Project Horizon Comment Crew Steam Group
+22
Scyto Harmony
cb5
Necr0maNceR
TalixZero
Valikdu
Admiral Stoic Rum
Cptadder
tylertoon2
Ironmonger
Plasticube
Aonee
IncoherentOrange
WavemasterRyx
Meleagridis
Derpmind
StoneSlinger88
Darkbright39
RoboRed
Frost
Downloaded Skill
Stringtheory
Moodyman90
26 posters
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Re: Project Horizon Comment Crew Steam Group
So guys, L4D2 tonight? Or do we play The Ship again?
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
*Puts on his captain's hat*
Scyto Harmony- Draconequus
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Re: Project Horizon Comment Crew Steam Group
Look at all the butthurt from people, look at it and it is glorious
http://steamcommunity.com/sharedfiles/filedetails/?id=181220079
http://steamcommunity.com/sharedfiles/filedetails/?id=181220079
cb5- Alicorn
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Re: Project Horizon Comment Crew Steam Group
I'm more towards shipping. I wanna see how much money I make as a pacifist.
OneMoreDaySK- Alicorn
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Re: Project Horizon Comment Crew Steam Group
Gonna try to start The Ship up. Gonna try to use the Team9000 server again.
Remember, in the Steam window, go to "View", than Servers and look up The Ship.
Remember, in the Steam window, go to "View", than Servers and look up The Ship.
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
The Ship hates me. It kept kicking me off. One grace period let me make decent amount of dosh without killing anything.
OneMoreDaySK- Alicorn
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Re: Project Horizon Comment Crew Steam Group
Well that was fun. So much death everywhere. I managed to win the first game with use of weapons of high value, I freaked people out with wallet and purse bombs.
Scyto killed me with one as I was hunting down my prey, thinking I was after him. I can't blame him but at the same time it ticked me off. Least he got his hunter.
Scyto killed me with one as I was hunting down my prey, thinking I was after him. I can't blame him but at the same time it ticked me off. Least he got his hunter.
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
Anything official tonight is called off due to it being Halloween. That said, tyler is hosting a Halloween Ball in the Civrealms minecraft server. Those who are going to that are probably already near his place, but anybody else who wants to try to attend needs to contact tyler, Sk, or Rum so they can help guide you there.
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
Scream Fortress 2 tonight. Meet up on team speak early and we'll invade a server with the event maps.
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
Get on zee team speaks if you're not there already. I'm going there myself now.
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
Oh dear sweet Celestia, Luna, and everybody else. THAT was insane.
Started off on Helltower, which quickly filled up with randoms and I got frustrated cause I always seemed to keep dieing and not making it to the end, nulling any actual "winning".
Then we switched to MvM. Me, Derpmind, SK, Downloaded, Stringtheory, and tyler decided to do Ghost Town, aka Wave 666. I say decided, what really happened is that I said "Let's do Wave 666!" and everybody went along with it.
Starting cash, 5000. SK as Scout, String as Heavy, Derp with buff banner Soldier, Downloaded was piss shooting sniper before going pyro, tyler was pyro before going Demo. With only three retries, we beat it. We kicked its ass.
Power of friendship.
Started off on Helltower, which quickly filled up with randoms and I got frustrated cause I always seemed to keep dieing and not making it to the end, nulling any actual "winning".
Then we switched to MvM. Me, Derpmind, SK, Downloaded, Stringtheory, and tyler decided to do Ghost Town, aka Wave 666. I say decided, what really happened is that I said "Let's do Wave 666!" and everybody went along with it.
Starting cash, 5000. SK as Scout, String as Heavy, Derp with buff banner Soldier, Downloaded was piss shooting sniper before going pyro, tyler was pyro before going Demo. With only three retries, we beat it. We kicked its ass.
Power of friendship.
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
And this is the screenshot I took. Also, from the wiki, "This mission has only one incredibly long wave, Wave 666, consisting of 911 enemies (not counting support-only enemies) and 9 Tanks with no checkpoints whatsoever." I want to thank everyone for that run on Wave 666, because it was totally epic. Beating it on the third try, without being experts on MvM or using skill guides, basically means we were super awesome.
Derpmind- Mindmaster Extraordinaire
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Re: Project Horizon Comment Crew Steam Group
That damn way of nothing but spies man. I ended up trapped at the forward battlement alone for three minutes before the got me. Had my sentry not been out of reach or if I had give my wrench the give health on kill upgrade I may have been able to tank them haha.
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
Okay, short of special request during the week before the 7th, tonight is our last night for Killing Floor Halloween fun.
I'll spare ya'll from the new map unless it's requested but if anybody actually cares about doing event stuff than the main two maps are Bedlam (aka the insane asylum that has the rave scene and the dubbed "Hallway of dreams") and Hillbilly Horror (AKA my distant relatives place.)
I think they also made that stupid potato available again. That one requires a damn good team to play on Hard mode, one person be the cash mule, and pray nobody dies before the target amount is reached, especially the guy carrying all the cash.
I'll spare ya'll from the new map unless it's requested but if anybody actually cares about doing event stuff than the main two maps are Bedlam (aka the insane asylum that has the rave scene and the dubbed "Hallway of dreams") and Hillbilly Horror (AKA my distant relatives place.)
I think they also made that stupid potato available again. That one requires a damn good team to play on Hard mode, one person be the cash mule, and pray nobody dies before the target amount is reached, especially the guy carrying all the cash.
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
So, when are we doing this?
Tytan- The Great Bait Hunter
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Re: Project Horizon Comment Crew Steam Group
An hour from now. You got the teamspeak program?
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
I can get it.
Tytan- The Great Bait Hunter
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Re: Project Horizon Comment Crew Steam Group
What's the server name?
Tytan- The Great Bait Hunter
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Re: Project Horizon Comment Crew Steam Group
Sever IP is 8.9.36.41:9207Tytan wrote:What's the server name?
password is either PHCC or phcc
Stringtheory- Alicorn
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Re: Project Horizon Comment Crew Steam Group
It's 8.9.36.41:9207
password is phcc
password is phcc
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
I may join in on the floor of killing.
Ironmonger- Daemon Prince of Bad Puns
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Re: Project Horizon Comment Crew Steam Group
We're chilling in Teamspeak now Iron. I don't know who all is gonna play tonight but it's easier to get in if you're there than not.
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
oh man, that was insane, lots of people, lots of arguing
it was great, I died waaay too often!
it was great, I died waaay too often!
Admiral Stoic Rum- Alicorn
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Re: Project Horizon Comment Crew Steam Group
So we filled a whole bunch of people into a server that allowed for more than 6 people. We made it to wave 7 before we all died. Magma lasted the longest, but not by much.
A few of us went to play a regular game, and I took a Scrake chainsaw up the arse when we all died. I just had to go Demo, and grab the M4 with the underside grenade launcher.
A few of us went to play a regular game, and I took a Scrake chainsaw up the arse when we all died. I just had to go Demo, and grab the M4 with the underside grenade launcher.
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
Finished up with some rounds of Cards Against Humanity.
OneMoreDaySK- Alicorn
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Re: Project Horizon Comment Crew Steam Group
Okay, rambling about Killing Floor, the perk system and weapons. Don't really expect anybody to read it so in spoilers to save space it goes.
Because me and Derp got into a minor discussion about the Flare Revolvers and if they're just overpowered weapons or are suppose to be a side grade to another weapon, I got to thinking. And so, ramble time.
Weapons and how they rank starting from when I first joined the game and best remember:
Since I haven't tried out the newest DLC weapons I can't speak for them, but the Flare Pistols do seem the most over powered of the lot. With that said, the Demolition perk has the most DLC weapons at three if you don't count the Orca as merely a reskin of the M79 with bouncy bombs.
Second place is the Berserker and Commando with two apiece. And that's if you count the Steampunk Tommy gun as a separate gun since it has more ammo than the regular version. Funny enough both perks get an extra weapon if you own a game, yet another version of the Thompson if you own Rising Sun and the Dwarfs!? Axe by getting over 40K gold in the game Dwarfs!?.
The other perks only have 1 DLC weapon to their name, and none of this is including Golden or the new Camo skin DLC since those really are just reskins of other weapons.
Because me and Derp got into a minor discussion about the Flare Revolvers and if they're just overpowered weapons or are suppose to be a side grade to another weapon, I got to thinking. And so, ramble time.
Weapons and how they rank starting from when I first joined the game and best remember:
- Spoiler:
Berserker are all about melee. They get the most use out of the Knife as a weapon. The Machete is a direct upgrade to the knife, having a bit longer reach and does more damage; Level 5 'zerkers spawn with it. Jumps up to Fire Ax and Katana, with the former being slower but more powerful, but the latter being faster and does as much if not more than the Fire Ax over time. It jumps to the Chainsaw from there. It's weak but insanely fast so it does more damage than the others. It's also hella heavy. Level 6 'zerkers use to spawn with it, but it's apparently been changed to the Fire Ax and body armor. The Claymore was later added, a step up from the Fire Ax/Katana and technically below the Chainsaw. DLC added the Scyth, a side grade to the Claymore since it's a bit slower but does a bit more damage. Also added was the Buzzsaw Bow, a 'zerkers only on perk ranged weapon. It's expensive, heavy, and very limited ammo, but does a lot of damage. There's also the Dwarfs!?!? Ax, but that's a whole different monster that's not quite DLC.
Sharpshooter, headshots. In the hands of a good Sharpshooter the starting 9mm is all he needs the first few waves. Handcannon is the upgrade to that. The Lever Action Rifle is the Sharpshooter's workhorse from the start till whenever they one feels the need to get rid of it; level 5 SS spawn with it. The M14 EBR is above that, Semi-auto, 25 shots, and with a laser sight. Finally there's the Crossbow, which is the Monster Killer in the hands of a good Sharpshooter, killing Scrakes and even Fleshpounds with a single headshot; level 6 SS spawn with this bad boy. The .44 Magnum and MK23 where added later, act as side grades to the Handcannon and starting 9 mm respectively. Later was the M99, which is suppose to replace the Crossbow. DLC adds the Single Piston Long Musket, a side grade to the LAR by adding a scope but increasing reload time.
Firebugs started with the Mac-10, which only has Incendiary rounds when used by the Firebug, and the Flamethrower; level 5 Firebugs spawning with the Flamethrower and getting body armor along with it at level 6. The Husk Fireball Launcher was added to act as a Flamethrower replacement, capable of doing single shots or charged fireballs just like the Husk, but even more limited fuel. Later was the Trenchgun, something to bridge the gap between the Mac-10 and Flamethrower in terms of range, and to give a bit more flexibility to Firebugs. Also around that time level 4 Firebugs where granted Incendiary grenades. DLC added the Flare Revolvers, which I guess was suppose to replace or be a side grade to the Mac but as we've all seen pretty much takes the place of everything when I use them due to huge ammo capacity, damage output, and range even when duel wielded.
Commandos live for Assault Rifles. The lowest weapons being the Bullpup, that level 5 guys spawn with, than the AK, which level 6 spawns with, and if memory serves jumps to the SCAR and FNFAL. The AK being a minor upgrade to the Bullpup and the other two being side weapons to each other, depending on what you like more. Later the M4 and MKb was added, being side grades for the AK. DLC has added a bunch of different versions of the Thompson Machine-gun, which acts as a side grade to the MKb. The Steampunk Thompson is slightly "better" than the normal one since it has a bit more ammo capacity.
Medics started with the MP7M and the MP5M, and later getting the M7A3 as a direct upgrade, (the M7A3 being a tier higher than the others) as well as the Schneidzekk, which is stated to be on par with the AK damage wise. That said, as damage spongy as Medics can be, it's advised they use other weapons for killing and only have one or two of the medic guns for the long range heals and last minute self defense. Around the same time as the Firebug was granted Incendiary grenade, the Medics grenades where changed to healing gas ones, but unlike the Firebug they get them from the start rather than at a later perk. Medics spawn with Body armor, which they get a discount for anyways, at level 5 and a MP7M at level 6. DLC has added the Blowerthrower for the Medic and hell if I know why and what for.
Demos work with explosives, getting discounts to pipebombs and a first only having the M79 as a low tier weapon and getting to pick between the M32 or L.A.W. as high tier. Most go with the M32 since it has more ammo, weighs less, and other weapons can be used with it, but the L.A.W. is also a Monster Killer if used right. Later on Demos also got a M4 like Commandos, except their version lacked the scope and instead had an underbelly grenade launcher, acting like a M79 with added bullets. At level 5 Demos spawn with 2 Pipebombs right off the bat and with a M79 as well at level 6. DLC has also added the Orca, a side grade to M79 with bombs that can bounce a few times, the SeekerSix, and the Seal Squeal Harpoon Bomber. The last two I can only guess are M32 and L.A.W. replacements as well. More so seeing how there's an achievement that you can get with either the Seal Squeal or LAW.
Finally there's Support and their shotguns. From low to high there's the Shotgun, Hunting shotgun, Combat Shotgun, and the AA12. Added later was the HSG-1, acting as an upgrade to the Combat Shotgun and bridging the gap between the low tier shotguns to the AA12 better. Also added is Vlad the Impaler, a nail gun that is on par as the HSG. DLC adds the Multichamber Zed Thrower, which is sort of a side grade to the AA12.
Since I haven't tried out the newest DLC weapons I can't speak for them, but the Flare Pistols do seem the most over powered of the lot. With that said, the Demolition perk has the most DLC weapons at three if you don't count the Orca as merely a reskin of the M79 with bouncy bombs.
Second place is the Berserker and Commando with two apiece. And that's if you count the Steampunk Tommy gun as a separate gun since it has more ammo than the regular version. Funny enough both perks get an extra weapon if you own a game, yet another version of the Thompson if you own Rising Sun and the Dwarfs!? Axe by getting over 40K gold in the game Dwarfs!?.
The other perks only have 1 DLC weapon to their name, and none of this is including Golden or the new Camo skin DLC since those really are just reskins of other weapons.
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
By the way, if nobody needs my spare Ship key, would it be okay if I redistributed it to a friend?
Sorry that I haven't been able to join the game nights thus far. I've been having a shitton of work which has made it... inconvenient (see: fireable) for me to randomly start blasting zombies.
Sorry that I haven't been able to join the game nights thus far. I've been having a shitton of work which has made it... inconvenient (see: fireable) for me to randomly start blasting zombies.
Scienza- Shipmistress
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Re: Project Horizon Comment Crew Steam Group
If we can't find somebody on the site to take it by tomorrow than you can give it to a friend. And it's cool, a lot of us can't make it to game nights like we want to. I can cause I have no life but that's beside the point.
Tonight it League of Legends night unless there's a majority vote for something else.
Tonight it League of Legends night unless there's a majority vote for something else.
Moodyman90- Draconequus
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Re: Project Horizon Comment Crew Steam Group
BTW, we're still open to anyone who wants to try a different time. Moody's not the only one with a flexible schedule.
Derpmind- Mindmaster Extraordinaire
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Re: Project Horizon Comment Crew Steam Group
If we don't have enough people, does anyone want to try Alien Swarm. And if anyone feels like dungeon crawling, how about Path of Exile?
OneMoreDaySK- Alicorn
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» Project Horizon Comment Crew Steam Group
» (Project Horizons Comment Crew) Day Z
» [Official!] Project Horizons Comment Crew Chat thread.
» [Official!] Project Horizons Comment Crew Chat thread.
» [Official!] Project Horizons Comment Crew Chat thread.
» (Project Horizons Comment Crew) Day Z
» [Official!] Project Horizons Comment Crew Chat thread.
» [Official!] Project Horizons Comment Crew Chat thread.
» [Official!] Project Horizons Comment Crew Chat thread.
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