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Worm Discussion Thread

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Post by Frost Sun Oct 26, 2014 3:24 pm

Spoiler:

SlashSlash:
And that's how it happened.
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Post by Frost Mon Oct 27, 2014 9:15 am

swicked wrote:
Mister Frost wrote:Woops, accidental downvote. 

Anyway, that's kind of the point--Taylor doesn't really care about them, either. She grows to like them, sure, but she doesn't consider them family like the Undersiders were. It doesn't help that their main bonding experience is chafing under the PRT's restrictions, rather than the Undersiders' facing off against everyone from heroes to E88's spawn to the Nine.

Spoiler:
Spoiler:
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Post by Frost Mon Oct 27, 2014 12:14 pm

swicked wrote:
Mister Frost wrote:
swicked wrote:
Mister Frost wrote:Woops, accidental downvote. 

Anyway, that's kind of the point--Taylor doesn't really care about them, either. She grows to like them, sure, but she doesn't consider them family like the Undersiders were. It doesn't help that their main bonding experience is chafing under the PRT's restrictions, rather than the Undersiders' facing off against everyone from heroes to E88's spawn to the Nine.

Spoiler:
Spoiler:

Spoiler:
Spoiler:
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Post by Scienza Mon Oct 27, 2014 7:39 pm

swicked wrote:
continuing convo with frost minus the quote tunnel:
Spoiler:
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Post by Frost Mon Oct 27, 2014 7:58 pm

swicked wrote:
continuing convo with frost minus the quote tunnel:
Spoiler:
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Post by Scienza Mon Oct 27, 2014 10:21 pm

On an unrelated note, here's some Worm fanart I've been finding

Really nice Taylor:
Undersiders:
Panacea and Marquis:
Chevalier:
Regent and Imp:
Ending spoilers:


Last edited by Scienza on Mon Oct 27, 2014 10:40 pm; edited 1 time in total
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Post by Scienza Mon Oct 27, 2014 10:36 pm

Possibly? If so, I apologize for not tagging it properly.

Also, here's a Mannequin that was too massively huge for me to even try embedding.
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Post by Frost Mon Oct 27, 2014 10:39 pm

Those are nice. I particularly like the Panacea and the Imp/Regent one.
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Post by Frost Mon Oct 27, 2014 10:52 pm

I picture him looking as a sorta-fucked up window mannequin (hence the name) but "bitchin' psycho-robot" also looks cool.
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Post by Scienza Mon Oct 27, 2014 10:55 pm

swicked wrote:
Scienza wrote:Possibly? If so, I apologize for not tagging it properly.

Also, here's a Mannequin that was too massively huge for me to even try embedding.
...huh.
I always imagined him as having a far, round body with the limbs and head looking kinda tacked on. But that actually looks like a torso, so I'm wondering why I had that impression...
I personally imagined him to be more smooth lines and round porcelain, like something that Aperture Science would design.

Either way, he's creepy as hell and disturbingly inhuman.
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Post by Frost Mon Oct 27, 2014 10:58 pm

I always liked Crawler the best out of the bunch. Like a big ol' talking train-wreck, that guy was.
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Post by Frost Mon Oct 27, 2014 11:00 pm

By the way, I've heard mention of Worm RP's here and there, and as interesting as that sounds, I can't particularly say I want to make an account on Spacebattles or some shit just to RP with a bunch of assholes I don't know. I was wondering if any of the readin' bunch we have here would be interested
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Post by Scienza Mon Oct 27, 2014 11:02 pm

I would be.
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Post by Frost Mon Oct 27, 2014 11:06 pm

I would just need to come up with a decent power for a character, since I realized my "best" idea was pretty much the Obliterator Virus and most of my spontaneous ideas are something like "shootin' laser beams out m' dick."
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Post by Scienza Mon Oct 27, 2014 11:08 pm

Mister Frost wrote:I would just need to come up with a decent power for a character, since I realized my "best" idea was pretty much the Obliterator Virus and most of my spontaneous ideas are something like "shootin' laser beams out m' dick."
Dickblaster would be the best character ever.
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Post by Frost Tue Oct 28, 2014 10:17 am

I agree as far as drawn-out plots never making it, maybe mini-plots (or arcs) of linked missions and heists would have a bit more success.

I'd be fine with "DMing" so long as I could get some assistance in brainstorming with some of the groups (and their names/powers) that make up the city. I'll also ask around for anyone on the forum who'd be interested (due to the generally low-scale of events and characters, they wouldn't need any knowledge of the Parahumans 'verse beyond a little side info on trigger events (we'll keep Cauldron capes out of things for now) and perhaps some of the more famous folks like the Triumvirate, the Nine, and the Endbringers, though they're not likely to appear.

One advantage of the arc-based modular design would be that players could come and go as they wished without making a long-term commitment just because they want to take a crack at things. For the same reason, I would advise forgoing levels and XP so there's not a massive imbalance for latecomers, though special equipment, techniques, and applications of one's power learned in the process of gameplay would be valid. 

Would we want to use dice/dice simulators, or a more free-style setup?
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Post by Frost Tue Oct 28, 2014 10:57 am

It seems we're of like mind, then. I prefer the more organic setup as well. It makes things feel a bit more like a collaborative writing process than a numbers-based, arbitrary scenario. 

Also, I actually just had this idea for a character:

Grenadier:
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Post by Scienza Tue Oct 28, 2014 7:29 pm

Character/Setting Ideas for RP Dump:


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Post by Frost Tue Oct 28, 2014 7:46 pm

Oooh, I like Glenhaven. All of it. If it's like any mid-size Midwestern city I've been in (a lot) then it tends more toward "sprawling" than "towering", putting Movers like Shadow Stalker (and Flechette's techniques) at a disadvantage. 

I realize I didn't classify Mr. Walker. Shaker 2/Blaster 4 seems about right, though I'd have to look up the exact scales again. I've got some ideas in mind for techniques he could develop over the course of the game. And, no, he can't just grab someone, crush them and make them explode with his power. Manton Effect and all that. 

I like your characters, as well. I could picture the thief being hired in conjunction with ol' Walker for a job. The boisterous peppiness and the deadpan sarcasm would clash in a most amusing manner. 

I also might have wrangled Iron into joining up, in other news.
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Post by Scienza Tue Oct 28, 2014 8:29 pm

Mister Frost wrote:Oooh, I like Glenhaven. All of it. If it's like any mid-size Midwestern city I've been in (a lot) then it tends more toward "sprawling" than "towering", putting Movers like Shadow Stalker (and Flechette's techniques) at a disadvantage. 
Do you have any other suggestions? As someone who grew up and lived most of their life on the East Coast, I don't have as much familiarity with the region, so I want to make sure that it fits (especially since we'll all be running around in it). If we can get enough people to join, this could be incredibly fun.

Also, any ideas for gangs/other groups? I'm trying to flesh out the setting with some NPCs for the GM to control.
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Post by Scienza Tue Oct 28, 2014 9:15 pm

swicked wrote:I like Glenhaven. Also your characters. I assume I can make a few as well, even if I don't end up RPing them much? Making up interesting powers is fun and we need an established cast of Wards and Protectorate.
Are you making yours with trigger events in mind?

Also, probably not important, but Tyrant was the name of one of Bonesaw's creations. King/Hatchetface hybrid, I believe.
Damn, I knew the name was familiar but I couldn't find him on the (woefully incomplete) wiki. Maybe Bonesaw is just too young to remember? Or I could just change the name.

Feel free to make as many characters as you'd like, even if you don't intend on using them that much. We could do with as many capes as possible to make the game dynamic (also, as you mentioned, it's just really fun.)

I have triggers in mind for most of the folks I'm making, with the exception of the Tinkers, since I'm not fully sure what kind of trigger a Tinker would have. Locked in a steel box with a monkey wrench, a soldering iron, and a mass of complex electronics?
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Post by Frost Tue Oct 28, 2014 10:04 pm

My point of reference being Ohio--Region tends to be rather open with fairly gentle hills virtually everywhere, even in what passes for the flatter areas. The hills can get pretty dense, and there's forest everywhere that hasn't been developed into a town or city or the ever-present farmland.  Can't speak for a world with capes, but the general political views that I've seen are more of a libertarian leaning, and between that and the heavy presence of military vets (a higher percentage than most areas, I believe) mean there's also a lot of gun owners, especially of higher-end military-style firearms. 

As for gangs, well....a lot of gangs I've seen around here are of the Latino variety, so I'd expect more of that at the street-level, and more of outright revolutionary anti-government groups at the higher levels (think the Tea Party with superpowers.)

We're actually headed back to the rear now, out of the field. I'll use the time to brainstorm up some powers for some of the capes one might encounter.
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Post by Frost Tue Oct 28, 2014 11:58 pm

Noctus:


Last edited by Mister Frost on Wed Oct 29, 2014 3:01 am; edited 1 time in total
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Post by Ironmonger Wed Oct 29, 2014 3:04 am

Here's my character:

The Ghost:

I haven't actually gotten around to reading the comic yet. If I've done something wrong, please let me know.

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Post by Harmony Ltd. Wed Oct 29, 2014 8:41 pm

On Frost's suggestion, here's my contribution:

Maria Itziar-Consuelo:

Albert's own character sheet in the works.
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Post by Scienza Wed Oct 29, 2014 8:53 pm

Should we make a separate RP thread?
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Post by Frost Wed Oct 29, 2014 9:00 pm

Sure. I'll start it up (and likely include the 'starter' information for any other new non-readers that want to come in)
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Post by Frost Wed Oct 29, 2014 9:33 pm

Alright, background stuff is posted, and Sci was kind enough to transplant our characters. I think it's time to move this train over to the next track, if you'll forgive the mechanical impossibility of that metaphor.
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Post by Frost Thu Oct 30, 2014 12:28 pm

There's no way for the powers directly to harm the cape (pyrokinetics are immune to fire, or at least their own fire) but powers can and have been used against the cape (Panacea was able to interfere with Skitter's power and give her massive migraines through the bugs that the latter had on the former, numerous Thinkers get migraines from overuse of power, , ect.) I'd expect, therefore, that while Voodoo might be resistant to damage while her doll is safe, that harming the doll itself would also harm her.
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Post by Scienza Thu Oct 30, 2014 8:20 pm

swicked wrote:I haven't particularly figured out what I want to be so far, but I came up with a few ideas for capes. Only two of them are particularly worth presenting, I think, so I'll post them in the interest of doing what Sci did and expanding the world a little.
...I might go back and edit these later to make them have more character, like Sci did with hers, but I kinda just wanted to post something to make it clear I will wanna be in this. I'll try and get my act together tonight over my next night shift and with have something ready to go for the weekend or whenever the show starts.

...I also have no idea what makes for a particular number in the whole classification thing, so I just made those up. Might adjust them later.

Concoct:

Voodoo :

((I forget if it's been stated to the people signing on to the RP, but it's established in Worm that there's generally no way for a person's power to hurt or kill them due to mental blocks that I think had a particular name but I can't remember it. Might be worth keeping in mind during the RP.))
I'm not actually sure about the numbers for the scale either. I just used the wiki and eyeballed it relative to those capes whose capabilities were known. (i.e. a better Tinker than Kid Win, who is a 4, but worse than Bakuda, who's a 6).
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