FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
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MrMagma
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Scyto Harmony
Katarn
XT Vengeance
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
I'm not a very good judge of story. I can tell you if I liked it or if I didn't.
I didn't see any glaring issues with the combat other then it strongly pushing you down the melee route and not really having much to fight in the overworld other then the dragons.
I didn't see any glaring issues with the combat other then it strongly pushing you down the melee route and not really having much to fight in the overworld other then the dragons.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
Look, a Fallout TV show would be awesome - I just don't want it to delay Fallout 4 anymore then Vegas did.
I also might be biased because I've been following all the teases like a madman, only to find out they might have been wrong.
@Last http://ca.ign.com/articles/2013/01/17/fallout-tv-series-could-be-on-the-way
I also might be biased because I've been following all the teases like a madman, only to find out they might have been wrong.
@Last http://ca.ign.com/articles/2013/01/17/fallout-tv-series-could-be-on-the-way
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
Install 'Wars in Skyrim' mode..no, it won't add over 9000 troops around you. It just increase encounter chance and encounters will 'level up' as you level up. No more, than 5 minutes w/o a fight.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
Scyto, you do understand TV show making and game development will be done by different departments?
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
It didn't push me down melee. I used archery and did far better than my melee character. And I guess you never had the Murphy's Law attacks happen, did you? I spent 45 minutes fighting a dozen bandits, a frost dragon, two cave bears, a pack of wolves, a spriggan earth mother and about three or four frosbite spiders. It was an intense fight, especially because I was using a bow.
XT Vengeance- High Inquisitor of Jackassery
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
Okay, looking back, I was and am being a bit ungrateful. I just really want F4.
Really,
REALLY Badly.
@Katarn Yes, but any development takes resources - primarily Marketing resources. It's rare for a company to release two products within a short time frame, because they would have to split their marketing resources.
Really,
REALLY Badly.
@Katarn Yes, but any development takes resources - primarily Marketing resources. It's rare for a company to release two products within a short time frame, because they would have to split their marketing resources.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
you know nothing about suffering, unless you've went full mage at level 30, been swordsman before that
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
XT Vengeance wrote:I am not saying it isn't good to be a skeptic. What Scyto had said was beyond skepticism, it read more as ungrateful, but maybe that is just me reading it. It is hard to get sarcasm across over the internet.
And I can understand why you wouldn't like that Last, I do, but I still play Morrowind to this day, so you could say I like that sort of thing. The Elder Scrolls is a very different system than Fallout. They both have their advantages and disadvantages. Just imagine a Fallout game in the Skyrim engine though.
Uggh. My problem with Morrowind is it doesn't have a fast-travel system it's the same reason I hate Farcry2 though it probably doesn't have all the bullshit Farcry 2 had where it told you "Go here then comeback and go there again."
Aww yes that would be amazing. I think I actually drooled a bit.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
- This pretty much sums up my dislike of Skyrim:
- GAMEPLAY - 3/10
This is where the game takes a life-changing tumble down the stairs. To make things run a little smoother, I'll divide all important aspects of the gameplay up into easier-to-read chunks.
COMBAT
The combat is bad. Very bad. Remember the combat from Oblivion? That's the combat in Skyrim. The combat in Elder Scrolls games has always been a major drawback and I find it incredible that the developers haven't done very much to make it any better. Fighting in Skyrim is incredibly simplistic. There isn't much room for advancement because there's not much you can (or should) do in battle. The vast majority of the enemies in the game are human-based (skeletons, ghosts, bandits, draugrs, etc.) with a few examples of local fauna and, of course, dragons. Regardless of the enemy's appearance, each one of them is fought in the same exact way. Enemy variety is only an illusion, extending only to their physical appearances. There's no variation. You'll be using the same techniques for every single fight you come across. Let's say you want to use Magic? Switch between fire and ice attacks, spamming them while moving back. That's all. Melee attacker? Run close and use your strongest attacks until the enemy dies. Once you run out of stamina for your power attacks, just use your fast attacks until your stamina builds back up. There's no real incentive to use fast attacks over strong ones unless you lack the stamina to perform those big, crushing wind-ups. There is no balance between the attacks and no moment when you will have to consciously choose between them to make the best out of a situation. For a game intended to be an action-RPG, the combat is one of its biggest flaws.
THE OVERWORLD
Well, it's big and pretty alright...but that's where the good part ends. The map is huge but anything of interest is far and few between. Most of the time you'll just be going from point A to point B with enemy encounters sprinkled in between (though you can just run away). There's a lot of walking...a lot of the same enemies you've already fought (though, even if they were new, it wouldn't matter. You'd be fighting them in the exact same way). While it's candy for the eyes, you'll eventually grow bored of it and just start fast-traveling everywhere (which almost defeats the purpose of having such a huge world to trek around in). The world of Skyrim, for the most part, is tedious.
DUNGEONS
So, you have this enormous map to explore, and you'll occasionally find a dungeon to plow through. It's a major part of this game's genre...finding secrets, loot, and plowing through dank, dripping tombs. Unfortunately, once you've seen one dungeon, you've seen them all. The layouts aren't very different, and there aren't many challenges other than picking apart the same enemy you've already killed countless times. The rewards typically aren't worth it, the chests filled with primarily junk and maybe a few pieces of gold for your effort. They change the textures of the dungeons and that's it.
CHARACTER CUSTOMIZATION
It's been simplified from Oblivion...in some ways, this is good. It allows players to customize their characters through how they play rather than through some uninformed decision you make at the beginning of the game. You choose your gender, choose your race, and...there ya go. All of your abilities level up through how much you actually make use of them, so character customization is pretty much automatic. You can spend your skill points on perks, but most of them are perks that raise your abilities by percentages, making your armor 40% more effective or something like that.. While useful, it comes off as bland and underwhelming. There are several perks that actually add new game mechanics, which I enjoy, but there aren't many of them.
QUESTS
There's a massive amount of quest content in Skyrim. While the 'main' quest only lasts a few hours, there's enough extra content to keep interested players going at it for a long, long time. Most of the quests, though, are not very good. Guild quests suffer from extremely poor pacing. You'll be going from doing menial tasks to being the destiny-chosen God-King of the organization in just a couple of hours or so. While the game seems built for the option for players to play out the role of their very own character, there isn't very much room for choices. Most quests in the game only have one outcome, with little importance placed upon personal choice. There are a few quests to be found that are genuinely engaging, but an overwhelming majority of the game's quest content is poorly paced, poorly designed, poorly written, or riddled with obnoxious glitches. Example: there's a quest in Windhelm that prompts the player to catch a serial killer. At one point, I had to follow a trail of blood...though, the trail of blood is more a series of gigantic red splotches arranged in order. I followed the oddly distributed blotches to a location in which I found a flier that suggested I talk to an NPC. Despite the fact that those fliers had been posted around the city with the same message, I was not allowed to talk to her about the killer unless I actually had the flier in my inventory. This makes no sense, and it took me a while to figure out why she wasn't giving me the time of die. So, I go back to the location with the fliers, manually put them in my inventory, and then go back. Now, based on the evidence I have, she tells me who she thinks did it. I accuse the guy, he gets arrested, quest is apparently over. For kicks, I go to the dungeon and talk to the guy that I just had arrested. He doesn't say anything about the fact that he's in jail. He doesn't acknowledge that he's in jail in any way at all. The only dialogue option with him is that he teaches Destruction Magic for a fee and is still somehow able to accept gold from me despite being imprisoned for murder. Days later, I return to the city to see that the killer has struck again and I messed up by imprisoning the wrong guy. So, I'm told to wait for the real killer in a specific part of the city at night. I patrolled the location night after night with nothing to show for it until eventually the killer popped up for no reason. He didn't kill anyone or seem to try to kill anyone...the quest simply updated suddenly and I found myself chasing the big white quest arrow above the killer's head. I then killed him and the quest was over. This quest is an example of everything wrong with the quests in Skyrim. It's notoriously glitched, it's poorly paced, there are objectives that make no sense, and all the characters you interact with behave in ways that are totally nonsensical and break immersion completely. It isn't just glitches that are to blame...it's bad design in general. There are apparently even problems with the quest that I didn't even encounter, such as being able to sneak into the real killer's home and find evidence of his crimes, but being able to do nothing about it until you go through the quest as you normally would. It's quantity over quality at its most obvious.
CHARACTER AI
The AI in Skyrim is as stupid as it's ever been. You can place baskets over the heads of NPCs and rob them blind. They'll ignore dead bodies and not react to them...or react to them briefly, but then continue on their way and do the same thing in reaction to the same dead body when they come back. It's on the level of the AI that was existent in Oblivion and they've done seemingly nothing to change that. In a game that is supposedly built on immersion, this comes off as incredibly lazy.
GLITCHES
This doesn't even need to be elaborated on. The game is so glitch-heavy that I'm surprised it's sold as a finished product. Bethesda's quality assurance is extremely sloppy. While there are many small glitches, there are also many game-breaking glitches that prevent me from accessing portions of the game I should be able to play through. Skyrim feels incomplete thanks in part to these.
DIFFICULTY
Level scaling exists in the game. That means that when you level up, all of the enemies in the game level up. While this seems like it would make the game more challenging, it doesn't do much beyond making the act of leveling up be less satisfying than it should be. The experience system is incredibly broken. The only way to not feel like you aren't leveling and gaining skills too frequently is to completely avoid the alchemy, smithing, and enchanting trees entirely. The system is so easily exploited it that it's possible to exploit it without even meaning to. Overall, the game is disappointingly easy. There's no point where any player should feel legitimately challenged by anything, what with the samey combat and all. You can save at any time you like, and the game autosaves frequently unless you tell it not to...something that removes any and all consequences for any of your actions. The difficulty settings don't change much and the game ends up being an absolute breeze on any difficulty. The difficulty settings only make the game harder on a completely superficial level. All it does is give enemies more HP. This doesn't make the game more difficult...only more tedious. You're still fighting the same enemy in the same exact way, but takes you a few more whacks to get them to stay down.
Scyto Harmony- Draconequus
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
It's okay Scyto. We all do. Also, Katarn, I don't think Last has Skyrim for the PC. Me, I have it for PC and Xbox. But I'm a crazy person. :D
@Last: I can understand that. However, they did have a travel system. You could hire boats and Silt Striders. I did like this. I loved how Morrowind encouraged players to explore.
@Last: I can understand that. However, they did have a travel system. You could hire boats and Silt Striders. I did like this. I loved how Morrowind encouraged players to explore.
XT Vengeance- High Inquisitor of Jackassery
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
I disagree with most, if not all of that Scyto. I'd suggest we just agree to disagree.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
XT Vengeance wrote:It didn't push me down melee. I used archery and did far better than my melee character. And I guess you never had the Murphy's Law attacks happen, did you? I spent 45 minutes fighting a dozen bandits, a frost dragon, two cave bears, a pack of wolves, a spriggan earth mother and about three or four frosbite spiders. It was an intense fight, especially because I was using a bow.
Those random encounters didn't happen too much for me. I did have a dragon that would always spawn above a villiage and kill everyone in it though.
I'm not going to lie they did a much better job of populating the world outside of dungeons then they did in oblivion but dungeons are still a big part of the game and it's much easier to get through them with a melee character. Also there's no unarmed tree in Skyrim which makes me sad.
Again I'm not saying the game is bad I actually loved exploring the world. I just think certain aspects of the game get in the way of it.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
Indeed, having good game, which allow you to mod it heavily on console, where you can't do anything, besides just play.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
XT Vengeance wrote:I disagree with most, if not all of that Scyto. I'd suggest we just agree to disagree.
Oh of course, It's just personal preference.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
I always found it was easier with a ranged character, especially in dungeons. I only kept a mace around to mix things up. And yes, the lack of an unnarmed tree makes me sad. I had random encounters happen quite a lot though.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
but, you could get +25 to unarmed from gloves found in Riften and + idon'tremember from race perk been Kajit
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
Katarn wrote:but, you could get +25 to unarmed from gloves found in Riften and + idon'tremember from race perk been Kajit
I know and I heard there is an unarmed skill in Skyrim you just can't see it. But the problem is there's no tree for it there are no cool perks you can unlock by going down that path. So while punching a dragon to death is extremely satisfying you're not rewarded for it.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
You can get increased Unarmed through the heavy armor tree. There was a perk that adds the armor rating of your gauntlets to your punching damage.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
install Hearthwarmth DLC (or whatever it call'd) and see how bunch of kids kills dragon only with fists. You know why? Kids are immortal (fixed with mod though ^^)
Also I love it. In game, where you can brutally with all gore details kill your enemy or just friendly NPC, then eat it's corpse and after that sell his/her finger/ear to NPC....you can't kill kids, since it's wrong. *fliptable*
Also I love it. In game, where you can brutally with all gore details kill your enemy or just friendly NPC, then eat it's corpse and after that sell his/her finger/ear to NPC....you can't kill kids, since it's wrong. *fliptable*
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
XT Vengeance wrote:You can get increased Unarmed through the heavy armor tree. There was a perk that adds the armor rating of your gauntlets to your punching damage.
That's true but it's just a damage bonus right? I'm talking about moves you can learn. Like in New Vegas. I'm not sure if that stuff is in Skyrim I played a mage so I don't know if they kept the disarm stuff I remember from Oblivion.
By the way I miss making my own spells.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
there are some finishing moves and regular combo for unarmed, but nothing more.
Also, there are plenty of MLP mods (I'm using one, that replaces town's guard shields with 'faces' of some characters from show.
Also, there are plenty of MLP mods (I'm using one, that replaces town's guard shields with 'faces' of some characters from show.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
You could disarm, it think, but it was more of a power attack thing. I don't think there was any unarmed moves specifically though. And Spell making is only missed slightly by me. I tend to do things like artifice(crafting and enchanting) in games. I'm not really a mage kind of guy. I'm more of a rogue or night blade.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
http://skyrim.nexusmods.com/mods/24578 this mode
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
I hate those kind of mods. I try not to kill the lore.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
well, it's only texture (nice though), no uber weapons/spells/hats-that-make-you-look-like-pinkie. It's only one MLP mod I've installed..others...too lore unfriendly.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
Even with textures. I don't want to see the mane six in Tamriel. Just...no.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
I tried the rogue path and failed miserably. I'm just too bad with a bow. Also I'd like to thank Skyrim for changing the lock picking.
While I think the big pick they use can get in the way at times it a lot less frustrating then the old system.
While I think the big pick they use can get in the way at times it a lot less frustrating then the old system.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
But you hide behind shield with Luna's face on it and....she get's all arrows, swords, axes and maces..and magic...and claws...teeth..to her face...I'm horrible person.
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
All of my mods increase the graphics or make gameplay more difficult. I have a few rebalance ones as well.
And I guess the rouge is just not your playstyle. I'm just more of a stealthy kind of guy in games like that. I like my ranged weapons. In multiplayer, however, I excel at close combat or long range support, but not sniping. IE Gears of war, I use a Gnasher and a hammerburst. I am really good with grenades too. heh
And I guess the rouge is just not your playstyle. I'm just more of a stealthy kind of guy in games like that. I like my ranged weapons. In multiplayer, however, I excel at close combat or long range support, but not sniping. IE Gears of war, I use a Gnasher and a hammerburst. I am really good with grenades too. heh
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Re: FALLOUT EQUESTRIA ROLEPLAY SEASON 3 ((OOC/Character Sheets))
Try combination of bow and dagger, you'll level up stealth quickly and there are x6 to dagger sneak attacks...or was it x8
Also, really, try find wars in skyrim, it's fun...they not only fight with you, they fight with eachother. Worst thing happened to me ...3 High frost mages...I've never reached them, even with Spell braker.
Also, really, try find wars in skyrim, it's fun...they not only fight with you, they fight with eachother. Worst thing happened to me ...3 High frost mages...I've never reached them, even with Spell braker.
Last edited by Katarn on Thu Jan 17, 2013 3:12 pm; edited 1 time in total
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