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[Official!] Project Horizons Comment Crew Chat thread.

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Post by O. Hinds Wed Oct 16, 2013 8:23 pm

CamoBadger wrote:But on Rarity and Twi, they looked like hooved gerbils.
And pretty much right away, my mind started wondering if Helen β Narbon was a brony.

Kattlarv wrote:@O.Hinds: I think it was about you saying "Swicked officially joined the team!", I later understood that I am quite sure you meant the editing staff.
Ah, right then.
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Post by Tytan Wed Oct 16, 2013 8:25 pm

Requiem updated!
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Post by Tytan Wed Oct 16, 2013 8:41 pm

Camololz:
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Post by RoboRed Wed Oct 16, 2013 8:55 pm

[Official!] Project Horizons Comment Crew Chat thread. - Page 26 1376573_660673467296945_1345392672_n
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Post by Scienza Wed Oct 16, 2013 9:00 pm

RoboRed wrote:
Shortened:
Well played, Cadence. Well played.
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Post by RoboRed Wed Oct 16, 2013 10:57 pm

Shy

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Post by Ironmonger Wed Oct 16, 2013 11:00 pm

As I watch Markiplier, I realized that I dislike it when a horror game or film relies on jump scares to be scary. I think it's fine when it crops up occasionally, like when you turn around after finding a dead end only to find that the monster happens to be right behind you, but don't fucking use that as a crutch. I find that having my nerves jolted stops being fun after a while, and starts being annoying. I'm more for that sense of dread that ambiance brings, and the type of subtle fear that things such as teleporting mannequins bring.

Anyone else have any thoughts on this stuff?

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Post by Aonee Wed Oct 16, 2013 11:03 pm

I just generally avoid the horror genre in general. Not too much of a fan of it.
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Post by Guest Wed Oct 16, 2013 11:08 pm

@Iron
Gothic fiction class has taught me that there are different words for these scares! Terror and horror. Terror is what you're thinking of - the sense of dread and undefined horror, the idea that there is something out there that is stalking you, but is not presently visible or detectable beyond possibly-imagined signs. Horror is the gore, the jump-out scares, and the scary monsters in your face. According to the gothics, the former is ideal, while the latter is less sublime.

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Post by Ironmonger Wed Oct 16, 2013 11:14 pm

Overlong Analysis Cobalt wrote:@Iron
Gothic fiction class has taught me that there are different words for these scares! Terror and horror. Terror is what you're thinking of - the sense of dread and undefined horror, the idea that there is something out there that is stalking you, but is not presently visible or detectable beyond possibly-imagined signs. Horror is the gore, the jump-out scares, and the scary monsters in your face. According to the gothics, the former is ideal, while the latter is less sublime.
Thanks for enlightening me, my friend! I wasn't aware that those were actually words for those two concepts, I thought they were just words interchangeable with "fear". Though, it does make sense after thinking about it, I never really thought about it before.

Edits because I can't words today. Or ever.

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Post by Tytan Wed Oct 16, 2013 11:20 pm

Ironmonger wrote:
Overlong Analysis Cobalt wrote:@Iron
Gothic fiction class has taught me that there are different words for these scares! Terror and horror. Terror is what you're thinking of - the sense of dread and undefined horror, the idea that there is something out there that is stalking you, but is not presently visible or detectable beyond possibly-imagined signs. Horror is the gore, the jump-out scares, and the scary monsters in your face. According to the gothics, the former is ideal, while the latter is less sublime.
Thanks for enlightening me, my friend! I wasn't aware that those were actually words for those two concepts, I thought they were just words interchangeable with "fear". Though, it does make sense after thinking about it, I never really thought about it before.

Edits because I can't words today. Or ever.
The Dead Space series had some wonderful moments of Terror. I was especially terrified during the side missions of DS3.
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Post by StoneSlinger88 Wed Oct 16, 2013 11:22 pm

RoboRed wrote:Shy

feels:
Phshh.
Tactical Feel Strike, inbound.:
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Post by Ironmonger Wed Oct 16, 2013 11:26 pm

Tytan wrote:
Ironmonger wrote:
Overlong Analysis Cobalt wrote:@Iron
Gothic fiction class has taught me that there are different words for these scares! Terror and horror. Terror is what you're thinking of - the sense of dread and undefined horror, the idea that there is something out there that is stalking you, but is not presently visible or detectable beyond possibly-imagined signs. Horror is the gore, the jump-out scares, and the scary monsters in your face. According to the gothics, the former is ideal, while the latter is less sublime.
Thanks for enlightening me, my friend! I wasn't aware that those were actually words for those two concepts, I thought they were just words interchangeable with "fear". Though, it does make sense after thinking about it, I never really thought about it before.

Edits because I can't words today. Or ever.
The Dead Space series had some wonderful moments of Terror. I was especially terrified during the side missions of DS3.
I absolutely must look into that series, then. A game that one can really immerse themselves in seems to be kinda...I wouldn't say rare, but it's definitely not the usual thing. I remember some terrifying moments when I played The Legend of Zelda: Ocarina of Time. Mostly whenever those ReDeads popped up, but the Shadow Temple was quite creepy in my experience. They still kinda give me the willies. I've also heard good things about Amnesia.

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Post by Guest Wed Oct 16, 2013 11:35 pm

@Iron
I really enjoyed Amnesia, mostly because I hadn't had the game spoiled for me by YouTube playthroughs. I played it with a friend in the room (we took turns) on a beast of a machine (designed to chart underground waterflow - it had something like eight cores, and this was a few years back) in the dark. Really enjoyable experience, definitely some serious panic-inducing moments and really good atmosphere.

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Post by Tytan Thu Oct 17, 2013 12:03 am

Ironmonger wrote:
Tytan wrote:
Ironmonger wrote:
Overlong Analysis Cobalt wrote:@Iron
Gothic fiction class has taught me that there are different words for these scares! Terror and horror. Terror is what you're thinking of - the sense of dread and undefined horror, the idea that there is something out there that is stalking you, but is not presently visible or detectable beyond possibly-imagined signs. Horror is the gore, the jump-out scares, and the scary monsters in your face. According to the gothics, the former is ideal, while the latter is less sublime.
Thanks for enlightening me, my friend! I wasn't aware that those were actually words for those two concepts, I thought they were just words interchangeable with "fear". Though, it does make sense after thinking about it, I never really thought about it before.

Edits because I can't words today. Or ever.
The Dead Space series had some wonderful moments of Terror. I was especially terrified during the side missions of DS3.
I absolutely must look into that series, then. A game that one can really immerse themselves in seems to be kinda...I wouldn't say rare, but it's definitely not the usual thing. I remember some terrifying moments when I played The Legend of Zelda: Ocarina of Time. Mostly whenever those ReDeads popped up, but the Shadow Temple was quite creepy in my experience. They still kinda give me the willies. I've also heard good things about Amnesia.
Don't be so hasty though. There's terror aplenty, but it loves it's jump scares too. The worst is when you're walking down a dark hallway, expecting a jump, and it never happens.
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Post by Katarn Thu Oct 17, 2013 12:09 am

youngster luna:
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Post by RoboRed Thu Oct 17, 2013 1:55 am

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Post by Ironmonger Thu Oct 17, 2013 2:48 am

Tytan wrote:Don't be so hasty though. There's terror aplenty, but it loves it's jump scares too. The worst is when you're walking down a dark hallway, expecting a jump, and it never happens.
What's also really scary is the Morton's Fork sort of situations. Say you go into a bathroom to search for an item while you're inside the big creepy building, and one of the monsters happens to open the door and just stand there. You either die by staying there, trapped, or you risk dying just by attempting escape. It's quite an adrenaline-inducing situation, and I love it.

Edited because I wasn't sure if the grammar was right. It felt off.

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Post by brony all alone Thu Oct 17, 2013 6:47 am

slender sorta has that concept too.the bathroom death trap sometimes has one of the pages. but slender will probably be in the corridor when you leave. so i walk backwards outta there. just dont turn around. im telling you, latenight slender is scare inducing.
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Post by Stringtheory Thu Oct 17, 2013 7:43 am

Unrelated russian being badass:
[Official!] Project Horizons Comment Crew Chat thread. - Page 26 Tumblr_mu9g1hBZkz1r6jnjdo1_400
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Post by Katarn Thu Oct 17, 2013 7:46 am

^
actually there still one bullet in the chamber and he would be dead even before he will be that close to do that trick...and it would be easier (for that range) just to kick weapon away from hands.
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Post by Stringtheory Thu Oct 17, 2013 7:49 am

Katarn wrote:^
actually there still one bullet in the chamber and he would be dead even before he will be that close to do that trick...and it would be easier (for that range) just to kick weapon away from hands.
Apparently his second kick was aimed for the slide, which ejected the bullet in the chamber.
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Post by Katarn Thu Oct 17, 2013 7:52 am

IIRC this trick good for AK's, not for M's (aka m-16 or M4A1, etc).

>Implying soldier would be dumb enough to do that trick in real combat.
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Post by Scyto Harmony Thu Oct 17, 2013 8:13 am

Katarn wrote:IIRC this trick good for AK's, not for M's (aka m-16 or M4A1, etc).

>Implying soldier would be dumb enough to do that trick in real combat.
Killin' the fun, bro.
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Post by Katarn Thu Oct 17, 2013 8:28 am

Killin' the fun is better than dyin' for it. ;)
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Post by Penby Thu Oct 17, 2013 8:32 am

Kinda relevant

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Post by Katarn Thu Oct 17, 2013 8:34 am

Someone played too much in Saint's Row...
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Post by Katarn Thu Oct 17, 2013 8:38 am

Ouch, Spitfire! That's rude..kind of:
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Post by Tytan Thu Oct 17, 2013 10:30 am

trixiebait:
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Post by Katarn Thu Oct 17, 2013 10:55 am

I wonder if that's frost in the picture..:
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