[Fallout Equestria] Setting discussions
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Evilgidgit
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Re: [Fallout Equestria] Setting discussions
I'm just not sure if what we've seen from donkeys in the show until now confirms it or not.
Maybe I should rewatch "A Friend In Deed". It's been so long.
Maybe I should rewatch "A Friend In Deed". It's been so long.
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Re: [Fallout Equestria] Setting discussions
So, we can probably say a bit more on the potential NCR/Alliance space race now.
The NCR will probably be starting from more or less scratch; maybe they'll be able to find some plans or part factories somewhere, but the heart of Equestria's space program has just gone boom. They might also have the rocket Blackjack took (which, without proper ground facilities and a supply of new boosters, would be useful mainly for reverse engineering) and/or the ESS-A1… but, while the ESS-A1 would indeed be extremely useful, given what's currently going on in PH, I estimate the probability of the NCR getting its hooves on it as low.
The Alliance, as a reminder, has if anything even less extant hardware to salvage, but they do have in Profectum intact plans for the whole of the Pax Roamana's space program; combined with their industrial base, that probably means a head start.
As to the space race taking place… I'm not sure. The current events in PH are big, important, and in space, but they're also unlikely to happen again. Do you think that they'd be by themselves motivation to get back up there?
The NCR will probably be starting from more or less scratch; maybe they'll be able to find some plans or part factories somewhere, but the heart of Equestria's space program has just gone boom. They might also have the rocket Blackjack took (which, without proper ground facilities and a supply of new boosters, would be useful mainly for reverse engineering) and/or the ESS-A1… but, while the ESS-A1 would indeed be extremely useful, given what's currently going on in PH, I estimate the probability of the NCR getting its hooves on it as low.
The Alliance, as a reminder, has if anything even less extant hardware to salvage, but they do have in Profectum intact plans for the whole of the Pax Roamana's space program; combined with their industrial base, that probably means a head start.
As to the space race taking place… I'm not sure. The current events in PH are big, important, and in space, but they're also unlikely to happen again. Do you think that they'd be by themselves motivation to get back up there?
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Re: [Fallout Equestria] Setting discussions
I suppose, yes.
It was always going to be a while before the NCR managed to even get to technological and general power parity with the Alliance, even less getting ahead of the race.
It was always going to be a while before the NCR managed to even get to technological and general power parity with the Alliance, even less getting ahead of the race.
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Re: [Fallout Equestria] Setting discussions
Aye. Though even just the ESS-A1 by itself, if the NCR manages to get it, might, at least initially, put the NCR ahead even if the Alliance had spaceplanes flying and in production. As stated in the chapter, it's a sturdy ship that can land pretty much anywhere flat that it won't sink into, and it can keep flying as long as the reactor is producing enough power. It's an entire orbit access infrastructure by itself; the NCR would only have to supply pilots and payloads… those both of those, admittedly, would probably be nontrivial. But given the number of ifs in the chains of events leading to the NCR getting it (if it doesn't get blown up on the moon and if it comes back from the moon and if it isn't shot down and if it doesn't crash land and if it isn't blown up between the landing and the end of the story and if it ends the story in the possession of something that would allow the NCR to acquire it and if they manage to do that)… I doubt that that's going to happen.
So the Alliance has the lead in space, then. The first step would likely be expanding the ARCANN system with communication satellites, giving it a global reach and allowing the more vulnerable and expensive-to-maintain aerostats currently used to be retired. Second reconnaissance and surveying, third orbital weapons (both orbit-ground and orbit-orbit). That sound reasonable?
Of course, this presupposes that the Kessler Syndrome caused by the end of the war isn't too severe; if it is, the first step is probably a cleanup operation.
I'm also thinking that the Alliance spaceport could be near Port Maple. While the Miliozi would prefer it be near Masozi, there are enough solid arguments for Port Maple that I think they could be swayed.
So the Alliance has the lead in space, then. The first step would likely be expanding the ARCANN system with communication satellites, giving it a global reach and allowing the more vulnerable and expensive-to-maintain aerostats currently used to be retired. Second reconnaissance and surveying, third orbital weapons (both orbit-ground and orbit-orbit). That sound reasonable?
Of course, this presupposes that the Kessler Syndrome caused by the end of the war isn't too severe; if it is, the first step is probably a cleanup operation.
I'm also thinking that the Alliance spaceport could be near Port Maple. While the Miliozi would prefer it be near Masozi, there are enough solid arguments for Port Maple that I think they could be swayed.
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Re: [Fallout Equestria] Setting discussions
Just a parenthese, but the reason why I haven't been active much here these last few weeks (month?), apart from school stuff, is that as we are nearing the end of PH, I'm waiting for things to settle, before trying to get a somewhat definitive basis on which to finally build this setting.
Hopefully, by next March-April this should be.
Hopefully, by next March-April this should be.
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Re: [Fallout Equestria] Setting discussions
Quite understandable.
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Re: [Fallout Equestria] Setting discussions
This doesn't mean that I'm not going to do anything in the meanwhile, just that the juice isn't quite flowing as it used to.
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Re: [Fallout Equestria] Setting discussions
No problem.
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Re: [Fallout Equestria] Setting discussions
A small note regarding the space programs: the orbital weapons satellites which may or may not be operational are yet another reason to get back up there. (I was just reminded of them by the Icy Shake's latest batch of commentary and error spotting.) Actually, if the signal from the moon looking for EC-1101 (which I was also reminded) wasn't only hitting Equestria (which seems likely), or even if it was only hitting Equestria but was detected by a Vetribus overflight, the Alliance might have begun making plans to get back into space during PH, pre-SR, before they even knew about Project Horizons, the Eater of Souls, and the like.
Oh, yes, and I assume that the end of PH will also bring more work on your timely of the Bitter War and the fall of the GPE?
Oh, yes, and I assume that the end of PH will also bring more work on your timely of the Bitter War and the fall of the GPE?
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Re: [Fallout Equestria] Setting discussions
Probably, yes. That's why I'm holding off for now, among other things.
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Re: [Fallout Equestria] Setting discussions
Can't remember:
Is there still (?) naturally passing seasons on Equus after the days of fire?
Is there still (?) naturally passing seasons on Equus after the days of fire?
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Re: [Fallout Equestria] Setting discussions
They were, as I recall, briefly mentioned in the original FoE...
Ah, here it is:
On another note, while I was searching for that, I found something I had quite forgotten. I don't think we ever found out what happened to Red Eye's cyberdog, Winter…
Ah, here it is:
As far as I remember, that was all we got.Kkat wrote:“Okay, here’s another one. This is the story about Twilight Sparkle’s first Winter Wrap-Up.”
“What’s a Winter Wrap-Up?” Calamity asked, opening the Sparkle~Cola I had passed to him. Carrot-flavored liquid erupted in his face. He shot me a look.
“Oh, come on,” I chortled. “I owed you that for the Ministry of Awesome!”
He glowered, then chuckled. Velvet Remedy floated him a cloth to wipe his face.
Spike watched us with amusement, waiting for Calamity to dry himself before answering. “Well, that’s when the ponies of Ponyville would clean up the winter so that spring could start properly.” As he looked at us, I could see it dawning on him that none of us had the slightest clue what he was talking about. Two of us were from Stables and had never experienced a winter. Calamity had been an outcast long enough to have been through a few, but only wild winters that wrapped themselves up on their own. The pegasi had long stopped aiding the passing of the seasons.
On another note, while I was searching for that, I found something I had quite forgotten. I don't think we ever found out what happened to Red Eye's cyberdog, Winter…
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Re: [Fallout Equestria] Setting discussions
Thanks for the answer.
As for that Winter dog, I don't even remember this character (at this point I think it's been 3 years since I read FoE). Did it play any role in the story?
As for that Winter dog, I don't even remember this character (at this point I think it's been 3 years since I read FoE). Did it play any role in the story?
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Re: [Fallout Equestria] Setting discussions
Not much of one, as far as I recall. It did chase LittlePip onto that rooftop in Fillydelphia.
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Re: [Fallout Equestria] Setting discussions
Fillydelphia was the last that we ever saw of him.
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Re: [Fallout Equestria] Setting discussions
Chances are it died there, during the period of chaos / self-destruction of the city.
OR, either Rose Eye or some other emigrating Red-Eye-brand warlords took it with them.
Interesting point: due to the general life-prolonging effects of cybernetics, the dog may still be alive and kicking 30 years later.
OR, either Rose Eye or some other emigrating Red-Eye-brand warlords took it with them.
Interesting point: due to the general life-prolonging effects of cybernetics, the dog may still be alive and kicking 30 years later.
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Re: [Fallout Equestria] Setting discussions
With Stern dead, I'd say that Winter pretty much has to be either dead (or buried under rubble but still functional or something), with Rose Eye, or with Protege if we're using him. It seems to be that Red Eye would have taken steps to make sure his loyal companion didn't follow someone who was just a better bandit out for caps. And yes, I'd expect that, if Winter survived Fillydelphia, they'd still be alive. Though I suppose that they could have been killed in the meantime.
On a point that brings up that I think somehow we've missed covering before, what, if anything, are we doing with Protege? And are we including some version of Murky, or the others from the story? Basically, do they fall within the broad strokes, or are they washed out, and if they do exist in this universe, what are they doing? Or were they doing, if they're dead. I of course stopped reading MN7 a bit ago, so I don't know how close the ending is or what might be in it. Thoughts?
On a point that brings up that I think somehow we've missed covering before, what, if anything, are we doing with Protege? And are we including some version of Murky, or the others from the story? Basically, do they fall within the broad strokes, or are they washed out, and if they do exist in this universe, what are they doing? Or were they doing, if they're dead. I of course stopped reading MN7 a bit ago, so I don't know how close the ending is or what might be in it. Thoughts?
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Re: [Fallout Equestria] Setting discussions
I didn't go farther than Ch. 7 of MN7, so I guess in my view Murky & co are not a part of this "canon"?
Though I guess if there's interesting ideas in that story we could use, we couod integrate them as broad strokes?
Is there any interesting ideas in MN7 we could exploit in particular?
Though I guess if there's interesting ideas in that story we could use, we couod integrate them as broad strokes?
Is there any interesting ideas in MN7 we could exploit in particular?
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Re: [Fallout Equestria] Setting discussions
Eh... not sure. It gives some nice details for Fillydelphia and Red Eye's operations... I'm not sure how much is there that would actually be really useful to us here, though, now that I think of it. Back when I was reading, I was thinking that it we might get some good ideas from the story's canon ending, but that was before it got so... well, in my view, at least, ridiculous.
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Re: [Fallout Equestria] Setting discussions
So, I know I should wait until the end of PH to start thinking back on things, and especially in that area, but I'm bored, so...
I note that there is a big area of space around Stalliongrad with pretty much nothing.
We established earlier that the region was, pre-war, one vast fertile plain, with Stalliongrad in the center of it, its influence spreading across the region as the region's capitol. We also hinted to the idea that the place has historically and still was before the war in majority populated by Eath Ponies.
I was thinking the area might be akin to the Ukraine, in that it's (one of?) Equestria's breadbasket, and that the underground of the region is (was?) rich in resources useful for the industrialization of Equestria: coal near the border with the highlands, iron and other metals throughout the country, some rich gem deposits here and there. This would have explained Stalliongrad's status as a major manufacturing center during the war, how the area got so rich, so populated, and thus why a disproportionate amount of the Equestrian Armed forces was composed of Stalliongraders (20 to 25%), and further the impetus Stalliongrad got to automate its industry as it did.
There is an explanation as to why Stalliongrad and its region didn't get repopulated after the Days of Fire, in the sheer intensity of the balefire bombardment the city and its surrounding countryside was subjected to (Stalliongrad reduced to dozens of glowing balefire craters, and the various mines and industries scattered through the country being targeted by smaller warheads); rendering the place inhospitable to all but ghouls and later alicorns.
Still, the Gardens of Equestria should have cleaned the land of radiation, taint, and possibly chemical pollution (was that a feature of the GoEs?). Leaving an area that was historically fertile free to once again be settled.
Any power occupying it nowadays would have moved in in the interval, and thus wouldn't have that much of a hold on the area. It's also in reach of a number of other powers' sphere of influence: neo-Hoofington (by which I mean whatever happen to the place), the New Enclave, Draconia (more farmland and gem deposits), the Remnants, and probably a few others.
And in the middle of it, without people's knowledge, there's the equivalent of an STC, giving anyone seizing it the tools to launch themselves in a war of conquest again the whole world and win.
So, how do we go from there?
A suggestion could be that someone already took control of it, maybe some kind of Courier, and decided to keep it a secret.
Maybe they try to continue to keep the Stalliongrad Complex hidden, with the intent of revealing its existence if and only it were to be absolutely necessary for the survival of the world?
And with someone already in control of the complex, it would not be an easy matter to seize it by force. Other powers, if they became aware of it, and of its potential, would be forced to negotiate if they wanted things from it; as attacking it frontally would be suicidal given what it could -do- if unleashed to its full potential (it could probably outproduce the Alliance in the span of a few weeks, if not just right away, and continue geometrically from there).
And a new (shadow) power is always interesting to discuss. And it would leave us free to think about how the other powers struggle among each others on the surface trying to reclaim the area (which would essentially be free of any infrastructure).
I note that there is a big area of space around Stalliongrad with pretty much nothing.
We established earlier that the region was, pre-war, one vast fertile plain, with Stalliongrad in the center of it, its influence spreading across the region as the region's capitol. We also hinted to the idea that the place has historically and still was before the war in majority populated by Eath Ponies.
I was thinking the area might be akin to the Ukraine, in that it's (one of?) Equestria's breadbasket, and that the underground of the region is (was?) rich in resources useful for the industrialization of Equestria: coal near the border with the highlands, iron and other metals throughout the country, some rich gem deposits here and there. This would have explained Stalliongrad's status as a major manufacturing center during the war, how the area got so rich, so populated, and thus why a disproportionate amount of the Equestrian Armed forces was composed of Stalliongraders (20 to 25%), and further the impetus Stalliongrad got to automate its industry as it did.
There is an explanation as to why Stalliongrad and its region didn't get repopulated after the Days of Fire, in the sheer intensity of the balefire bombardment the city and its surrounding countryside was subjected to (Stalliongrad reduced to dozens of glowing balefire craters, and the various mines and industries scattered through the country being targeted by smaller warheads); rendering the place inhospitable to all but ghouls and later alicorns.
Still, the Gardens of Equestria should have cleaned the land of radiation, taint, and possibly chemical pollution (was that a feature of the GoEs?). Leaving an area that was historically fertile free to once again be settled.
Any power occupying it nowadays would have moved in in the interval, and thus wouldn't have that much of a hold on the area. It's also in reach of a number of other powers' sphere of influence: neo-Hoofington (by which I mean whatever happen to the place), the New Enclave, Draconia (more farmland and gem deposits), the Remnants, and probably a few others.
And in the middle of it, without people's knowledge, there's the equivalent of an STC, giving anyone seizing it the tools to launch themselves in a war of conquest again the whole world and win.
So, how do we go from there?
A suggestion could be that someone already took control of it, maybe some kind of Courier, and decided to keep it a secret.
Maybe they try to continue to keep the Stalliongrad Complex hidden, with the intent of revealing its existence if and only it were to be absolutely necessary for the survival of the world?
And with someone already in control of the complex, it would not be an easy matter to seize it by force. Other powers, if they became aware of it, and of its potential, would be forced to negotiate if they wanted things from it; as attacking it frontally would be suicidal given what it could -do- if unleashed to its full potential (it could probably outproduce the Alliance in the span of a few weeks, if not just right away, and continue geometrically from there).
And a new (shadow) power is always interesting to discuss. And it would leave us free to think about how the other powers struggle among each others on the surface trying to reclaim the area (which would essentially be free of any infrastructure).
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Re: [Fallout Equestria] Setting discussions
And we STILL need to work on Trottingham and its place in the NCR, given its relative geographical isolation with the rest of the NCR and its reliance on sealanes and air-traffic to link it to the rest of the NCR.
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Re: [Fallout Equestria] Setting discussions
Also, is there stated somewhere how deep underground the effect of the Gardens of Equestria reaches? Because the Complex is quite deep, and radiation has had two centuries to seep in through the cracks left by the intense balefire bombardment on the local geology.
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Re: [Fallout Equestria] Setting discussions
re Stalliongrad:
Interesting.
Again, sorry for not doing more right now, but much of my time at the moment is being occupied by moving.
Interesting.
Well, a massive and replenishing robot army isn't much good if you order it to the wrong place and then enemy special opts teams or spies sneak into your factories and plant balefire bombs; it wouldn't guarantee victory. But it is still a potentially overwhelming advantage at this point, yes.Harmony wrote:And in the middle of it, without people's knowledge, there's the equivalent of an STC, giving anyone seizing it the tools to launch themselves in a war of conquest again the whole world and win.
It seems like it has potential, but I'm afraid that I don't have any more specific ideas at the moment. I'm quite busy this weekend and expect to be for the early part of the coming week, sorry.Harmony wrote:A suggestion could be that someone already took control of it, maybe some kind of Courier, and decided to keep it a secret.
Well, the Alliance already has considerable experience in this sort of thing from its operations in Zebrica, so there's that in their favor (or the favor of whoever they're backing, rather).Harmony wrote:And a new (shadow) power is always interesting to discuss. And it would leave us free to think about how the other powers struggle among each others on the surface trying to reclaim the area (which would essentially be free of any infrastructure).
Ah, yes.Harmony wrote:And we STILL need to work on Trottingham and its place in the NCR, given its relative geographical isolation with the rest of the NCR and its reliance on sealanes and air-traffic to link it to the rest of the NCR.
I'm pretty sure it wasn't.Harmony wrote:Also, is there stated somewhere how deep underground the effect of the Gardens of Equestria reaches?
Again, sorry for not doing more right now, but much of my time at the moment is being occupied by moving.
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Re: [Fallout Equestria] Setting discussions
No problem.
Meanwhile, as I was bored, I wrote a thing on Geneighva in the Wasteland Companion:
The only things news, compared to what has been said already, is:
- numbers (pre- and post-balefire)
- explicitly naming the underground complex of interconnected stables "Stable-City"
- elaborating on Geneighva's isolationism and on why it didn't take advantage of its position to carve itself an Empire in the wastes early on: hinting to the fact they were happy enough with what they had and didn't want to risk losing it, and thus adopted a low profile.
Meanwhile, as I was bored, I wrote a thing on Geneighva in the Wasteland Companion:
- Minor Factions - Geneighva:
- Before the Days of Fire, Geneighva was the headquarter of Stable-Tec’s engineering division. While the main corporate and R&D headquarters were located respectively in Manehatten and Hoofington, the engineering division had the less glamorous yet essential task of building the company’s products, including its trademark Stables.
Because of this, and due to the sheer scale of Stable-Tec’s operations in the later years of the war, most of city worked, directly or indirectly, for the company.
This led to a situation where, without the knowledge of the main corporate headquarter, employees of Stable-Tec started working on building their own stables in the surrounding area, using discarded hardware and sites previously excavated as a test of the newest digging techniques and equipment conceived by the R&D division.
Geneighva was also home to Stable-Tec’s demonstration stable, a model and fully functional stable, equipped with all the latest technological progress devised by the company, and constantly kept updated and expanded upon with the most recent construction techniques available. It was the absolute top of the line, and never was intended to be an experiment.
And on the outskirt of the city, deep below one of the mountains surrounding the city, another stable had been built, not to house ponies so much as to secure Stable-Tec’s technological archives and strategic stockpile of machine tools.
The day the bombs fell, Geneighva was ready. The city’s Nobles, highly placed officials and Stable-Tec’s corporate executives took refuges into the demonstration stable, along with a chosen cadre of technicians, doctors, and other personnel essential to their survival. The rest of the population, guided by the Stable-tec employees, used the numerous tunnels dug under the city to evacuate and reach for the improvised stables carved inside the mountains. The city’s garrison, for its part, requisitioned the archive stable, leaving outside to die the personnel it judged unnecessary to its survival.
All in all, of a city of two hundred thousand people, only half were directly killed in the balefire bombardment or as a direct consequence of it. Many of the people having found refuge in the improvised shelters died of starvation in the following months, but in the end, a large part of them managed to last through the first few years.
Five years after the days of fire, almost twelve thousand people were still alive in Geneighva: over two thousand in the demonstration stable, one whole regiment in the archive stable, and almost nine thousand people scattered throughout the city’s surrounding, slowly starting to connect each others’ improvised stable with the scavenged digging equipment at their disposal.
As much as it was top of the line, the demonstration stable had one flaw: it was built too shallow, not even a hundred feet below the surface of the city. The consequence of this would lead to one of the peculiarities of the Noble Republic of Geneighva as we know it today:
As the structure of the stable was shaken by the balefire detonations and the weight of buildings collapsing on the surface, radiation started to seep into the stable, in moderate but steady amounts. The occupants of the stable, having at their disposal all the latest medical technologies, didn’t have to fear radiation poisoning, the numerous autodocs at their disposal being enough to cure them of any trace of radiation poisoning.
The consequence, though, would only become apparent after a year, when the occupants of the stable started losing their hairs and appetite, and began feeling stronger and better the closer they got toward the numerous radiation hotspots in the stable.
They had become ghouls.
In the decades that followed, the inhabitants of the improvised, the demonstration and the archive stables established contact with each others, and began building together a new home in a new, inhospitable world.
It wasn’t free of tension, and much could be said of this era. Let it simply said that the Noble Republic of Geneighva was born then.
Nowadays, thirty years after the day of Sunshine and Rainbows, Geneighva is one of the most important manufacturing center on the peninsula outside of Alliance territories, as its pharmaceutical and arcano-technological products are second only to the Alliance’s own very best products; Geneighvan corporations and banking having launched themselves at the conquest of the NCR’s markets.
While it is happy to trade with everyone, Geneighva is also extremely reluctant to open its doors to the external world outside of trade, a direct consequence of its two hundred years of isolation. People wishing to visit Stable City, the super-complex of networked stables, will have to be subjected to numerous medical examinations and background checks before being let in, let alone gaining citizenship.
This hasn’t dissuaded a number of wealthy immigrants of moving over to Geneighva, deciding to rebuild the above-ground city and its shoreline on the lake. For all their wealth, though, those who haven’t obtained citizenship are still treated as second class citizens.
The only things news, compared to what has been said already, is:
- numbers (pre- and post-balefire)
- explicitly naming the underground complex of interconnected stables "Stable-City"
- elaborating on Geneighva's isolationism and on why it didn't take advantage of its position to carve itself an Empire in the wastes early on: hinting to the fact they were happy enough with what they had and didn't want to risk losing it, and thus adopted a low profile.
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Re: [Fallout Equestria] Setting discussions
Though I'll probably end up rewritting this, as it's a bit to long compared to the rest of the minor factions description.
Edit: simply moved it to "places of interest - Noble republic of Geneighva - Geneighva". This seems more appropriate and in keeping with what was previously written.
Edit: simply moved it to "places of interest - Noble republic of Geneighva - Geneighva". This seems more appropriate and in keeping with what was previously written.
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Re: [Fallout Equestria] Setting discussions
There's some indirect evidence in that radioactive materials and water had to be shipped into Equestria to run the rad-engines and support ghoul biology. If there'd been any radiation left from nuking Maripony (again!), they wouldn't need to go so far afield, so Gardens must have worked at least that far down.Harmony Ltd. wrote:Also, is there stated somewhere how deep underground the effect of the Gardens of Equestria reaches? Because the Complex is quite deep, and radiation has had two centuries to seep in through the cracks left by the intense balefire bombardment on the local geology.
I also have to assume that Twilight would have made sure Gardens would destroy any Taint that seeped into groundwater supplies, so I'd suppose the effect reached at least a couple thousand feet down to cleanse any aquifers. I'm not familiar with the "Complex" you're talking about, but I'd think it would have to be at least half a mile down to get beyond the range of Gardens.
SilentCarto- Alicorn
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Re: [Fallout Equestria] Setting discussions
If you've played Portal 2, you'll be familiar with the general depth of the Complex. :D
Thanks for the answer, that's what I thought as well. Just needed confirmation.
Thanks for the answer, that's what I thought as well. Just needed confirmation.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
One thing: Stable-Tec's headquarters were in Fillydelphia, I think (Does not LittlePip in fact visit them?), not Manehattan.
O. Hinds- Zebra Engineer
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Re: [Fallout Equestria] Setting discussions
Correct. That was the location of Stable 0, where Apple Bloom died.O. Hinds wrote:One thing: Stable-Tec's headquarters were in Fillydelphia, I think (Does not LittlePip in fact visit them?), not Manehattan.
SilentCarto- Alicorn
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Re: [Fallout Equestria] Setting discussions
Thank you, I wasn't sure.
Do you confirm the R&D headquarter was in Hoofington?
Do you confirm the R&D headquarter was in Hoofington?
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