[Official!] Project Horizons Comment Crew Chat thread.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
IIRC either in tactics or BoS was Hummvies and other..um..'not canon' stuff in it.
Katarn- Soviet Bastard
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Nothing is canon, everything is permitted. The next fallout game will also be the next assassin's creed game. Because, fuck it. (No, this would not be something I'm interested in seeing, the games are too mechanically different)
BTW regarding "super hard mode" and "realism" in FPSes, my experiences with the STALKER franchise, Metro 2033, and a heavily modded Fallout 3 have taught me one thing: super hard realism mode is also known as easy mode once you get used to sneaking, sniping, headshotting, and occasionally having enemies play tiptoe through the landmines. Problem is, this doesn't work for the melee enthusiasts, who need to be able to soak up a lot more damage during open field fights.
BTW regarding "super hard mode" and "realism" in FPSes, my experiences with the STALKER franchise, Metro 2033, and a heavily modded Fallout 3 have taught me one thing: super hard realism mode is also known as easy mode once you get used to sneaking, sniping, headshotting, and occasionally having enemies play tiptoe through the landmines. Problem is, this doesn't work for the melee enthusiasts, who need to be able to soak up a lot more damage during open field fights.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
It was shot down by bethesda as non-canon, before that it was considered canon. . Although I haven't a clue how it was considered canon in the first place.Katarn wrote:Was it ever been canon? I don't think Tactics and Fo:BoS was ever considered (by most fans, at least) as canon.
cb5- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
@Stalker (CoP) hard mode
Try mod Misery! I dare you! I double dare you!
Try mod Misery! I dare you! I double dare you!
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Much better. Yeah, Fallout: Brotherhood of Steel is non-canon, but Fallout Tactics is simi-canon from what I hear. Events of the game happened, but only in the broadest of details.
At least that's what the Fallout TV Tropes said. Same goes for the canceled Van Buren. While a lot of the planned story bits was put into New Vegas, broad versions of what happened there did happened.
At least that's what the Fallout TV Tropes said. Same goes for the canceled Van Buren. While a lot of the planned story bits was put into New Vegas, broad versions of what happened there did happened.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Although, to be fair, that can be really fun in its own right. Lots of people like the challenge of having to use stealth and surprise against foes who would savage them in open combat.Overlong Analysis Cobalt wrote:BTW regarding "super hard mode" and "realism" in FPSes, my experiences with the STALKER franchise, Metro 2033, and a heavily modded Fallout 3 have taught me one thing: super hard realism mode is also known as easy mode once you get used to sneaking, sniping, headshotting, and occasionally having enemies play tiptoe through the landmines. Problem is, this doesn't work for the melee enthusiasts, who need to be able to soak up a lot more damage during open field fights.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
The reason why even though I like STALKER I can't play it is that it's not realistic enough. What I mean by that is the respawning enemies are horrible. I love STALKER, but the respawning enemies are the biggest downside to the game considering how difficult it is. If they removed the ability for human enemies to respawn then to me it would be perfect.Mister Frost wrote:Although, to be fair, that can be really fun in its own right. Lots of people like the challenge of having to use stealth and surprise against foes who would savage them in open combat.Overlong Analysis Cobalt wrote:BTW regarding "super hard mode" and "realism" in FPSes, my experiences with the STALKER franchise, Metro 2033, and a heavily modded Fallout 3 have taught me one thing: super hard realism mode is also known as easy mode once you get used to sneaking, sniping, headshotting, and occasionally having enemies play tiptoe through the landmines. Problem is, this doesn't work for the melee enthusiasts, who need to be able to soak up a lot more damage during open field fights.
cb5- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
What you trying to say is that if you clear out almost perfect place for bandits to hang around, another group of bandits won't come in looking for 'good place to hang around', right?
in this case respawning is good thing or game would've been pretty empty. And if Stalker for you is hard..don't you ever try Misery mod for it.
in this case respawning is good thing or game would've been pretty empty. And if Stalker for you is hard..don't you ever try Misery mod for it.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Dude, why are you such a fan of the game? You're from the Ukraine, Stalker is like The Sims for you.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
I'm with you there, dude, I never play melee characters. But it's sort of a given in Fallout that there will be an option to be a giant dude with a super sledge in metal armor, and it doesn't work well, especially in fights without cover (which happen, at least in New Vegas, a lot). In comparison, a sneakysnipey character LOVES open terrain, because he or she can just snipe the baddies from the furthest distance they render.Mister Frost wrote:Although, to be fair, that can be really fun in its own right. Lots of people like the challenge of having to use stealth and surprise against foes who would savage them in open combat.Overlong Analysis Cobalt wrote:BTW regarding "super hard mode" and "realism" in FPSes, my experiences with the STALKER franchise, Metro 2033, and a heavily modded Fallout 3 have taught me one thing: super hard realism mode is also known as easy mode once you get used to sneaking, sniping, headshotting, and occasionally having enemies play tiptoe through the landmines. Problem is, this doesn't work for the melee enthusiasts, who need to be able to soak up a lot more damage during open field fights.
@Misery Mod
My computer is nowhere near powerful enough to run it, sadly.
@Respawning Enemies
I always just assumed that they were coming in from other parts of the game world while you weren't looking. =P Like, past those impassable fences.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
^ just a normal day..in the middle of July.
Tbh, I just like Stalker (that is Call of Pripyat, others are kinda shitty). It's setting and such. And I've read book that inspired it all (By brothers Strugatskie. Book is call'd "Stalker").
edit:
There is also old movie "Stalker" (based on the book), but you'd be lucky to find subtitles.
Last edited by Katarn on Mon Oct 07, 2013 12:57 am; edited 1 time in total
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Nah, stalker isn't hard for me. I just started getting pissed that as soon as you enter a door they immediately respawn. A lot of people say stalker is hard, me I think it's just right for difficulty.Katarn wrote:What you trying to say is that if you clear out almost perfect place for bandits to hang around, another group of bandits won't come in looking for 'good place to hang around', right?
in this case respawning is good thing or game would've been pretty empty. And if Stalker for you is hard..don't you ever try Misery mod for it.
*goes to next area
"Oh wait, I forgot to pickup that gun"
*goes back through door
*fifty soldiers directly looking at me five seconds after killing everyone and everything that had moved
"FUCK!"
It's not about whether or not you think it makes sense, in a game it's a terrible gameplay mechanic. Imagine adding realistic physics to final fantasy level terrible gameplay mechanic.
People that go around run and gunning in games like stalker are a bunch of scrublords, so why should there be scrublord gameplay mechanics in the game? It's like if they added a super button to street fighter to appease scrublords that don't know how to play fighting games.
I can understand they added it so the player would have more ammo and such, but this is stalker we're talking about not call of baby: modern noobs.
That annoys me in general about games, when they implement things meant for making it easier for scrubs to get items in a game not meant for scrubs. Why don't people just add the ability to get ammo drops for dayz whydon'tcha?
That is literally my only gripe with the games.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Because you know where you can find some ammo! On your fellow survivor.cb5 wrote:Why don't people just add the ability to get ammo drops for dayz whydon'tcha?
And..they add ammo drops..kinda. Heli crashes and some random ammo crates spawns here and there. And I'm not talking about cheaters.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
My aforementioned Unarmed run is honestly just for the challenge of it, and to shake things up. Just about all my other runs have been Sneak/Snipe/Repair/Lockpick guys that end up being stupidly, ludicrously OP--my character could surprise ass-rape anything in the game from a hilltop a mile away using the Gobi Campaign Rifle that Jury Rigging allows to be kept in perfect condition and I got at (I think) about Level 13 or so.Overlong Analysis Cobalt wrote:I'm with you there, dude, I never play melee characters. But it's sort of a given in Fallout that there will be an option to be a giant dude with a super sledge in metal armor, and it doesn't work well, especially in fights without cover (which happen, at least in New Vegas, a lot). In comparison, a sneakysnipey character LOVES open terrain, because he or she can just snipe the baddies from the furthest distance they render.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
https://www.youtube.com/watch?v=h5GbvhVy9rI
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Re: [Official!] Project Horizons Comment Crew Chat thread.
A wild twilight appears!Ironmonger wrote:
M107 I CHOOSE YOU!
M107 use supersonic!
It's super effective!
Twilight was defeated!
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Re: [Official!] Project Horizons Comment Crew Chat thread.
attempts to equip pot, insufficient skill, makes soup instead
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Re: [Official!] Project Horizons Comment Crew Chat thread.
>Attempts to equip soupAdmiral Stoic Rum wrote:attempts to equip pot, insufficient skill, makes soup instead
>Insufficient skill
>Makes pot instead, man.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
The bucket provides +2 magic resistance with it's passive "Fuck Logic".
Twilight's defense is rather well rounded.
Twilight's defense is rather well rounded.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Not so fast, I activate defusion thus separating twilight and the bucket.Ironmonger wrote:The bucket provides +2 magic resistance with it's passive "Fuck Logic".
Twilight's defense is rather well rounded.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Vat will not work on me, fucker!cb5 wrote:Not so fast, I activate defusion thus separating twilight and the bucket.Ironmonger wrote:The bucket provides +2 magic resistance with it's passive "Fuck Logic".
Twilight's defense is rather well rounded.
>activates ultimate and gets the hell out
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Well I active swords of revealing light.Ironmonger wrote:Vat will not work on me, fucker!cb5 wrote:Not so fast, I activate defusion thus separating twilight and the bucket.Ironmonger wrote:The bucket provides +2 magic resistance with it's passive "Fuck Logic".
Twilight's defense is rather well rounded.
>activates ultimate and gets the hell out
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Re: [Official!] Project Horizons Comment Crew Chat thread.
>Ultimate gets interrupted.cb5 wrote:Well I active swords of revealing light.Ironmonger wrote:Vat will not work on me, fucker!cb5 wrote:Not so fast, I activate defusion thus separating twilight and the bucket.Ironmonger wrote:The bucket provides +2 magic resistance with it's passive "Fuck Logic".
Twilight's defense is rather well rounded.
>activates ultimate and gets the hell out
>Gets away with a sliver of health, only to be killed by a racist neutral monster.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Isn't that how that movie The Beast ended?Ironmonger wrote:>Ultimate gets interrupted.cb5 wrote:Well I active swords of revealing light.Ironmonger wrote:Vat will not work on me, fucker!cb5 wrote:Not so fast, I activate defusion thus separating twilight and the bucket.Ironmonger wrote:The bucket provides +2 magic resistance with it's passive "Fuck Logic".
Twilight's defense is rather well rounded.
>activates ultimate and gets the hell out
>Gets away with a sliver of health, only to be killed by a racist neutral monster.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
That sounds like the name of a porno. That would be one hell of a film.Tytan wrote:Isn't that how that movie The Beast ended?Ironmonger wrote:>Ultimate gets interrupted.cb5 wrote:Well I active swords of revealing light.Ironmonger wrote:Vat will not work on me, fucker!cb5 wrote:Not so fast, I activate defusion thus separating twilight and the bucket.Ironmonger wrote:The bucket provides +2 magic resistance with it's passive "Fuck Logic".
Twilight's defense is rather well rounded.
>activates ultimate and gets the hell out
>Gets away with a sliver of health, only to be killed by a racist neutral monster.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
I don't know what's funnier. The references, the fact we're intentionally getting them mixed up with other franchises or that chances are that someone is going to be all sort of jimmy rustled.Ironmonger wrote:>Ultimate gets interrupted.cb5 wrote:Well I active swords of revealing light.Ironmonger wrote:Vat will not work on me, fucker!cb5 wrote:Not so fast, I activate defusion thus separating twilight and the bucket.Ironmonger wrote:The bucket provides +2 magic resistance with it's passive "Fuck Logic".
Twilight's defense is rather well rounded.
>activates ultimate and gets the hell out
>Gets away with a sliver of health, only to be killed by a racist neutral monster.
cb5- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
"Jimmy rustled" makes me think of trolling several guys named Jimmy as hard as possible, and being knife-assailed by a thug named Jimmy who happens to be wearing a clown suit.cb5 wrote:I don't know what's funnier. The references, the fact we're intentionally getting them mixed up with other franchises or that chances are that someone is going to be all sort of jimmy rustled.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Holy shit!
“We dreamed of creating the world’s strongest Pokemon. And we succeeded.”
“We dreamed of creating the world’s strongest Pokemon. And we succeeded.”
cb5- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Wait....am I reading that screen right? Is he fighting five pokemon at once?
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