[GRIMDARK] Fallout Equestria: Project Horizons Discussion
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
That's a few reasons that zebras might like ballistic missiles, and several for why it would be cool if they did, but no evidence that it fits the story or the technology as it stands. Nobody's saying they wouldn't use them if they had them, but it seems unlikely that the would and the descriptions we have so far of the last day of the war don't seem to fit with ballistic missile use.hawkeye92 wrote:
I don't see why everybody wants to use helium for everything. There are a few applications where you need an ultralight noble gas, but not many and almost everything that they use it for these days could be done better by hydrogen. Lighter, cheaper, can be made by just running a current through water, is actually containable in the long term (helium has the smallest molecule ever, allowing it to fit through the gaps in whatever container you use), and as an added bonus, highly flammable! Everybody wins!O. Hinds wrote:Oh, and the helium shortage...
YES.re space programs:
Anyone else here tremendously excited about the work REL is doing?
Eh, had a minor headache for a couple weeks straight (easily ignored when my mind is working on something else, but very problematic when trying to sleep or doing mindless grunt work), my eyes itch for some reason (they didn't adapt as well as the rest of me to my average of 3-4 hours of sleep a night, so they expect to be closed for an extra 4-5 hours out of every 24), I spent six hours today failing at plumbing, and I have been exposed to much more than the recommended amount of natural light for someone of my physiology.Nightfire wrote:Heh, daily check, how is everyone today?
So overall pretty good.
I think she would check off "door" followed by "magical securing of the door" and then get on with saving Equestria. A little thing like a lock is beneath her notice.Kattlarv wrote:(Door) You think Ms Twilight Sparkle would allow somepony else to decide what door to put in her super secret room? THE Twilight Sparkle, the one that double checks if she triple checked the check-list?
...We have those things. No weaponized personal scale lasers, but that's because you can get a lot more damage from the same energy by putting it in a slug; it's an efficiency thing that magic fixes for them. We have powered exoskeletons, battle bots (and autonomous flying assassin drones), etc. But here, the nuclear bomb was something that was raced toward while those other thigns remained fantasies. The missiles that carry them developed naturally out of mundane missile technologies (cruise) and the space program (ballistic).hawkeye92 wrote:Development time and cost is largely irrelevant in FO:E because you have walking armoured battle robots, lasers, power armour and all sorts of crazy stuff that despite years of trying, we haven't cracked yet. But Nuclear missiles have been in plentiful supply for a long time.
In Equestria, robotics and energy weapons were the first priorities and the closest to existing tech. The power armor took ten years of research and development even with the boost from the robotics field, and still relied on magic just to move. Making the jump from what we've seen to a ballistic missile would take decades of dedicated work in a field that zebras would be uncomfortable at best in.
That does look to fit, doesn't it... this would be one of those monstrous zebra war machines that AM rifles and the like were invented because of.Rafafidi wrote:I said before and I'll say again:O. Hinds wrote:"Cruise/Balistic"
Zebra Shagohod
http://fc04.deviantart.net/fs31/f/2008/225/c/9/The_Shagohod_by_KaitoKiddo1412.jpg
Match with the tech level and combat tactics of the zebras.
A stationary launcher would be a easy target to the pegasuses.
Zebras can evade EFS easy. They invented invisibility.Cptadder wrote:since the armor has EFS, you quickly see the problems of trying to get your scouts in close enough to find and target one of the Cloud cities.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Thus problem of all the super tanks is that if you make it to big or to impressive it becomes a tactical target and your super armored nuke launcher just gets... nuked. And if you make it nuke resistant it's no longer mobile.O. Hinds wrote:A nice idea, but again, the problem is volume. As for a stationary launcher being an easy target, that's tackled by one: having air defense anyway and two: lots and lots of decoys.Rafafidi wrote:I said before and I'll say again:O. Hinds wrote:"Cruise/Balistic"
Zebra Shagohod
http://fc04.deviantart.net/fs31/f/2008/225/c/9/The_Shagohod_by_KaitoKiddo1412.jpg
Match with the tech level and combat tactics of the zebras.
A stationary launcher would be a easy target to the pegasuses.
Ballistics can't re-target after the boost phase, they are aimed and set by the time they are at their height. As for ground beacons you can aim city targeted cruise missiles by dead reckoning. You just need to know where your launcher is, how far away the missile is from target. You only need two or three major landmarks for the missile to get mid course corrections. In fact V2's were aimed by exactly this method for some time.O. Hinds wrote:
Ballistic missiles told to target cloud cites could still have a pretty wide coverage area, I think. The FR's don't have the view that ballistic missiles would have, though, so for suitably sure targeting they (hopefully) need planted beacons or ground observers.
Decoy's only need be good enough to be Decoys. And you do it the same way the Germans did, underground facilities in the woods or the way the Soviets did, shear volume and miles and miles of railyards. Since the Zebras have the coal and the steel I could easily seen thousands of miles of siding, mainlines and switchbacks giving you plenty of room for traincars that look like traincars but pull a few straps and the tent poles and fabric covering fall away and you got a stack of bombs with a launcher car, or a disposable one shot launcher platform.O. Hinds wrote:
You could put the capsules on mobile launchers, sure, but I don't know where you'd find room to move around at least a thousand or so of them. (Though mobile launchers would allow cutbacks on the number of decoy capsules, I suppose.)
See here's a big thing, depending on geographic setup it makes testing missiles widely dangerous is just alarming. For example America can't toss anything into space without going over Russia at some point. Likewise the Russians. We are just to big and missiles need way to much time to hit orbit and pass over to much landmass to avoid crossing over anything as all tests look like missiles crossing the Arctic bearing down on American or Russian heads. So depending on Geography Celestia 1 should have been melting down Zebrastain after the first launch or whenever the first launch was.O. Hinds wrote:
It was three years, according to my information, but yeah. And expanding on your second point: we had a few close passes with ballistic missile test launches during the Cold War, if I remember correctly; during an actual hot war, testing ballistic missiles would risk Equestria, which, of course, already had a fully functional WMD system, mistaking it for an attack and retaliating.
Also was it really three years from the megaspells being handed to the Zebras (Not Megaspell first usage in the mass healing spell) to end of the world?
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Considering the chapters released are on average 30k words each(210000 words total, 7 chapters), it'll take me a while to read it. I just read chapter 3 with no idea what is going on, so...Nightfire wrote:ketchup504 wrote:I"m gonna get back to reading it, too.
Read my child............ READ
I lost my place, so I'll probably start over.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Helium is still extremely valuable as a coolant. The SABRE engine, to name just one example, uses it.Sindri wrote:I don't see why everybody wants to use helium for everything. There are a few applications where you need an ultralight noble gas, but not many and almost everything that they use it for these days could be done better by hydrogen. Lighter, cheaper, can be made by just running a current through water, is actually containable in the long term (helium has the smallest molecule ever, allowing it to fit through the gaps in whatever container you use), and as an added bonus, highly flammable! Everybody wins!O. Hinds wrote:Oh, and the helium shortage...
Sure they can, to an extent. That's how MIRV works.Cptadder wrote:
Ballistics can't re-target after the boost phase, they are aimed and set by the time they are at their height.
Yes, but it's much more difficult if the cities can move.Cptadder wrote:As for ground beacons you can aim city targeted cruise missiles by dead reckoning. You just need to know where your launcher is, how far away the missile is from target. You only need two or three major landmarks for the missile to get mid course corrections. In fact V2's were aimed by exactly this method for some time.
(Yes, it is problematic, but unless we want to throw FoE out the window, we have to have the cloudcover preventing missile hits on pegasi but not surface structures due to navigation interference.)
Might work, but a launch would be significantly slower and the launchers less hardened, I think. The delay wouldn't matter so much against a missile-armed opponent, but against Equestria, I don't think that it's acceptable.Cptadder wrote:Decoy's only need be good enough to be Decoys. And you do it the same way the Germans did, underground facilities in the woods or the way the Soviets did, shear volume and miles and miles of railyards. Since the Zebras have the coal and the steel I could easily seen thousands of miles of siding, mainlines and switchbacks giving you plenty of room for traincars that look like traincars but pull a few straps and the tent poles and fabric covering fall away and you got a stack of bombs with a launcher car, or a disposable one shot launcher platform.O. Hinds wrote:
You could put the capsules on mobile launchers, sure, but I don't know where you'd find room to move around at least a thousand or so of them. (Though mobile launchers would allow cutbacks on the number of decoy capsules, I suppose.)
According to the timeline on the wiki, yes. It's not as good a source as I'd like, granted, but it's the best one I have.Cptadder wrote:See here's a big thing, depending on geographic setup it makes testing missiles widely dangerous is just alarming. For example America can't toss anything into space without going over Russia at some point. Likewise the Russians. We are just to big and missiles need way to much time to hit orbit and pass over to much landmass to avoid crossing over anything as all tests look like missiles crossing the Arctic bearing down on American or Russian heads. So depending on Geography Celestia 1 should have been melting down Zebrastain after the first launch or whenever the first launch was.O. Hinds wrote:
It was three years, according to my information, but yeah. And expanding on your second point: we had a few close passes with ballistic missile test launches during the Cold War, if I remember correctly; during an actual hot war, testing ballistic missiles would risk Equestria, which, of course, already had a fully functional WMD system, mistaking it for an attack and retaliating.
Also was it really three years from the megaspells being handed to the Zebras (Not Megaspell first usage in the mass healing spell) to end of the world?
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Kattlarv wrote:
@Waffle: (Rapists)
It was normally implied that Raiders were rapists, but Kkat normally just alluded to it. I don't think Kkat even used the word "rape" more than 10 times. The story normally avoided that subject.
Anyway, I started a stupid argument. "Women's equality as rapists." Lol.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
For MNS, can someone tell me the chapter number of when Murky fights in the arena?
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
As to thatketchup504 wrote:For MNS, can someone tell me the chapter number of when Murky fights in the arena?
- Spoiler:
- He never fights in the arena, but he is sent there only for Littlepip to save him by breaking up the fighting and starting a riot.
And speaking of MNS in general
- Spoiler:
- God I both like and hate Murky, I like the side characters much more than Murky himself. I like the twist, I like the descriptions of Slavers and slavery but I hate with a passion Murky himself. He does not act anything like someone in his position should mentally, he should be dead in side long since. I've see the horrors of long term abuse, sooner or later the tears stop, the beatings stop hurting and people shut down. I can understand the fear, the programming and all that. But not the woe is me, you can only woe so long before you off yourself or give up. It speaks oddly well but poorly of Murky that he can still cry after all this time, still feel sorry for himself. I'd call him a whinny bastard except he's physically being beaten, abused and mentally messed with every single day.
Well its a little like PH in that way, some people simple HATE Blackjack but love the story, put me down as one of those for MNS
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Check your ICBM phases, MIRV's detach before the apogee or right after, once missiles hit terminal they have to be on targeted because at over seven kilometers a second you only get roughly one hundred and forty seconds to three hundred seconds between the mid phase and impact depending on the ICBM. Lots of fun info I picked up talking with those who's job involved targeting those things for real.O. Hinds wrote:
Sure they can, to an extent. That's how MIRV works.
Was there anything left to launch after the surprise attack? Remember Celestia one dropped the light of judgement on entire sections of the Zebra home world for some time before the Pegasus closed the sky. After that was there anyone left to launch anything?O. Hinds wrote:
(Yes, it is problematic, but unless we want to throw FoE out the window, we have to have the cloudcover preventing missile hits on pegasi but not surface structures due to navigation interference.)
Might work, but a launch would be significantly slower and the launchers less hardened, I think. The delay wouldn't matter so much against a missile-armed opponent, but against Equestria, I don't think that it's acceptable.Cptadder wrote:Decoy's only need be good enough to be Decoys. And you do it the same way the Germans did, underground facilities in the woods or the way the Soviets did, shear volume and miles and miles of railyards. Since the Zebras have the coal and the steel I could easily seen thousands of miles of siding, mainlines and switchbacks giving you plenty of room for traincars that look like traincars but pull a few straps and the tent poles and fabric covering fall away and you got a stack of bombs with a launcher car, or a disposable one shot launcher platform.O. Hinds wrote:
You could put the capsules on mobile launchers, sure, but I don't know where you'd find room to move around at least a thousand or so of them. (Though mobile launchers would allow cutbacks on the number of decoy capsules, I suppose.)
According to the timeline on the wiki, yes. It's not as good a source as I'd like, granted, but it's the best one I have.O. Hinds wrote:
Also was it really three years from the megaspells being handed to the Zebras (Not Megaspell first usage in the mass healing spell) to end of the world?
[/quote]
I've got to confirm this one way or another but if it was three years that's time for an ICBM test and plenty for cruise megaspells.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
That is the stupidest...Cptadder wrote:
We have power armor Well not armor but it is power
If you ever see me wearing one of these, please, for the love of celestia, kill me.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Ooh, lucky you. Hm... Yes, I thought that the warheads were put on target later in the arc. I think that one probably stil l could put maneuvering systems on the reentry vehicles themselves, though; no one bothered in real life because a strategic missile armed with a modern thermonuclear warhead doesn't really need the extra maneuverability.Cptadder wrote:Check your ICBM phases, MIRV's detach before the apogee or right after, once missiles hit terminal they have to be on targeted because at over seven kilometers a second you only get roughly one hundred and forty seconds to three hundred seconds between the mid phase and impact depending on the ICBM. Lots of fun info I picked up talking with those who's job involved targeting those things for real.O. Hinds wrote:
Sure they can, to an extent. That's how MIRV works.
Certainly, but Celestia One couldn't target all of them at once.Cptadder wrote:Was there anything left to launch after the surprise attack? Remember Celestia one dropped the light of judgement on entire sections of the Zebra home world for some time before the Pegasus closed the sky. After that was there anyone left to launch anything?O. Hinds wrote:
(Yes, it is problematic, but unless we want to throw FoE out the window, we have to have the cloudcover preventing missile hits on pegasi but not surface structures due to navigation interference.)
See, here's the thing: the missiles had to be capable of extremely rapid launches to be a working second strike weapon (slow enough launches would render them incapable of being a reliable first strike weapon, but I don't think that your proposals would be that slow) due to the speed with which Equestrian megaspells can act. This is important for two reasons. One, the Zebras need an actual working second-strike weapons system for successful MAD. Two, if Equestria found out that the Zebras were knowingly amassing an arsenal of strategic, targeted-at-civilians balefire missiles that would only be useful in a first strike...
Mind, that's three years to go from "If we can make bombs out of these, find a way to get them from here to there" to the destruction of Equestria. That three years includes not just the development and testing of the missile systems but the development of the balefire megaspells and, crucially, the mass manufacture and deployment of the missiles.Cptadder wrote:I've got to confirm this one way or another but if it was three years that's time for an ICBM test and plenty for cruise megaspells.O. Hinds wrote:Might work, but a launch would be significantly slower and the launchers less hardened, I think. The delay wouldn't matter so much against a missile-armed opponent, but against Equestria, I don't think that it's acceptable.Cptadder wrote:Decoy's only need be good enough to be Decoys. And you do it the same way the Germans did, underground facilities in the woods or the way the Soviets did, shear volume and miles and miles of railyards. Since the Zebras have the coal and the steel I could easily seen thousands of miles of siding, mainlines and switchbacks giving you plenty of room for traincars that look like traincars but pull a few straps and the tent poles and fabric covering fall away and you got a stack of bombs with a launcher car, or a disposable one shot launcher platform.O. Hinds wrote:
You could put the capsules on mobile launchers, sure, but I don't know where you'd find room to move around at least a thousand or so of them. (Though mobile launchers would allow cutbacks on the number of decoy capsules, I suppose.)According to the timeline on the wiki, yes. It's not as good a source as I'd like, granted, but it's the best one I have.O. Hinds wrote:
Also was it really three years from the megaspells being handed to the Zebras (Not Megaspell first usage in the mass healing spell) to end of the world?
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Ice Crystal wrote:That is the stupidest...Cptadder wrote:
We have power armor Well not armor but it is power
If you ever see me wearing one of these, please, for the love of celestia, kill me.
The one shown in that article was an early prototype, They had one on Future Weapons that was far less bulky and made of Carbon fiber, although they were just for the legs and were still having issues with the power source, I think. It's been a few years.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Cptadder wrote:As to thatketchup504 wrote:For MNS, can someone tell me the chapter number of when Murky fights in the arena?
- Spoiler:
He never fights in the arena, but he is sent there only for Littlepip to save him by breaking up the fighting and starting a riot.
- Spoiler:
- I know that, but which chapter was it?
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
the main thing I find sad is that in the picture there, that soldier is carrying...maybe 40 pounds in that bag? As a medic all of my gear and armor is almost triple that, and I don't whine for a pair of robot legs. So again, if I'm ever wearing it, kill me, because obviously I've lost all sense of being a soldier.jacky2734 wrote:Ice Crystal wrote:That is the stupidest...Cptadder wrote:
We have power armor Well not armor but it is power
If you ever see me wearing one of these, please, for the love of celestia, kill me.
The one shown in that article was an early prototype, They had one on Future Weapons that was far less bulky and made of Carbon fiber, although they were just for the legs and were still having issues with the power source, I think. It's been a few years.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
ketchup504 wrote:Cptadder wrote:As to thatketchup504 wrote:For MNS, can someone tell me the chapter number of when Murky fights in the arena?
- Spoiler:
He never fights in the arena, but he is sent there only for Littlepip to save him by breaking up the fighting and starting a riot.
- Spoiler:
I know that, but which chapter was it?
- Spoiler:
- Chapter 1 I believe
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
swicked wrote:Cptadder wrote:MNS
- Spoiler:
@Cptadder
I personally like it for Murky's ups and downs. He's like courage the cowardly dog in pony form.
In many ways he's like Blackjack. When she first left the stable she would constantly comment that she had no clue how this whole "morality" thing worked. And she's slowly been learning. He, by comparison, is learning how to have a spine.
So far it seems to me like Murky is progressing. He went from a good for nothing to someone who has actually been getting along fairly well, picking up how to plan for the future, fight, how to sneak, etc. He really did start with nothing and I'm choosing not to hate him for stuff that happened before I started reading. It's like he didn't even start the game with any SPECIAL stats above 1 and with no tags or perks whatsoever and has to earn every bit.
Well as to that
- Spoiler:
It's the crying that gets to me. Shutting down I can understand, falling to his knees and weeping I don't. He should be dead ten times over from dehydration alone :P. Yes he's got the suck, he starts the story essentially with all limbs crippled, with taint poisoning and rad poisoning. I can understanding him not knowing how to fight fine. Not knowing how to use guns, anything about explosives, lockpicking, hacking... but if he has spent his life being beaten he should be good at hiding (Which he is) and talking his way out of beating by simple trial and error, he should have the ability to make bullies look elsewhere, to be able to suck up to avoid further beatings, how to please people to avoid pain. So that's stealth and speech, third? Fine no third tag. So he's weak (strength), he has excellent hearing (perceptive) he's sickly (endurance) he's a whinner and complainer (Charisma), he's kind of smart (intelligence), he is agile when he's not currently crippled (Agility) as for luck? Yeah he's got none.
Fine he's a pacifist and hates fighting but... sneaking! Sneaking and talking! Such useful skills, sneaking and talking!
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Cptadder wrote:swicked wrote:Cptadder wrote:MNS
- Spoiler:
@Cptadder
I personally like it for Murky's ups and downs. He's like courage the cowardly dog in pony form.
In many ways he's like Blackjack. When she first left the stable she would constantly comment that she had no clue how this whole "morality" thing worked. And she's slowly been learning. He, by comparison, is learning how to have a spine.
So far it seems to me like Murky is progressing. He went from a good for nothing to someone who has actually been getting along fairly well, picking up how to plan for the future, fight, how to sneak, etc. He really did start with nothing and I'm choosing not to hate him for stuff that happened before I started reading. It's like he didn't even start the game with any SPECIAL stats above 1 and with no tags or perks whatsoever and has to earn every bit.
Well as to that
- Spoiler:
It's the crying that gets to me. Shutting down I can understand, falling to his knees and weeping I don't. He should be dead ten times over from dehydration alone :P. Yes he's got the suck, he starts the story essentially with all limbs crippled, with taint poisoning and rad poisoning. I can understanding him not knowing how to fight fine. Not knowing how to use guns, anything about explosives, lockpicking, hacking... but if he has spent his life being beaten he should be good at hiding (Which he is) and talking his way out of beating by simple trial and error, he should have the ability to make bullies look elsewhere, to be able to suck up to avoid further beatings, how to please people to avoid pain. So that's stealth and speech, third? Fine no third tag. So he's weak (strength), he has excellent hearing (perceptive) he's sickly (endurance) he's a whinner and complainer (Charisma), he's kind of smart (intelligence), he is agile when he's not currently crippled (Agility) as for luck? Yeah he's got none.
Fine he's a pacifist and hates fighting but... sneaking! Sneaking and talking! Such useful skills, sneaking and talking!
- Spoiler:
I believe that's his defense mechanism rather than attempting to sound defiant with his speaking. We've seen that the slaver master's don't appreciate hearing anything more than "Yes master" or "No master" unless they ask specifically for more, so using speech to try avoiding punishment would likely land him extra pain. He tries to look like a weakling (which he is) in hopes that his aggressor will leave him be, and as we've seen it has gotten him out of some punishment. Unfortunately that leads to psychological torment more often than not for him, but it does save him quite a bit of the physical pain he would endure.
And on the note of him dying from dehydration multiple times (ACTIVATING MEDICAL NAZI MODE), that could be said for many of Li'lPip and BJ's injuries throughout their stories as well. Unfortunately, the main POV (especially in first-person stories) dying within 2 or 3 chapters isn't exactly the best way to write a story.
Last edited by Ice Crystal on Wed Jun 13, 2012 12:02 am; edited 1 time in total
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Oh wow. I thought I read more than the first chapter. Oh well.Ice Crystal wrote:ketchup504 wrote:Cptadder wrote:As to thatketchup504 wrote:For MNS, can someone tell me the chapter number of when Murky fights in the arena?
- Spoiler:
He never fights in the arena, but he is sent there only for Littlepip to save him by breaking up the fighting and starting a riot.
- Spoiler:
I know that, but which chapter was it?
- Spoiler:
Chapter 1 I believe
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
ketchup504 wrote:
Considering the chapters released are on average 30k words each(210000 words total, 7 chapters), it'll take me a while to read it. I just read chapter 3 with no idea what is going on, so...
I lost my place, so I'll probably start over.
Waitwaitwait...the average length is THAT long? Holy buckets, no wonder there aren't many chapters in the index...
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Kattlarv wrote:(Styg) I can use it as evidence for being self centred in sex ;P Since as said, he got off 4+ times and BJ once. And he as said, didn't do anything at all to make her get off. I can forgive him the first 1-2 times, but to keep doing it again and again? Like we've discussed, I'd really want to know how bad sex ed the batponies seem to have, or if he really is that easily distracted/narrow minded at sex. And I am too woozy to make proper things now. But yeah, I've went on about that one a bit much, you know my PoV on it. Tbh, I have to say I was a bit surprised he even managed to get her off at the third time, (unless she "helped herself) seeing how her erection probably went limp in between go's. Then again, they never really stated how long it was between each go, just that he gave her a few seconds of oral, then went full "simple" penetration. And I know there's females that are apparently sensitive enough to get off on that alone, but again, then we are going with that damn "for just that occasion" or "for plot convince". (that, or it's just me that less sensitive.)
@Kipper: Just random, but I am unsure: Did we conclude our TMI chit-chat, or did I manage to miss your reply?
I think for once, I actually had nothing more to say for now.
GOD HELP US ALL.
xD
Seriously though, yeah, I got nothin' now.
I've just been so tired and preoccupied as of late that I just ain't got the ability to think straight.
Which is a damn shame 'cos I do enjoy
On the matter of Styg - I say we should forgive him. He does make BJ have an orgasm on the fourth go, and she does encourage him to keep at it over and over (and consider it a fifth/sixth/more times) and he was a virgin.
Though you're right to some extent - he could've gotten off and tried to give her a good eatin'. but then I reckon if Somber had gone into such detail someone would've complained about the amount of detail into the pony-sex, rather then just "we did it three more times, and I had a 'gasm on the fourth/last of them"
Last edited by Kippershy on Wed Jun 13, 2012 12:26 am; edited 1 time in total
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Oh yea. We're talking Somber and Kkat length chapters here, it ain't no flimsy 1.2k chapters.RoboRed wrote:ketchup504 wrote:
Considering the chapters released are on average 30k words each(210000 words total, 7 chapters), it'll take me a while to read it. I just read chapter 3 with no idea what is going on, so...
I lost my place, so I'll probably start over.
Waitwaitwait...the average length is THAT long? Holy buckets, no wonder there aren't many chapters in the index...
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
OFF TOPIC MESSAGE: Kipp, check your PM inbox.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
LaughingKippershy wrote:
On the matter of Styg - I say we should forgive him. He does make BJ have an orgasm on the fourth go, and she does encourage him to keep at it over and over (and consider it a fifth/sixth/more times) and he was a virgin.
Though you're right to some extent - he could've gotten off and tried to give her a good eatin'. but then I reckon if Somber had gone into such detail someone would've complained about the amount of detail into the pony-sex, rather then just "we did it three more times, and I had a 'gasm on the fourth/last of them"
Laughing
"give her a good eatin'." no comment
Laughing
Laughing
Still laughing
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Yikes...this one's gonna be a doozy...Aonee wrote:Oh yea. We're talking Somber and Kkat length chapters here, it ain't no flimsy 1.2k chapters.RoboRed wrote:
Waitwaitwait...the average length is THAT long? Holy buckets, no wonder there aren't many chapters in the index...
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Okay...now I'm gonna have to read it just to get through all these spoiler boxes that pique my curiosity.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Well as to that spoiler, spoilerIce Crystal wrote:
- Spoiler:
I believe that's his defense mechanism rather than attempting to sound defiant with his speaking. We've seen that the slaver master's don't appreciate hearing anything more than "Yes master" or "No master" unless they ask specifically for more, so using speech to try avoiding punishment would likely land him extra pain. He tries to look like a weakling (which he is) in hopes that his aggressor will leave him be, and as we've seen it has gotten him out of some punishment. Unfortunately that leads to psychological torment more often than not for him, but it does save him quite a bit of the physical pain he would endure.
- Spoiler:
- Maybe the problem is we don't see him avoid more pain, every time he talks to an overseer the first three chapters he gets hit, every pony he interacts with he gets hit. He's constantly getting hit over and over again
Ice Crystal wrote:
- Spoiler:
And on the note of him dying from dehydration multiple times (ACTIVATING MEDICAL NAZI MODE), that could be said for many of Li'lPip and BJ's injuries throughout their stories as well. Unfortunately, the main POV (especially in first-person stories) dying within 2 or 3 chapters isn't exactly the best way to write a story.
You missed my joke
- Spoiler:
- He cries, nineteen times in Chapter 2, over and fucking over when I say he should be dead of dehydration I meant from all the tears he sheds, over and over again with the crying...
Seriously with the crying, it's grating, sometimes you just throw shit at your charterers and let them suffer in silence, Murky never suffers in silence, that's MNS personal big sticking point for me. I read it for all the parts he's not suffering loudly and for paragraphs. Those bits between are good and interesting.swicked wrote:
[spoiler]He totally sucks at sneaking in the beginning. His memories of sneaking and stealing were of getting caught. I also think he has average to lower than average intelligence, honestly. It just seems larger since all his other capacities suck. As for agility... I don't remember him ever outrunning anyone, even on Med-X (since every time he's run so far in what I've read he's ended up complaining about some injury that's holding him back, which I honestly don't believe, because he's an whiner). He mostly gets by on being physically smaller than everyone else and his perception helping him find places he can fit that they can't. Hopefully.
And different people handle adversity differently. He does it by crying and carrying on. He ABSOLUTELY should have died from dehydration a long time ago, but somehow he manages not to, and lacking hardcore mode on Fallout water isn't a resource you need to constantly be aware of. I don't even think they do it in Project Horizons that much. I guess it must be assumed that they drink when they eat.
In any case, his Charisma score is clearly abysmal so no, we shouldn't expect him to be able to talk out of anything whatsoever. Especially since other ponies hate him for being small (not pulling his own weight, as it were) and being a pegasus (two things it's really hard to argue any point on).
Well about agility...- Spoiler:
- He's a Pegasus, even without his wings, even half crippled, even injured he can contort himself well and quickly. Agility is not speed and Murky has demonstrated over and over again the ability to wiggle into and out of tight spaces quickly, rolling with kicks. As for this bit "different people handle adversity differently". That's true for most adversity but not term adversity, those that weep and wail do not keep weeping and wailing, they are always the second type of person to go dead inside in long term confinement, in long term constant suffering and misery. I've seen refugee camps, I've met those who've walked hundreds of miles, lost their entire family and possessions and have nothing but half rotted clothes on their back. I've not been to but heard those situations were even worse back in Bosnia or Afghanistan and the stories are the same. Misery is universal and while the initial reactions are different the final coping mechanism is the same, do you struggle out, do you give up or do you die. That's it and those are your choices.
Also their food is watered oatmeal, meaning water and food at the same time. You get most of your water from you food as it is, and you can survive for a long time on several kinds of diets with particularly water rich foods. It's not healthy but it's liveable.
And on an unrelated note we now have had half a page of nothing but spoiler posts. Back on topic...
Question:Has anyone to date ever gone back through and counted in Fallout Equestria or Project Horizons a body count? Number of raiders killed, number of bullets taken, number of healing potions taken, ect ect. Always wondered since Blackjack and Littlepip both think about it constantly who has the higher body count (Not counting megaspell or hand held Anti-matter pistol named Folly)
Last edited by Cptadder on Wed Jun 13, 2012 1:05 am; edited 2 times in total
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Oh gawd, I totally missed thatCptadder wrote:
You missed my joke
- Spoiler:
He cries, [b]nineteen times[b/] in Chapter 2, over and fucking over when I say he should be dead of dehydration I meant from all the tears he sheds, over and over again with the crying...
Seriously with the crying, it's grating, sometimes you just throw shit at your charterers and let them suffer in silence, Murky never suffers in silence, that's MNS personal big sticking point for me. I read it for all the parts he's not suffering loudly and for paragraphs. Those bits between are good and interesting.
Sorry, I thought it was literal considering he probably should have even if you weren't joking. But good joke, now that I know what you were saying it's quite funny
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Cptadder, did you miss my last post or just not have anything to say in reply? The conversation seemed like it ended rather abruptly.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
I mentioned this earlier, and I'd love to do it if I could put myself through reading 1.5~million words. Again. But I'd bet that Blackjack has a higher body count in ponies, but Lil'Pip probably has more creatures.Cptadder wrote:
Question:Has anyone to date ever gone back through and counted in Fallout Equestria or Project Horizons a body count? Number of raiders killed, number of bullets taken, number of healing potions taken, ect ect. Always wondered since Blackjack and Littlepip both think about it constantly who has the higher body count (Not counting megaspell or hand held Anti-matter pistol named Folly).
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
@body count
Don't think that's possible. First off for FO:E y'have to consider Littlepip's nuke. For Project Horizons, there's the destruction of the Celestia. That throws a huge unknowns into the count.
Don't think that's possible. First off for FO:E y'have to consider Littlepip's nuke. For Project Horizons, there's the destruction of the Celestia. That throws a huge unknowns into the count.
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Re: [GRIMDARK] Fallout Equestria: Project Horizons Discussion
Note the "not counting" part. Direct deaths, not collateral, would be much easier.OneMoreDaySK wrote:@body count
Don't think that's possible. First off for FO:E y'have to consider Littlepip's nuke. For Project Horizons, there's the destruction of the Celestia. That throws a huge unknowns into the count.
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