[Fallout Equestria] Setting discussions
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Stringtheory
StoneSlinger88
Ironmonger
Ketchup
O. Hinds
Meleagridis
Kippershy
CamoBadger
Harmony Ltd.
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Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
O. Hinds wrote:
Oh, so ATR didn't create the "only say their names" thing? Huh. I still haven't been able to get Fo3 working...
ATR? My google-fu ain't working.
Meleagridis- Ursa Major
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Re: [Fallout Equestria] Setting discussions
Fallout Equestria: All That Remains, Camo's story, really good.Meleagridis wrote:O. Hinds wrote:
Oh, so ATR didn't create the "only say their names" thing? Huh. I still haven't been able to get Fo3 working...
ATR? My google-fu ain't working.
Stringtheory- Alicorn
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Re: [Fallout Equestria] Setting discussions
:DHarmony Ltd. wrote:They may be too busy being taken up into their research on an isolated island far north in the middle of the ocean with just enough resources to not let their heavily damaged pseudo-stable rip-off fall into piece and force them to actually have to try to live on the surface and suffer a, y'know, permanent death sentence.
Did I mention the part they're only a few hundredhalf-bonker clones ?
Now, if something were to actually break the status quo... That could be problematic.
If they stole a ship...
Well, they may try to set up subsidiaries.
Goodnight!Harmony Ltd. wrote:(^ this right there is sign I need to go to sleep. NOW.)
Meleagridis wrote:O. Hinds wrote:
Oh, so ATR didn't create the "only say their names" thing? Huh. I still haven't been able to get Fo3 working...
ATR? My google-fu ain't working.
There's a thread for it over here. It's what New Oatleans on my map comes from.stringtheory wrote:Fallout Equestria: All That Remains, Camo's story, really good.Meleagridis wrote:O. Hinds wrote:
Oh, so ATR didn't create the "only say their names" thing? Huh. I still haven't been able to get Fo3 working...
ATR? My google-fu ain't working.
Oh, and by the way, Meleagridis, any more thoughts on the Moojave (or comments on the thoughts that I've posted here)? This thread is the place for them!
Last edited by O. Hinds on Fri May 31, 2013 2:40 am; edited 1 time in total
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Re: [Fallout Equestria] Setting discussions
O. Hinds wrote:
Oh, and by the way, Meleagridis, any more thoughts on the Moojave (or comments on the thoughts that I've posted here)? This thread is the place for them!
In complete honesty, I've been a little intimidated by you two. The detail and scope of your world building on the Alliance and the varying eras of the NCR is staggering. But I've had a pretty good day, so I feel like I could outrace a little self doubt and maybe retread some old ground. But seriously, you two are crazy.
I'm still entertaining thoughts about reading this thread from the beginning and putting everything into a single document, but that might be a little lofty of a goal. I admit I've missed some of the things covered here (usually after things get into engineering) so I think I'm behind on any of your Moojave thoughts. I believe that the Rose Banner was involved? Setting up a settlement when they couldn't continue on the Moover Line. I might need to see it again, do you know where I could find it? And was there anything else?
- Turns out it's nothing new, really:
- All of this headcanon is pre-SNR.
Cows:
Let's start with why it's the MOOjave. With the largest bovine population in all of Equestria, along with a sizable number of buffalo and what might be the only concentration of minotaurs sizable enough to be considered a population, the Moojave is probably the only area in pony territory where a non-pony race is considered equal or even dominant to ponies. Thanks to the multiple safe havens and the use of brahmin as dumb labour being considered just as evil as slavery, any brahmin with enough brainpower to talk will migrate to the Moojave as soon as they learn of its existence. There are, however, few entirely brahmin settlements. Most bovine pilgrims seeking solidarity will usually side with either the Great Cows or the Cow Guai, independent settlements exist but are few and far between. For the most part, wastelander settlements consist of a mix of brahmin and pony trying not to get involved in turf wars or attract unwelcome visits from the Guai or mad cows. Pony only settlements exist, but try to keep their location hidden for fear of a Guai attack. On the pony end, earth ponies dominate the spectrum even moreso than in other parts of the wasteland, mostly due to the tough conditions and a nearby buffalo/earth pony stable.
Visitors to the Moojave will probably be greeted by the unbelievably soothing tones of Mr. Moo and Miss Pegas, the well-known DJs of Radio Moojave. The radio program is know for very frequent and helpful advice towards newcomers and veterans of the Moojave. They have warned settlements being targeted by Guai raids, and have also tipped off Guai to slaver operations. Nobody knows for sure who, where, or even what the operators of Radio Moojave might be. They only know that Mr. Moo and Miss Pegas have earned a lot of friends and enemies. (I'm undecided as to whether the DJs are actually a helpful brahmin and pegasus, or a single changeling.)
Two Heads: Better than one?
Being a brahmin means a few things. First and foremost it means being stupid. It's a regrettable fact. In many parts of the wasteland, brahmin are considered nothing more than animals and are treated thusly. In addition to this lack of education, many brahmin have shown to be little more than this reputation- barely capable of learning or taking action more complicated than grazing. Less kind brahmin look down on these 'dumb-dumbs' while others pity them. They are not the only examples of brahmin, however. Many are perfectly intelligent, as smart as any pony but bred with a different set of priorities. The average IQ is still comparably low, but none are sure if this is because brahmin are often raised as animals or if it is simply an effect in-between dumb-dumbs and high functioning brahmin.
The relationships between brahmin heads can vary. There are examples of brahmin functioning as a single mind, but skeptics believe these ‘individuals’ might just be deluding themselves or deliberately fooling others. Most brahmin heads are clearly different minds, having a relationship as brothers or sisters would and each having their own name. To address a head, use that name. To address the pair, use either name or combine the two names. (Ram/Rod, Zim/Zam, Tik/Tak, Gid/Dup, Mac/Murphy) There are cases of an intelligent head sharing a body with a dumb head, but for the most part a smart head's sibling will realise the ability to learn and grow not long after the first head. Each head develops its own separate interests, though obviously any severe differences will need to be resolved as soon as possible. Brahmin siblings don’t have the luxury of parting ways.
Culture among brahmin is largely nonexistent. Trying to start an intelligent conversation in a brahmin pen is like trying to argue scientific formulae with cavemen. Most brahmin are aware that they will get little respect anywhere they go, even from decent folk, and independence is generally a virtue found among all brahmin. Their second head makes the lonely life both bearable and insufferable, as any sibling would. Some adapt well enough, avoiding merchants and using their bulk and strength to live as solitary tribals in the wastes. Most brahmin, however, are eager to escape a dreary or miserable caravan life and leap at the opportunity to run away to the Moojave where opportunities are not only varied, but existant.
He means well
Papa Cow is the head of the Great Cows, and it is because of his charm and egotistical nature that his gang has a monopoly on the name Cow, despite sharing it with their rivals the Cow Guai. His full name is Bessie Cow, but he prefers the term Cow as a symbol of what he and his kind stand to regain. Both he and his brother, Guai Cow, are mutant brahmin- mutant in that they were both born with only one head. Unburdened by the detrimental effects of splitting their minds and already representing a glory brahmin hadn't known since before the war (glory being relative) the two brothers were born leaders.
Flying under the banner of Papa Cow is to stand for a better tomorrow. His people settled in an advanced pre-war school with the hopes of unlocking the brahmin genetic code and solving the issues that have been holding them back since the apocalypse- the loss of brain power and varying animalistic natures of two headed cows. Despite once being a powerful presence in the Moojave, Papa Cow had to make the tough decision to put most of hismanpowercowpower on defending his few technically minded aides at their encowmpment, as well as procuring the supplies they need for their experiments. Though he is still able to send some Great Cows to the fights that made them famous, their presence in the desert has dwindled considerably since they have dug down in the school, and the problem only worsens every day. Winning the Great Cows the public image of a better alternative to the ruthless, bloodthirsty Cow Guai has led to a constant stream of bovine squatters and refugees. In addition to brahmin, buffalo often consider the Cows a better group to join than the Guai. Minotaurs have been arriving slowly and steadily ever since the Cows unearthed some 'medicine' from the old school, despite the supplies drying up long ago. The Great Cows have so far refused to turn anyone away, and have been working just as hard to help the newcomers as they do their own people. Fortunately, while they are seen as better than the Guai a not insignificant effort has been put into appearing ruthless and strong. Their reputation has been enough to keep away the refugees not fit to fight for the Cows.
Wow I'm out of juice already. I should have started this earlier. I suppose I'll do the rest later? When I can see straight.
Meleagridis- Ursa Major
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Re: [Fallout Equestria] Setting discussions
Thanks! And I'm sorry that we've been intimidating you. Please, don't hesitate to jump in!Meleagridis wrote:In complete honesty, I've been a little intimidated by you two. The detail and scope of your world building on the Alliance and the varying eras of the NCR is staggering. But I've had a pretty good day, so I feel like I could outrace a little self doubt and maybe retread some old ground. But seriously, you two are crazy.
I do recommend it. Hopefully you'll find interesting things, if nothing else.Meleagridis wrote:I'm still entertaining thoughts about reading this thread from the beginning
That's… slightly accurate. :)Meleagridis wrote:I believe that the Rose Banner was involved? Setting up a settlement when they couldn't continue on the Moover Line.
I've copied and pasted what I think is most of the relevant information below.Meleagridis wrote:I might need to see it again, do you know where I could find it? And was there anything else?
- Spoiler:
- A quick thing that I thought to type up:
When Equestria declared war against the Pax Roamana, some of the pony nation's military minds were immediately turned towards its defense. While that would mostly, it was thought, be a matter of preventing enemy ships from reaching Equestrian shores, defense of the land border ought not to be neglected. The border being most mountainous, there were only two areas suitable for sending over a (believed to be) significant military force. To the east of the central mountain range was the pass at Shattered Hoof Ridge. The terrain here made the pass already highly defensible, and extensive further fortification was not thought necessary. To the west, however, the story was quite different. The wide valley, if it was even narrow enough to be called that, at the southern end of the Moojave offered any zebra invasion that made it a cross the border river a clear, straight shot across roughly level ground into Equestria's heartland. To rectify this, the Moover Line was designed.
The Moover Line, while fortifying to some degree more or less the entire stretch of river south of the valley, consisted primarily of three fortresses, dubbed Moover Line West, Moover Line East, and Moover Line South. The former two were, respectively, at on the riverbank at the western and eastern ends of the valley. Moover Line South was located on the south bank of the river, south of Moover Line West and across the main bridge (which, slightly ironically, had originally been designed and built by the Pax Roamana in part as a gesture of friendship with Equestria). They began as star forts equipped with artillery batteries and troop garrisons; at the time, their designs were so cutting-edge that they nearly lost the bid for approval to more traditional (and thus familiar to the decisionmakers) castles. Unfortunately, the rapid advance of technology, hastened even more by the war, rendered these original designs obsolete not long after they were, following a flurry of construction, realized. Moreover, the advance south on the western side of the mountains had been much more successful than anticipated, leaving the Moover Line quite some distance behind Equestrian lines. It was, nevertheless, decided to upgrade and maintain the Line as a fallback defensive position (and because they'd paid for it and weren't going to admit that it was completely useless), and the fortresses, despite being staffed by skeleton garrisons, were upgraded several times throughout the war.
The Moover Line did actually end up serving its intended purpose, albeit only after the fall of Equestria. During the Final Assault, some PR forces did indeed manage to make it as far as the Moover Line, and the Line's garrisons, while suffering some losses, did manage to prevent those forces from advancing any farther north. The Line was not, fortunately, hit by any strategic megaspells; Equestria controlled the area and the PR hoped to take it more or less intact (and had better targets in mind for its limited number of SACIIs).
Following the end of the war, the three garrisons combined into one group, moved into Moover Line West, and set about the business of surviving. They fared pretty well; while they were still in the Wasteland and under the cloud ceiling, they were near the edge and had land that was never directly hit by strategic megaspells. Their fortress, while iffy by wartime standards, was quite defensible indeed by Wasteland standards. It also possessed a functional reactor, providing power, and was situated next to a navigable river of mostly-clean water.
(I'm not sure what happened to Moover Line East; there are many possibilities, so I suppose that I'll see what sort of things Meleagridis wants.)
Moover Line South lay abandoned until around -44 SR when it was occupied by a band of ponies moving up from the south. They were either tribalish raiders or raiderish tribals, and it's hypothesized that they were descended from stranded soldiers and had been pushed north by a stronger group. As they had lost written language and were violent xenophobes, however, it is difficult to be certain. A relatively short time after the Day of Sunshine and Rainbows, Moover Line South was taken by the Rose Banner (who ended up killing all but the youngest of the occupying ponies; enslaving any of the older ones would have been difficult enough, let alone integrating them) and renamed Thornbush.
- Spoiler:
- The Rose Banner, a name which I only recently finally came up with, is a group of ex-Red Eye followers formed and lead by a pony named Rose Eye (though probably still called Red Rose at the time of formation; my current headcanon has the current three names I have for her being sequential). Bloodflower was born the daughter of the leader of an otherwise-insignificant band of raiders operating out of an old gardening emporium. She was an intelligent unicorn, possibly to the point of being a prodigy, and, being the acknowledged daughter of a raider leader, was well on her way to taking over the band. Then some of Red Eye's forces moved through the area and attacked; the raiders, though they fought well, were hideously outmatched and were probably only prevented from being wiped out because Bloodflower, her mother having died in battle, called a surrender and killed the first pony to object. The adults were, of course, enslaved (I'm not sure if there were any other foals), but Bloodflower, being young and not yet having her cutie mark, was processed through the system for captured foals. There were initially some concerns that it wouldn't be safe to put her with the other foals, but these proved incorrect; to put it mildly, Bloodflower was awed by Fillydelphia, its industry, its genuine rebuilding, and the conditions provided for foals, and it was then that she got her cutie mark of a red rose in the shape of an equine eye. It was decided that she should go with the foals anyway, as using her as just another slave would be quite a waste and it was suspected that he intelligence would be more useful with additional training. She took the name "Red Rose", as "Bloodflower" doesn't fit a non-raider quite as well, and prospered. In particular she studied governance, military science, and the arts of leadership, though she did not neglect basic combat training. She was even honored by Red Eye with the personal gift of custom pistol (an expy of A Light Shining in Darkness that I'm still playing around with names for ("Red Sunrise"?); I'm not sure if .45 caliber is available, but either the weapon could be rechambered or the rounds could be custom-made by Rose Eye); it was expected that she was going places… and then the Fall of Red Eye happened. Red Rose was in Fillydelphia during the events; this was partly because Red Eye thought that she'd be good to have there if anything went wrong, and this turned out to be a good idea. During the Battle of Fillydelphia, Red Rose defended the children and some of the slaves, rallied as many fighters as possible (occasionally through summarily executing the previous commander), and organized the defense as much as possible. Unfortunately, it soon became clear that, whether or not they were exactly losing, their objective/battlefield was rapidly becoming less and less worth fighting for. A debate arose in the as-yet-unnamed faction around the question of whether they ought to break north to the Children of the Cathedral , which were in the process of forming, or whether they ought to strike out on their own. Red Rose and her supporters argued a specific form of the latter; Red Rose thought that the Children of the Cathedral could have difficulty surviving in the long term and that the chances for survival were maximized by forming a separate settlement, and she believed that she'd found just the place in some salvaged scouting reports. Her side eventually won the debate, and so, under cover of a diversionary assault, they loaded as much as they could (including those slaves that they thought they could hang onto without skimping on other necessities) onto a train and retreated south through the desert. The objective was Moover Line South, a fortress originally built in the early days of the war just on the far bank of the river running along old Equestria's southern border. The reports had indicated that the land around the fort was reasonably fertile, having not really been targeted by either side's megaspells, that the fortress itself still had power, presumably from a functioning reactor, and that it was occupied by no more than some raiders and wild beasts. The train managed to make it through the desert and to the river, where an obstacle was encountered: the movable bridge (design details still uncertain; I think that it's a swing bridge, but I'm not sure; I'm reading a Google book preview on movable bridge engineering at the moment, though) was still in the open position. Red Rose offered a deal to the ponies and living nearby: they could either help out until Moover Line South was taken and the farms were up and running, gaining her forces' protection until that time, or they could be enslaved and help out permanently. They chose the former, the bridge was repaired and closed, the fort was taken, and farms were set up using volunteers, any slaves that could be found, and, to make up the difference, voluntold soldiers; both the Rose Banner and the town of Thornbush were born. Rose Eye, as she now renamed herself, kept her word to the local ponies and has since tried to maintain good relations with them; while it's pretty much universally suspected that she'd like to take them and put them to use, she also either does not want to or does not think that she can afford to gain a reputation as somepony who breaks deals. The Rose Banner also tries to maintain good relations with the Children of the Cathedral, and they don't have much of a problem working with the Alliance. Indeed, considering her origins and technically-another-Red-Eye-warlord current position, Rose Eye is a very reasonable and easy to work with pony. With one exception. It will likely be a very long time, if ever, before the Rose Banner is willing to have non-antagonistic dealings with the NCR, the Followers, the Applejack's Rangers, or any other groups of "LittlePipites", as Rose Eye spittingly calls them. She haaaaaaates LittlePip. Hates her as in "uses her name as a swearword", "has the Rose Banner's firing ranges stocked with pictures of her to use as targets", "makes highly detailed and painted sculptures of her for the express purpose of smashing them to powder", etc. Rose Eye holds that Red Eye was one of the greatest ponies, if not the greatest, to ever live and was the Wasteland's true savior; LittlePip, by contrast, was an idiot kid who tripped over old tech and, blissfully ignorant of how horribly unqualified she was, proceeded to ruin everything. She particularly likes doing her statue-smashing in full view of the Moojave SPP tower (which she wants to blow up). The NCR doesn't much like the Rose Banner either, as, while the Banner's slaves are considered valuable resources and relatively well treated, it is still actively seeking more of them.
If work on the Moojave progresses, I think that this could provide an interesting complication beyond New Vegas. After all, the people of the Mojave may not have liked the NCR much, but they liked Caesar a whole lot less. In the Moojave, the locals are being approached in a genuinely friendly and positive manner from both directions, but siding with either one would still make the other an enemy and put them on the front lines.
Actually, you do have new stuff in there, or at least some things that I don't remember. Out of curiosity, why do you use "SNR" instead of "SR"?Meleagridis wrote:
- Turns out it's nothing new, really:
All of this headcanon is pre-SNR.
Cows:
Let's start with why it's the MOOjave. With the largest bovine population in all of Equestria, along with a sizable number of buffalo and what might be the only concentration of minotaurs sizable enough to be considered a population, the Moojave is probably the only area in pony territory where a non-pony race is considered equal or even dominant to ponies. Thanks to the multiple safe havens and the use of brahmin as dumb labour being considered just as evil as slavery, any brahmin with enough brainpower to talk will migrate to the Moojave as soon as they learn of its existence. There are, however, few entirely brahmin settlements. Most bovine pilgrims seeking solidarity will usually side with either the Great Cows or the Cow Guai, independent settlements exist but are few and far between. For the most part, wastelander settlements consist of a mix of brahmin and pony trying not to get involved in turf wars or attract unwelcome visits from the Guai or mad cows. Pony only settlements exist, but try to keep their location hidden for fear of a Guai attack. On the pony end, earth ponies dominate the spectrum even moreso than in other parts of the wasteland, mostly due to the tough conditions and a nearby buffalo/earth pony stable.
Visitors to the Moojave will probably be greeted by the unbelievably soothing tones of Mr. Moo and Miss Pegas, the well-known DJs of Radio Moojave. The radio program is know for very frequent and helpful advice towards newcomers and veterans of the Moojave. They have warned settlements being targeted by Guai raids, and have also tipped off Guai to slaver operations. Nobody knows for sure who, where, or even what the operators of Radio Moojave might be. They only know that Mr. Moo and Miss Pegas have earned a lot of friends and enemies. (I'm undecided as to whether the DJs are actually a helpful brahmin and pegasus, or a single changeling.)
Two Heads: Better than one?
Being a brahmin means a few things. First and foremost it means being stupid. It's a regrettable fact. In many parts of the wasteland, brahmin are considered nothing more than animals and are treated thusly. In addition to this lack of education, many brahmin have shown to be little more than this reputation- barely capable of learning or taking action more complicated than grazing. Less kind brahmin look down on these 'dumb-dumbs' while others pity them. They are not the only examples of brahmin, however. Many are perfectly intelligent, as smart as any pony but bred with a different set of priorities. The average IQ is still comparably low, but none are sure if this is because brahmin are often raised as animals or if it is simply an effect in-between dumb-dumbs and high functioning brahmin.
The relationships between brahmin heads can vary. There are examples of brahmin functioning as a single mind, but skeptics believe these ‘individuals’ might just be deluding themselves or deliberately fooling others. Most brahmin heads are clearly different minds, having a relationship as brothers or sisters would and each having their own name. To address a head, use that name. To address the pair, use either name or combine the two names. (Ram/Rod, Zim/Zam, Tik/Tak, Gid/Dup, Mac/Murphy) There are cases of an intelligent head sharing a body with a dumb head, but for the most part a smart head's sibling will realise the ability to learn and grow not long after the first head. Each head develops its own separate interests, though obviously any severe differences will need to be resolved as soon as possible. Brahmin siblings don’t have the luxury of parting ways.
Culture among brahmin is largely nonexistent. Trying to start an intelligent conversation in a brahmin pen is like trying to argue scientific formulae with cavemen. Most brahmin are aware that they will get little respect anywhere they go, even from decent folk, and independence is generally a virtue found among all brahmin. Their second head makes the lonely life both bearable and insufferable, as any sibling would. Some adapt well enough, avoiding merchants and using their bulk and strength to live as solitary tribals in the wastes. Most brahmin, however, are eager to escape a dreary or miserable caravan life and leap at the opportunity to run away to the Moojave where opportunities are not only varied, but existant.
He means well
Papa Cow is the head of the Great Cows, and it is because of his charm and egotistical nature that his gang has a monopoly on the name Cow, despite sharing it with their rivals the Cow Guai. His full name is Bessie Cow, but he prefers the term Cow as a symbol of what he and his kind stand to regain. Both he and his brother, Guai Cow, are mutant brahmin- mutant in that they were both born with only one head. Unburdened by the detrimental effects of splitting their minds and already representing a glory brahmin hadn't known since before the war (glory being relative) the two brothers were born leaders.
Flying under the banner of Papa Cow is to stand for a better tomorrow. His people settled in an advanced pre-war school with the hopes of unlocking the brahmin genetic code and solving the issues that have been holding them back since the apocalypse- the loss of brain power and varying animalistic natures of two headed cows. Despite once being a powerful presence in the Moojave, Papa Cow had to make the tough decision to put most of hismanpowercowpower on defending his few technically minded aides at their encowmpment, as well as procuring the supplies they need for their experiments. Though he is still able to send some Great Cows to the fights that made them famous, their presence in the desert has dwindled considerably since they have dug down in the school, and the problem only worsens every day. Winning the Great Cows the public image of a better alternative to the ruthless, bloodthirsty Cow Guai has led to a constant stream of bovine squatters and refugees. In addition to brahmin, buffalo often consider the Cows a better group to join than the Guai. Minotaurs have been arriving slowly and steadily ever since the Cows unearthed some 'medicine' from the old school, despite the supplies drying up long ago. The Great Cows have so far refused to turn anyone away, and have been working just as hard to help the newcomers as they do their own people. Fortunately, while they are seen as better than the Guai a not insignificant effort has been put into appearing ruthless and strong. Their reputation has been enough to keep away the refugees not fit to fight for the Cows.
Wow I'm out of juice already. I should have started this earlier. I suppose I'll do the rest later? When I can see straight.
No one's tried triangulating the signal? There can't be that many broadcast towers about, anyway. Or does Radio Moojave use the SPP towers too?Meleagridis wrote:Nobody knows for sure who, where, or even what the operators of Radio Moojave might be.
Ah, still undecided about them using Littlehorn itself?Meleagridis wrote:His people settled in an advanced pre-war school
Goodnight!Meleagridis wrote:Hurg, goodnight.
Also, wow; when the NCR decides to expand into the Moojave, things are going to get complicated. I already knew that, of course, but seeing more work by Meleagridis really drives it home.
O. Hinds- Zebra Engineer
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Re: [Fallout Equestria] Setting discussions
By the way, yes, the Rose Banner is probably much smaller and worse-equipped than the Moojave-expansion NCR. Rose Eye hopes to win confidence, though, due to the fact that the Rose Banner, in an attempt by the NCR to conquer the Moojave, would be fighting basically for its home ground (as would the locals) while the NCR were foreign invaders who, far from defending their homes and families, were in a foreign (albeit not too distant) land fighting people who'd rather just be left out of it (While the Rose Banner is ideologically very anti-NCR, Rose Eye is careful about how much she actually does against the NCR, and she particularly would like the Rose Banner to at the moment look harmless to them. She's rather be running a strong terrorism campaign, but she's aware that the Rose Banner couldn't currently survive the reprisal. Gather strength now, crush your enemies (or manipulate something else into crushing them for you) later…).
O. Hinds- Zebra Engineer
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Re: [Fallout Equestria] Setting discussions
Just so we're on the same page, what do you mean by that ? That there's so many actors in the play that it might get pretty confusing pretty fast for everyone involved, or something else ?O. Hinds wrote:Also, wow; when the NCR decides to expand into the Moojave, things are going to get complicated. I already knew that, of course, but seeing more work by Meleagridis really drives it home.
Also, Mel : never hesitate to post your ideas here.
The reason why I "produce" so much stuff is because I
1/ put pretty much everything that comes to my mind here
2/ I use the back and forth other people (Hinds mostly) to refine said ideas
3/ and mostly because I've been using this "project" to procrastinate from more important things...
So really, there's no competition here.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
Just that there are many interacting groups with different relationships and goals. Sorry.Harmony Ltd. wrote:Just so we're on the same page, what do you mean by that ?O. Hinds wrote:Also, wow; when the NCR decides to expand into the Moojave, things are going to get complicated. I already knew that, of course, but seeing more work by Meleagridis really drives it home.
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Re: [Fallout Equestria] Setting discussions
Why are you sorry ? Has someone been harmed ? *laugh*
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
I was apologizing for being unclear there, sorry.Harmony Ltd. wrote:Why are you sorry ? Has someone been harmed ? *laugh*
And that was an apology for being unclear in my first apology. :)
O. Hinds- Zebra Engineer
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Re: [Fallout Equestria] Setting discussions
Decidedly, you really are unapologetic, aren't you ? *laugh*
(alternate punchline => https://www.youtube.com/watch?v=ibELFGwbTh4 )
(alternate punchline => https://www.youtube.com/watch?v=ibELFGwbTh4 )
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
I see what you mean. I hadn't thought about this:Harmony Ltd. wrote:
2/ I use the back and forth other people (Hinds mostly) to refine said ideas
Mostly the problem comes from the fact that most of pre-SNR Moojave (which I only use because I heard it before SR, by the way) is either unaffected or distracted or very often not technically minded. When Radio Moo/Pegas pokes a real hornet's nest instead of just tipping off raider movement or playing cat and mouse with the Guai, there will probably be more serious repercussions.O. Hinds wrote:
No one's tried triangulating the signal? There can't be that many broadcast towers about, anyway. Or does Radio Moojave use the SPP towers too?
I'm not entirely sure from where it would broadcast, either plain sight in the desert or somewhere remote. Would it be possible to keep equipment like that mobile with a team of no more than three? I wouldn't think so. Might need to think some more.
Now is the Moover Line actually in the Moojave? Do you say "valley" just as I say "desert?"
Meleagridis- Ursa Major
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Re: [Fallout Equestria] Setting discussions
IIRC the "Moover Line" is the Equestrian equivalent of the Maginot Line, the southern border of the peninsula on Hinds' map if I'm not mistaken (which ALSO happen to be a Panama-like canal linking the two seas together).
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
I've been thinking about Spark Batteries.
For a while I had subscribed to the idea that they are just normal, run-of-the-mill magical gems being sucked off of their magical "spark" in the same way you suck the juice out of an alkaline battery ; but I've always been bummed by how inefficient such an arrangement looked. Surely, with such a set-up the supply of gems would soon run dry (you can't recharge an alkaline battery), and we can't have that, now, can we ?
So I thought : hey, let's make them rechargeable !
So got the idea of a setup which would convert electricity into magic spark and "reload" the gems, and which would also work the other way to convert spark into electricity.
Drawback, because there must be one, is that the process is relatively inefficient, the electricity->spark->electricity cycle being only a bit less than 35% efficient.
But on the other hand, the amount of energy stored per kilogram and per cubic centimeter would far surpass anything we can produced today IRL (like 5-10 times better than using Liquid Hydrogen in term of energy stored per unit of mass).
The ripple-effect of that would be that the NCR would probably use, at least to some extent, "spark-powered" vehicles (trucks or locomotives), with the batteries being recharged at charging stations (either swapped with fresh ones or recharged the old fashioned way)
They probably wouldn't build a lot of them, as they would require higher tech to be produced (like for the power electronic aspect), but they would have the advantage of being more compact and weight less than the steam engines.
Also, second ripple-effect : what were you saying about the Alliance being only too happy to sell diesel-electric engines ?...
For a while I had subscribed to the idea that they are just normal, run-of-the-mill magical gems being sucked off of their magical "spark" in the same way you suck the juice out of an alkaline battery ; but I've always been bummed by how inefficient such an arrangement looked. Surely, with such a set-up the supply of gems would soon run dry (you can't recharge an alkaline battery), and we can't have that, now, can we ?
So I thought : hey, let's make them rechargeable !
So got the idea of a setup which would convert electricity into magic spark and "reload" the gems, and which would also work the other way to convert spark into electricity.
Drawback, because there must be one, is that the process is relatively inefficient, the electricity->spark->electricity cycle being only a bit less than 35% efficient.
But on the other hand, the amount of energy stored per kilogram and per cubic centimeter would far surpass anything we can produced today IRL (like 5-10 times better than using Liquid Hydrogen in term of energy stored per unit of mass).
The ripple-effect of that would be that the NCR would probably use, at least to some extent, "spark-powered" vehicles (trucks or locomotives), with the batteries being recharged at charging stations (either swapped with fresh ones or recharged the old fashioned way)
They probably wouldn't build a lot of them, as they would require higher tech to be produced (like for the power electronic aspect), but they would have the advantage of being more compact and weight less than the steam engines.
Also, second ripple-effect : what were you saying about the Alliance being only too happy to sell diesel-electric engines ?...
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
Ah, I see.Meleagridis wrote:Mostly the problem comes from the fact that most of pre-SNR Moojave (which I only use because I heard it before SR, by the way) is either unaffected or distracted or very often not technically minded. When Radio Moo/Pegas pokes a real hornet's nest instead of just tipping off raider movement or playing cat and mouse with the Guai, there will probably be more serious repercussions.
Hm, maybe. It depends on what they have available and how great they want their un-relayed range to be. Probably not, though, given what they likely have.Meleagridis wrote:I'm not entirely sure from where it would broadcast, either plain sight in the desert or somewhere remote. Would it be possible to keep equipment like that mobile with a team of no more than three? I wouldn't think so. Might need to think some more.
The Moover Line is sort of the southern edge of the Moojave, though it's just out of the desert proper due to the river and the wetter lands on the other side. I said "valley" because I'm not sure what else to call the form of that area.Meleagridis wrote:Now is the Moover Line actually in the Moojave? Do you say "valley" just as I say "desert?"
In terms of the name, Moojave+Hoover Dam+Maginot Line=Moover Line :D Nice how that worked out.Harmony Ltd. wrote:IIRC the "Moover Line" is the Equestrian equivalent of the Maginot Line, the southern border of the peninsula on Hinds' map if I'm not mistaken (which ALSO happen to be a Panama-like canal linking the two seas together).
In terms of the actual Line, I was thinking that it's mostly just across that valley (or whatever it's called); the entire border (running along the river/canal system) has defenses, but, outside the valley, the geography is rough enough that large fortifications would be both impractical and probably unnecessary (or, rather, significantly more unnecessary then the rest of the defenses). The one possible exception is the pass at Shattered Hoof Ridge, but that's still just one relatively narrow pass, little like the broad, flat valley with the river the only impediment to a big army marching straight through.
The Line is potentially a highly strategic location, though; the valley, while not the only way to get between the peninsula and the mainland, is the best land route (particularly if your start and destination are west of the mountains… and both the NCR and Alliance are west of the mountains), and the Line can also control water traffic across the isthmus (were the canal system to be put back in working order). And the only remaining bridge across the river west of the mountains (I'm not sure what happened to the bridge(s) at Shattered Hoof Ridge) is the one with its ends right by Moover South and Moover West.
Sounds good. It also fits with Fallout.Harmony Ltd. wrote:So got the idea of a setup which would convert electricity into magic spark and "reload" the gems, and which would also work the other way to convert spark into electricity.
Drawback, because there must be one, is that the process is relatively inefficient, the electricity->spark->electricity cycle being only a bit less than 35% efficient.
But on the other hand, the amount of energy stored per kilogram and per cubic centimeter would far surpass anything we can produced today IRL (like 5-10 times better than using Liquid Hydrogen in term of energy stored per unit of mass).
The ripple-effect of that would be that the NCR would probably use, at least to some extent, "spark-powered" vehicles (trucks or locomotives), with the batteries being recharged at charging stations (either swapped with fresh ones or recharged the old fashioned way)
They probably wouldn't build a lot of them, as they would require higher tech to be produced (like for the power electronic aspect), but they would have the advantage of being more compact and weight less than the steam engines.
The Alliance would also happily set up powerplants for the NCR, probably gas-turbine. Of course, said plants would need to be have fuel imported from the Alliance (I wouldn't be surprised if they built the systems to be particularly picky about what they drank), and they'd need to be run by Alliance-trained personnel, or even directly by Elusive (I also wouldn't be surprised if they purposefully overcomplicated the design of the plants).Harmony Ltd. wrote:Also, second ripple-effect : what were you saying about the Alliance being only too happy to sell diesel-electric engines ?...
O. Hinds- Zebra Engineer
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Re: [Fallout Equestria] Setting discussions
I kinda just realized something; the Pinkie Balloons perhaps should not have been as volatile as they were depicted in FoE. Case in point: WW1 Zeppelins. From what I have read, their volatile hydrogen gas couldn't be ignited because the bullets would just pass straight through the the balloon, it wasn't until the incendiary round was invented that the first three ships were shot down.
Then again, I don't rightly remember just how Red Eye's balloons bit the dust. Were they fired upon or was it some environmental hazard?
Then again, I don't rightly remember just how Red Eye's balloons bit the dust. Were they fired upon or was it some environmental hazard?
Ironmonger- Daemon Prince of Bad Puns
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Re: [Fallout Equestria] Setting discussions
Survival from Order
Order from Strength
Strength from Unity
Unity from Harmony
Harmony is Survival
Never Forget
-----
Just a random thing that came to my mind...
Provided without context. Invent yours.
Order from Strength
Strength from Unity
Unity from Harmony
Harmony is Survival
Never Forget
-----
Just a random thing that came to my mind...
Provided without context. Invent yours.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
Still wondering if there would officially exist political parties in the NCR, or if it would be more informal, in a "grouping of interests on a case-by-case basis" kind of deal.
I mean at the "federal" level. I fully expect it to be guilds, corporations, parties, you name it, ruling the various municipal councils and through them the States.
I mean at the "federal" level. I fully expect it to be guilds, corporations, parties, you name it, ruling the various municipal councils and through them the States.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
I don't have time to analyze it at the moment, but here's a relevant passage. Also, Calamity apparently does not know much about LTA vehicle design. Just where exactly did you imagine Wastelanders would be getting nonflammable lifting gas? Even if the balloons didn't have hydrogen talismans, there are all sorts of pretty easy ways to make hydrogen from common materials.
- Spoiler:
- Kkat wrote:Through the din, nopony heard the shot from above that tore through Knight Buck’s helmet, ripping it off his torso, his head turned to jellied mush inside. A Pinkie Pie Balloon floated overhead, turned a raging fuchsia by the dipping sun.
“Take cover!” the senior paladin yelled and the Rangers scattered.
At the turn of events, the surviving slavers began to press forward, filling the street with suppressive fire. I hid behind a trash barrel as bullets riddled it. If the bin hadn’t been full of another age’s refuse, the bullets would likely have tore through it and perforated my body. As it was, the few which punched through were stopped by my saddlebags and barding.
“Ah got this one,” Calamity called out, soaring into the air, Spitfire’s Thunder strapped across his back, intent on going one-on-one with the Pinkie Pie Balloon. From behind a mailbox, Velvet Remedy focused on invoking her shield spell, bringing it to brief life between our pegasus and the slaver ponies who turned their guns to fire at him.
The moment their guns were trained away from me, I dove around the trash barrel, slipping into S.A.T.S. and putting shots into the heads of three of them, courtesy of the zebra rifle. Their heads erupted in flame as they fell. Two more were doused in flickering green balefire that sent my PipBuck clicking. They stumbled, screaming, as Pyrelight flew over the slavers.
I could hear shots exchanged above.
The slaver pony who had been hiding behind the slave wagon, a lavender and green unicorn mare, wrapped the remains of Knight Boom in a levitation field and floated it towards herself. S.A.T.S. died only to activate again, partially refreshed. I looked down the scope of the zebra rifle, but couldn’t get a clear shot with the wagon of slaves in the way. They were cringing, trapped in the open. I saw one tan-coated mare mouth “don’t shoot me!”
Wait… what was I thinking? I focused, wrapping the entire wagon in a field of my own, and gently hauled the slaver’s cover out of my way.
One of the other slaver ponies opened fire at me, forcing me to dive back behind cover. I felt the levitation field slip, but caught it before I dropped the wagon full of helpless ponies.
A hoot and a flash of green flame announced the death of the slaver pinning me.
I turned to look back into the street just in time to see the lavender and green unicorn floating Knight Boom’s rocket launcher and firing a rocket through the display window of the store where the wounded Steel Ranger had taken cover. The storefront blew out in smoke and rubble. A moment later, the Ranger mare with the light machinegun tore at least a dozen holes in the unicorn slaver.
The unique sound of Calamity’s battle saddle rang through the air, coupled with an explosion. “Hoo-rah!” The pegasus swooped down to hover over me. “Ya see that? Shot the grenade right outta her mouth! While doin’ a triple summersault dodge!” He pumped a hoof in the air. “Who’s the best shot in the Equestrian Wasteland?”
I waved a hoof at him, urging him to take cover. A crackling whooooosh sound filled the air. My shadow leaped across the ground as the sky above us suddenly lit up.
Pointing at his breast, Calamity indulged in a bit of gloating. “Winner o’ the Best Young Sharpshooter competition four years runnin’, that’s who!”
“Oh dear,” Velvet said, staring up into the air from behind her mailbox. Her face was painted with flickering light.
I felt a splash of dread. Calamity, still hovering in the air above me, turned his face upward, his voice trailing off.
He was watching, astonished, as the Pinkie Pie Balloon was consumed in flame. His mouth hung open. “Flammable gas?” he finally mouthed. “The fuckin’ slavers fill their dirigibles w’ flammable gas?”
Apparently.
“Littlepip… Calamity…” Velvet whimpered, waving for our attention. “It’s falling our way!” I knew I should move, but the holocaust above transfixed me. Bits of burning material started to rain down around us. My trance was broken when a blazing swath of thick cloth landed on the trash barrel next to me, draping it in flame.
Celestia clop my clit with a hoof-full of sunfire!
“RUN!”
I dove round the bullet-filled trash barrel, running down the street as fast as my short legs could take me. The light above was getting brighter and I could feel waves of heat pushing down at us.
“Ah didn’t know. How could Ah have known?” Calamity shot past me. “What fuckin’ psycho pony would do that?
The imprisoned ponies turned towards the inferno in the sky and screamed. The air burned in my throat. Mercifully, I still had my levitation field around the wagon. I floated it off the ground, towing it with me as I galloped down the shattered street, trying to put distance between all of us and the massive ball of fire (shaped like Pinkie Pie’s head) that was slowly crashing to the earth.
O. Hinds- Zebra Engineer
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Re: [Fallout Equestria] Setting discussions
I believe there was an error in communication on my part, unsurprising since I'm short on sleep.
What I thought I was getting at is that I thought that Pip and company were making the balloons ignite with regular bullets, not incendiaries and a balefire phoenix.
I was trying to point out a flaw that didn't even exist.
What I thought I was getting at is that I thought that Pip and company were making the balloons ignite with regular bullets, not incendiaries and a balefire phoenix.
I was trying to point out a flaw that didn't even exist.
Ironmonger- Daemon Prince of Bad Puns
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Re: [Fallout Equestria] Setting discussions
I was thinking about bikes.
For ponies.
Or at least some kind of contraption which has the same use (efficient individual mobility through muscle-power) and is roughly compact.
Any idea on how to go about it ?
Inspired by this.
For ponies.
Or at least some kind of contraption which has the same use (efficient individual mobility through muscle-power) and is roughly compact.
Any idea on how to go about it ?
Inspired by this.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
This is a fantastic source of inspiration :
https://www.youtube.com/user/wdtvlive42
https://www.youtube.com/user/wdtvlive42
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
Well, you could use tronbike-style seating and have them pedal the rear wheel directly. That wouldn't give gearing advantages, but it works for a simple system. A gearbox could probably also be installed by making the rear wheel a ring instead of a disk and putting the box in the center.Harmony Ltd. wrote:I was thinking about bikes.
For ponies.
Or at least some kind of contraption which has the same use (efficient individual mobility through muscle-power) and is roughly compact.
Any idea on how to go about it ?
Inspired by this.
I had been noticing that several of the mid-twentieth-century-American military/industrial documentaries I'd been watching had the same uploader, yes. :)Harmony Ltd. wrote:This is a fantastic source of inspiration :
https://www.youtube.com/user/wdtvlive42
O. Hinds- Zebra Engineer
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Re: [Fallout Equestria] Setting discussions
By the way, if/when Porca Porca does rejoin the wider world, I can see Porcan merchants not at all being useful intermediaries between the Alliance and groups that the Alliance definitely isn't supporting. For instance, those new steel tools that the Rose Banner are using might be stamped with a glyph meaning "Made in Masozi", sure, but can the Alliance help who the Porcans sell things on to?
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Re: [Fallout Equestria] Setting discussions
Yarble yarble yarble I need to change some names. I'm getting real tired of the word cow.
As for where they dock, I've been thinking about that unoccupied Moover Line building. I'm not entirely sold on the idea, but it is certainly far enough away that it serves my personal purposes. And a military base seems like a good place for the bastards to settle in, makes a nice contrast to the decent guys getting a school.
About that, where did the story place Littlehorn?
- Spoiler:
- Good afternoon, Moojave. This is Mr. Moo-
And miss Pegas!
And do we have a treat for you. The great Papa Guai himself recently took a break from raiding and rescuing in order to make a small interview. Straight from the brahmin's mouth, folks.
"No, I see no difference between the two. Slavery is slavery, caravan or not, and slavery is an intolerable injustice. My people deserve freedom, even if they have not the will to seek it themselves. That is what the Guai will deliver. My people deserve freedom, even when madness runs through their blood and blindness becomes their binds. To the mad, the Guai will deliver. The shackles of oppression, set in place by the pony that pays no heed to the needs of other races? The Guai will deliver to them, as well."
Papa Guai is much more militant than his brother, and will forever remain the muscle of the two. Despite his superior physical capability, Papa Guai himself is very erudite and has a scholarly bent. He has studied the same texts as Papa Cow and more. Despite this, his lack of patience and persuasiveness are both weaknesses poorly represented by both himself and his gang. He has tried with little success to counter the slander made against his name by the Great Cows and others. Despite his efforts, Guai is still used to refer to the most aggressive and shameful aspects of brahmin society in the Moojave. Mad cows are often called Guai by the locals, stampede and rage are referred to as Guai by brahmin, and even the disease that causes madness is referred to as "going Guai." He has almost given up on trying to reclaim the title of 'Cows' for his gang, and now simply tries to repair the damage done.
Along with the name, the Cow Guai's reputation is that of borderline insane drug fiends. While sanity is up for debate, drugs are strictly prohibited in the ranks of Guai, with the sole exception of buffalo poultices and healing potions. Buffalo are also the only non-brahmin accepted into Guai ranks, and even then only recently. It is said that a lone pony peacefully entered the Guai Encowmpment and convinced Papa Guai to open his mind and his doors, but there is no hard evidence to support the rumour. In addition to their intelligent soldiers, non-intelligent brahmin receive specialized training to serve in Papa Guai’s small army. These dumb-dumbs are every bit as fierce as their companions, and some lucky few even discover their own sapience under the harsh conditioning. Most, however, are little more than attack dogs for the intelligent bovines.
The Guai gang’s sole interest is in the defence of Moojave brahmin. They have an impressive force that is constantly split across the Moojave and it’s borders, enforcing their own brand of justice as ruthlessly as possible. Moomentarii, Papa Guai’s elite scouts, shatter all preconceptions of brahmin as hulking, slow moving beasts. Guai movements are coordinated as quickly and efficiently as possible, as they are often in a race with the Great Cows or information spread by Radio Moojave. They wipe out herds of mad cow, exterminate any and all caravan operations using brahmin as labour, and make decisive strikes on anything they perceive as a threat to local brahmin. Because such rapid action is needed, the Guai Encowmpment often receives word of the event long after it occurs. Most of Papa Guai’s crew are unfailingly loyal, but those that are not have little reason to cross him. Squads of Guai have been executed on the suspicion of putting selfish needs above brahmin society many times before. Only Guai know what falls under this category- Papa Guai seems just as likely to punish wiping out fledgeling pony settlements as he is to praise it. Cases of Cow Guai asking for specific orders from the Encowmpment to avoid these misconceptions are not unheard of, but not commonplace.
Despite the steady stream of recruitment from detained junkies, feral brahmin and buffalo, and countless Great Cows looking for more immediate answers to their oppression, Guai forces are almost constantly spread to their breaking point. The Guai refuse to wait and do not allow their duty of scouring the Moojave build up on them. This is why they are consistently pushing their numbers, and also why they will never run out. Despite Papa Cow’s promises of a better tomorrow and a brighter future for brahmin everywhere, there will always be more revolutionaries demanding immediate action.
As for where they dock, I've been thinking about that unoccupied Moover Line building. I'm not entirely sold on the idea, but it is certainly far enough away that it serves my personal purposes. And a military base seems like a good place for the bastards to settle in, makes a nice contrast to the decent guys getting a school.
About that, where did the story place Littlehorn?
Meleagridis- Ursa Major
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Re: [Fallout Equestria] Setting discussions
Interesting. I'm wondering how the Cow Guai would interact with the Rose Banner. On the one hand, the Banner, to try and increase recruitment, governs brahmin by the same rules as it governs ponies. On the other, since they have no problem using pony slaves, they still have no problem using brahmin slaves, and they moreover, to try and build support, will often answer requests from the locals for Banner soldiers providing protection. While, to avoid upsetting the bovine population of the area, aid to locals treating brahmin as animals or racially slaves is somewhat avoided, but the practice is too common for the Banner to altogether avoid aiding practitioners.Meleagridis wrote:Yarble yarble yarble I need to change some names. I'm getting real tired of the word cow.
- Spoiler:
Good afternoon, Moojave. This is Mr. Moo-
And miss Pegas!
And do we have a treat for you. The great Papa Guai himself recently took a break from raiding and rescuing in order to make a small interview. Straight from the brahmin's mouth, folks.
"No, I see no difference between the two. Slavery is slavery, caravan or not, and slavery is an intolerable injustice. My people deserve freedom, even if they have not the will to seek it themselves. That is what the Guai will deliver. My people deserve freedom, even when madness runs through their blood and blindness becomes their binds. To the mad, the Guai will deliver. The shackles of oppression, set in place by the pony that pays no heed to the needs of other races? The Guai will deliver to them, as well."
Papa Guai is much more militant than his brother, and will forever remain the muscle of the two. Despite his superior physical capability, Papa Guai himself is very erudite and has a scholarly bent. He has studied the same texts as Papa Cow and more. Despite this, his lack of patience and persuasiveness are both weaknesses poorly represented by both himself and his gang. He has tried with little success to counter the slander made against his name by the Great Cows and others. Despite his efforts, Guai is still used to refer to the most aggressive and shameful aspects of brahmin society in the Moojave. Mad cows are often called Guai by the locals, stampede and rage are referred to as Guai by brahmin, and even the disease that causes madness is referred to as "going Guai." He has almost given up on trying to reclaim the title of 'Cows' for his gang, and now simply tries to repair the damage done.
Along with the name, the Cow Guai's reputation is that of borderline insane drug fiends. While sanity is up for debate, drugs are strictly prohibited in the ranks of Guai, with the sole exception of buffalo poultices and healing potions. Buffalo are also the only non-brahmin accepted into Guai ranks, and even then only recently. It is said that a lone pony peacefully entered the Guai Encowmpment and convinced Papa Guai to open his mind and his doors, but there is no hard evidence to support the rumour. In addition to their intelligent soldiers, non-intelligent brahmin receive specialized training to serve in Papa Guai’s small army. These dumb-dumbs are every bit as fierce as their companions, and some lucky few even discover their own sapience under the harsh conditioning. Most, however, are little more than attack dogs for the intelligent bovines.
The Guai gang’s sole interest is in the defence of Moojave brahmin. They have an impressive force that is constantly split across the Moojave and it’s borders, enforcing their own brand of justice as ruthlessly as possible. Moomentarii, Papa Guai’s elite scouts, shatter all preconceptions of brahmin as hulking, slow moving beasts. Guai movements are coordinated as quickly and efficiently as possible, as they are often in a race with the Great Cows or information spread by Radio Moojave. They wipe out herds of mad cow, exterminate any and all caravan operations using brahmin as labour, and make decisive strikes on anything they perceive as a threat to local brahmin. Because such rapid action is needed, the Guai Encowmpment often receives word of the event long after it occurs. Most of Papa Guai’s crew are unfailingly loyal, but those that are not have little reason to cross him. Squads of Guai have been executed on the suspicion of putting selfish needs above brahmin society many times before. Only Guai know what falls under this category- Papa Guai seems just as likely to punish wiping out fledgeling pony settlements as he is to praise it. Cases of Cow Guai asking for specific orders from the Encowmpment to avoid these misconceptions are not unheard of, but not commonplace.
Despite the steady stream of recruitment from detained junkies, feral brahmin and buffalo, and countless Great Cows looking for more immediate answers to their oppression, Guai forces are almost constantly spread to their breaking point. The Guai refuse to wait and do not allow their duty of scouring the Moojave build up on them. This is why they are consistently pushing their numbers, and also why they will never run out. Despite Papa Cow’s promises of a better tomorrow and a brighter future for brahmin everywhere, there will always be more revolutionaries demanding immediate action.
I read "dock" literally at first; half of me was confused while the other half was running ahead and starting to work on their watercraft and routes. :)Meleagridis wrote:As for where they dock, I've been thinking about that unoccupied Moover Line building. I'm not entirely sold on the idea, but it is certainly far enough away that it serves my personal purposes. And a military base seems like a good place for the bastards to settle in, makes a nice contrast to the decent guys getting a school.
Anyway, that ought to be available. As a minus, it's very static, letting enemies know where to find the Guai. As a plus, of course, it's a fortress. I'm not sure if Moover East's reactor is still functional, though. Oh, and it might be possible to have a tunnel connecting to caves in the mountains. Not sure, but it would help the Guai come and go unmolested.
Oh, and any thoughts on the name "Westside" for the pony town in Moover Line West? It's the best that I've been able to come up with so far.
Well, neither FoE nor PH say all that much about it, and the geography Somber had in mind is one of the things that we argued about and that I'm rather ignoring. As for Kkat,Meleagridis wrote:About that, where did the story place Littlehorn?
is pretty much all we got. Littlehorn has been in the Moojave area of my map since before it was the Moojave, though, and I've since been further pondering the particular geography of the area.Kkat wrote:Apple Bloom’s mouth hung open until my host tapped his own with a hoof. Blushing, she waved a hoof over the model. “Princess Celestia has given…” She paused, looking up at the Princess to make sure it was okay to speak. Princess Celestia smiled with a nod and softness in her eyes. “…us Littlehorn Valley in the Crescent Moon Canyon t’ build on. It’s isolated, far away from any dangers…”
“Or any villages,” Princess Luna noted, giving Her sister a gentler look, but a look nonetheless. “And far away from Canterlot and your own school.”
Princess Celestia nodded. “I want you to have this fairly, without ponies making the comparisons they would if the schools were side-by-side, and without the students being distracted by rivalry.” The Princess flicked Her gaze to Apple Bloom as she added, “And I know you were considering Ponyville, but I didn’t want young colts and fillies wandering off into the Everfree Forest.”
Luna rolled her eyes. “Come on, big sister. No filly is foalish enough to go wandering around that place. Have faith in my students...”
Apple Bloom was making the sort of face that suggested she really wanted to be someplace else.
“…the only thing within a day’s wagon ride of Littlehorn are some zebra jungles.”
- Here's my old very rough attempt at an alpha Moojave region map; it's not terribly good, but it was made when this was even more a work in progress than it is now.:
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Re: [Fallout Equestria] Setting discussions
This might be relevant to the NCR to some extent :
- Spoiler:
- http://www.stratfor.com/geopolitical-diary/end-russias-latest-liberalization-phaseRussia’s desire for a more open Russian economy might be coming to an end. Sergei Guriev, a top economic adviser for Russian Prime Minister Dmitri Medvedev, has reportedly fled the country after months of intense scrutiny by Russia’s security circles, Vedomosti reported Wednesday. If true, Guriev’s flight comes as many of Medvedev’s inner circle have been targeted or dismissed or have left the country, leaving the liberal-minded Russian premier and his ambitious economic reforms in question.
Over the past decade, Medvedev has had two roles inside the Kremlin: to bring in a more liberal economic and financial plan to transition the country into a stable future, and to balance the more hawkish security circles that have traditionally dominated the government. When Medvedev, a civil lawyer by trade, was president from 2008 to 2012, he launched an ambitious series of economic projects called the Privatization and Modernization Plans. The objective of the plans was to privatize parts of several state-owned behemoths -- to modernize them with foreign partnerships, technology and cash -- most of which were formed during Vladimir Putin’s first two terms as president.
Throughout its history, Russia has periodically attempted these types of economic overhauls, opening up to foreign aid and attempting to make major strides in industrialization. The latest phase had several components. First, it sought to overhaul Russia's image in the international community after a decade in which Russia had forced out foreign investment and made aggressive maneuvers in its periphery. Second, Moscow attempted to bring in large amounts of cash -- $50 billion was the initial target for the programs in 2009 -- at a time when Russia was just starting to feel the effects of the global recession on top of plummeting oil prices. Third, the Kremlin was starting to think about trying to forge an economy that could better withstand the global tremors for the long term by jumping ahead in technology and investment and business management. Fourth, the Kremlin wanted to strike strategic partnerships with foreign firms and governments that would gain access inside of Russia and create a loose alliance system between Russia and those countries. Finally, Medvedev was attempting to balance the overwhelming power of the security circle, which controlled many of Russia's strategic assets and sectors.
The concern about Medvedev's reforms, particularly within Russian security circles, was that they would bring in foreign influences that could undermine the government. This has traditionally been Russia's stance on economic reform: national security over economic growth. With Putin's support, Medvedev's reforms were able to overcome the resistance.
Medvedev’s liberalization plans hit a series of barriers over the past four years, including the Russian recession; lack of investment interest from Europe, which was consumed by its own economic crisis; and the political turnover that saw Medvedev and Putin swap offices. Nevertheless, the Kremlin announced that it would move forward with a large part of its modernization and privatization plans in 2013, in particular the privatization of parts of some of Russia’s most influential firms such as oil giant Rosneft, Russian Railways and VTB Bank, the last of which was to take place in an open bid in April.
A series of events in the past month suggests Medvedev's plans for a more liberalized Russian economy are a thing of the past. First, VTB's privatization was postponed at the end of March. Then several of Medvedev's top advisers and allies either left or were forced from their posts, such as Vladislav Surkov and, now, Guriev. There are also rumors that some of Guriev's cohorts are bowing out of their positions. One of Medvedev's technocrats, Guriev has been instrumental in designing his economic plans for Russia. There has also been an anti-Medvedev media campaign in Russia, blaming the premier for Russia's economic and social problems. And on May 23, Putin gave Medvedev an ultimatum, telling him to work out all of Putin's annual presidential edicts by June 7; it is unclear what will happen if Medvedev fails.
There is a potential explanation for each of these events, such as the current anti-corruption campaign in the country and the continued economic repercussions Russia is experiencing from the European crisis. In addition, there is the constant struggle for power between various groups within the Kremlin. The competition between the security circles and Medvedev's group has been particularly vicious in the past few years and is intensifying as Putin reorganizes his elite circles and begins planning for the future of Russia without him. There seems to be a concerted effort among the typically fractured security circles to work against Medvedev's group at this time.
But there is a larger economic reason behind Putin allowing Medvedev's stature to decline. When Medvedev launched his liberalization programs, Russia was strong financially, politically and economically and could flirt with the idea of loosening the Kremlin's hold over the country. The Kremlin was in a position where it could attempt to acquire significant foreign technology and investment through a more pro-Western economic plan. Medvedev -- himself a Western-oriented civil lawyer -- was the face of this shift.
Over the past year, Russia has seen an influx of large business deals, such as Rosneft's partnerships with BP and ExxonMobil and Russian Railway's pairing with Siemens. Moscow has also entertained increased interest for investment from countries such as Japan and China. However, Russia has been able to bring in investment, technology and partnerships without fully embracing liberalization.
Instead, Russia has kept foreign influence at bay through strict social measures (such as restricting foreign nongovernmental organizations and squashing the opposition movement), while reaping the benefits of foreign business relationships. Putin has found a way to gain much of what Russia needs without having to implement Medvedev's liberal reforms. The question now is whether Putin can continue attracting foreign investment to create a more stable path for Russia's economy while preventing any real reforms that would weaken the Kremlin's grip on power.
Read more: The End of Russia's Latest Liberalization Phase | Stratfor
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Re: [Fallout Equestria] Setting discussions
Has the Rose Banner howitzers or any kind of artillery at its disposal ?
Because the NCR certainly have (at least) around a hundred of 152mm pieces in its arsenal, a thousand or two 120mm mortars, a dozen 82mm mortars per company and one pony portable mortar per squad.
(The NCR rely heavily on weakening enemy forces through artillery fire before they come into direct contact for its tactics, to preserve and strengthen its number advantage in most cases. Thats why they make a heavy use of the Feather Forces for reconnaissance and infiltration missions, to mark targets for the heavy pounders of the Leg Forces.)
Because the NCR certainly have (at least) around a hundred of 152mm pieces in its arsenal, a thousand or two 120mm mortars, a dozen 82mm mortars per company and one pony portable mortar per squad.
(The NCR rely heavily on weakening enemy forces through artillery fire before they come into direct contact for its tactics, to preserve and strengthen its number advantage in most cases. Thats why they make a heavy use of the Feather Forces for reconnaissance and infiltration missions, to mark targets for the heavy pounders of the Leg Forces.)
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Re: [Fallout Equestria] Setting discussions
Hm, interesting. Thanks.Harmony Ltd. wrote:This might be relevant to the NCR to some extent :
- Spoiler:
http://www.stratfor.com/geopolitical-diary/end-russias-latest-liberalization-phaseRussia’s desire for a more open Russian economy might be coming to an end. Sergei Guriev, a top economic adviser for Russian Prime Minister Dmitri Medvedev, has reportedly fled the country after months of intense scrutiny by Russia’s security circles, Vedomosti reported Wednesday. If true, Guriev’s flight comes as many of Medvedev’s inner circle have been targeted or dismissed or have left the country, leaving the liberal-minded Russian premier and his ambitious economic reforms in question.
Over the past decade, Medvedev has had two roles inside the Kremlin: to bring in a more liberal economic and financial plan to transition the country into a stable future, and to balance the more hawkish security circles that have traditionally dominated the government. When Medvedev, a civil lawyer by trade, was president from 2008 to 2012, he launched an ambitious series of economic projects called the Privatization and Modernization Plans. The objective of the plans was to privatize parts of several state-owned behemoths -- to modernize them with foreign partnerships, technology and cash -- most of which were formed during Vladimir Putin’s first two terms as president.
Throughout its history, Russia has periodically attempted these types of economic overhauls, opening up to foreign aid and attempting to make major strides in industrialization. The latest phase had several components. First, it sought to overhaul Russia's image in the international community after a decade in which Russia had forced out foreign investment and made aggressive maneuvers in its periphery. Second, Moscow attempted to bring in large amounts of cash -- $50 billion was the initial target for the programs in 2009 -- at a time when Russia was just starting to feel the effects of the global recession on top of plummeting oil prices. Third, the Kremlin was starting to think about trying to forge an economy that could better withstand the global tremors for the long term by jumping ahead in technology and investment and business management. Fourth, the Kremlin wanted to strike strategic partnerships with foreign firms and governments that would gain access inside of Russia and create a loose alliance system between Russia and those countries. Finally, Medvedev was attempting to balance the overwhelming power of the security circle, which controlled many of Russia's strategic assets and sectors.
The concern about Medvedev's reforms, particularly within Russian security circles, was that they would bring in foreign influences that could undermine the government. This has traditionally been Russia's stance on economic reform: national security over economic growth. With Putin's support, Medvedev's reforms were able to overcome the resistance.
Medvedev’s liberalization plans hit a series of barriers over the past four years, including the Russian recession; lack of investment interest from Europe, which was consumed by its own economic crisis; and the political turnover that saw Medvedev and Putin swap offices. Nevertheless, the Kremlin announced that it would move forward with a large part of its modernization and privatization plans in 2013, in particular the privatization of parts of some of Russia’s most influential firms such as oil giant Rosneft, Russian Railways and VTB Bank, the last of which was to take place in an open bid in April.
A series of events in the past month suggests Medvedev's plans for a more liberalized Russian economy are a thing of the past. First, VTB's privatization was postponed at the end of March. Then several of Medvedev's top advisers and allies either left or were forced from their posts, such as Vladislav Surkov and, now, Guriev. There are also rumors that some of Guriev's cohorts are bowing out of their positions. One of Medvedev's technocrats, Guriev has been instrumental in designing his economic plans for Russia. There has also been an anti-Medvedev media campaign in Russia, blaming the premier for Russia's economic and social problems. And on May 23, Putin gave Medvedev an ultimatum, telling him to work out all of Putin's annual presidential edicts by June 7; it is unclear what will happen if Medvedev fails.
There is a potential explanation for each of these events, such as the current anti-corruption campaign in the country and the continued economic repercussions Russia is experiencing from the European crisis. In addition, there is the constant struggle for power between various groups within the Kremlin. The competition between the security circles and Medvedev's group has been particularly vicious in the past few years and is intensifying as Putin reorganizes his elite circles and begins planning for the future of Russia without him. There seems to be a concerted effort among the typically fractured security circles to work against Medvedev's group at this time.
But there is a larger economic reason behind Putin allowing Medvedev's stature to decline. When Medvedev launched his liberalization programs, Russia was strong financially, politically and economically and could flirt with the idea of loosening the Kremlin's hold over the country. The Kremlin was in a position where it could attempt to acquire significant foreign technology and investment through a more pro-Western economic plan. Medvedev -- himself a Western-oriented civil lawyer -- was the face of this shift.
Over the past year, Russia has seen an influx of large business deals, such as Rosneft's partnerships with BP and ExxonMobil and Russian Railway's pairing with Siemens. Moscow has also entertained increased interest for investment from countries such as Japan and China. However, Russia has been able to bring in investment, technology and partnerships without fully embracing liberalization.
Instead, Russia has kept foreign influence at bay through strict social measures (such as restricting foreign nongovernmental organizations and squashing the opposition movement), while reaping the benefits of foreign business relationships. Putin has found a way to gain much of what Russia needs without having to implement Medvedev's liberal reforms. The question now is whether Putin can continue attracting foreign investment to create a more stable path for Russia's economy while preventing any real reforms that would weaken the Kremlin's grip on power.
Read more: The End of Russia's Latest Liberalization Phase | Stratfor
They might have Moover South's guns if any of those are still operational or have been repaired. Those are fixed emplacements, though, and they mostly point south. The Banner might have been able to acquire field artillery from elsewhere, either salvaged pre-apocalypse stuff or modern guns stolen from the NCR or "stolen" from the Alliance, but I'm not sure.Harmony Ltd. wrote:Has the Rose Banner howitzers or any kind of artillery at its disposal ?
Oh! Actually, yeah, crude mortars wouldn't be that difficult, so Banner squads probably each have one if they're expecting any sort of trouble. It's not terribly powerful, but it's at least some field artillery.
Makes sense. NCR artillery could be problematic for Banner troops in the field, yeah, if they got caught in it, and they probably wouldn't be able to retaliate very effectively (even if they have more than semi-improvised pony-portable mortars, they probably wouldn't have enough of the more to widely issue it, and the pony-portable mortars would be at a significant disadvantage against the NCR's artillery). That's one of the reasons why Banner troops, when not on guard duty, try to use stealthy small-unit tactics.Harmony Ltd. wrote:Because the NCR certainly have (at least) around a hundred of 152mm pieces in its arsenal, a thousand or two 120mm mortars, a dozen 82mm mortars per company and one pony portable mortar per squad.
(The NCR rely heavily on weakening enemy forces through artillery fire before they come into direct contact for its tactics, to preserve and strengthen its number advantage in most cases. Thats why they make a heavy use of the Feather Forces for reconnaissance and infiltration missions, to mark targets for the heavy pounders of the Leg Forces.)
Against Thornbush itself, artillery would be of greatly reduced usefulness; the place is, after all, a pre-apocalypse fortress and, while not invincible, capable of taking quite a pounding. And if Moover South does have some functional guns that can point north and the Banner has ammunition for them… Well, there's a reason why the Steel Rangers were so keen to get even one barrel of the Celestia online.
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