[GRIMDARK] Fallout Equestria: Project Horizons Discussion
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
All we really know is that she was more loyal to Equestria as a whole; she wanted to help the Wasteland while most of the other pegasi wanted nothing to do with it
But yeah, having a definite closure to her (death or ghoulification) would have been nice
Guess Kkat didn't want to kill every Harmony Bearer...sure, there's fics where practical reincarnations of the Mane Six exist, but it's not the same thing as actually having them there
Although the number of writers that write them believably are incredibly rare...
But yeah, having a definite closure to her (death or ghoulification) would have been nice
Guess Kkat didn't want to kill every Harmony Bearer...sure, there's fics where practical reincarnations of the Mane Six exist, but it's not the same thing as actually having them there
Although the number of writers that write them believably are incredibly rare...
Vinylshadow- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
A tad off-topic but have you considered voting blank? To bad the situation is as it is now, Wroclaw is one of my favorite cities in Poland.Borsuq wrote:Well, he is both right and wrong with that statement about who has the right to complain and who don't. It depends on the circumstances. For example, a few weeks ago, there was a second round of mayor's election for my home town, and I didn't vote. The choices were: voting for the same guy who run that office for last 12 years, and who had the support of the country's dominating party, who basically keep stealing from people, or a lady from a party that is very conservatist, and is basically enslaved to one guy who owns religious radio station and constantly interfers with politics, while he steals from old ladies who listen to the radio and he himself despises them (seen in a recent video where he pushed people away when they try to kiss his hand); and that latter party also keeps coming up with conspiracy theories regarding the plane accident in Smoleńsk, where our president and about 100 other people died, and try to prove it with clearly false evidences. Sorry for adding those bits, just wanted to explain more why the second party cannot be trusted. Anyways, as I said, I didn't go to vote, because at this point I no longer care which of them rules. It baffles me and makes me question the intelligence of my countrymen that those two parties have the most votes (which kinda proved the first thing Carlin mentions in the clip, about the public).Somber wrote:I love Carlin, but in this case I'd disagree with him.
Now, during the first round of election, during which we also had to vote for city council and such, I went to vote, to support the party who's goals and ideas I agreed with the most. That party got about 10% of votes, so now I can complain about the majority of city council :)Vinylshadow wrote:Eh, do whatever you want
Who's gonna stop you?
What I meant was to ask what did you mean by "trust me, you don't want to be mistaken for me"
Also Somber did you have any luck yet with the lost data?
Shady- Colt/Filly
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
This was my mistake: it is. I thought it was only a non-speaking expressive verb, though.O. Hinds wrote:Is "fumed" not an acceptable speaking verb?Icy Shake wrote:Your... your property?!” I fumed, my eye narrowing as I glared at him
should have second space after quotation
Fair enough.O. Hinds wrote:I read "Looloo" and "Lulu" as different nicknames, the latter affectionate and the former disrespectful; I don't know for sure if that was what Somber intended, but I've been under the impression it was.Icy Shake wrote:I think the convention to spell it "Lulu"
Would've been an aigu over the e.O. Hinds wrote:I think I'll just leave it as it is. I don't know what accent I'd add, anyway.Icy Shake wrote:maybe an accent for "Ole"?
Weird. Looks like that only shows up on a download.O. Hinds wrote:…I'm sorry, but I have no idea what you're talking about.Icy Shake wrote:what's with the line between these paragraphs? Should it be after the Steel Rain paragraph, the last of the chapter?
Here's what I was thinking:O. Hinds wrote:Well, that would render the sentence as written grammatically incorrect, as far as I can tell, but I can adapt it.Icy Shake wrote:I think "surrounding" would be better as "surrounded" to match the other two verbs
From this
There're two core independent clauses, "She was thin" and "her trademark poofy hair hung . . . ", and "huge shadows surrounding her eyes" is modifying the first, despite not being necessarily that strongly connected to it. In retrospect, elaborating thinness as gaunt or sunken certainly works, where I was thinking of the shadows as more direct signs of fatigue or sickness, rather than being due to her thinness, since my easiest association with thin isn't so much an appearance of starvation or malnourishment, but a body type. My suggested change results instead in a list consisting of three parallel independent clauses, each making a separate observation about, in turn, her weight, her eyes/facial structure, and her hair. It's a different structure, with potentially a subtly different meaning, but still grammatically correct, I believe.She was thin, huge shadows surrounding her eyes, and her trademark poofy hair hung in pink and white streaks over her face.
Yeah, that's certainly true.Scienza wrote:It's a bit hard to judge FoE Rainbow just because of how strikingly absent she was.Icy Shake wrote:Anyway, this weekend it really hit me just how well FoE Pinkie extrapolates from show Pinkie, in her virtues and abilities but especially her faults. And without even the benefit of "A Friend in Deed" to work from, too. Sure, those characteristics were already present, notably in "Griffon the Brush-Off" and "Green Isn't Your Color," for instance, but I thought that "A Friend in Deed" really solidified her character. Kkat did well with most of the Mane Six, but I don't really think as strikingly so with Twilight, Fluttershy, or Rainbow; those weren't as hard to get right, I think. (I will say, though, that Fluttershy in "Keep Calm and Flutter On" was certainly cut from the same mold as the one behind MARE.) Unfortunately, I don't remember FoE Rarity well enough independent of PH Rarity to give an impression.
Icy Shake- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Ah, okay.Icy Shake wrote:This was my mistake: it is. I thought it was only a non-speaking expressive verb, though.
Well, I could look up what that looks like pretty easily… hm… Eh, sure.Icy Shake wrote:Would've been an aigu over the e.
And in.
Huh. [shrugs]Icy Shake wrote:Weird. Looks like that only shows up on a download.
That makes sense. Oh, yes, and it would be correct if this was treated as a list, now that I look at it again; I didn't notice that last time. My apologies. What I put in ought to work, though, I think.Icy Shake wrote:There're two core independent clauses, "She was thin" and "her trademark poofy hair hung . . . ", and "huge shadows surrounding her eyes" is modifying the first, despite not being necessarily that strongly connected to it. In retrospect, elaborating thinness as gaunt or sunken certainly works, where I was thinking of the shadows as more direct signs of fatigue or sickness, rather than being due to her thinness, since my easiest association with thin isn't so much an appearance of starvation or malnourishment, but a body type. My suggested change results instead in a list consisting of three parallel independent clauses, each making a separate observation about, in turn, her weight, her eyes/facial structure, and her hair. It's a different structure, with potentially a subtly different meaning, but still grammatically correct, I believe.
O. Hinds- Zebra Engineer
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Oh, Icy Shake, I have a request, if you do not mind: this weekend I shall be busy moving, and so I would be obliged if, should you have another of your extremely useful but also significantly time consuming error spotting and commentary posts ready this weekend, you would wait until Tuesday to post it. Sorry for the bother, but I'm assuming that it's easier for you to modify your procedures to delay the post than it would be be for me to modify my procedures to delay the processing; if you believe that I am in error on this and that my request would cause you significant difficulties, I apologize, and please let me know. Thank you.
O. Hinds- Zebra Engineer
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I'm not sure if this'll get seen, but I'd just like to thank everybody who's been working on Project Horizons.
I've been reading PH for the past few years, going on three now, I think. I know it sounds stupid and cheesy, but this story has helped make me who I am today, and it's helped me through some tough times. Everything from Blackjack's fairly libertine sexuality making me realise how strange and arbitrary our societal views on sex are, to Black showing me just how seriously, ungodly horrible rape is. This story has me seeing a fictional, alcoholic, insane, pony as a role model, something no other character has ever really achieved for me. When my dad was diagnosed with lung cancer, Project Horizons played a huge part in helping me deal with everything. Without it, I think I might have just broke, but seeing all the shit that Security and company waded through just gave me the slap in the face I needed. Like it was saying, "Cut the self-pity you privileged little pansy. Thousands of people have it worse off than you can imagine."
I'm just rambling now, but seriously. Thank y'all so much for this. I will now sink to the lowest depths of corniness and thank each of you individually. Somber, Bronode, Hinds, Swicked, Heartshine, and formerly Snipehamster and Hidden Treasure, thank you. (I think that's everyone, now.)
I'm currently scraping up enough money to make a donation that won't be pointless. I've been reading a five-volume series of novels for free, and my capitalistic instincts demand the author receive proper compensation.
I've been reading PH for the past few years, going on three now, I think. I know it sounds stupid and cheesy, but this story has helped make me who I am today, and it's helped me through some tough times. Everything from Blackjack's fairly libertine sexuality making me realise how strange and arbitrary our societal views on sex are, to Black showing me just how seriously, ungodly horrible rape is. This story has me seeing a fictional, alcoholic, insane, pony as a role model, something no other character has ever really achieved for me. When my dad was diagnosed with lung cancer, Project Horizons played a huge part in helping me deal with everything. Without it, I think I might have just broke, but seeing all the shit that Security and company waded through just gave me the slap in the face I needed. Like it was saying, "Cut the self-pity you privileged little pansy. Thousands of people have it worse off than you can imagine."
I'm just rambling now, but seriously. Thank y'all so much for this. I will now sink to the lowest depths of corniness and thank each of you individually. Somber, Bronode, Hinds, Swicked, Heartshine, and formerly Snipehamster and Hidden Treasure, thank you. (I think that's everyone, now.)
I'm currently scraping up enough money to make a donation that won't be pointless. I've been reading a five-volume series of novels for free, and my capitalistic instincts demand the author receive proper compensation.
Last edited by Whiskey Rebellion on Thu Dec 11, 2014 4:55 pm; edited 1 time in total
Whiskey Rebellion- Earth Pony
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Welcome, Whiskey!
Scienza- Shipmistress
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Good to meet you, Whiskey! Welcome to the forums.
Epsilon- Stallion/Mare
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Scienza wrote:Welcome, Whiskey!
Thanks, guys.Epsilon wrote:Good to meet you, Whiskey! Welcome to the forums.
Not gonna lie, here. Never been welcomed to a forum before. Is there a method to this? Asking is a faux pas, isn't it?
Anyway, it's nice to finally get off my keister and make an account somewhere. Lurking gets old after a while.
Whiskey Rebellion- Earth Pony
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Nah, we're mostly pretty relaxed (except about headcanon, which is very serious business). Swing on over to the PHCC thread and see how completely insane we tend to be. Also, you might want to make a thread in the official introductions section, so that you can really meet the forum.
Scienza- Shipmistress
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Just making sure. I tend to make people a might offended on accident, so I make sure to check. People take the strangest things very seriously in some forums.Scienza wrote:Nah, we're mostly pretty relaxed (except about headcanon, which is very serious business). Swing on over to the PHCC thread and see how completely insane we tend to be. Also, you might want to make a thread in the official introductions section, so that you can really meet the forum.
I will now cease with the off topic chatter.
Whiskey Rebellion- Earth Pony
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I was about to say that you should meet Frost, but it seems you have.Whiskey Rebellion wrote:Just making sure. I tend to make people a might offended on accident, so I make sure to check. People take the strangest things very seriously in some forums.Scienza wrote:Nah, we're mostly pretty relaxed (except about headcanon, which is very serious business). Swing on over to the PHCC thread and see how completely insane we tend to be. Also, you might want to make a thread in the official introductions section, so that you can really meet the forum.
I will now cease with the off topic chatter.
Scienza- Shipmistress
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Great to have you here, Whiskey. Enjoy your stay.
Hinds, I think I can manage that. Thank you for the heads-up, and I hope your move goes well.
Hinds, I think I can manage that. Thank you for the heads-up, and I hope your move goes well.
Icy Shake- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Welcome to the forum and thank you for your thanks! I'm glad to know that PH has been such a positive influence and comfort to you.Whiskey Rebellion wrote:I'm not sure if this'll get seen, but I'd just like to thank everybody who's been working on Project Horizons.
I've been reading PH for the past few years, going on three now, I think. I know it sounds stupid and cheesy, but this story has helped make me who I am today, and it's helped me through some tough times. Everything from Blackjack's fairly libertine sexuality making me realise how strange and arbitrary our societal views on sex are, to Black showing me just how seriously, ungodly horrible rape is. This story has me seeing a fictional, alcoholic, insane, pony as a role model, something no other character has ever really achieved for me. When my dad was diagnosed with lung cancer, Project Horizons played a huge part in helping me deal with everything. Without it, I think I might have just broke, but seeing all the shit that Security and company waded through just gave me the slap in the face I needed. Like it was saying, "Cut the self-pity you privileged little pansy. Thousands of people have it worse off than you can imagine."
I'm just rambling now, but seriously. Thank y'all so much for this. I will now sink to the lowest depths of corniness and thank each of you individually. Somber, Bronode, Hinds, Swicked, Heartshine, and formerly Snipehamster, thank you. (If I missed someone I'm really sorry.)
I'm currently scraping up enough money to make a donation that won't be pointless. I've been reading a five-volume series of novels for free, and my capitalistic instincts demand the author receive proper compensation.
In the interests of completeness which you seem to desire, I feel that I ought to tell you that one Hidden Fortune is also on the list of former editors (I think that they're mentioned on the hub page), though they weren't with us for very long. …Aaaand perhaps I shouldn't be saying more than that about Hidden.
Ah, thank you for both. I'm not expecting the move to be fun, but hopefully it won't be too bad.Icy Shake wrote:Hinds, I think I can manage that. Thank you for the heads-up, and I hope your move goes well.
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Almar- Blank Flank
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
We usually give newcomers the option of unlimited ammo, sanity, or whiskey... but in your case, the latter might be gilding the lily.Whiskey Rebellion wrote:Scienza wrote:Welcome, Whiskey!Thanks, guys.Epsilon wrote:Good to meet you, Whiskey! Welcome to the forums.
Not gonna lie, here. Never been welcomed to a forum before. Is there a method to this? Asking is a faux pas, isn't it?
Anyway, it's nice to finally get off my keister and make an account somewhere. Lurking gets old after a while.
SilentCarto- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Kkat and Karma
Hm...food for thought
Hm...food for thought
Vinylshadow- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Ugh...
You know, when I've first read FoE, I thought it was the best thing to ever be written with a keyboard.
But after the next 3 years? No, it isn't. And one of the factors is those things she does, like in the post above - trying to hold everyone's attention for a little longer with some "deep philosophical" bull[yay].
Also, her reaction to reviews (condescension, "you just don't get it").
You know, when I've first read FoE, I thought it was the best thing to ever be written with a keyboard.
But after the next 3 years? No, it isn't. And one of the factors is those things she does, like in the post above - trying to hold everyone's attention for a little longer with some "deep philosophical" bull[yay].
Also, her reaction to reviews (condescension, "you just don't get it").
Valikdu- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I felt much the same way. I still think it's a good story, but her reaction to some reviews are rather condescending. I do enjoy philosophy though, always have, don't care who writes it, so I don't mind the occasional posts.Valikdu wrote:Ugh...
You know, when I've first read FoE, I thought it was the best thing to ever be written with a keyboard.
But after the next 3 years? No, it isn't. And one of the factors is those things she does, like in the post above - trying to hold everyone's attention for a little longer with some "deep philosophical" bull[yay].
Also, her reaction to reviews (condescension, "you just don't get it").
Silver136- Ursa Minor
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I agree, but damn would that be hard to code.Vinylshadow wrote:Kkat and Karma
Hm...food for thought
Whiskey Rebellion- Earth Pony
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Nothing world-shattering there, but it is all stuff worth bearing in mind. Never really hurts to be reminded of things like that.Whiskey Rebellion wrote:I agree, but damn would that be hard to code.Vinylshadow wrote:Kkat and Karma
Hm...food for thought
That said, I'm not a big fan of the not the sum of our actions but a gestalt; it seems to me that that's either largely a distinction without a difference or so obvious as not to be worth saying.
I'm not sure it would really end up being that difficult to code, per se—I think that given maybe three or four stats and some fairly basic transforms you could go a long way, especially if you also include binary parameters for some of the big, discrete in-game choices—but having extra stats for every person/group and balancing them against each other in a way that neither simplifies down to a one-dimensional system nor gets weird edge cases would require a fair amount of extra thought in design and testing.
What really got me about this post was it included a positive/approving reference to PH, clearly marked as such, and Seraphem replied to it without derailing the comment thread with unthinking venom and bile! It's a Christmas miracle!
Icy Shake- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Personally, I think that re-organizing Fallout's karma system to function more like the reputation system of New Vegas would be a step in the right direction.
Instead of using a simple slider to determine whether a character is a saint or the devil incarnate, you would instead have two values, positive karma and negative karma, that pull in opposite directions to shape the character's morality. This way your "evil" deeds cannot be so easily redeemed, one bottle of water at a time. At most, you can hope to break even with neutral karma.
It wouldn't be perfect, of course, and perhaps still too simplistic, but at the least it would make for a more realistic and three-dimensional outlook on a character's karma. Plus it's a system that has already been implemented before. No difficulties with coding here.
Perhaps, for the sake of adding more informative "neutral" karmic titles, this system could also take note of which directional changes in karma the character made over time. For instance, if the character managed to reach the higher tiers of evil karma, then turned around and aspired to be as good as possible (Only good karma gains from then until the present), then their "karmic title" could reflect such a shift (Such as "Reformed Outlaw"). The player's karma would still be "neutral", but their title could at least acknowledge the effort to change. The same would also apply to moving in the opposite direction ("Fallen Hero"), or even if the player made incredibly frequent and unpredictable shifts ("Unpredictable", "Wild Child").
Instead of using a simple slider to determine whether a character is a saint or the devil incarnate, you would instead have two values, positive karma and negative karma, that pull in opposite directions to shape the character's morality. This way your "evil" deeds cannot be so easily redeemed, one bottle of water at a time. At most, you can hope to break even with neutral karma.
It wouldn't be perfect, of course, and perhaps still too simplistic, but at the least it would make for a more realistic and three-dimensional outlook on a character's karma. Plus it's a system that has already been implemented before. No difficulties with coding here.
Perhaps, for the sake of adding more informative "neutral" karmic titles, this system could also take note of which directional changes in karma the character made over time. For instance, if the character managed to reach the higher tiers of evil karma, then turned around and aspired to be as good as possible (Only good karma gains from then until the present), then their "karmic title" could reflect such a shift (Such as "Reformed Outlaw"). The player's karma would still be "neutral", but their title could at least acknowledge the effort to change. The same would also apply to moving in the opposite direction ("Fallen Hero"), or even if the player made incredibly frequent and unpredictable shifts ("Unpredictable", "Wild Child").
Last edited by Epsilon on Sat Dec 13, 2014 1:33 am; edited 1 time in total
Epsilon- Stallion/Mare
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Personally, I'd do Karma in two ways. First is factional. Do good things to X, improve faction with X, decrease faction with Y. The important thing is that you need a clear choice between the two. For example, the NCR / Legion dynamic is pretty cut and dry. One is mildly annoying bureaucracy and the other are crucifying slaving murderers... OH! Who are also misogynists! So in order to support the Legion, I have to be a complete monster... wonderful.
The other is hidden. If I kill 200 raiders, some NPC's should react with fear or respect. If I do 200 helpful side quests, then I should have a reputation for being helpful. If I successfully barter, speech, or intimidate for more money, I should be ruthless. And so on and so on. There shouldn't be a bar for this. It should simply be an aspect of the game that goes on as I play.
Personally, I like the idea of faction as ideological axis. For instance: Good and evil, Law and freedom, order and independence, Science or nature. And I'd include the ability to subvert these from within. They'd be quest lines that'd be resolved in the finale.
The other is hidden. If I kill 200 raiders, some NPC's should react with fear or respect. If I do 200 helpful side quests, then I should have a reputation for being helpful. If I successfully barter, speech, or intimidate for more money, I should be ruthless. And so on and so on. There shouldn't be a bar for this. It should simply be an aspect of the game that goes on as I play.
Personally, I like the idea of faction as ideological axis. For instance: Good and evil, Law and freedom, order and independence, Science or nature. And I'd include the ability to subvert these from within. They'd be quest lines that'd be resolved in the finale.
Somber- Hydra
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I don't comment much on this thread, but I hope I'm not disrupting too much.
Factions being points on a sociopolitical spectrum is a great tool for writing and the planning stages of fiction, the problem occurs when you look at how ridiculously self-divisive some factions are by nature.
For instance, no one even within the Army's ranks seems to agree on whether the service should embrace America's nature as a diverse nation constitutionally founded on the idea that everyone, no matter their background, could contribute in their unique way...or whether it should be utterly founded on discipline, with all notions of individuality left at the door. This is a microcosm of America at large, it seems, with the liberals mostly saying that we should embrace diversity, conservatives saying all the weirdos need to 'Murica the fuck up, and libertarians like myself saying to get off my goddamn lawn no matter who you vote for.
That's just one nation and one representative faction. I've not spent enough time in other nations to be able to speak for them on the matter, but I'd imagine the situation's similar for them--the "faction" is a Mary Shelley-inspired amalgam of vaguely aligned cities/demographics/states/ect.
Something the original Fo:E skimped a bit out on, I think--in Red Eye's forces, for instance, you'd find similarly (cynical)ideologists working toward the future alongside sadists who just enjoy beating slaves alongside former slaves/wastelanders that joined up/stayed on just to have some sense of purpose. If a large-scale work is being made, then it's just a missed opportunity to not delve into the depths of all the various types of person that would work for a slaver quasi-empire--or, to use our earlier example, to see all the various motivations and justifications a person would have to leave home to go fight fanatics in the desert.
Factions being points on a sociopolitical spectrum is a great tool for writing and the planning stages of fiction, the problem occurs when you look at how ridiculously self-divisive some factions are by nature.
For instance, no one even within the Army's ranks seems to agree on whether the service should embrace America's nature as a diverse nation constitutionally founded on the idea that everyone, no matter their background, could contribute in their unique way...or whether it should be utterly founded on discipline, with all notions of individuality left at the door. This is a microcosm of America at large, it seems, with the liberals mostly saying that we should embrace diversity, conservatives saying all the weirdos need to 'Murica the fuck up, and libertarians like myself saying to get off my goddamn lawn no matter who you vote for.
That's just one nation and one representative faction. I've not spent enough time in other nations to be able to speak for them on the matter, but I'd imagine the situation's similar for them--the "faction" is a Mary Shelley-inspired amalgam of vaguely aligned cities/demographics/states/ect.
Something the original Fo:E skimped a bit out on, I think--in Red Eye's forces, for instance, you'd find similarly (cynical)ideologists working toward the future alongside sadists who just enjoy beating slaves alongside former slaves/wastelanders that joined up/stayed on just to have some sense of purpose. If a large-scale work is being made, then it's just a missed opportunity to not delve into the depths of all the various types of person that would work for a slaver quasi-empire--or, to use our earlier example, to see all the various motivations and justifications a person would have to leave home to go fight fanatics in the desert.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
If this is how you're going to disrupt, do it as much as you want.Mister Frost wrote:I don't comment much on this thread, but I hope I'm not disrupting too much.
The army is something of a paradox in that way. It runs into the conflict that (for your liberals, at least) its purpose is in part to defend the system that allows that diversity, but in order to do so, there are arguably benefits to (locally) minimizing it so that each part is as reliable and predictable as possible in the field. But it's just one of those cases where what is right depends on the situation; and on which note, even (most of) those who want "all notions of individuality left at the door" (I hope) see at least some room for flexibility when the uniform is off and you're not on duty or on call.
I can agree that generally speaking, there wasn't the most internal diversity for the factions, especially by ideology or morality. But Red Eye's forces were probably one of the weaker examples. The Steel Rangers ended up splitting, after all, and the Twilight Society even in FoE had a couple of camps. Even the relative homogeneity of the Enclave was due in part to segregation: the exile of the Dashites was part, and the military/civilian split as well, with only (a small subset of) the military seeing the surface firsthand rather than through the distortions of propaganda. Even within the Enclave military, you had some willing to indiscriminately bombard a civilian population center, and those who would sooner mutiny. But part of the reason, I think, this all came off as a less nuanced than it might have been was that almost everywhere, and with enemy factions especially, Littlepip just didn't have that much direct contact with a wide range of people within a given faction, and certainly not in a deeply embedded or extended way. It's just sort of the nature of things that the distinctions bleed together when only seen at a distance, or for a short time. And FoE leaned generally towards breadth, with depth of focus mainly for the main cast and perhaps a few supporting or antagonistic characters.
Icy Shake- Alicorn
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Icy Shake wrote:If this is how you're going to disrupt, do it as much as you want.Mister Frost wrote:I don't comment much on this thread, but I hope I'm not disrupting too much.
The army is something of a paradox in that way. It runs into the conflict that (for your liberals, at least) its purpose is in part to defend the system that allows that diversity, but in order to do so, there are arguably benefits to (locally) minimizing it so that each part is as reliable and predictable as possible in the field. But it's just one of those cases where what is right depends on the situation; and on which note, even (most of) those who want "all notions of individuality left at the door" (I hope) see at least some room for flexibility when the uniform is off and you're not on duty or on call.
- Army Rant:
- That is the funny thing--While, in day-to-day garrison operations, Senior Officers and Sergeants Major are quick to lecture about "standards" and "discipline" and "doctrine", any combat veterans (Take note that, as of yet, I am not included in this category. This may be changing in a matter of months; time will tell) are quite insistent that quick, lateral thinking and improvisation are the most important things on the battlefield.
Battle Drills (particularly Squad Attack) do have SOP's and procedures to follow, but the buzzword surrounding that is "METT-TC-dependent" (Mission, Enemy, Time, Terrain and Weather, Troops available, Civilian considerations)--basically, "Adapt these drills, in general terms, to whatever the situation demands." We're explicitly told that, when it comes to MOUT (Mobile Operations in Urban Terrain--room-clearing, basically) that there's no right or wrong. One of the platoon sergeants in my company, a Silver Star recipient, told me "If you're alive, you were right. If you're dead, you were wrong." Again, there are guidelines and pointers to follow (the particulars of room-entry and clearing are fairly standardized) but much is left to the team-leader's discretion, and each soldier thinking on his feet is considered paramount.
It always amuses me to hear people (usually civilians with little education in military history) say something to the effect of "The Romans were brutally disciplined and extremely regulated; and they were the best fighting force in history!" The Romans also fought in environments where the situation changed over matters of minutes or hours; not split-seconds. They could easily leave the thinking to their commanders and simply do what they were told and swing their swords when the time came. They rarely faced situations where they were left to make snap-decisions that their combat doctrine didn't cover--and when they were, they tended to lose; hard. They did not face snipers, artillery, mines (particularly IEDs) hostiles hiding in civilian crowds, or any of the dozens of other tricks that modern enemies employ that necessitate snap-decision-making and the breakdown into small units (platoon-level patrols, even squad- and team-level operations; are the norm nowadays.)
Unfortunately, it's an ugly cycle--Most soldiers actually enjoy deployment--particularly infantrymen like myself and other Combat Arms-branch personnel--but, afterward, it's back to the garrison bullshit, being treated like a child by Sergeants Major and senior Officers who've not seen the outside of their office in a decade, having one's personal living quarters scrutinized for compliance with "standards" of cleanliness as if one's barracks room in garrison effects combat readiness abroad, dealing with the day-to-day bullshit.....all those quick-thinkers, those skilled snap-decision makers with a history of staying cool under pressure and calmly leading their men from the front, balancing combat experience, physical prowess, and keen mental agility? Yeah, they inevitably get sick of all that bullshit; being berated or punished because, though combat effective, they don't particularly care enough to put on a dress uniform and look pretty, or harshly "discipline" their subordinates rather than teach them; and they get out after a handful of years. That leaves the brainwashed, fully-'institutionalized', "gone Full-Hooah" guys who don't have any outside prospects, career-wise, to stick it out and stay in....and they're the ones, because they stuck around, that get promoted to Sergeant Major or make it up the Officer ranks--and, with that Full-Hooah mindset, happily "enforce standards and discipline" on their new subordinates, driving out the smart ones and letting the cycle repeat itself.....
While the traditions are nice to a degree (it's interesting to note, for instance, that the Battalion I serve in has been active since the War of 1812 and was commanded by Zachary Taylor, among others.) the adherence to outdated codes of conduct and methods of training only drag us down in the end. Much as the old-timer guys (those future Sergeants Major) like to bitch about the "pussified New Army", I think the focus on not excluding, for instance, women from Combat Arms (I've expressed concerns on this very forum about the general issues regarding the potential for physically meeting the requirements [and specified that I'd gladly welcome any female who met those requirements] most who disagree with letting females in seem to say it's because "they don't belong"; which seems to be less of a pragmatic concern and just general misogyny.) or homosexuals, transsexuals, ect, strengthens us as a fighting force and sets an example for the ideal that the American people should strive to follow--yes, these people from all different backgrounds have come together; working, living, sleeping, fighting, and even dying together--and they're all getting along fine. I (and many of the new ranks of the Army) believe that anyone who can do the job should be allowed to; regardless of their creed and personal lives. Likewise, NCO's are more limited nowadays on how much they can "smoke" (physically punish via push-ups; ect) their subordinates--because, for years, it's been tradition to absolutely skull-fuck the new recruits and, yes, "haze" the fuck out of them, because.....they're new. Call me crazy, but I think actually teaching the new guys how to hang and establishing a rapport with them is quite preferable than just fucking with them.
Yeah, I realize this is fairly out-of-the-blue considering your rather innocuous comment, but I thought it best to give some context as to the Army's general culture before debate or discussion concerning it continued
I'll have to take your word on that; as it's been several years since I read the original Fo:E and the Red Eye faction was, due to its nature, one of the more stand-out examples. I will agree, though, that the focus was towards breadth rather than depth--understandable, as it had a whole world to build while progressing through a character-heavy heavily-developed story. That's what the spin-off stories are for, though--to explore, expand, and build off of the established world.Icy Shake wrote:I can agree that generally speaking, there wasn't the most internal diversity for the factions, especially by ideology or morality. But Red Eye's forces were probably one of the weaker examples. The Steel Rangers ended up splitting, after all, and the Twilight Society even in FoE had a couple of camps. Even the relative homogeneity of the Enclave was due in part to segregation: the exile of the Dashites was part, and the military/civilian split as well, with only (a small subset of) the military seeing the surface firsthand rather than through the distortions of propaganda. Even within the Enclave military, you had some willing to indiscriminately bombard a civilian population center, and those who would sooner mutiny. But part of the reason, I think, this all came off as a less nuanced than it might have been was that almost everywhere, and with enemy factions especially, Littlepip just didn't have that much direct contact with a wide range of people within a given faction, and certainly not in a deeply embedded or extended way. It's just sort of the nature of things that the distinctions bleed together when only seen at a distance, or for a short time. And FoE leaned generally towards breadth, with depth of focus mainly for the main cast and perhaps a few supporting or antagonistic characters.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I think that's being a little harsh towards the Legion. Is it flawed? Absolutely. But there's more order in the Legion then in really any other faction. Look at the NCR, their soldiers are alcoholics, traitors, drug addicts, murderers, rapists, etc. Meanwhile, probably the worst person in the Legion would be the Legate, and he was raised by tribals. I always considered the Legion to be a temporary regime. They take over, restore a good part of order to the wasteland (not all of course, but some), and then the wastelands inevitably rise up and overthrow dictator Caesar, much like actual Rome. This would force them to work together as well, further adding to the benefits of.Legion rule.Somber wrote:Personally, I'd do Karma in two ways. First is factional. Do good things to X, improve faction with X, decrease faction with Y. The important thing is that you need a clear choice between the two. For example, the NCR / Legion dynamic is pretty cut and dry. One is mildly annoying bureaucracy and the other are crucifying slaving murderers... OH! Who are also misogynists! So in order to support the Legion, I have to be a complete monster... wonderful.
The other is hidden. If I kill 200 raiders, some NPC's should react with fear or respect. If I do 200 helpful side quests, then I should have a reputation for being helpful. If I successfully barter, speech, or intimidate for more money, I should be ruthless. And so on and so on. There shouldn't be a bar for this. It should simply be an aspect of the game that goes on as I play.
Personally, I like the idea of faction as ideological axis. For instance: Good and evil, Law and freedom, order and independence, Science or nature. And I'd include the ability to subvert these from within. They'd be quest lines that'd be resolved in the finale.
Silver136- Ursa Minor
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
As far as I remember, there was internal disagreement during the writing of the Legion.
Chris Avellone wanted to write them as morally grey, but was opposed for some stupid reason.
The result is kind of a mess, dotted with plunges into impractical cartoonish villainy.
Chris Avellone wanted to write them as morally grey, but was opposed for some stupid reason.
The result is kind of a mess, dotted with plunges into impractical cartoonish villainy.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
It was also implied by Caesar that their nature was out of a perceived necessity to enforce homogeny among the conquered tribes (thus, the brainwashing and de jure slavery of the males) and to raise an army capable of defeating resistance without unacceptable losses (thus, the de facto slavery of the females and their use as non-frontline personnel/breeding stock). Caesar clearly intended to turn the Legion into more of a real culture and nation once he'd claimed Vegas as his Pax Romana. It would still be a harsh, militaristic and imperialistic force, but one would expect more egalitarianism in terms of men having an option of profession besides "soldier" and women having an option besides "pregnant slave".
Though Lanius, had he had his way, would simply have Vegas become an anarcho-feudal battlefield where the strong fight for dominance and the weak are crushed and destroyed. That would be rather a step back
Though Lanius, had he had his way, would simply have Vegas become an anarcho-feudal battlefield where the strong fight for dominance and the weak are crushed and destroyed. That would be rather a step back
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Of course, another complication of the Legion is that those are Caesar's plans, which he might or might not be able to pull off.
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