[Fallout Equestria] Setting discussions
+4
Evilgidgit
O. Hinds
Vinylshadow
Harmony Ltd.
8 posters
Page 24 of 24
Page 24 of 24 • 1 ... 13 ... 22, 23, 24
Re: [Fallout Equestria] Setting discussions
it seems, yeah.
from what I understand of the narrator speaking, it's done to incease the thrust generated by the engine.
from what I understand of the narrator speaking, it's done to incease the thrust generated by the engine.
Harmony Ltd.- Draconequus
- Posts : 8667
Brohoof! : 543
Join date : 2012-05-17
Age : 34
Location : Fancee
O. Hinds- Zebra Engineer
- Posts : 4863
Brohoof! : 383
Join date : 2012-05-09
Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra
Re: [Fallout Equestria] Setting discussions
Possible inspiration for the Manehatten Crater Memorial to the Victims of War [the Great War, the Bitter War, and any conflicts since then] => https://en.wikipedia.org/wiki/Memorial_to_the_Murdered_Jews_of_Europe
Harmony Ltd.- Draconequus
- Posts : 8667
Brohoof! : 543
Join date : 2012-05-17
Age : 34
Location : Fancee
Re: [Fallout Equestria] Setting discussions
Oh, that does look similar; thanks.
O. Hinds- Zebra Engineer
- Posts : 4863
Brohoof! : 383
Join date : 2012-05-09
Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra
Re: [Fallout Equestria] Setting discussions
although it wouldn't be so compact, it'd probably be more like stone columns where the names would be inscribed, and there'd be park-like greenery between them.
But this gives an idea of the, let's say, general feel it could evoke.
But this gives an idea of the, let's say, general feel it could evoke.
Harmony Ltd.- Draconequus
- Posts : 8667
Brohoof! : 543
Join date : 2012-05-17
Age : 34
Location : Fancee
Re: [Fallout Equestria] Setting discussions
The old design had columns, yeah. I don't recall what it had for greenery, though.
O. Hinds- Zebra Engineer
- Posts : 4863
Brohoof! : 383
Join date : 2012-05-09
Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra
Re: [Fallout Equestria] Setting discussions
Lawns, flowers, bushes. Probably some trees being planted here and there as well. Basically, a park.
Harmony Ltd.- Draconequus
- Posts : 8667
Brohoof! : 543
Join date : 2012-05-17
Age : 34
Location : Fancee
Re: [Fallout Equestria] Setting discussions
This is increasing the space between the columns from the previous design?
O. Hinds- Zebra Engineer
- Posts : 4863
Brohoof! : 383
Join date : 2012-05-09
Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra
Re: [Fallout Equestria] Setting discussions
Yeah, but iirc I had said the columns would be increased in size, such that there could be something like 10 thousand names per columns. Like, each of the "columns" would count as a monument in themselves.
Also, unrelated, and this is about the original Fallout, apparently here's one of the Old World Blues endings that has been cut from the final release:
Puts in perspective just how awful the Think Tank actually is, behind all the layers of humor we see them through.
Also, unrelated, and this is about the original Fallout, apparently here's one of the Old World Blues endings that has been cut from the final release:
- Spoiler:
- Old World Blues cut ending wrote: In the decades following the Battle of Hoover Dam, the Big Empty remained a desolate stretch of wasteland, where few travelers dared venture.
{Curious, this is odd…}In time, however, a strange blue field began to grow, slowly spreading across the Big Empty.
Lightning-blue fields of force danced on the horizon, like electrical storms.
People whispered of “floating spheres,” flickering like a rainbow of torches in the desert like Old World wisps.
{Cold, curiosity changes to doom}Then communities began to vanish.
Goodsprings was crushed beneath bizarre hexcrete blocks that stacked to the sky. The inhabitants of Primm winked out, flesh-fried into X-ray silhouettes, their arms raised in surrender.
A satellite fell on Jacobstown, beaming a kaleidoscope of bright blue equations into the deranged Nightkin minds, driving some berserk, paralyzing others.
Black Mountain Radio began broadcasting a strange staccato static as hordes of giant man-eating battle Brahmin began to swarm from its peak.
Camp Searchlight became a garden of giant carnivorous plants, and the Colorado river… “shrugged” one day, drowning several communities as its contours adjusted themselves.
The Gomorrah became home to a particularly virulent vegetation-based STD that grew like a fungus within victim’s genitalia until their bodies burst open like pods.
The Legion East were systematically brain-scrubbed and rebuilt so that all the inhabitants believed they were in ancient Rome… on the moon.
…and the human cattle of NCR were re-educated into believing they existed in perpetuity in a nation-wide version of someplace called “Tranquility Lane.”
In the end, no one was sure who had cracked the Dome of the Big Empty, although it was clear someone had been playing with forces they did not understand.
Throughout all this, the Think Tank was industrious, confident these experiments were all for the best, the results of the data they obtained - incredible.
They marveled that {emph}all of this had been waiting for them to come along and experiment since the war.
{Knowingly}Humanity certainly was persistent, no matter what experiments, nuclear holocaust or otherwise, it inflicted on itself.
Puts in perspective just how awful the Think Tank actually is, behind all the layers of humor we see them through.
Harmony Ltd.- Draconequus
- Posts : 8667
Brohoof! : 543
Join date : 2012-05-17
Age : 34
Location : Fancee
Re: [Fallout Equestria] Setting discussions
Ah, I'm afraid that I didn't remember that.
Aye, I've seen that. Between that and what one of the non-cut endings says about the weaponry stored there, someone who can control Big Mountain while being sane enough to use its resources properly... well, unless China had something similar, they might be the most powerful person on the planet.
(I'm not sure how this is about the original Fallout, though, I'm afraid.)
Aye, I've seen that. Between that and what one of the non-cut endings says about the weaponry stored there, someone who can control Big Mountain while being sane enough to use its resources properly... well, unless China had something similar, they might be the most powerful person on the planet.
(I'm not sure how this is about the original Fallout, though, I'm afraid.)
O. Hinds- Zebra Engineer
- Posts : 4863
Brohoof! : 383
Join date : 2012-05-09
Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra
Re: [Fallout Equestria] Setting discussions
(the original Fallout as in the general Fallout games canon, not Fallout 1)
But yeah. Is this this the kind of Mad Science we can expect from Profectum?
But yeah. Is this this the kind of Mad Science we can expect from Profectum?
Harmony Ltd.- Draconequus
- Posts : 8667
Brohoof! : 543
Join date : 2012-05-17
Age : 34
Location : Fancee
Re: [Fallout Equestria] Setting discussions
Ah, okay; thanks.
Oh, no, they're far more sane and restrained than that. And while maybe some of the ghoul scientists might get some somewhat, ah, unique ideas, they've a lot of other people to keep them from doing crazy things.
Oh, no, they're far more sane and restrained than that. And while maybe some of the ghoul scientists might get some somewhat, ah, unique ideas, they've a lot of other people to keep them from doing crazy things.
O. Hinds- Zebra Engineer
- Posts : 4863
Brohoof! : 383
Join date : 2012-05-09
Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra
Re: [Fallout Equestria] Setting discussions
High performance steam engine
the article wrote:Since fuel delivery to the circling combustion chamber (the red round piece located on top of the engine) is automatically regulated, the driver opens a valve that controls the flow of steam to the piston engine to increase power to the wheels. Since this is a steam engine, no radiator, transmission, or clutch is required—the wheels are directly connected to the crankshaft with a 90-degree gearbox and a belt.
Harmony Ltd.- Draconequus
- Posts : 8667
Brohoof! : 543
Join date : 2012-05-17
Age : 34
Location : Fancee
Re: [Fallout Equestria] Setting discussions
Ooh, very neat! Thanks.
Though I'm not seeing the text you quoted in there... strange.
Though I'm not seeing the text you quoted in there... strange.
O. Hinds- Zebra Engineer
- Posts : 4863
Brohoof! : 383
Join date : 2012-05-09
Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra
Re: [Fallout Equestria] Setting discussions
The text is from the slideshow, commenting the CGI model of the vehicle the engine is to be mounted on.
Harmony Ltd.- Draconequus
- Posts : 8667
Brohoof! : 543
Join date : 2012-05-17
Age : 34
Location : Fancee
Re: [Fallout Equestria] Setting discussions
Ah, thanks.
O. Hinds- Zebra Engineer
- Posts : 4863
Brohoof! : 383
Join date : 2012-05-09
Character List:
Name: Ris Haends Aeronauticus
Sex: Male
Species: Zebra
Page 24 of 24 • 1 ... 13 ... 22, 23, 24
Similar topics
» [Fallout Equestria] Setting discussions
» [Fallout Equestria] Setting discussions
» [Fallout Equestria] Equestria at War : Tales From the Frontlines
» Fallout Equestria: Begin Again
» ABC's of Fallout Equestria
» [Fallout Equestria] Setting discussions
» [Fallout Equestria] Equestria at War : Tales From the Frontlines
» Fallout Equestria: Begin Again
» ABC's of Fallout Equestria
Page 24 of 24
Permissions in this forum:
You cannot reply to topics in this forum