(PHCC)Minecraft server
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Moodyman90
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Harmony Ltd.
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Re: (PHCC)Minecraft server
Ah. Oh well. I can understand why people don't like it. I was just planning on using it to create power.Harmony Ltd. wrote:As for EE, you should try to read this thread from the beginning to get my take and other's on the idea.
Re: (PHCC)Minecraft server
Trust me, the plan I have to combine Railcraft + Forestry + Buildcraft + Industrial Craft should give us PLENTY of power, both in primary fuel source and in EU or MJ.
It's even probable it will produce so much of it that my production facilities will be able to export fuel to the rest of the server.
I mean, what ? take a collector, make it produce charcoal from thin air, plug it into generators (EU) and engines (MJ) and get free power forever ? Don't take it wrong, but I find that boring. Where's the panache, the audacity in that ?
Try a whole refinery plugged to a power-plant, outputting it's fuel surplus to an underground rail system going hundreds or even thousands of blocks away to go to the giants automated farms, a whole computer setup to manage the logistic of it all, etc...
Maybe it'll be less efficient, but I think it has the potential to be more fun.
It's even probable it will produce so much of it that my production facilities will be able to export fuel to the rest of the server.
I mean, what ? take a collector, make it produce charcoal from thin air, plug it into generators (EU) and engines (MJ) and get free power forever ? Don't take it wrong, but I find that boring. Where's the panache, the audacity in that ?
Try a whole refinery plugged to a power-plant, outputting it's fuel surplus to an underground rail system going hundreds or even thousands of blocks away to go to the giants automated farms, a whole computer setup to manage the logistic of it all, etc...
Maybe it'll be less efficient, but I think it has the potential to be more fun.
Harmony Ltd.- Draconequus
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Re: (PHCC)Minecraft server
It is also worth noting that condensers, collectors, red matter, the destruction catalyst, and hyperkinetic lens won't be in equivalent exchange 3, so you'd have to build a different system anyhow. Here's the page for Equivalent Exchange 3, by the way.
Necr0maNceR- Pegasus
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Re: (PHCC)Minecraft server
In that case why not keep EE on, because FTB won't have it initially and by the time it's put in condensers will be removed and the such so we won't have to worry about people condensing a million diamond. Not to mention stuff like dark mater furnaces are very useful though. It's a good thing they finally nerfed EE cause it was just insane before.Necr0maNceR wrote:It is also worth noting that condensers, collectors, red matter, the destruction catalyst, and hyperkinetic lens won't be in equivalent exchange 3, so you'd have to build a different system anyhow. Here's the page for Equivalent Exchange 3, by the way.
I'm going to miss red katar though :[
Re: (PHCC)Minecraft server
4 hours to season 3, 5 hours to FTB...
This is starting to look like this day has the potential to be good...
This is starting to look like this day has the potential to be good...
Harmony Ltd.- Draconequus
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Re: (PHCC)Minecraft server
Where can I download it? Can't seem to find it.
tylertoon2- Hydra
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Re: (PHCC)Minecraft server
http://feed-the-beast.com/tylertoon2 wrote:Where can I download it? Can't seem to find it.
A few minutes from now it's being released
OAN I'm making attempt 25 to get this damn router to play nice.
Cptadder- Alicorn
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Re: (PHCC)Minecraft server
Cptadder wrote:http://feed-the-beast.com/tylertoon2 wrote:Where can I download it? Can't seem to find it.
A few minutes from now it's being released
OAN I'm making attempt 25 to get this damn router to play nice.
Oh so the countdown wasn't for the release.
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Re: (PHCC)Minecraft server
I'm trying to get on the mod. I'm using the .jar cause I use linux and under console it's saying [WARN] Login failed due IOException
Re: (PHCC)Minecraft server
That's because there's roughly 8000 people - this is NOT an exagerration - trying to download the damn thing at once from their site.
Also, in unrelated (?) news, I heard the minecraft.net site is down. Which may explain the IOException, as the connection couldn't be established with MC's authentication servers.
Also, in unrelated (?) news, I heard the minecraft.net site is down. Which may explain the IOException, as the connection couldn't be established with MC's authentication servers.
Harmony Ltd.- Draconequus
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Re: (PHCC)Minecraft server
IOException?
...My bad.
...My bad.
IncoherentOrange- Ursa Major
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Re: (PHCC)Minecraft server
IOException, IO stands for Inputs/Outputs.
In the context of his error message it just mean something went wrong somewhere between his minecraft client and the authentication servers while trying to log-in, wherever the exact problem is.
In the context of his error message it just mean something went wrong somewhere between his minecraft client and the authentication servers while trying to log-in, wherever the exact problem is.
Harmony Ltd.- Draconequus
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Re: (PHCC)Minecraft server
Yeah, I know, I was just making a terrible pun.
IncoherentOrange- Ursa Major
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Re: (PHCC)Minecraft server
I didn't and still don't understand it.
Anyway, a spotlight of the thing :
https://www.youtube.com/watch?v=wwxT87zMSFU
Anyway, a spotlight of the thing :
https://www.youtube.com/watch?v=wwxT87zMSFU
Last edited by Harmony Ltd. on Sat Nov 10, 2012 6:21 pm; edited 1 time in total
Harmony Ltd.- Draconequus
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Re: (PHCC)Minecraft server
IncoherentOrange is saddened by this inability to play.
IncoherentOrange- Ursa Major
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Re: (PHCC)Minecraft server
No one likes you anyway
Harmony Ltd.- Draconequus
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Re: (PHCC)Minecraft server
Okay, while Adder is solving the router issue, let us decide a few things in the meantime.
First and foremost: Adder, are you planning on downloading Feed the Beast as soon as the server is up and running again? If so, are you planning on using all the mods (including the recommended OptiFine which has to be downloaded separately)?
That brings me to the second point: Does everyone think we should use all the mods included in FTB, or should we disable some? A few seemed a little overpowered to me, although I'll have to look into it more. Also, there's the Greg Tech mod which changes the crafting recipes of some of the other mods, mostly Industrial Craft 2, with the intention of making them harder/more balanced/less overpowered. Now, that could be a good or a bad thing, but it is also worth noting that Greg Tech adds some of the worldgen ores for the upcoming RedPower 2. Those ores would be unobtainable otherwise until RedPower 2 is finished and added to FTB. So, we could get a little bit of a head start on collecting materials for RedPower2 if we use Greg Tech. Greg Tech also adds it's own content of course, it doesn't just change crafting recipes and add ores.
So yeah, any opinions?
First and foremost: Adder, are you planning on downloading Feed the Beast as soon as the server is up and running again? If so, are you planning on using all the mods (including the recommended OptiFine which has to be downloaded separately)?
That brings me to the second point: Does everyone think we should use all the mods included in FTB, or should we disable some? A few seemed a little overpowered to me, although I'll have to look into it more. Also, there's the Greg Tech mod which changes the crafting recipes of some of the other mods, mostly Industrial Craft 2, with the intention of making them harder/more balanced/less overpowered. Now, that could be a good or a bad thing, but it is also worth noting that Greg Tech adds some of the worldgen ores for the upcoming RedPower 2. Those ores would be unobtainable otherwise until RedPower 2 is finished and added to FTB. So, we could get a little bit of a head start on collecting materials for RedPower2 if we use Greg Tech. Greg Tech also adds it's own content of course, it doesn't just change crafting recipes and add ores.
So yeah, any opinions?
Necr0maNceR- Pegasus
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Re: (PHCC)Minecraft server
I think we should keep IC2's recipes the way they are, they already are pretty hard to get.
Ketchup- The Condiment
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Re: (PHCC)Minecraft server
^This. We don't need to turn IC2 into solely end game items.Ketchup wrote:I think we should keep IC2's recipes the way they are, they already are pretty hard to get.
Re: (PHCC)Minecraft server
About GregTech :
First, a spotlight => https://www.youtube.com/watch?v=2GP2z6FTgQQ
After watching that spotlight, I can say I really don't care about this mod.
First, a spotlight => https://www.youtube.com/watch?v=2GP2z6FTgQQ
After watching that spotlight, I can say I really don't care about this mod.
Harmony Ltd.- Draconequus
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Re: (PHCC)Minecraft server
After some thinking on the matter, I will change my position on GregTech :
I'd like it if it WASN'T included.
Not only does it seem unnecessary, but as far as I'm concerned I wouldn't enjoy it. And as we're playing a game, I will, egoistically, preach for things that entertain me and against things that don't.
I'd like it if it WASN'T included.
Not only does it seem unnecessary, but as far as I'm concerned I wouldn't enjoy it. And as we're playing a game, I will, egoistically, preach for things that entertain me and against things that don't.
Harmony Ltd.- Draconequus
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Re: (PHCC)Minecraft server
So, I did a test with Mystcraft, trying to design a "wasteland" dimension. Here's what I have thus far :
Can some of you test it and give me inputs ?
- Spoiler:
- Biome controllers :
- Huge Biomes
Lighting :
- Standard Lighting
Sky :
- Normal Sky Color
- White Fog + Green Fog
- (optionnal) Red Sunset OR Chromatic Sunset
World generation :
- Caves
- Dungeons
- Mineshafts
- Lakes
- Ravines
Terrain generation :
- Standard Terrain
Weather :
- Overcast (THIS ONE IS VERY IMPORTANT FOR ATMOSPHERE !)
Biomes :
- Wasteland
- Mountain Ridge
- [we need one more because of Mystcraft rules but I'm hesitating] River or Savannah ?
Can some of you test it and give me inputs ?
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Re: (PHCC)Minecraft server
Also, playing with GregTech :
it introduce its own version of "solar panel arrays".
Sure, they require an heavy investment, but it's still something that produce huge amounts of energy out of thin air. And occupy only a single block.
Also, the ultimate one produce energy even at night, although at a reduced rate (64 EU/tick instead of 512). I haven't tested the lowest tier ones, though.
it introduce its own version of "solar panel arrays".
Sure, they require an heavy investment, but it's still something that produce huge amounts of energy out of thin air. And occupy only a single block.
Also, the ultimate one produce energy even at night, although at a reduced rate (64 EU/tick instead of 512). I haven't tested the lowest tier ones, though.
Harmony Ltd.- Draconequus
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Re: (PHCC)Minecraft server
I say keep it in. Condensers, collectors and such are being removed from EE cause they were extremely overpowered juggernauts that you could make almost anything out of thin air. Solar panels produce electricity and that's it.Harmony Ltd. wrote:Also, playing with GregTech :
it introduce its own version of "solar panel arrays".
Sure, they require an heavy investment, but it's still something that produce huge amounts of energy out of thin air.
Regardless of how many power mods are removed there's always going to be a way to produce electricity from nothing.
Re: (PHCC)Minecraft server
EU => mass fabricator => UU-matter => [UU-matter recipes]
Result ? Infinite diamonds, among other things.
Result ? Infinite diamonds, among other things.
Harmony Ltd.- Draconequus
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Re: (PHCC)Minecraft server
My point is if we begin turning off any mod that has the potential of creating infinite energy or infinite items we'll be left with vanilla minecraft.Harmony Ltd. wrote:EU => mass fabricator => UU-matter => [UU-matter recipes]
Result ? Infinite diamonds, among other things.
As for recreating hoofington I was thinking of using solar panels to power quarries to mine the materials needed, then send the cobblestone to electric furnaces, other material to go to automated crafting tables and the like so that when it pops out of the factory we'll have all the materials needed to do so. If the modpack gets nerfed too much I'm not even going to bother cause if I have to spend a month just getting enough power to everything I plan on building then that's not worth it.
Tl:dr; we're going to be building a entire city the size of a entire biome and it's surrounding areas, you're making this far too tedious and difficult.
Re: (PHCC)Minecraft server
I think there may be a misunderstanding.
I like IC² and its the concept of UU-matter, and I wouldn't want a lots of the mods to be deactivated.
I just think that GregTech doesn't add much to the game, and could even be detrimental in some cases (it REALLY complicate basic IC² recipes - just look at the recipe for one basic solar panel with GregTech on).
And as for the solar panel arrays, the problem has been exposed earlier in this thread.
Also, I'm currently trying to verify the claim that GregTech add RedPower ores in its worldgen, but so far I'm not seeing it. More to follow, as my quarry goes deeper...
I like IC² and its the concept of UU-matter, and I wouldn't want a lots of the mods to be deactivated.
I just think that GregTech doesn't add much to the game, and could even be detrimental in some cases (it REALLY complicate basic IC² recipes - just look at the recipe for one basic solar panel with GregTech on).
And as for the solar panel arrays, the problem has been exposed earlier in this thread.
Also, I'm currently trying to verify the claim that GregTech add RedPower ores in its worldgen, but so far I'm not seeing it. More to follow, as my quarry goes deeper...
Harmony Ltd.- Draconequus
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Re: (PHCC)Minecraft server
Oh never mind, I thought you were saying that solar panels should be removed.Harmony Ltd. wrote:I think there may be a misunderstanding.
I like IC² and its the concept of UU-matter, and I wouldn't want a lots of the mods to be deactivated.
I just think that GregTech doesn't add much to the game, and could even be detrimental in some cases (it REALLY complicate basic IC² recipes - just look at the recipe for one basic solar panel with GregTech on).
And as for the solar panel arrays, the problem has been exposed earlier in this thread.
Also, I'm currently trying to verify the claim that GregTech add RedPower ores in its worldgen, but so far I'm not seeing it. More to follow, as my quarry goes deeper...
Re: (PHCC)Minecraft server
That was also my plan. Maybe not using solar panel (though we were planning on re-creating Helios 1), but a building material "assembly line" was and is on the TODO list.CannonFodder wrote:As for recreating hoofington I was thinking of using solar panels to power quarries to mine the materials needed, then send the cobblestone to electric furnaces, other material to go to automated crafting tables and the like so that when it pops out of the factory we'll have all the materials needed to do so.
Harmony Ltd.- Draconequus
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Re: (PHCC)Minecraft server
When we get on do you want to work as a team to get the assembly line and such working? I can get power easily enough using geothermal energy.Harmony Ltd. wrote:
That was also my plan. Maybe not using solar panel (though we were planning on re-creating Helios 1), but a building material "assembly line" was and is on the TODO list.
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