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[Official!] Project Horizons Comment Crew Chat thread.

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Post by Scienza Thu Apr 23, 2015 9:32 pm

The one positive aspect of this that I can think of is that it makes mods that utilize Bethesda's assets much less legally grey, since they're basically getting a license to monetize that shit. They're getting gouged like fuck, but at least they don't need to worry about Zenimax's legal department swooping in to pop a lawsuit in their asses.
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Post by Guest Thu Apr 23, 2015 9:33 pm

Well if there's a cost associated with hosting the content (I assume that it's not free to host the stuff on the workshop) of course the company is going to want get some of that cost back.

But honestly, what service does Steam provide from a customer stand point? I get why a dev or publisher would want their game on Steam, a lot of people use the service. But what's the difference to the customer from purchasing the game on steam from popping over to the dev or publisher's website and getting the game there?  It's not like one site is further away so it costs you more in gas or something.

I don't use my computer often, so I'm not sure if this is a normal practice for devs or publishers to sell their games on their own sites, but it seems silly if it's not even an option.

The answer here, I think, is not waiting for a challenger to steam to come along, but to simply stop using Steam.

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Post by Scienza Thu Apr 23, 2015 9:49 pm

At least for me, Steam offers security and consolidation. The former is that it's basically like Paypal in that I can be relatively sure that when I buy a game, the dev isn't just going to run off with my financial information. Similarly, as an extension of it being a massive quasi-monopoly, it's got a much more stable and secure infrastructure than most indie devs can afford.

The latter is just more of a laziness thing. As someone who's had two computers die on me in the last few years, let me say that it's obnoxious as fuck to redownload a decade's worth of purchased games and software from dozens of often poorly-maintained sites. Nothing quite like finding out that your download was one-use only, or that they "forgot" your purchase when they updated their infrastructure.

I dunno, that's just my two cents. I like when developers offer DRM-free options or use a more open site like GOG or the Humble Store, but Steam's a necessary evil for me.
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Post by Frost Thu Apr 23, 2015 9:58 pm

Well, tomorrow's the KLE again. We've been warned that, by the end, the whole village is going to be hostile--and I'm a dismount this time, so I'm gonna be in that shit. My curent plan is to just preempt their hostility and just come out shooting as soon as the ramp's down. Don't even give me that "innocent women and children" horseshit, either. I've seen American Sniper. 
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Post by Guest Thu Apr 23, 2015 10:07 pm

Well, I'm not referring to indie games for the most part, I mean do you think Bethesda for instance would have poor security? Or would risk their reputation to steal a few hundred dollars from a customer? They might, but it doesn't seem any more likely than Steam doing it.

You do make a good point, indies do get value from steam, but you bring up paypal, I think it's becoming less and less valuable to them. Seriously how expensive is it to set up a site with a paypal button on it? Not very, I imagine.

I'm simply not familiar with computer stufff, but can't you trust paypal not to let someone drain your funds if you can't trust the dev your buying from? I've heard it's secure.

Back to the indie stuff and Steam's value to them, are there any examples of indie games that became sucesses simply from being on Steam? Or did someone else promote them and they happened to be on steam? Every one I can think of is the latter.

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Post by Scienza Thu Apr 23, 2015 10:24 pm

Last wrote:Well, I'm not referring to indie games for the most part, I mean do you think Bethesda for instance would have poor security? Or would risk their reputation to steal a few hundred dollars from a customer? They might, but it doesn't seem any more likely than Steam doing it.

You do make a good point, indies do get value from steam, but you bring up paypal, I think it's becoming less and less valuable to them. Seriously how expensive is it to set up a site with a paypal button on it? Not very, I imagine.

I'm simply not familiar with computer stufff, but can't you trust paypal not to let someone drain your funds if you can't trust the dev your buying from? I've heard it's secure.

Back to the indie stuff and Steam's value to them, are there any examples of indie games that became sucesses simply from being on Steam? Or did someone else promote them and they happened to be on steam? Every one I can think of is the latter.
You're correct in that PayPal is really damn secure, and that it's decently well-distributed, but the service's implementation isn't universal and that's where having a buffer like Steam can be nice.

As for the big devs, they could and often do host their own services, it's just that I trust them even less than new!Valve. Ubisoft, EA, Activision, and Bethesda would and do gouge the fuck out of their playerbase.

Lastly, while indie games might not become famous purely through Steam (though I'm sure some have), being easily accessible by the largest portion of the market can't exactly hurt.
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Post by Guest Thu Apr 23, 2015 10:29 pm

@Last
Other sites have managed to host far more content than Steam's workshop, relying solely on ad revenue, donations, and "premium" plans that offer better download speeds. Valve is actively attempting to shut them down by stealing their user and author base, thereby reducing the number of people who hit their ads, donate, and buy premium. And nobody else can legally charge money. It's a monopoly in a microcosm, one that Valve is exploiting with an attack on their own user base in what appears to be a shortsighted attempt to squeeze money ("generate new revenue sources") out of a creative community that has existed for decades. IMO they are going to do their best to kill it, because any content that doesn't generate a big, fat cut for them is worth destroying. They think it hurts their shitty hat market if users can create value for themselves, you see, so they're going to kill modding entirely if they can manage it, and then continue to sell reskins of Glocks in CS. Anything major, anything that requires cooperation between different modders, that's going to die - and Valve wants that to happen. If you think this is too conspiracy-minded, remember that Valve is the company that managed to go from a small developer of first-person shooters to cornering the market on digital distribution on personal computers - they are not idiots, and they know exactly what this is going to do. It costs them nothing but credibility, and they think that's a hit they can take. That's why they don't care about the obvious piracy that's going to go down - what people think is an unintended consequence is actually their endgame: killing the modding community. This is the first shot. It's also possible that I'm crazy, and that Valve is just a run-of-the-mill clumsy giant, stepping on modders as it lumbers towards a mirage of $5 dovah-swords. Just remember: this is the flagship of a new "service," and it's already done serious damage to the community it "serves" in less than twenty-four hours.

(And no, I don't know how much of this I actually believe, but it's a good line.)

EDIT: $5 haunted-variant StatTrak Dovah-swords, with a separate kill-counter for dragons, elves, and cliff-racers.

DOUBLE EDIT: Also, I feel like maybe I'm heaping too much blame onto Valve, when Bethesda deserves just as much. It's just that I can't see Bethesda doing anything intentionally, because they're really, really bad at doing things. I feel like everyone at their office has to wear a helmet, you know, to avoid as many workplace injuries. So I feel like maybe Valve took advantage of the poor, naive darlings. (Again, just firing off lines, here.)

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Post by Guest Thu Apr 23, 2015 11:10 pm

@OAC Okay? But what's your point? Steam is a company, they only care about their bottom line, which is why I had a problem with them taking a moral stance against Hatred.

You're right that does sound very, very conspiracy. Not saying those effects won't come to pass, shit look at my title, I just wouldn't think that it'd be part of a master plan if it did.

If you feel as strongly as you seem to I'd suggest using Steam less, or to stop using them, if you continue to buy from them they don't really care what you think or feel about them. Even if you begrudingly forked over that 5$ for whatever game you still gave it to them.

Personally, I don't think steam serves a useful purpose, I think we'd all be better off buying from the publishers and devs. I think a lot of people have loyalty to Steam because of sales and shit like that, but sales wouldn't go anywhere companies that aren't Steam aren't stupid, they realize that even if piracy wasn't a thing and was impossible there would still be people who wouldn't play their game for 50$, better to sell to them for something than nothing at all.

Can't speak for anybody else, but on the topic of donations, I would never donate anything to Steam. They're too big and quite frankly don't need it.

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Post by Guest Fri Apr 24, 2015 12:50 am

Watched the first episode of Black Laggon by the way. Revy looks suspiciously similar to Claire Redfield.

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Post by Guest Fri Apr 24, 2015 1:29 am

Oh, hell no, Last, I'm off buying from Steam at this point, believe me. Which is admittedly easier for me than most since almost nothing modern can actually run on my PC anyway, so GOG theoretically should serve any needs I've got, but the point stands! >_> And if there's a further point, it's that the only way to stop Valve from doing this shit is to make it hurt their bottom line or make it unpleasant for modders to use them (which it kind of already is, because the Steam installer sucks and lacks options when compared to something like MO or NMM). And since this costs Valve basically nothing (they were already hosting the mods, all they've done is attach their money-transaction-stuff to it), ya gotta hit 'em in other places and let them know why you're doing it.

I agree that it'd be better to just buy from devs directly for a lot of stuff, but there'd be some real problems for smaller devs (not Ubisoft, but maybe Bethesda, and definitely someone like Obsidian) when it comes to handling the kind of download quantity that happens on the release of a hyped-up game. Even Steam fucks that stuff up sometimes. If you've got a 10 or 20+ gig game, that's going to be a difficult launch without something like Steam handling the distribution. Hell, even infinimoney companies like Riot are struggling with servers just for day-to-day operation - some days are good, some result in entire regions going offline. When a hypesurge hits a smaller dev's website from something like Reddit or fucking wherever, indie devs often have their entire website go offline from the traffic. Steam really was initially a blessing for independent game makers. 'Course, now it's a total fuckfest by most accounts, what with Greenlight being a piece of shit.

It's sad, because we already know how to make mods create profit for both devs and modders: you fucking HIRE the modders. That practice has long been accepted by the community; hell, it's been celebrated. Fan-favorite members of a community going to go work for the company they love? People eat it up. The updated version of that looks like this: hire the modder, fund their projects into a whole new expansion pack, or, if it's smaller, make it into a content patch, like Terraria and FTL do, and use it to ship more units. Turn friggin' Frostfall into a survival-realism oriented mode. Fund whole new questlines and extra voicework for new companion mods and sell 'em at $10 each, $30 for four. Companies don't have to bleed money from the communities that surround their products. Instead, here we've got a new paradigm where modders are turned into freelance Chinese sweatshop microtransaction bots instead of new team members at a company, making horse armor and stealing the work of other modders and giving the majority of what they make back to the people who do fuckall to support them. And yeah, I'm all pissy about it because this shit was close to goddamn sacrosanct. Sure, it was a wink and a nod arrangement, but devs were actually saying how they appreciated a healthy modding scene and the longevity it gave to their games. And now this bullshit comes along, and is killing something I actually kind of give a shit about, because they think they can control it, like a hydrocephalic toddler squishing a butterfly when it tries to grab it. Well, I hope the Fortify Barter potion they make with its wings is goddamn worth it to them. I'm just repeating myself at this point. Blech.

Anyway, Black Lagoon. Should I watch it? I've seen the first season or so, I think - it ended with a shootout with a nun, which seemed strange. This may have been another anime I was watching at an ungodly hour, so I may have missed on some crucial details. Like why there's an assassinun now.

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Post by Stringtheory Fri Apr 24, 2015 1:48 am

Overlong Analysis Cobalt wrote:Anyway, Black Lagoon. Should I watch it? I've seen the first season or so, I think - it ended with a shootout with a nun, which seemed strange. This may have been another anime I was watching at an ungodly hour, so I may have missed on some crucial details. Like why there's an assassinun now.
Yep, go in expecting ridiculousness and a whole lot of swearing especially if you watch the dub. The second season's even crazier, worth watching, but I'd lower your expectations of realism even further. As for Roberta, her backstory is she's a disillusioned central american guerrilla, now working as a maid for a old money Venezuelan family. As for her presence in the story as Termimaid, the answer is, of course, because it's fucking awesome.
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Post by Ketchup Fri Apr 24, 2015 2:14 am

@Steam

I was really hoping for it to be some stupid April Fools thing, but it's not. The only good thing I've seen come out of this is one modder who made a donating version of a mod, which is kinda neat I guess. I kinda just hate the concept of selling mods unless they warrant being their own game or full-fledged expansion. 
 
Games driven by mods to retain value like Space Engineers could be quite hobbled by this, and I really hope it's done away with by the time we eventually get another Fallout game.

Until then, sell cards, which Valve also gets a cut from. The cut just makes people set prices higher.
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Post by Katarn Fri Apr 24, 2015 4:08 am

@Steam:

bonus:
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Post by Scienza Fri Apr 24, 2015 9:37 am

Overlong Analysis Cobalt wrote:
Anyway, Black Lagoon. Should I watch it? I've seen the first season or so, I think - it ended with a shootout with a nun, which seemed strange. This may have been another anime I was watching at an ungodly hour, so I may have missed on some crucial details. Like why there's an assassinun now.
Yes. Yes, you should.
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Post by Katarn Fri Apr 24, 2015 9:41 am

Overlong Analysis Cobalt wrote:
Anyway, Black Lagoon. Should I watch it? I've seen the first season or so, I think - it ended with a shootout with a nun, which seemed strange. This may have been another anime I was watching at an ungodly hour, so I may have missed on some crucial details. Like why there's an assassinun now.

Black Lagoon is one of the best anime I've watched. If it somehow feels boring, wait for 2-3 episodes. It's pretty fun and funny. Though there is nuns, head nun wields golden desert eagle and is weapon dealer. But any time I would recommend watch BL to anyone.
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Post by Guest Fri Apr 24, 2015 10:44 am

Overlong Analysis Cobalt wrote:
It's sad, because we already know how to make mods create profit for both devs and modders: you fucking HIRE the modders. That practice has long been accepted by the community; hell, it's been celebrated. Fan-favorite members of a community going to go work for the company they love? People eat it up. The updated version of that looks like this: hire the modder, fund their projects into a whole new expansion pack, or, if it's smaller, make it into a content patch, like Terraria and FTL do, and use it to ship more units. Turn friggin' Frostfall into a survival-realism oriented mode. Fund whole new questlines and extra voicework for new companion mods and sell 'em at $10 each, $30 for four. Companies don't have to bleed money from the communities that surround their products. Instead, here we've got a new paradigm where modders are turned into freelance Chinese sweatshop microtransaction bots instead of new team members at a company, making horse armor and stealing the work of other modders and giving the majority of what they make back to the people who do fuckall to support them. And yeah, I'm all pissy about it because this shit was close to goddamn sacrosanct. Sure, it was a wink and a nod arrangement, but devs were actually saying how they appreciated a healthy modding scene and the longevity it gave to their games. And now this bullshit comes along, and is killing something I actually kind of give a shit about, because they think they can control it, like a hydrocephalic toddler squishing a butterfly when it tries to grab it. Well, I hope the Fortify Barter potion they make with its wings is goddamn worth it to them. I'm just repeating myself at this point. Blech.

Before I get started just wanted to say I agree with pretty much all of this, just wanted to add one more example to the pile of reasons Valve doesn't really need to get involved, Day-Z. Safe to say quite a few people purchased Arma for this mod. Really it seems as if devs knowing what mods can do for their games would naturally move towards trying to find ways too encourage modders to do what they do.

OverlongAnlaysisCobalt wrote:Anyway, Black Lagoon. Should I watch it? I've seen the first season or so, I think - it ended with a shootout with a nun, which seemed strange. This may have been another anime I was watching at an ungodly hour, so I may have missed on some crucial details. Like why there's an assassinun now.

Probably asking the others, having only watched one episode all I can say Revy is pretty cool. Spent a while trying to find a video with decent audio because of how amazing I was told the dub was, but at least in the first episode it doesn't seem that great. Maybe it's because the black guy talks a lot in that episode and he's not the best of the bunch.

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Post by Stringtheory Fri Apr 24, 2015 11:04 am

Last wrote:
OverlongAnlaysisCobalt wrote:Anyway, Black Lagoon. Should I watch it? I've seen the first season or so, I think - it ended with a shootout with a nun, which seemed strange. This may have been another anime I was watching at an ungodly hour, so I may have missed on some crucial details. Like why there's an assassinun now.

Probably asking the others, having only watched one episode all I can say Revy is pretty cool. Spent a while trying to find a video with decent audio because of how amazing I was told the dub was, but at least in the first episode it doesn't seem that great. Maybe it's because the black guy talks a lot in that episode and he's not the best of the bunch.
My go to semi-legitimate source is kissanime.com, not sure how good the audio is compared with the ones you found. The first episode's just introducing Rock and the Lagoon crew, because of that the episode's not truly ridiculous like some of the others. The show shines when it's playing it's ridiculousness completely seriously.
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Post by Ironmonger Fri Apr 24, 2015 11:36 am

Lulz:

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Post by Guest Fri Apr 24, 2015 8:21 pm

What is toxic masculinity even supposed to be? Because the only thing I can point to is phrases like "man up" or "be a man" the context of which is almost always to either be in control of your emotions or to take responsibility. That's something I expect of adults of both sexes, especially if they're presenting themselves as professionals in whatever career they happen to hold.

You shouldn't be breaking down in tears in public, or raging in traffic regardless of what genitals you happen to have. Nor should you be putting off assignments.


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Post by Guest Fri Apr 24, 2015 9:16 pm

@Last
My understanding is it's more to do with the inner, (and inter)personal stuff rather than "professional life." Like how men have a much higher rate of suicide yet a much lower rate of actually going for therapy or whatever (IIRC - these stats have unfortunately become ammo in certain parties' gender warfare campaigns, so it's hard to know the truth) - because there's an ingrained expectation that boys should be strong, bear up under whatever weight they're feeling, not ever talk about it and not be a burden on anyone or ever need help. When you combine that attitude with depression or other mental illnesses, you get some real shit. Or hell, maybe the attitude factors into said. Ain't good for it, that's for sure. And then there's a flip version of that where there's the whole myth of the masculine man that takes no shit, takes what he wants, and deserves what he can take, which is toxic or whatever for everyone around said person. As a for-instance, look at Vladdy "Shirtless Wonder-ictator" Putin, and the cult he's got going around him. He's taking on the mantle of the mythical strongman, beating down his rivals, wrestling bears, and facing off against the West. PR is a big factor. Or, well, you could argue that, anyway. It's a vague thesis, one with some interesting points to be made but I'm not sure it's actually worth making. I'm sure someone else has already made it. (Quick google search confirms, it's not a new idea)

Other than that, I guess there's some stuff about not gendering various human qualities, positive or negative, which I guess I can get behind to some extent, though tbh I'm leaning more and more towards the post-humanist sort of shit lately, so gender is less of an essential construct or whatever. Mind you, that attitude really doesn't mesh with reality yet, and probably won't for a good long while, but I'm writing some scifi shit so I'm immersed a bit in that futurist mindset. (Y'know, all that stuff about form being fluid meaning form-dictated stuff like traditional feminism and concepts of sex and gender become outdated, alongside... well, a lot of stuff. It's neat-o.)

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Post by Scienza Fri Apr 24, 2015 9:20 pm

Also, as someone who's transgender, I'm not going to say that I was being "oppressed" or anything whenever people told me to "be a man," but it does start to fuck you up after a while when you feel like you're failing everyone's expectations over something that you can't control.
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Post by Guest Fri Apr 24, 2015 11:04 pm

Overlong Analysis Cobalt wrote:
Other than that, I guess there's some stuff about not gendering various human qualities, positive or negative, which I guess I can get behind to some extent, though tbh I'm leaning more and more towards the post-humanist sort of shit lately, so gender is less of an essential construct or whatever. Mind you, that attitude really doesn't mesh with reality yet, and probably won't for a good long while, but I'm writing some scifi shit so I'm immersed a bit in that futurist mindset. (Y'know, all that stuff about form being fluid meaning form-dictated stuff like traditional feminism and concepts of sex and gender become outdated, alongside... well, a lot of stuff. It's neat-o.)

Well, you'd really need medicine to advance. Sex, biological sex, is important beyond societal. Male and female chemistry is different, the way medication effects us is as well.

As far as the first part of your post goes, I find it hard to comment as I just don't get social... anything really. I wonder if male suicide rates have more do with behavior which I don''t think is purely societally driven, at least in part I think the reason peaople do the things they do and feel the way they do is biological. Like for instance if a male felt like failure because he hadn't slept with a female, that is probably less socially driven and more biologically driven. Unless the male in question is homosexual in which case that feeling may be more socially driven.

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Post by Guest Sat Apr 25, 2015 12:21 am

@Last
Totally, dude, this is some serious futurist theoretical stuff. I mean, the Cyborg Manifesto specifically outlines cyborg reproduction as essentially asexual, though that whole thing is kind of a weirdly tongue-in-cheek paper. But yeah, we'd be talking about a world that's damn close to unthinkable right now. It's not even necessarily a likely future - as much as I know a lot of people here say they'd be way into replacing their arms with chainsaws or railguns or similar, actually moving life into an entirely modular paradigm is a whole different deal. I mean, even with modern technology we still run into weird situations with body modification fucking with people's minds. Did you read that article I linked a bit back about the guy who had a second, artificial heart implanted around his stomach region and reported feeling like his chest extended down to there, alongside other emotional weirdness having to do with a response to a second heartbeat? Fucking. Insane. There's so much work to be done in this field, so much we're not prepared for - it's incredibly interesting. Traditionally there's been either a concept of cyberneticization either not affecting the mind particularly at all, or resulting in dehumanization, turning into some sort of robotic, emotionless Terminator, but it seems a lot more likely that rather than dehuman we'll end up increasingly other-than-human, different but not necessarily in the way popular media has tended to depict cyborg grunt-soldiers or behemoth monstrosities. I am... way off-topic. Comme d'habitude. Apparently, this is my version of Hinds' trains.

Anywho, when it comes to social-whatevers, I really am not much of a sociologist myself; I have a survey-level understanding of a lot of different topics at best, more in some areas... enough to actually read some heavy stuff, at least. Little knowledge about a lot, enough to plant my foot consistently in my own mouth, I expect. Enough that I can talk about Steam's modding catastrophe in terms of class warfare, imperialism, all sorts, it's great fun. God, that reminds me, I hope somebody does a study on modding communities before they wither away under this new precedent. I mean, I hope first and foremost that they don't vanish, but that's what usually happens when a largely closed culture gets disrupted and exploited the way Valve is doing - the first wave might not fuck everything, but the second will. It's a hilariously apt comparison. Enfin, what I mean by a study is that there's been this big trend lately of examining derivative art, trying to figure out how to make it work, and modding was in so many ways practically a utopian ideal of how to do it. A tiny little microrevolution going unnoticed by most because it was happening in the lowest of the low art form - gaming. 'Course, you'll never see it, because the popular social criticism thing is to talk about gamers as misogynistic manchildren furiously masturbating to hypermasculine white men tearing out the spines of naked hookers. There couldn't be any fascinating artistic developments there, oh no, so why look? I mean, this is not just interactive media, this is meta-interactive media being shared and those derivations being spliced together by others in this hyper-creative community all doing it because they're interested in it. There should be books written about this - not by me, because I swear way too much and type largely in a stream-of-consciousness format, but by someone with a friggin' degree, with respectability.

WOW I am way off topic. What even was the topic? Uh, toxic masculinity? Nature versus nurture? Um, let's see, something poignant... well, as "nurture" becomes more advanced, we may well see our defined-as natures increasingly subject to change, not just due to genetic engineering but due to increased understanding of how our minds function and thus increased ability to consciously manipulate said, through mindfulness and therapies both pharmacological and otherwise. So... yeah. Fuckin' neat shit.

(In my defense for this shit, I might have some undiagnosed manic-depressive nonsense going on, it'd explain a lot, including why these ultramassive posts filled with compfounded words and whatnot seem to come in waves. Pure speculation, though, distribute grains of salt amongst yourselves.)

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Post by O. Hinds Sat Apr 25, 2015 3:42 am

Overlong Analysis Cobalt wrote:Apparently, this is my version of Hinds' trains.
That's never going to be forgotten here, is it? :)
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Post by Frost Sat Apr 25, 2015 8:52 am

As salient the points that Cobalt mentions are (though buried under a veritable mountain of stuff about video games and cyborgs) it seems to me; based on what I've seen, that most people who use phrases like "toxic masculinity" and "destroy toxic masculinity" tend to be (mostly on Tumblr; go figure) of the mindset that Last mentioned--that an admonishment to not be ruled by one's emotions means that all of society thinks you shouldn't be allowed to show emotions. That someone saying they look like a fucking retard with their pink-died hair and Superwholock onesie means that society is obsessed with conformity to the 'masculine norm'.

 Perhaps they think that phrases like "be a man" and "man up", with their meanings to be tough and take responsibility, are somehow deeply misogynistic slurs rather than mere turns of phrase--turns of phrase rooting back to society's actual masculine ideal, which none of that whole pack of degenerate computer-fiend Morlocks seem to understand: that the concept of "manhood" revolves around being physically, emotionally, and mentally strong enough to not only be independent, but to have one's entire family counting on them to be their rock and provider. Granted, a somewhat old-fashioned ideal; but I'd argue that it's old-fashioned only in that it should be applied to everyone, not just men. The fixation on strength and toughness, though it may seem primitive to a bunch of teenagers who aspire to be computer programmers and shitty artists for a living, is--at worst--a holdover from the days when being weak meant you literally couldn't work to feed your family or even yourself; and it's not so much of a "holdover" in many professions: even our scrawny new guys in my platoon have trouble carrying or dragging some of our bigger guys, to say nothing of hauling commo gear and special equipment, or hooking up two Bradleys to be towed. 

In the military, at least, "be a man" means "be tough, strong, and uncompromising, or you will literally get me, you, and others killed." And there are other (mostly or near-entirely male, coincidentally) professions where the same situation abides, or the weak are, at the very least, completely useless for the job.

On an unrelated note, these aren't the jobs that modern so-called "feminists" seem to focus on. You'll hear plenty about how there should be more female politicians, CEO's, and scientists, and not a lot about how there should be more female construction workers, or loggers, or firefighters. The imaginary wage gap is still trumpeted long after it's proven to be at best a mistake and at worst a fabrication, but no one seems to be complaining that women are just now, in a manner of months, being allowed to be infantry or tankers or that the first females are just now in Ranger School. 

I shouldn't be surprised, though. This is the insular little micro-society that has a lot of its denizens feeling "uncomfortable" when they ride the subway with two random men, or "offended" at the notion that their 'headmates' or 'alters' don't mean that they're a 'system' or that they're really three chicks, four dudes and a cactus stuck inside one fat weirdo's body, it means they're goddamn schizophrenic or at least delusional. 

No one should be surprised, though, considering that these people seem focused on putting a label (by which you must define yourself) on everything, and that everyone is okay and special and no one can have a legitimate mental disorder or just be a delusional, self-absorbed fuck. Hell, I'm still at the point where I'm wondering what gender I'm supposed to be or how that will or even should affect who I am physically or socially, but I don't feel the need to label myself a "nonbinary agender boy/girl cistrans wo-man". For brevity' sake, I mostly just describe myself as "walrus" nowadays.
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Post by Stringtheory Sat Apr 25, 2015 2:30 pm

O. Hinds wrote:
Overlong Analysis Cobalt wrote:Apparently, this is my version of Hinds' trains.
That's never going to be forgotten here, is it?  :)
Nope. Trollestia
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Post by Guest Sat Apr 25, 2015 3:44 pm

Frost wrote:For brevity' sake, I mostly just describe myself as "walrus" nowadays.
Frost, your Beatles reference game is, as the youth of today say, on fleek. I have no idea what that means, but my younger sister tells me it's a good thing.

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Post by Frost Sat Apr 25, 2015 4:07 pm

At least your younger sister will give you advice. All mine says is "I don't have a brother" and "get out of my house"
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Post by Harmony Ltd. Sat Apr 25, 2015 5:06 pm

So, talking of toxicity...

I've finally finished watching Kill La Kill.


I'll just say this convinced me to seek out and try to download Tengen Toppa Gurenn Lagann as soon as I can.
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Post by Guest Sat Apr 25, 2015 7:06 pm

@Harmony
Ironically enough, I was rewatching KLK. At first, I was worried that it wasn't going to be as good as I remembered. My doubts were misplaced. Gurren Lagann is... pretty dang decent, IMO - the only person I know who hated it was waaay into the mech genre. The pacing isn't as top-notch, and I'm not sure the early episodes hold up as well the second time watching. But its sheer scale and wild abandon definitely made for a fun ride the first time I watched it.

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