Cloudsville
Welcome to Cloudsville. If you're new, don't forget to sign up and say hi in the Introduction forum.

Join the forum, it's quick and easy

Cloudsville
Welcome to Cloudsville. If you're new, don't forget to sign up and say hi in the Introduction forum.
Cloudsville
Would you like to react to this message? Create an account in a few clicks or log in to continue.

[GRIMDARK] Fallout Equestria: Project Horizons Discussion

+50
The Tainted One
Twilightrose42
The Truth
Boing
Luminous Lead
CD
Katarn
OneMoreDaySK
TyrannisUmbra
MSCA
Tytan
Technowolf
Valikdu
Admiral Stoic Rum
Dekshuduph
Meleagridis
ChaosDX1
chinman
Borsuq
skibadaa
SparkyTheDiamondDog
Rayndalf
FoolNeim
Retl
Evilgidgit
Shady
Harmony Ltd.
Scienza
CrispyBit
Aonee
Train Dodger
Stringtheory
TheWanderingZebra
StoneSlinger88
Kippershy
FeatherDust
Silver136
WavemasterRyx
Downloaded Skill
Somber
Derpmind
Exodus Hero
Caoimhe
SilentCarto
Moodyman90
O. Hinds
RoboRed
Vergil
CamoBadger
Icy Shake
54 posters

Page 16 of 32 Previous  1 ... 9 ... 15, 16, 17 ... 24 ... 32  Next

Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Harmony Ltd. Sat Feb 08, 2014 6:34 am

My brain just clicked on something that's probably been obvious for a lot of you for a while now...

Black Pony Mountain (that place with the "someone-else-problem" field) is probably PH's stand-in for New Vegas' Big MT. Or at least may be partially inspired by it.

Just wanted to leave this one here.
Harmony Ltd.
Harmony Ltd.
Draconequus

Posts : 8667
Brohoof! : 543
Join date : 2012-05-17
Age : 33
Location : Fancee

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by TyrannisUmbra Sat Feb 08, 2014 7:14 am

Out of curiosity, does Stargazer have a defined colorscheme? As far as I could tell, the only description she got was "pale" in her first appearance, and "dark" later on. I kinda need those colors to finish a picture I'm doing. Any help would be appreciated!
TyrannisUmbra
TyrannisUmbra
Foal

Posts : 5
Brohoof! : 0
Join date : 2014-02-07

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Somber Sat Feb 08, 2014 9:55 am

... Um... Consistency kinda sorta... yeah.  Not my strongest point.  I imagined she was pale because white is the color of innocence.  Blackjack starts white, Boo is always white, and Rampage is white with red bands forced upon her.  If you want variety, maybe light and dark patches in an appaloosa type coloring?
Somber
Somber
Hydra

Posts : 538
Brohoof! : 1046
Join date : 2012-05-09

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Scienza Sat Feb 08, 2014 9:56 am

Harmony Ltd. wrote:My brain just clicked on something that's probably been obvious for a lot of you for a while now...

Black Pony Mountain (that place with the "someone-else-problem" field) is probably PH's stand-in for New Vegas' Big MT. Or at least may be partially inspired by it.

Just wanted to leave this one here.
AND BLACKJACK IS A LOBOTOMITE!

Wouldn't Hippocratic Research be the Big MT?
Scienza
Scienza
Shipmistress

Posts : 1571
Brohoof! : 248
Join date : 2013-08-28

Character List:
Name:
Sex:
Species:

https://plus.google.com/u/0/+DkutlaOsterhagen

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Harmony Ltd. Sat Feb 08, 2014 11:06 am

Nah, Hippocratic doesn't really feel like the Big MT (though you could make a case about Flim & Flam's crazy crossbreeding experiments, but this alone doesn't really make for a Big MT stand-in).

If anything, it would maybe makes me think more of The Glow, with the radiations replaced by bio-hazard (killing joke, the various abominations, etc...), taint and Pink Cloud. IIRC, it was the West-Tek facilities which first designed the FEV (=> Taint), and there was a lot of research done there on various bio-technology (the non-canon idea the designers of Fallout had about mutated intelligent racoons...).


Discord doesn't really make for a convincing ZAX, though.  Spike 
Harmony Ltd.
Harmony Ltd.
Draconequus

Posts : 8667
Brohoof! : 543
Join date : 2012-05-17
Age : 33
Location : Fancee

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Shady Sat Feb 08, 2014 5:54 pm

O. Hinds wrote:
chinman wrote:Right then I'll keep it brief.  I personally thought this chapter was a pretty good change of pace and helped serve a vital purpose by not only including some important plot points while also serving as a refresher for a number of the story's side-characters, which considering how long and large this story is, has been long overdue.

spoiler!:
Well, given all the radiation, Enervation, degradation, and killer robot... ation, radio jamming wouldn't be unexpected.  It might even be a side effect of something else.
But wouldn't that interfere with the Perceptitron reception also? At least in my head it would make the most sense that that data travels in the same way as other Stable-tech data like location tags.
Shady
Shady
Colt/Filly

Posts : 26
Brohoof! : 1
Join date : 2013-12-27

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds Sat Feb 08, 2014 8:28 pm

Shady wrote:
O. Hinds wrote:
chinman wrote:Right then I'll keep it brief.  I personally thought this chapter was a pretty good change of pace and helped serve a vital purpose by not only including some important plot points while also serving as a refresher for a number of the story's side-characters, which considering how long and large this story is, has been long overdue.

spoiler!:
Well, given all the radiation, Enervation, degradation, and killer robot... ation, radio jamming wouldn't be unexpected.  It might even be a side effect of something else.
But wouldn't that interfere with the Perceptitron reception also? At least in my head it would make the most sense that that data travels in the same way as other Stable-tech data like location tags.
Fortunately, I can now confirm that the next chapter will indeed include an explanation. A good one, in my opinion. :)
O. Hinds
O. Hinds
Zebra Engineer

Posts : 4863
Brohoof! : 383
Join date : 2012-05-09

Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by SilentCarto Sat Feb 08, 2014 11:57 pm

Shady wrote:But wouldn't that interfere with the Perceptitron reception also? At least in my head it would make the most sense that that data travels in the same way as other Stable-tech data like location tags.
Well, it kind of sounded like the feeds that the Perceptitron picks up on run through some kind of back channels that weren't entirely legal or publically known. "Official" data like tags probably get relayed on a different port, so to speak, which Cogs has deliberately blocked. And, of course, a Pipbuck broadcaster is another step down, being limited by the power and antenna available in a wrist-mounted device.
SilentCarto
SilentCarto
Alicorn

Posts : 1585
Brohoof! : 393
Join date : 2012-05-08
Age : 44
Location : Texas

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by SilentCarto Sun Feb 09, 2014 8:26 pm

swicked wrote:
SilentCarto wrote:
Shady wrote:But wouldn't that interfere with the Perceptitron reception also? At least in my head it would make the most sense that that data travels in the same way as other Stable-tech data like location tags.
Well, it kind of sounded like the feeds that the Perceptitron picks up on run through some kind of back channels that weren't entirely legal or publically known. "Official" data like tags probably get relayed on a different port, so to speak, which Cogs has deliberately blocked. And, of course, a Pipbuck broadcaster is another step down, being limited by the power and antenna available in a wrist-mounted device.
Right, I thought it was external. That came up in the editors chat for reasons.
Given BJ's pipbuck is in her leg, I wonder if her broadcaster's just, like... sitting next to it, shielded in her leg, or if they've got some external setup with the antenna integrated into her body or heck if I know.
I would tend to assume that the broadcaster still occupies the same peripheral slot on the PipBuck, and the PipBuck integration just replaces the cuff it's normally worn on, both structurally and in terms of the biosensor data feeds.

Makes one wonder what other peripherals were created for the PipBuck...
SilentCarto
SilentCarto
Alicorn

Posts : 1585
Brohoof! : 393
Join date : 2012-05-08
Age : 44
Location : Texas

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by TyrannisUmbra Sun Feb 09, 2014 8:51 pm

One thing worth noting is that it seems like signals can /enter/ the core, but can't /leave/ it. All the miscellaneous exposition in Ch63 is talking about how everything inside the core is trapped by it, so maybe this counts for radio signals as well?

The Perceptitron is supposed to work by basically piggybacking on the signals being sent by the pipbucks, at least based on what Chicanery described. So there isn't really a signal being /sent/ by Blackjack when she uses the Perceptitron, she's just receiving a signal.

This would explain why Blackjack can get reception while inside the core, but nothing outside can see her.
TyrannisUmbra
TyrannisUmbra
Foal

Posts : 5
Brohoof! : 0
Join date : 2014-02-07

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Derpmind Sun Feb 09, 2014 9:11 pm

TyrannisUmbra wrote:One thing worth noting is that it seems like signals can /enter/ the core, but can't /leave/ it. All the miscellaneous exposition in Ch63 is talking about how everything inside the core is trapped by it, so maybe this counts for radio signals as well?

The Perceptitron is supposed to work by basically piggybacking on the signals being sent by the pipbucks, at least based on what Chicanery described. So there isn't really a signal being /sent/ by Blackjack when she uses the Perceptitron, she's just receiving a signal.

This would explain why Blackjack can get reception while inside the core, but nothing outside can see her.

I think that the Perceptitron piggybacks the signals sent between Pipbucks, meaning it basically hacks a Pipbuck to extract way more data than it normally would broadcast at all. (And because of magitech, I'd say it's a fair bet that it makes the Pipbuck record more than it would normally be able to.) The alternative is that every pony who's ever worn a Pipbuck has unknowingly had secret memory-orb quality broadcasts, which for most ponies is practically their entire lives. While that would certainly be creepy as hell, it's logically inconsistent with the fact that the Perceptitron was an invention (near the end of the war) designed to snoop on ponies, and that it's the only one of its kind.
Derpmind
Derpmind
Mindmaster Extraordinaire

Posts : 947
Brohoof! : 166
Join date : 2012-05-09

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by SilentCarto Sun Feb 09, 2014 10:16 pm

TyrannisUmbra wrote:One thing worth noting is that it seems like signals can /enter/ the core, but can't /leave/ it. All the miscellaneous exposition in Ch63 is talking about how everything inside the core is trapped by it, so maybe this counts for radio signals as well?
Fairly sure that was being metaphorical, just like how Hoofington itself tends to trap people in insidious ways. It's like the old saw about how to catch a raccoon from Where the Red Fern Grows. Supposedly, you drill a hole in a log just big enough for a quarter, then drive nails in around it. A raccoon will see the shiny quarter and grab it, but now he can't get his paw past the nails. The raccoon could let go any time and walk away, but he will remain trapped there until the hunter arrives because he refuses to let go of the quarter. (I call BS on this, but anyway.)

Hoofington, and the Core, are not literally a black hole -- people are free to leave at any time. But it takes determination to leave all the temptations behind. During the war, it was the illusion of safety and security. Now it's the lure of riches and power. As Finders Keepers said, you never quite hit the jackpot. It's always just enough to keep you going, just enough to feed your hope that the next find will be the big one. Even BJ isn't immune -- she could leave the city to rot, but her conscience won't allow it, and there's always another tantalizing hint of the city's history, beckoning her to delve one more abandoned tunnel, uncover one more secret that just might unravel the whole mystery...

Derpmind wrote:I think that the Perceptitron piggybacks the signals sent between Pipbucks, meaning it basically hacks a Pipbuck to extract way more data than it normally would broadcast at all.
This is the only consistent answer. Cog picked up on the transmission from Steel Rain's Pipbuck, which means it was emitting an unusual data feed rather than some always-on broadcast of everything the wearer experiences.
SilentCarto
SilentCarto
Alicorn

Posts : 1585
Brohoof! : 393
Join date : 2012-05-08
Age : 44
Location : Texas

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds Sun Feb 09, 2014 11:12 pm

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Somber11
And 64 is out!
O. Hinds
O. Hinds
Zebra Engineer

Posts : 4863
Brohoof! : 383
Join date : 2012-05-09

Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Icy Shake Sun Feb 09, 2014 11:36 pm

O. Hinds wrote:
TyrannisUmbra wrote:Somepony told me I should post here to notify the editing team of a little thing I noticed while reading.

Blackjack's been using an 'Assault Carbine' in the recent chapters (I can't remember when she got it... but it was sometime within the past 10-15 chapters I think?), but the weapon she's /actually/ using is the Marksman (Markspony?) Carbine. Normally I wouldn't even think it's that important, but the distinctions between the two are pretty substantial. The Assault Carbine is an automatic weapon that uses the 5mm (and thus armor piercing) rounds, and multiple times she's fallen back on it and complained about how it's not good at shredding armor (When the Assault Carbine should be amazing at it, probably moreso than any of her other weapons).

So the times it's been called "Assault Carbine" should be changed to "Markspony Carbine".

Also something minor, but I noticed that the word 'me' was doubled in... ch58. Another word was doubled more recently, I think, but I don't remember what it was.
While his armor tried to lift back to the skies, his viscera were pulled into the dirt.  The three banked and dove again, two blasting the green with a focused barrage while the third still aimed for me me.  The green used some kind of spell… a green ray I’d never seen before.
Keep up the good work, and stuff... I'll keep catching up in my reading, just two more to go now.
Ah, thank you.

Icy Shake, might I please prevail upon you to add the carbine name issue to your next scan?  You are, I think, better-equipped for it than I am.
Sure thing! It's in the "Other Editing" section. I'll say, though, that even pulling out the cases where the assault carbine shows up, it's hard to track what's going on with them. There were at least two or three Blackjack used at different points, some of which may have been good against armor, one which seemed weak, and at least one she used as a semi-automatic. It's not really clear where or when they were obtained, in all cases. In at least one case, she breaks the gun and in a later chapter has another assault carbine without, I believe, ever having mentioned getting another in the interim. For some of the cases, I just kind of assume either she or someone else in the party picked one up and added it to the inventory without it getting called out in narration.
Not having played New Vegas, I can't speak to how accurate this suggestion might be, but could the difference in performance against armor be due to using different ammunition in the same carbine, such as 5.56mm hollow point instead of 5.56mm armor piercing?
Also, "markspony carbines" have been used by the Brood of Coyotyl, so the ponification of "marksman carbine" is already available.

Chapter Six Running Thoughts:
Chapter Six Overall Thoughts:
Chapter Six Editing:
Other Editing:

O. Hinds wrote:(snop)
And 64 is out!
Well, that happened. Too late to start tonight if I don't want to split it, so I guess I know what I'm doing tomorrow. Too bad, too, because I'd just started feeling like I'd caught up with things as I was finishing this post.


Last edited by Icy Shake on Mon Feb 10, 2014 12:42 am; edited 1 time in total
Icy Shake
Icy Shake
Alicorn

Posts : 1209
Brohoof! : 308
Join date : 2012-06-05
Age : 35
Location : Boston, MA

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds Mon Feb 10, 2014 12:25 am

Icy Shake wrote:
O. Hinds wrote:
TyrannisUmbra wrote:Somepony told me I should post here to notify the editing team of a little thing I noticed while reading.

Blackjack's been using an 'Assault Carbine' in the recent chapters (I can't remember when she got it... but it was sometime within the past 10-15 chapters I think?), but the weapon she's /actually/ using is the Marksman (Markspony?) Carbine. Normally I wouldn't even think it's that important, but the distinctions between the two are pretty substantial. The Assault Carbine is an automatic weapon that uses the 5mm (and thus armor piercing) rounds, and multiple times she's fallen back on it and complained about how it's not good at shredding armor (When the Assault Carbine should be amazing at it, probably moreso than any of her other weapons).

So the times it's been called "Assault Carbine" should be changed to "Markspony Carbine".

Also something minor, but I noticed that the word 'me' was doubled in... ch58. Another word was doubled more recently, I think, but I don't remember what it was.
While his armor tried to lift back to the skies, his viscera were pulled into the dirt.  The three banked and dove again, two blasting the green with a focused barrage while the third still aimed for me me.  The green used some kind of spell… a green ray I’d never seen before.
Keep up the good work, and stuff... I'll keep catching up in my reading, just two more to go now.
Ah, thank you.

Icy Shake, might I please prevail upon you to add the carbine name issue to your next scan?  You are, I think, better-equipped for it than I am.
Sure thing! It's in the "Other Editing" section. I'll say, though, that even pulling out the cases where the assault carbine shows up, it's hard to track what's going on with them. There were at least two or three Blackjack used at different points, some of which may have been good against armor, one which seemed weak, and at least one she used as a semi-automatic. It's not really clear where or when they were obtained, in all cases. In at least one case, she breaks the gun and in a later chapter has another assault carbine without, I believe, ever having mentioned getting another in the interim. For some of the cases, I just kind of assume either she or someone else in the party picked one up and added it to the inventory without it getting called out in narration.
Not having played New Vegas, I can't speak to how accurate this suggestion might be, but could the difference in performance against armor be due to using different ammunition in the same carbine, such as 5.56mm hollow point instead of 5.56mm armor piercing?
Also, "markspony carbines" have been used by the Brood of Coyotyl, so the ponification of "marksman carbine" is already available.

Chapter Six Running Thoughts:
Chapter Six Overall Thoughts:
Chapter Six Editing:
Other Editing:

O. Hinds wrote:(snop)
And 64 is out!
Well, that happened. Too late to start tonight if I don't want to split it, so I guess I know what I'm doing tomorrow. Too bad, too, because I'd just started feeling like I'd caught up with things as I was finishing this post.
Ah, thank you very much as always.

…Why are you using a different format in the "Other Editing" section? Well, I shall try to do the best job I can...
O. Hinds
O. Hinds
Zebra Engineer

Posts : 4863
Brohoof! : 383
Join date : 2012-05-09

Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Icy Shake Mon Feb 10, 2014 12:37 am

O. Hinds wrote:…Why are you using a different format in the "Other Editing" section?  Well, I shall try to do the best job I can...
Sorry. I'm cleaning it up now. It was because I thought I was only going to be looking at the carbine stuff, but then it exploded a bit afterward and I screwed up, forgetting to get it closer to normal.

And it's done, changes edited into the original post. Don't know if you'll see this before you continue, but it's worth a shot.
Icy Shake
Icy Shake
Alicorn

Posts : 1209
Brohoof! : 308
Join date : 2012-06-05
Age : 35
Location : Boston, MA

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds Mon Feb 10, 2014 12:46 am

What do you mean, before I continue?

I think that I've got everything now, though; thanks. It turned out that I had indeed missed a few.
O. Hinds
O. Hinds
Zebra Engineer

Posts : 4863
Brohoof! : 383
Join date : 2012-05-09

Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Icy Shake Mon Feb 10, 2014 12:51 am

Finish the pass before seeing the edit. Though I guess you could always have gone back. I'm afraid I've been a little frazzled and fatigued lately, so that possibility didn't occur to me at the time.
Icy Shake
Icy Shake
Alicorn

Posts : 1209
Brohoof! : 308
Join date : 2012-06-05
Age : 35
Location : Boston, MA

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds Mon Feb 10, 2014 12:54 am

Ah, yes, I see. I don't make the posts until I finish the passes. Sorry for the confusion.

I hope that things improve for you.
O. Hinds
O. Hinds
Zebra Engineer

Posts : 4863
Brohoof! : 383
Join date : 2012-05-09

Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by RoboRed Mon Feb 10, 2014 12:57 am

response to new chapter:

running thoughts:

On a completely tangential sidenote, I listened to the C&C soundtrack while reading this. It matched up at almost every time with the action scenes. Odd, since not all of it is action music.

RoboRed
RoboRed
Royal Alicorn

Posts : 13859
Brohoof! : 717
Join date : 2012-05-09
Age : 34
Location : Nebraska

Character List:
Name:
Sex:
Species:

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds Mon Feb 10, 2014 1:04 am

@RoboRed:
Spoiler:

RoboRed wrote:WHAT?!?!? NOO! NOOWHATFUCKWHATNOGODWHATNOGODDAMNITWHAT-*brainfailure*
We also debated telling you a bit more about what was going on, but we decided to leave it as a cliffhanger. :D
O. Hinds
O. Hinds
Zebra Engineer

Posts : 4863
Brohoof! : 383
Join date : 2012-05-09

Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Somber Mon Feb 10, 2014 1:05 am

I'm sorry, Robo.
Somber
Somber
Hydra

Posts : 538
Brohoof! : 1046
Join date : 2012-05-09

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by WavemasterRyx Mon Feb 10, 2014 1:06 am

Okay, well it took half an hour, but I finally got to save my copy...

*hugs Somber very gently*

I really don't know when I'll be able to read it though, with how my current schedule is. I'm certain it will be a great chapter, and I'm really hoping I'll get the chance to enjoy it soon.
WavemasterRyx
WavemasterRyx
Hydra

Posts : 599
Brohoof! : 376
Join date : 2012-05-09
Age : 39
Location : Happyhorn Gardens

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by RoboRed Mon Feb 10, 2014 1:14 am

Somber wrote:I'm sorry, Robo.
[pained groaning noise intensifies]
RoboRed
RoboRed
Royal Alicorn

Posts : 13859
Brohoof! : 717
Join date : 2012-05-09
Age : 34
Location : Nebraska

Character List:
Name:
Sex:
Species:

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds Mon Feb 10, 2014 1:24 am

WavemasterRyx wrote:Okay, well it took half an hour, but I finally got to save my copy...

*hugs Somber very gently*

I really don't know when I'll be able to read it though, with how my current schedule is.  I'm certain it will be a great chapter, and I'm really hoping I'll get the chance to enjoy it soon.
Sorry about my delay. Did you get my email, by the way?
O. Hinds
O. Hinds
Zebra Engineer

Posts : 4863
Brohoof! : 383
Join date : 2012-05-09

Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by WavemasterRyx Mon Feb 10, 2014 1:41 am

O. Hinds wrote:Sorry about my delay.  Did you get my email, by the way?
Oh don't worry, sir, the delay in getting a copy wasn't because of you... I had tried opening the page a few times and gotten a script error, by the time firefox decided it had had its fun, the document was full, so I just had to wait for a spot to open...

I did get it, thank you. I'll be sending a response shortly.
WavemasterRyx
WavemasterRyx
Hydra

Posts : 599
Brohoof! : 376
Join date : 2012-05-09
Age : 39
Location : Happyhorn Gardens

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by RoboRed Mon Feb 10, 2014 1:46 am

swicked wrote:
Spoiler:
I forget these things. Especially when they happened a long time ago. Scootaloo 
RoboRed
RoboRed
Royal Alicorn

Posts : 13859
Brohoof! : 717
Join date : 2012-05-09
Age : 34
Location : Nebraska

Character List:
Name:
Sex:
Species:

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by O. Hinds Mon Feb 10, 2014 1:47 am

WavemasterRyx wrote:
O. Hinds wrote:Sorry about my delay.  Did you get my email, by the way?
Oh don't worry, sir, the delay in getting a copy wasn't because of you...  I had tried opening the page a few times and gotten a script error, by the time firefox decided it had had its fun, the document was full, so I just had to wait for a spot to open...

I did get it, thank you.  I'll be sending a response shortly.
Ah, good.
O. Hinds
O. Hinds
Zebra Engineer

Posts : 4863
Brohoof! : 383
Join date : 2012-05-09

Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by OneMoreDaySK Mon Feb 10, 2014 2:41 am

O. Hinds wrote:[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Somber11
And 64 is out!

Busy Saturday, Occupied with RP Sunday, will read when not insane from sleep deprivation.
OneMoreDaySK
OneMoreDaySK
Alicorn

Posts : 1698
Brohoof! : 56
Join date : 2012-05-14

Character List:
Name: Alouette
Sex: Female
Species: Unicorn

Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Guest Mon Feb 10, 2014 2:59 am

argh

no has time

must prepare for valentines day and do homework

arrrgghh

Guest
Guest


Back to top Go down

[GRIMDARK] Fallout Equestria: Project Horizons Discussion - Page 16 Empty Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion

Post by Sponsored content


Sponsored content


Back to top Go down

Page 16 of 32 Previous  1 ... 9 ... 15, 16, 17 ... 24 ... 32  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum