply on the Raptors.
Okay, yeah, good point.

Cptadder wrote:
O. Hinds wrote:
Hm… Well, the effectiveness of the decoys would be wasted if the plane was first deployed during the Final Assault (mimicry of something much more dangerous doesn't work if the target doesn't know about the much more dangerous thing).

Regarding the SPP tower thing: That seems to make sense. It is, after all, a design rather far out there for the Zebras; given their lack of abundant unicorns, pegasi, and gems and their possession of lots of good spies, it seems not that unlikely that they stole information at some point and adapted/built upon it.

What do you mean that we have a hard upper limit of two months before the war ended?

Okay in reverse order, once the order is made to use the SS it makes no sense to hold it back when one way or another the war is about to be used. If it was not quite ready 59 days before the bombs fly then any General worth his stars (Or Cesar worth his dressing Spike) would hold it back to be used as a surprise weapon on the big day. So it needs to have been tested successfully and used in combat (Regardless of results) at least once before then.
Right. It's really unlikely that it saw combat in and only in the Final Assault.

Cptadder wrote:Looking back over FoE and the SPP towers first complete construction and test firing two to four years before the bombs fell and construction being completed eighteen months after the project was started. The Zebra's don't have to wait until the SPP towers are completed construction after all, they have from the day the first SPP is installed, completed and test fired at a minimum. Keeping something like a forty story tower that shoots rainbow explosions twenty miles across is not exactly easy for Operation Security. So figure Zebras see the towers, find out there's a way to produce Rainbooms, then the Thunderheads strike a nasty blow and the General Staff orders them to steal a Rainboom generator to copy along with the plans and if possible a designer or two. Figure four months to plan the operation, execute it and return to Zebra territory. So we are at three years and eight months to one year and eight months before the end. So lets keep with our nine month development time, so the plane is possibly ready one year and eleven months to nine months before the bombs fall.
(…Aren't the towers a lot more than forty stories?)
See, I don't think that the Zebras would need to wait until even one of the towers was completed, or even really until the first test of the SPP rainboom generator design. They find out about the project, they send spies in, one of the spies gets their hooves on the rainboom generator designs, the designs get back to the Zebra lands and thrown to Profectum, and one of the bright minds there thinks "Hm, if we substituted a plane's propellors for the rotors…" Stealing an actual designer would be a more difficult move, though it also has the problem that such a theft is much harder to conceal.

Cptadder wrote:With me so far?
Now do we factor in an extra few months(Say another ninety days, three months) for the Zebras to take the Rainbom generator apart and put it back together again. Then write up a report of what they found and Zesserschmitt to see it and come to the conclusion he can knock the Pegesus back on their heels with a new plane the SS.

Sound fair?

So my initial timeline based on the SPP creation to the mission to steal a generator, plans and kidnap a designer (If possible only a generator and the plans are required) plus three months to take the generator apart and make a Zebra duplication is a total of six months of pre-development time plus nine months of development and testing time. So we are looking at with my stated time of two to four years minus dev and pre-development time gives us a time frame of...

...something I've messed up my math okay lemme restart that.

SPP started 24 to 48 months before the bombs fall
Four to six months for the Zebras to steal a Rainboom generator from the SPP project and aquire the plans needed for duplication
Two to four months for the Zebras to tear their new generator apart and Zesserschmitt to get his idea (Or whatever the designer was named) for the SS and get it approved
Nine months to a year for SS to go from concept on paper to a flying plane with a Rainboom generator

So we are looking at between four+two+nine=fifteen months at the low end and six plus four plus twelve=twenty two months at the high end to go from SPP first test to plane on the tarmak ready for it's first combat test.

In our timeline that leaves as little as two months before the end of the war to as much as thirty three months.
Follow the math better?
Ah, yes, I think I see. The thing that confused me was actually your wording; I read it as "There is no way that the SS could have its first deployment later than two months before the end."

So, we've a rather nice window. Narrowing it down beyond that, though, is probably either down to information that we don't have or desires for a time convenient for one plot or another. Thanks again for all of the work that you've done on this.
O. Hinds
O. Hinds
Zebra Engineer

Posts : 4863
Brohoof! : 383
Join date : 2012-05-09

Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds Sat Sep 22, 2012 10:34 pm

Ironmonger wrote:Going by what I've seen in the relatively short time-span that I've been here, this is the best forum I've ever been on. It's refreshing to talk to people who aren't jerks. Rainbow Dash
Glad you like the place. :)
While I have before been on forums with similar levels on non-jerkiness, I must say that Cloudsville combines that with being very active.
O. Hinds
O. Hinds
Zebra Engineer

Posts : 4863
Brohoof! : 383
Join date : 2012-05-09

Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by CamoBadger Sat Sep 22, 2012 10:47 pm

Ironmonger wrote:Going by what I've seen in the relatively short time-span that I've been here, this is the best forum I've ever been on. It's refreshing to talk to people who aren't jerks. Rainbow Dash

Unrelated: I decided that the average rifle cartridge in the FoE universe would be the 7.62x51/.308. 5.56/.223 isn't exactly the best thing to be shooting ungulates with. Then again a pony's head is so big that it would be rather easy to get a kill-shot. Go figure.

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 5658834663591455
You'd be surprised. Even on a human you have to hit some very particular places on the head with a rifle (5.56 and 7.62) to kill instantly. If you hit at the wrong angle, the shot can actually ricochet off the skull. It still causes severe internal damage, but not necessarily death. To get a guaruntee'd 1 hit kill, right between the eyes will do it (this position is marked in Army training manuals as the ideal location for a headshot). The temples also work because they are thin and easy to shatter, as well as the base of the skull.

As for equines, I believe they have a skull thicker than ours, making standard rifle rounds and pistol rounds even less effective, plus the smaller brain cavity would make an effective headshot even MORE difficult to achieve. I don't think their skull is as thick as a pitbull's (fun fact: 9mm rounds cannot penetrate a pitbull skull from more than 5 feet), but it's still pretty thick and difficult to penetrate.
CamoBadger
CamoBadger
Royal Alicorn

Posts : 13890
Brohoof! : 588
Join date : 2011-11-29

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Caoimhe Sat Sep 22, 2012 10:48 pm

I appreciate that jokes and sarcasm can be taken here and there isn't an unrelenting element of being overly PC, which is something I've seen in other forums/communities that shall remain nameless while doing this research.

One particular community had a large flamewar that ended in them banning people for using the word "crazy" because it offended one person who was bipolar or something.
Caoimhe
Caoimhe
Alicorn

Posts : 1182
Brohoof! : 264
Join date : 2012-07-11
Location : Providence, RI

Character List:
Name: Comma, Splice
Sex: Female
Species: Sentence fragment

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by CamoBadger Sat Sep 22, 2012 10:50 pm

Caoimhe wrote:I appreciate that jokes and sarcasm can be taken here and there isn't an unrelenting element of being overly PC, which is something I've seen in other forums/communities that shall remain nameless while doing this research.

One particular community had a large flamewar that ended in them banning people for using the word "crazy" because it offended one person who was bipolar or something.
...wat...

And I've seen that before as well...*memories of the BioWare forums bombard brain*
This place is much nicer than that...
CamoBadger
CamoBadger
Royal Alicorn

Posts : 13890
Brohoof! : 588
Join date : 2011-11-29

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Caoimhe Sat Sep 22, 2012 10:51 pm

It had to do with the concept of "trigger words." I guess seeing/hearing the word "crazy" caused this person to get angry or depressed because people called him crazy in real life, and they ruled "crazy" to be a bigoted term towards people with mental problems. I don't freakin know.

Anyway, you're all very nice without being too gross about it, which is great.
Caoimhe
Caoimhe
Alicorn

Posts : 1182
Brohoof! : 264
Join date : 2012-07-11
Location : Providence, RI

Character List:
Name: Comma, Splice
Sex: Female
Species: Sentence fragment

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by CamoBadger Sat Sep 22, 2012 10:55 pm

That's just...I can't even begin to describe the stupidness of that...
CamoBadger
CamoBadger
Royal Alicorn

Posts : 13890
Brohoof! : 588
Join date : 2011-11-29

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger Sat Sep 22, 2012 10:57 pm

CamoBadger wrote:You'd be surprised. Even on a human you have to hit some very particular places on the head with a rifle (5.56 and 7.62) to kill instantly. If you hit at the wrong angle, the shot can actually ricochet off the skull. It still causes severe internal damage, but not necessarily death. To get a guaruntee'd 1 hit kill, right between the eyes will do it (this position is marked in Army training manuals as the ideal location for a headshot). The temples also work because they are thin and easy to shatter, as well as the base of the skull.

As for equines, I believe they have a skull thicker than ours, making standard rifle rounds and pistol rounds even less effective, plus the smaller brain cavity would make an effective headshot even MORE difficult to achieve. I don't think their skull is as thick as a pitbull's (fun fact: 9mm rounds cannot penetrate a pitbull skull from more than 5 feet), but it's still pretty thick and difficult to penetrate.

Chances would be improved if FMJ rounds were used and they were high-end loads but wouldn't be guaranteed. Something like .338 Lapua would outright end a pony or even a grizzly bear depending on shot placement. When it comes to animals I prefer a 45-70 rifle, you do fucking not mess with one of those guns. I've seen the ballistic tests on both gel and flesh and seen some wounds from them.

@Cao
That's like me screaming "HATE CRIME" because someone called me stupid. How
[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 I-cry-because-others-are-stupid_o_264245

Ironmonger
Daemon Prince of Bad Puns

Posts : 9006
Brohoof! : 290
Join date : 2012-08-18

Character List:
Name: Cast Iron
Sex: Male
Species: Unicorn

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Admiral Stoic Rum Sat Sep 22, 2012 11:08 pm

Somber wrote:I love that Mech drawing. Wish I could see it not chopped off. I can't wait till you get to the fourth and final form of Blackjack.

In other news, if everything keeps going, we'll hopefully be brushing 51 next week. Hopefully. I'm going to make it shorter than usual to make things easier on my awesome editors.

Oh! Whomever sent me a 'friendship is madness' tee shirt with ponythulu on it, thank you! ::wears it now!::

Oh hello. Thought you ought to know to left click the image then select open image in new tab to see the whole thing.
Admiral Stoic Rum
Admiral Stoic Rum
Alicorn

Posts : 4179
Brohoof! : 83
Join date : 2012-05-19
Age : 37
Location : Houston, TX

Character List:
Name: Dr. Painkiller
Sex: Male
Species: Pony

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Game Master Sat Sep 22, 2012 11:08 pm

The member 'Admiral Stoic Rum' has done the following action : Dices roll

'10 Sides' : 2, 9, 8, 1, 2, 6, 10, 5, 2, 1, 6, 3, 3, 9, 6, 9

Game Master
Colt/Filly

Posts : 45
Brohoof! : 4
Join date : 2011-12-01
Age : 112
Location : Cloudsville Servers

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by CamoBadger Sat Sep 22, 2012 11:09 pm

Aside from my hatred of the term 'FMJ', yes, that is true. .338 would easily down a pony in one shot, but that is not exactly a common round. I personally prefer a 6.8 round, but that's because I'm a techy-gun guy. Well, second to a .50 round, but that's not practical for a hand-held weapon...wait, I lied, Beowulf system for the M4 XD
CamoBadger
CamoBadger
Royal Alicorn

Posts : 13890
Brohoof! : 588
Join date : 2011-11-29

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Admiral Stoic Rum Sat Sep 22, 2012 11:11 pm

Lotto number
Admiral Stoic Rum
Admiral Stoic Rum
Alicorn

Posts : 4179
Brohoof! : 83
Join date : 2012-05-19
Age : 37
Location : Houston, TX

Character List:
Name: Dr. Painkiller
Sex: Male
Species: Pony

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger Sat Sep 22, 2012 11:14 pm

hatred of the term 'FMJ'
I hear that, I knew them as "steel core" or "armor penetrators". I only use the term FMJ since that's apparently the official term.

Ironmonger
Daemon Prince of Bad Puns

Posts : 9006
Brohoof! : 290
Join date : 2012-08-18

Character List:
Name: Cast Iron
Sex: Male
Species: Unicorn

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by CamoBadger Sat Sep 22, 2012 11:30 pm

Ironmonger wrote:
hatred of the term 'FMJ'
I hear that, I knew them as "steel core" or "armor penetrators". I only use the term FMJ since that's apparently the official term.
maybe to CoD players or some other crazies, but I've always been told 'AP' or 'armor penetrating' rounds. I'm not much of a fan of them anyways, I prefer hollowpoints, but that's just me.



What?
CamoBadger
CamoBadger
Royal Alicorn

Posts : 13890
Brohoof! : 588
Join date : 2011-11-29

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by IncoherentOrange Sun Sep 23, 2012 12:01 am

I first heard it as something along the lines of (caliber) (round type, NATO or WP, perhaps nothing) (AP/HP/blank for regular), as in "5/20 rnd. 7.62 NATO HP", "10/30 rnd. 7.62 WP HP", or "15/30 rnd. 9mm mag." in Jagged Alliance 2, which I first played at, oh... eight years old. Still love it. When you examine the magazines, it describes hollow points as making large wound channels and AP rounds having steel bullets or being jacketed, depending on the round, making them more effective against armor. That game actually taught me a surprising amount about guns for a video game.
IncoherentOrange
IncoherentOrange
Ursa Major

Posts : 866
Brohoof! : 22
Join date : 2012-07-11
Age : 26
Location : NB, Canada

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Caoimhe Sun Sep 23, 2012 12:05 am

I must say: Watching nerds play D&D in full spectacle is awesome.

Caoimhe
Caoimhe
Alicorn

Posts : 1182
Brohoof! : 264
Join date : 2012-07-11
Location : Providence, RI

Character List:
Name: Comma, Splice
Sex: Female
Species: Sentence fragment

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by CamoBadger Sun Sep 23, 2012 12:06 am

That's surprisingly accurate for a game...
CamoBadger
CamoBadger
Royal Alicorn

Posts : 13890
Brohoof! : 588
Join date : 2011-11-29

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Cptadder Sun Sep 23, 2012 12:09 am

O. Hinds wrote:
I seem to remember them being rather larger than airliners, but yeah. However, those large hangar bays could likely be used for a variety of missions if the ships have the lifting capacity; the ones we saw were outfitted for pegasus-to-ground combat, but, well, what else would the GPE have fitted them for at that time?
True enough, but... the thing is about the Raptors... more to come

O. Hinds wrote:
While skywagon transport convoys have their place, a Raptor could carry the load in great security and without tiring the ponies pulling. I'm not sure which would be faster, though...
Transports need to be cheap as possible and plentiful. There is always room for assault transports and I could see some sort of Modular airship but the Raptor looks like a purpose built air superiority and Pegasus carrier. It's not designed to be multipurpose from the descriptions of the interior including drop bays, dedicated drop points for sky tanks. And interior layout designed for the ease of use and quick release of Pegasus soldiers. The Thunderhead interior was described with non-fliers in mind, but the amount of cloud tech says only Pegasus need apply on the Raptors.[/quote]
Okay, yeah, good point.

O. Hinds wrote:
Right. It's really unlikely that it saw combat in and only in the Final Assault.
It could have been used successfully in several isolated tests. I can already see the Zebras launching a dragon attack to draw the Raptors out then having the dragons run only to use the test SS to ambush them over preselected ground with hidden and deactivated combat robots to ensure no survivors. I could see this being done two or three times the Ponies stop responding to the obvious ploy. Maybe it's used once in a stand up battle then vanishes for months afterwords so the Ponies have word of a new weapon but without a second report to go on it's simply kicked back and forth until the Final day.

There's a giant gamete you can run from a few isolated tests to full up operation deployment three months prior to the end, it depends on the scale and how many you want at the end of tdays.

O. Hinds wrote:
(…Aren't the towers a lot more than forty stories?)
See, I don't think that the Zebras would need to wait until even one of the towers was completed, or even really until the first test of the SPP rainboom generator design. They find out about the project, they send spies in, one of the spies gets their hooves on the rainboom generator designs, the designs get back to the Zebra lands and thrown to Profectum, and one of the bright minds there thinks "Hm, if we substituted a plane's propellors for the rotors…" Stealing an actual designer would be a more difficult move, though it also has the problem that such a theft is much harder to conceal.
Operation Security is a tricky thing, I know because our fine federal government trained me in it. And one of the most secure places on the planet are certain Research institutions. Why? Simple you get 50 designers together with 300 support staff and everything they need in remote station Tango Four and you have exactly one shot (During the establishment phase) to slip someone in. Making it worse you can't find a Zebra who looks Pony-ish you need a traitor. And even if you get a traitor he or she will be unable to report until the Rainboom generator is ready for testing. Then you get a second chance when the Top Brass is flown in and you have a chance to get a report out via one of the Brasses staff (Which requires a second traitor).

Remote research institutions are so secure because they simply come into existence, are filled with everyone you need and then for all purposes cut off from the world. You can't sneak someone in when no one is allowed to enter or leave and an invisible infiltrator has the problem of many secure doors and staying hidden for however many months it takes.
Once your design is out in the world of course all bets are off since you go from a handful of OPSEC security threats to tens of thousand possible attack vectors.

O. Hinds wrote:
So, we've a rather nice window. Narrowing it down beyond that, though, is probably either down to information that we don't have or desires for a time convenient for one plot or another. Thanks again for all of the work that you've done on this.
We do, now that we've spent all that time narrowing things down, the framework has emerged and can be built on at will. Okay people wrap it up, shows over nothing to see here.


Last edited by Cptadder on Sun Sep 23, 2012 12:14 am; edited 1 time in total
Cptadder
Cptadder
Alicorn

Posts : 1751
Brohoof! : 118
Join date : 2012-06-03
Age : 40

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by FeatherDust Sun Sep 23, 2012 12:12 am

Caoimhe wrote:It had to do with the concept of "trigger words." I guess seeing/hearing the word "crazy" caused this person to get angry or depressed because people called him crazy in real life, and they ruled "crazy" to be a bigoted term towards people with mental problems. I don't freakin know.

Uh-huh. Y'know... getting super-upset about just hearing a common english word, not even directed at you... isn't really helping your case as far as it not applying to you...
FeatherDust
FeatherDust
Hydra

Posts : 546
Brohoof! : 112
Join date : 2012-05-25

Character List:
Name:
Sex:
Species:

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Cptadder Sun Sep 23, 2012 12:36 am

CamoBadger wrote:
Ironmonger wrote:Going by what I've seen in the relatively short time-span that I've been here, this is the best forum I've ever been on. It's refreshing to talk to people who aren't jerks. Rainbow Dash

Unrelated: I decided that the average rifle cartridge in the FoE universe would be the 7.62x51/.308. 5.56/.223 isn't exactly the best thing to be shooting ungulates with. Then again a pony's head is so big that it would be rather easy to get a kill-shot. Go figure.

You'd be surprised. Even on a human you have to hit some very particular places on the head with a rifle (5.56 and 7.62) to kill instantly. If you hit at the wrong angle, the shot can actually ricochet off the skull. It still causes severe internal damage, but not necessarily death. To get a guaruntee'd 1 hit kill, right between the eyes will do it (this position is marked in Army training manuals as the ideal location for a headshot). The temples also work because they are thin and easy to shatter, as well as the base of the skull.

As for equines, I believe they have a skull thicker than ours, making standard rifle rounds and pistol rounds even less effective, plus the smaller brain cavity would make an effective headshot even MORE difficult to achieve. I don't think their skull is as thick as a pitbull's (fun fact: 9mm rounds cannot penetrate a pitbull skull from more than 5 feet), but it's still pretty thick and difficult to penetrate.
Three things, yes this forum is very nice
Second MLP Ponies have much bigger heads than traditional ponies proportionally because hey speak and reasoning skills require a big ol' brain.
Third, I don't think 7.62mm would be the caliber of choice. In fact if I had to pick a pony caliber thanks to their heavier bodies I'd see them using the .338 Lapua Magnum Calibre for rifles that's 8.6x70mm for those of you playing at home. Seeing as that's a rifle round we use to take down everything up to and including Cape Buffalo it's going to kill ponies dead.

One of KKat's things was sticking to Fallout calibers which is lots of human sized guns which ponies can soak up much better than humans can. But lets face it, four legs and being able to hold guns with magic means recoil is much more manageable as well as higher weight limits thanks to equine body types means they can carry as much 8.6x70mm as we carry 5.56mm. For rifles I could see a .44 rifle caliber for something between weight effective and still deady.

Caoimhe wrote:I appreciate that jokes and sarcasm can be taken here and there isn't an unrelenting element of being overly PC, which is something I've seen in other forums/communities that shall remain nameless while doing this research.

One particular community had a large flamewar that ended in them banning people for using the word "crazy" because it offended one person who was bipolar or something.

Hah, nothing compared to some of the ancient forums out there. Hell the forum I used to moderate from mid 2003 to 20010 has 231 parting shots threads (Threads of someone who got banned fo being a racist, being a bigot, threatening people or sexual harassing female members or a host of other reasons like oh postinh child porn) but then that's one of the old VS's forums and we are a little crazy there. We used to be a lot meaner than we are these days. Comes from dealing with the old days when board invasions was a "thing".
Either way this is a very nice forum full of smiling happy people.

Caoimhe wrote:I must say: Watching nerds play D&D in full spectacle is awesome.

*snip video
I love Acquisitions Incorporated, You can listen to parts 1,2 and 3 via podcast Here and I recommend you do because it's fucking hilarious to listen to the Penny Arcade Guys and Scott from PVP playing D&D. When Wil Wheaton joins them it gets 5x more hilarious.
Cptadder
Cptadder
Alicorn

Posts : 1751
Brohoof! : 118
Join date : 2012-06-03
Age : 40

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Meleagridis Sun Sep 23, 2012 12:37 am

I'm not sure if I just thought of this, or if I had it some time ago and never mentioned it. But... does anyone else get reminded a little of Joss Whedon when they read PH?

SilentCarto wrote:
...okay, I'm ready for chapter 2 now...

tylertoon2 wrote:Ahh, It's good to know the Doctor is still around setting things right in history. Ten seconds later hoofington is a peaceful paradise with the Eater Destroyed.
Heh! I can just imagine the conversations.
Cyberjack: "Okay, I've seen all the memory orbs. Shoot Folly right there."
Mutantjack: "Here, you haven't been tainted up yet, you shoot it."
Stockjack: "I don't want floppy legs like you! Make Cyberjack do it."
CJ: "What?! I have a ------- in my head because of that shit!"
SJ: "A what?"
CJ: "A -------... Oh, fuck you, -------! *sigh* a bunch of tumors."

Didn't really think of adding more. But I know what happens next. It's possible.

And what's with the museum of miscellaneous hilarity? You go crazy trying to catch up or something? If so, don't stop.
Meleagridis
Meleagridis
Ursa Major

Posts : 866
Brohoof! : 134
Join date : 2012-05-09
Location : Location, Location

Character List:
Name:
Sex:
Species:

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by CamoBadger Sun Sep 23, 2012 12:41 am

Cptadder wrote:
Three things, yes this forum is very nice
Second MLP Ponies have much bigger heads than traditional ponies proportionally because hey speak and reasoning skills require a big ol' brain.
Third, I don't think 7.62mm would be the caliber of choice. In fact if I had to pick a pony caliber thanks to their heavier bodies I'd see them using the .338 Lapua Magnum Calibre for rifles that's 8.6x70mm for those of you playing at home. Seeing as that's a rifle round we use to take down everything up to and including Cape Buffalo it's going to kill ponies dead.

One of KKat's things was sticking to Fallout calibers which is lots of human sized guns which ponies can soak up much better than humans can. But lets face it, four legs and being able to hold guns with magic means recoil is much more manageable as well as higher weight limits thanks to equine body types means they can carry as much 8.6x70mm as we carry 5.56mm. For rifles I could see a .44 rifle caliber for something between weight effective and still deady.
Yes, and they probably have a design on their weapons similar to recoiless rifles we have, because I don't think many earth ponies and pegasi would happily fire the larger caliber rifles with their teeth. They do have battle saddles, but we've seen ponies running around with shotguns and on a few occasions sniper rifles held in hooves and teeth; that would not be good for the head (aside from teeth, the jar of recoil could cause whiplash with larger calibers). I'm not talking so much about 5.56 or smaller (I've fired those from the crotch and didn't mind...don't ask), but getting up to even larger pisols like a .37 or .45 would hurt like mad.
CamoBadger
CamoBadger
Royal Alicorn

Posts : 13890
Brohoof! : 588
Join date : 2011-11-29

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by RoboRed Sun Sep 23, 2012 1:04 am

Chirst, I leave this post for about a day, and it sprouts 4 pages...and I still pretty much have jack-shit to add. Spike

@Music: 60's-80's rock, some modern rock, some punk, classical, trance, house, drum n bass, some dubstep, jazz, some country, some new age, and some of various other stuff that I don't feel like listing now because headache...

Overlong Analysis Cobalt wrote:
@What? Blackjack is evolving!
FUCK.
RoboRed
RoboRed
Royal Alicorn

Posts : 13859
Brohoof! : 717
Join date : 2012-05-09
Age : 35
Location : Nebraska

Character List:
Name:
Sex:
Species:

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Kippershy Sun Sep 23, 2012 1:05 am

Cptadder wrote:
Kippershy wrote:

How the fuck am I meant to answer this one if none of us know the character then? *shakes fist at you* Don't do that shit yo.
The question was not guess who it is but instead theorize what kind of person/pony this is based on the posted SPECIAL skills.

OOooh.
My bad then.
Kippershy
Kippershy
Lord of Derail

Posts : 3493
Brohoof! : 121
Join date : 2012-05-09
Age : 33
Location : Essex, England

Character List:
Name: Crimson Wings / Cherry Sundae
Sex: Male / Female
Species: Pegasus / Unicorn

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by RoboRed Sun Sep 23, 2012 1:06 am

Kippershy wrote:
Kattlarv wrote:
@Tytan: (And C:O, regarding Kipper being house trained) Don't worry guys, I can break him in if needed. [GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 459784477

Oh, you could house train me any time you like [GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 64684025

I'd like to bear witness to this...

...For science... Luna
RoboRed
RoboRed
Royal Alicorn

Posts : 13859
Brohoof! : 717
Join date : 2012-05-09
Age : 35
Location : Nebraska

Character List:
Name:
Sex:
Species:

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds Sun Sep 23, 2012 1:12 am

Cptadder wrote:
O. Hinds wrote:
Right. It's really unlikely that it saw combat in and only in the Final Assault.
It could have been used successfully in several isolated tests. I can already see the Zebras launching a dragon attack to draw the Raptors out then having the dragons run only to use the test SS to ambush them over preselected ground with hidden and deactivated combat robots to ensure no survivors. I could see this being done two or three times the Ponies stop responding to the obvious ploy. Maybe it's used once in a stand up battle then vanishes for months afterwords so the Ponies have word of a new weapon but without a second report to go on it's simply kicked back and forth until the Final day.

There's a giant gamete you can run from a few isolated tests to full up operation deployment three months prior to the end, it depends on the scale and how many you want at the end of tdays.
Nice ideas! Of course, the "no survivors" thing could still be complicated by radio communications or a single pegasus with a stealthbuck, but that could work out too if the countermeasures fail (just start the psychological aspect a bit earlier).

However… I'm pretty sure that you meant "giant gamut." A giant gamete would be… something else.

Cptadder wrote:
O. Hinds wrote:
(…Aren't the towers a lot more than forty stories?)
See, I don't think that the Zebras would need to wait until even one of the towers was completed, or even really until the first test of the SPP rainboom generator design. They find out about the project, they send spies in, one of the spies gets their hooves on the rainboom generator designs, the designs get back to the Zebra lands and thrown to Profectum, and one of the bright minds there thinks "Hm, if we substituted a plane's propellors for the rotors…" Stealing an actual designer would be a more difficult move, though it also has the problem that such a theft is much harder to conceal.
Operation Security is a tricky thing, I know because our fine federal government trained me in it. And one of the most secure places on the planet are certain Research institutions. Why? Simple you get 50 designers together with 300 support staff and everything they need in remote station Tango Four and you have exactly one shot (During the establishment phase) to slip someone in. Making it worse you can't find a Zebra who looks Pony-ish you need a traitor. And even if you get a traitor he or she will be unable to report until the Rainboom generator is ready for testing. Then you get a second chance when the Top Brass is flown in and you have a chance to get a report out via one of the Brasses staff (Which requires a second traitor).

Remote research institutions are so secure because they simply come into existence, are filled with everyone you need and then for all purposes cut off from the world. You can't sneak someone in when no one is allowed to enter or leave and an invisible infiltrator has the problem of many secure doors and staying hidden for however many months it takes.
Once your design is out in the world of course all bets are off since you go from a handful of OPSEC security threats to tens of thousand possible attack vectors.
Yes, getting the stuff out before then would certainly be much more difficult. Zebras do have a lot of experience with the invisible infiltrator routine, though, and apparently with finding traitors, one way or another, in some high places. …But, yeah, unless they had some reason to think that this was particularly crucial, they'd probably wait for an easier time.

Incidentally, what do you think of my concept for Profectum? Does it seem like a good idea?

Cptadder wrote:
O. Hinds wrote:
So, we've a rather nice window. Narrowing it down beyond that, though, is probably either down to information that we don't have or desires for a time convenient for one plot or another. Thanks again for all of the work that you've done on this.
We do, now that we've spent all that time narrowing things down, the framework has emerged and can be built on at will. Okay people wrap it up, shows over nothing to see here.
[takes bow]
Thanks folks; you've been great!



Cptadder wrote:Hah, nothing compared to some of the ancient forums out there. Hell the forum I used to moderate from mid 2003 to 20010 has 231 parting shots threads (Threads of someone who got banned fo being a racist, being a bigot, threatening people or sexual harassing female members or a host of other reasons like oh postinh child porn) but then that's one of the old VS's forums and we are a little crazy there. We used to be a lot meaner than we are these days. Comes from dealing with the old days when board invasions was a "thing".
Wow, you were actually a moderator for Stardestroyer.net? Though it sounds like the forums were much less cool than the actual site.
O. Hinds
O. Hinds
Zebra Engineer

Posts : 4863
Brohoof! : 383
Join date : 2012-05-09

Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ketchup Sun Sep 23, 2012 1:17 am

CamoBadger wrote:
You'd be surprised. Even on a human you have to hit some very particular places on the head with a rifle (5.56 and 7.62) to kill instantly.
"The Apricot" is the place snipers try for, I think it's called. It is essentially between the eyes and a bit above that in a rough circle. Aside from that, they can also aim for the eyes and much of the forehead, but the first zone is preferable. Neck sometimes.
I watched a micro-documentary on it.
CamoBadger wrote:I personally prefer a 6.8 round, but that's because I'm a techy-gun guy. Well, second to a .50 round, but that's not practical for a hand-held weapon...wait, I lied, Beowulf system for the M4 XD
I actually have a strange fascination with the 6.8 SPC.
The Beowulf .50 is a rather short cartridge, IIRC, and is designed to stop engines.
CamoBadger wrote:That's surprisingly accurate for a game...
It gets better with a mod that adds, along with virtually any gun and ammunition for them from 1940 or earlier to about now, detailed and realistic descriptions of both the weapons and ammunition. Among these, are the .50 Beowulf, .338 Lapua, and 6.8 SPC, which aren't in the base game and used in great weapons.
Ketchup
Ketchup
The Condiment

Posts : 4891
Brohoof! : 114
Join date : 2012-05-09
Age : 26
Location : New Brunswick, Canada

Character List:
Name:
Sex:
Species:

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Kippershy Sun Sep 23, 2012 1:19 am

Somber wrote:I love that Mech drawing. Wish I could see it not chopped off. I can't wait till you get to the fourth and final form of Blackjack.

In other news, if everything keeps going, we'll hopefully be brushing 51 next week. Hopefully. I'm going to make it shorter than usual to make things easier on my awesome editors.

Oh! Whomever sent me a 'friendship is madness' tee shirt with ponythulu on it, thank you! ::wears it now!::

Totally jealous jealous of whomever managed to find out where you live / work or wherever to send you that shirt... and knew what size to give you too, which is odd to know unless it was a guess. Sounds like a completely awesome gift.
As for the picture, I do hope you mean you haven't got a big enough screen rather than not realising you can just right click + view image to see it all that way.

Good luck on 52!
Kippershy
Kippershy
Lord of Derail

Posts : 3493
Brohoof! : 121
Join date : 2012-05-09
Age : 33
Location : Essex, England

Character List:
Name: Crimson Wings / Cherry Sundae
Sex: Male / Female
Species: Pegasus / Unicorn

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Ironmonger Sun Sep 23, 2012 1:19 am

Cptadder wrote:Three things, yes this forum is very nice
Second MLP Ponies have much bigger heads than traditional ponies proportionally because hey speak and reasoning skills require a big ol' brain.
Third, I don't think 7.62mm would be the caliber of choice. In fact if I had to pick a pony caliber thanks to their heavier bodies I'd see them using the .338 Lapua Magnum Calibre for rifles that's 8.6x70mm for those of you playing at home. Seeing as that's a rifle round we use to take down everything up to and including Cape Buffalo it's going to kill ponies dead.

One of KKat's things was sticking to Fallout calibers which is lots of human sized guns which ponies can soak up much better than humans can. But lets face it, four legs and being able to hold guns with magic means recoil is much more manageable as well as higher weight limits thanks to equine body types means they can carry as much 8.6x70mm as we carry 5.56mm. For rifles I could see a .44 rifle caliber for something between weight effective and still deady.

.458 Winchester Magnum, .375 Holland & Holland, 45-70, 6.5 Grendel possibly, and 8mm Mauser could perform admirably as well. 8mm Mauser and it's relatives are extremely popular for taking down medium-to-large game. Blackjack happily (angstly?) demonstrates what a 45-70 will do to a pony, if it were a person and they took a shot to the chest it has a fair chance of gutting their heart and lungs. Big damage. For some reason I could only see ponies using 9x19 in SMG's.

Ironmonger
Daemon Prince of Bad Puns

Posts : 9006
Brohoof! : 290
Join date : 2012-08-18

Character List:
Name: Cast Iron
Sex: Male
Species: Unicorn

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 17 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Sponsored content


Sponsored content


Back to top Go down

Page 17 of 32 Previous  1 ... 10 ... 16, 17, 18 ... 24 ... 32  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum