[Fallout Equestria] Setting discussions
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Re: [Fallout Equestria] Setting discussions
Still on Geneighva :
The people living in the Demonstration Stable are not "pure ghouls", in that their transition to becoming ghouls has been extremely gradual, taking place over years, and that they've been subjected for years, on a weekly basis, to a complete and thorough anti-radiation treatment with the Stable's auto-docs (which are among the most critical and well maintained piece of machineries of the Stable).
As such, contrary to normal ghouls, they don't really heal from radiations and still need to eat like normal people ; but on the plus side, they are still effectively immortal (if sterile), resistant to radiations (though they prefer not to get exposed to it too much, or at least like to still get their regular anti-rad treatment), and most of all, have almost no risk of becoming feral.
On the economy of the region :
- The ghouls could scavenge the surface without fear of becoming ill from radiations (before the Gardens at least). Their stable was also outfitted with all the coolest toys, and their medical facilities were top-notch.
- The experimental stable had the blueprints to manufacture spare-parts for the Demonstration & Prototype Stables. They also had the military culture to organize the defense of the whole community should things come to that.
- The prototype stables had ponypower : to grow food, to man the machineries of the Experimental Stable, to build underground infrastructure...
The people living in the Demonstration Stable are not "pure ghouls", in that their transition to becoming ghouls has been extremely gradual, taking place over years, and that they've been subjected for years, on a weekly basis, to a complete and thorough anti-radiation treatment with the Stable's auto-docs (which are among the most critical and well maintained piece of machineries of the Stable).
As such, contrary to normal ghouls, they don't really heal from radiations and still need to eat like normal people ; but on the plus side, they are still effectively immortal (if sterile), resistant to radiations (though they prefer not to get exposed to it too much, or at least like to still get their regular anti-rad treatment), and most of all, have almost no risk of becoming feral.
On the economy of the region :
- The ghouls could scavenge the surface without fear of becoming ill from radiations (before the Gardens at least). Their stable was also outfitted with all the coolest toys, and their medical facilities were top-notch.
- The experimental stable had the blueprints to manufacture spare-parts for the Demonstration & Prototype Stables. They also had the military culture to organize the defense of the whole community should things come to that.
- The prototype stables had ponypower : to grow food, to man the machineries of the Experimental Stable, to build underground infrastructure...
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
As for the culture of those different groups...
The ghouls and their stables have the very clinical demeanor of Fallout 2's "Vault City" denizens : relative to everyone else in the wasteland, they are the true masters of medical science, and they know it. They hate taking risks, and it shows as their stable itself is always kept clinically clean even as it is still overpopulated (through the centuries, only around 10% of the original 5000 occupants have either left the stable (for another one in the region or the wasteland) or died. And even as ghouls scavenging the surface they could be seen wearing hazard suits. As a matter of fact, even when they go to the other stables they wear hazard suits. The pressure of overpopulation mean that their culture, socially, is extremely rigid when it come to anything that can cause social disorder.
The Experimental stable is more martial than your average stable autocracy, as the top-officer of Geneighva's garrison appointed himself overseer of the Stable. They also sat on the experiment and did what the hell they wanted. One third of the stable is intellectuals (scientists, technicians) who have the task of acting as keepers of the Stable's vast databases on science, magic and technic, and its vast library of technical blueprints ; One third is soldiers and their officers who work as a security force for the stables of the region ; and the remaining third is the people who don't fit in either the two previous roles, and are tasked to actually maintain the stable itself and do shit around.
As for the prototype stables, they're a pretty diverse and free bunch. They're also the most numerous in term of population, outnumbering the other two stables five or six to one. They live far less fancier lives than the other two groups, in term of living conditions, but they make up for it by being far more alive and dynamic. Over the centuries they have developped an extensive network of galleries connecting their stables with the other two, and have continuously expanded their living space to keep up with their population growth.
The ghouls and their stables have the very clinical demeanor of Fallout 2's "Vault City" denizens : relative to everyone else in the wasteland, they are the true masters of medical science, and they know it. They hate taking risks, and it shows as their stable itself is always kept clinically clean even as it is still overpopulated (through the centuries, only around 10% of the original 5000 occupants have either left the stable (for another one in the region or the wasteland) or died. And even as ghouls scavenging the surface they could be seen wearing hazard suits. As a matter of fact, even when they go to the other stables they wear hazard suits. The pressure of overpopulation mean that their culture, socially, is extremely rigid when it come to anything that can cause social disorder.
The Experimental stable is more martial than your average stable autocracy, as the top-officer of Geneighva's garrison appointed himself overseer of the Stable. They also sat on the experiment and did what the hell they wanted. One third of the stable is intellectuals (scientists, technicians) who have the task of acting as keepers of the Stable's vast databases on science, magic and technic, and its vast library of technical blueprints ; One third is soldiers and their officers who work as a security force for the stables of the region ; and the remaining third is the people who don't fit in either the two previous roles, and are tasked to actually maintain the stable itself and do shit around.
As for the prototype stables, they're a pretty diverse and free bunch. They're also the most numerous in term of population, outnumbering the other two stables five or six to one. They live far less fancier lives than the other two groups, in term of living conditions, but they make up for it by being far more alive and dynamic. Over the centuries they have developped an extensive network of galleries connecting their stables with the other two, and have continuously expanded their living space to keep up with their population growth.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
A quick thing that I thought to type up:
When Equestria declared war against the Pax Roamana, some of the pony nation's military minds were immediately turned towards its defense. While that would mostly, it was thought, be a matter of preventing enemy ships from reaching Equestrian shores, defense of the land border ought not to be neglected. The border being most mountainous, there were only two areas suitable for sending over a (believed to be) significant military force. To the east of the central mountain range was the pass at Shattered Hoof Ridge. The terrain here made the pass already highly defensible, and extensive further fortification was not thought necessary. To the west, however, the story was quite different. The wide valley, if it was even narrow enough to be called that, at the southern end of the Moojave offered any zebra invasion that made it a cross the border river a clear, straight shot across roughly level ground into Equestria's heartland. To rectify this, the Moover Line was designed.
The Moover Line, while fortifying to some degree more or less the entire stretch of river south of the valley, consisted primarily of three fortresses, dubbed Moover Line West, Moover Line East, and Moover Line South. The former two were, respectively, at on the riverbank at the western and eastern ends of the valley. Moover Line South was located on the south bank of the river, south of Moover Line West and across the main bridge (which, slightly ironically, had originally been designed and built by the Pax Roamana in part as a gesture of friendship with Equestria). They began as star forts equipped with artillery batteries and troop garrisons; at the time, their designs were so cutting-edge that they nearly lost the bid for approval to more traditional (and thus familiar to the decisionmakers) castles. Unfortunately, the rapid advance of technology, hastened even more by the war, rendered these original designs obsolete not long after they were, following a flurry of construction, realized. Moreover, the advance south on the western side of the mountains had been much more successful than anticipated, leaving the Moover Line quite some distance behind Equestrian lines. It was, nevertheless, decided to upgrade and maintain the Line as a fallback defensive position (and because they'd paid for it and weren't going to admit that it was completely useless), and the fortresses, despite being staffed by skeleton garrisons, were upgraded several times throughout the war.
The Moover Line did actually end up serving its intended purpose, albeit only after the fall of Equestria. During the Final Assault, some PR forces did indeed manage to make it as far as the Moover Line, and the Line's garrisons, while suffering some losses, did manage to prevent those forces from advancing any farther north. The Line was not, fortunately, hit by any strategic megaspells; Equestria controlled the area and the PR hoped to take it more or less intact (and had better targets in mind for its limited number of SACIIs).
Following the end of the war, the three garrisons combined into one group, moved into Moover Line West, and set about the business of surviving. They fared pretty well; while they were still in the Wasteland and under the cloud ceiling, they were near the edge and had land that was never directly hit by strategic megaspells. Their fortress, while iffy by wartime standards, was quite defensible indeed by Wasteland standards. It also possessed a functional reactor, providing power, and was situated next to a navigable river of mostly-clean water.
(I'm not sure what happened to Moover Line East; there are many possibilities, so I suppose that I'll see what sort of things Meleagridis wants.)
Moover Line South lay abandoned until around -44 SR when it was occupied by a band of ponies moving up from the south. They were either tribalish raiders or raiderish tribals, and it's hypothesized that they were descended from stranded soldiers and had been pushed north by a stronger group. As they had lost written language and were violent xenophobes, however, it is difficult to be certain. A relatively short time after the Day of Sunshine and Rainbows, Moover Line South was taken by the Rose Banner (who ended up killing all but the youngest of the occupying ponies; enslaving any of the older ones would have been difficult enough, let alone integrating them) and renamed Thornbush.
When Equestria declared war against the Pax Roamana, some of the pony nation's military minds were immediately turned towards its defense. While that would mostly, it was thought, be a matter of preventing enemy ships from reaching Equestrian shores, defense of the land border ought not to be neglected. The border being most mountainous, there were only two areas suitable for sending over a (believed to be) significant military force. To the east of the central mountain range was the pass at Shattered Hoof Ridge. The terrain here made the pass already highly defensible, and extensive further fortification was not thought necessary. To the west, however, the story was quite different. The wide valley, if it was even narrow enough to be called that, at the southern end of the Moojave offered any zebra invasion that made it a cross the border river a clear, straight shot across roughly level ground into Equestria's heartland. To rectify this, the Moover Line was designed.
The Moover Line, while fortifying to some degree more or less the entire stretch of river south of the valley, consisted primarily of three fortresses, dubbed Moover Line West, Moover Line East, and Moover Line South. The former two were, respectively, at on the riverbank at the western and eastern ends of the valley. Moover Line South was located on the south bank of the river, south of Moover Line West and across the main bridge (which, slightly ironically, had originally been designed and built by the Pax Roamana in part as a gesture of friendship with Equestria). They began as star forts equipped with artillery batteries and troop garrisons; at the time, their designs were so cutting-edge that they nearly lost the bid for approval to more traditional (and thus familiar to the decisionmakers) castles. Unfortunately, the rapid advance of technology, hastened even more by the war, rendered these original designs obsolete not long after they were, following a flurry of construction, realized. Moreover, the advance south on the western side of the mountains had been much more successful than anticipated, leaving the Moover Line quite some distance behind Equestrian lines. It was, nevertheless, decided to upgrade and maintain the Line as a fallback defensive position (and because they'd paid for it and weren't going to admit that it was completely useless), and the fortresses, despite being staffed by skeleton garrisons, were upgraded several times throughout the war.
The Moover Line did actually end up serving its intended purpose, albeit only after the fall of Equestria. During the Final Assault, some PR forces did indeed manage to make it as far as the Moover Line, and the Line's garrisons, while suffering some losses, did manage to prevent those forces from advancing any farther north. The Line was not, fortunately, hit by any strategic megaspells; Equestria controlled the area and the PR hoped to take it more or less intact (and had better targets in mind for its limited number of SACIIs).
Following the end of the war, the three garrisons combined into one group, moved into Moover Line West, and set about the business of surviving. They fared pretty well; while they were still in the Wasteland and under the cloud ceiling, they were near the edge and had land that was never directly hit by strategic megaspells. Their fortress, while iffy by wartime standards, was quite defensible indeed by Wasteland standards. It also possessed a functional reactor, providing power, and was situated next to a navigable river of mostly-clean water.
(I'm not sure what happened to Moover Line East; there are many possibilities, so I suppose that I'll see what sort of things Meleagridis wants.)
Moover Line South lay abandoned until around -44 SR when it was occupied by a band of ponies moving up from the south. They were either tribalish raiders or raiderish tribals, and it's hypothesized that they were descended from stranded soldiers and had been pushed north by a stronger group. As they had lost written language and were violent xenophobes, however, it is difficult to be certain. A relatively short time after the Day of Sunshine and Rainbows, Moover Line South was taken by the Rose Banner (who ended up killing all but the youngest of the occupying ponies; enslaving any of the older ones would have been difficult enough, let alone integrating them) and renamed Thornbush.
O. Hinds- Zebra Engineer
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Re: [Fallout Equestria] Setting discussions
I should be working on a thing for school, but I can't focus my mind, so fuck it... Time for some ideas about Stalliongrad.
Going with Silentcarto's/Hinds' map, we see that Stalliongrad is, with Hoofington, the major city closest to the Northern Front.
The region Stalliongrad is situated in, plains offering no natural barrier to block the enemy advance, would have offered the Zebra Coalition a wide corridor to invade all of eastern Equestria if it hadn't been here to block the enemy advance.
Under those circumstances Stalliongrad turned itself into a fortress city, serving as a rear base for the troops fighting a trench war on the front.
In fact, Stalliongrad had already an history of serving as a fortress city, long ago, even before the reign of the Princesses, when the newly founded Equestria had to battle against incusions of the neighboring griffin kingdoms.
The city itself was founded on a rocky formation, only distinctive trait of an otherwise featureless landscape. At the top of that hill was built a fortress, where were concentrated the city's executive, legislative and judiciary powers, as well as its original garrison.
The city, one of the oldest in Equestria, and also one of its most populated before the war, has a long and rich history, its culture recognized in the rest of Equestria for being both refined and somewhat fatalist. Many jokes have been made throughout the years according to which one of Stalliongrad's major export would have been depressive writers, frustrated painters, misunderstood poets and cursed musicians.
Having rather extensively extended beyond the original Hill Fortress, the city of Stalliongrad boasted pre-war the most extensive network of underground subways, hundreds of thousands of ponies rushing in to catch their trains daily.
As I said, the city was one of Equestria's most populated before the war. However, as the war broke out and the northern front established itself, Stalliongrad's citizens were the first to be drafted to fight against the invaders.
Between the constant bombardments the city was subjected to, and the attrition of war itself, the population of Stalliongrad was competing with Hoofington to know who would suffer from the highest death toll. Stalliongrad was winning.
A lot of things can be said about the citizens of Stalliongrad, but one thing is certain : they are a proud and stubborn bunch. Faced with the prospect of seeing their city annihilated, and their kids killed, Stalliongrad took a gamble : move most of its population and industry underground, safe from the constant bombardments ; and become Equestria's leader in the construction of robots and other substitutes for actual soldiers on the frontline - applying with their industry the research made by Hoofington.
The city's already existing extensive underground network was put to use as a portion of the population was put to work building a whole city, deep underground, its various sections linked by the subway lines and new tunnels.
At this point, one thing must be stressed : the city didn't turn itself into one big stable. Stalliongrad was still dependent on the import of food from the surrounding countryside and the rest of Equestria to feed its population. It also needed to import quantity of raw materials to fuel its industry. Resources which were monopolized by Hoofington's own effort at turning themselves into THE Fortress City, leaving only a fraction of what would have been needed to do the job, and second-rate construction materials to build things with.
But as I said, the Stalliongraders are a proud and stubborn bunch, and wouldn't let themselves be stopped by such futile consideration : they would dig these tunnels and build these robots by hooves if they had to.
As she visited Stalliongrad to assess herself the state of the city's defense, Luna was touched to see the sheer determination of its people, and interceded with the ministries to have more resources attributed to its efforts.
Soon, the MWT, the MAS, and all the alphabet soup took an active participation in funding the city's industry.
This is how, three years before the bombs fell, the first fully automated robot assembly line of Stalliongrad came online. Later that year, its first automated steel mill also came online. And then its first maintenance robot assembly line. Etc.... All of this, deep underground.
The city had become a buzzing center of automated manufacturing, the machines continuing to extend the underground facilities as the equine population of the city, freed from the necessity of manual labor, could once again focus on the task of figthing the war and saving the Motherland.
When the bombs fell, the city was running almost completely autonomously. Almost, as the few decentralized command centers needed to receive, each week, a confirmation order to continue their operation.
The Zebra Coalition, aware of the vast complex undergound of the city, launched on Stalliongrad the second highest concentration of balefire bombs after Hoofington, all of them ground bursts, and for some of them underground bursts.
But this was only phase one of the plan. The attackers knew full well that even their balefire attack wouldn't be enough to utterly annihilate the self-repairing machineries of the city. So they did the next best thing : they aimed to kill all of its people.
Even to this day the details are a bit fuzzy on what they did exactly that day, but there's talks of a great green swirl in the sky sucking all those who looked at it, of ponies rotting standing on their leg even deep undeground... some even talk of a disease that would have turned the ponies to madness, fighting each other.
One thing is certain : that fateful day, everyone died in Stalliongrad.
Everyone ?...
Well... The rest of this story is for another day.
What is known, however, is that Stalliongrad was know as this big collection of craters glowing a bright blue-green at night over the horizon - the geiger counters clicking an ominous chant even that far from the city.
Needless to say, not many people have adventured there, and the only ghoul adventurers who came back told tales of unspeakable desolation and ruins haunted by hordes of masterless robots, somehow still looking like new out of the assembly line even after all those years.
Going with Silentcarto's/Hinds' map, we see that Stalliongrad is, with Hoofington, the major city closest to the Northern Front.
The region Stalliongrad is situated in, plains offering no natural barrier to block the enemy advance, would have offered the Zebra Coalition a wide corridor to invade all of eastern Equestria if it hadn't been here to block the enemy advance.
Under those circumstances Stalliongrad turned itself into a fortress city, serving as a rear base for the troops fighting a trench war on the front.
In fact, Stalliongrad had already an history of serving as a fortress city, long ago, even before the reign of the Princesses, when the newly founded Equestria had to battle against incusions of the neighboring griffin kingdoms.
The city itself was founded on a rocky formation, only distinctive trait of an otherwise featureless landscape. At the top of that hill was built a fortress, where were concentrated the city's executive, legislative and judiciary powers, as well as its original garrison.
The city, one of the oldest in Equestria, and also one of its most populated before the war, has a long and rich history, its culture recognized in the rest of Equestria for being both refined and somewhat fatalist. Many jokes have been made throughout the years according to which one of Stalliongrad's major export would have been depressive writers, frustrated painters, misunderstood poets and cursed musicians.
Having rather extensively extended beyond the original Hill Fortress, the city of Stalliongrad boasted pre-war the most extensive network of underground subways, hundreds of thousands of ponies rushing in to catch their trains daily.
As I said, the city was one of Equestria's most populated before the war. However, as the war broke out and the northern front established itself, Stalliongrad's citizens were the first to be drafted to fight against the invaders.
Between the constant bombardments the city was subjected to, and the attrition of war itself, the population of Stalliongrad was competing with Hoofington to know who would suffer from the highest death toll. Stalliongrad was winning.
A lot of things can be said about the citizens of Stalliongrad, but one thing is certain : they are a proud and stubborn bunch. Faced with the prospect of seeing their city annihilated, and their kids killed, Stalliongrad took a gamble : move most of its population and industry underground, safe from the constant bombardments ; and become Equestria's leader in the construction of robots and other substitutes for actual soldiers on the frontline - applying with their industry the research made by Hoofington.
The city's already existing extensive underground network was put to use as a portion of the population was put to work building a whole city, deep underground, its various sections linked by the subway lines and new tunnels.
At this point, one thing must be stressed : the city didn't turn itself into one big stable. Stalliongrad was still dependent on the import of food from the surrounding countryside and the rest of Equestria to feed its population. It also needed to import quantity of raw materials to fuel its industry. Resources which were monopolized by Hoofington's own effort at turning themselves into THE Fortress City, leaving only a fraction of what would have been needed to do the job, and second-rate construction materials to build things with.
But as I said, the Stalliongraders are a proud and stubborn bunch, and wouldn't let themselves be stopped by such futile consideration : they would dig these tunnels and build these robots by hooves if they had to.
As she visited Stalliongrad to assess herself the state of the city's defense, Luna was touched to see the sheer determination of its people, and interceded with the ministries to have more resources attributed to its efforts.
Soon, the MWT, the MAS, and all the alphabet soup took an active participation in funding the city's industry.
This is how, three years before the bombs fell, the first fully automated robot assembly line of Stalliongrad came online. Later that year, its first automated steel mill also came online. And then its first maintenance robot assembly line. Etc.... All of this, deep underground.
The city had become a buzzing center of automated manufacturing, the machines continuing to extend the underground facilities as the equine population of the city, freed from the necessity of manual labor, could once again focus on the task of figthing the war and saving the Motherland.
When the bombs fell, the city was running almost completely autonomously. Almost, as the few decentralized command centers needed to receive, each week, a confirmation order to continue their operation.
The Zebra Coalition, aware of the vast complex undergound of the city, launched on Stalliongrad the second highest concentration of balefire bombs after Hoofington, all of them ground bursts, and for some of them underground bursts.
But this was only phase one of the plan. The attackers knew full well that even their balefire attack wouldn't be enough to utterly annihilate the self-repairing machineries of the city. So they did the next best thing : they aimed to kill all of its people.
Even to this day the details are a bit fuzzy on what they did exactly that day, but there's talks of a great green swirl in the sky sucking all those who looked at it, of ponies rotting standing on their leg even deep undeground... some even talk of a disease that would have turned the ponies to madness, fighting each other.
One thing is certain : that fateful day, everyone died in Stalliongrad.
Everyone ?...
Well... The rest of this story is for another day.
What is known, however, is that Stalliongrad was know as this big collection of craters glowing a bright blue-green at night over the horizon - the geiger counters clicking an ominous chant even that far from the city.
Needless to say, not many people have adventured there, and the only ghoul adventurers who came back told tales of unspeakable desolation and ruins haunted by hordes of masterless robots, somehow still looking like new out of the assembly line even after all those years.
Last edited by Harmony Ltd. on Wed May 08, 2013 3:44 pm; edited 1 time in total
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
A word on Stalliongraders...
It is fair to assess that, the day the bombs fell, Stalliongrad was effectively erased from the map, and all of its inhabitants killed. However, you can still encounter a number of ponies of Stalliongraden origin in the Wasteland to this day (ex : "Mosin" from Murky NUmber Seven). How so ?
Well, there are multiple factors at play :
First, Stalliongrad was and disproportionately so, the biggest contributor to the manning of the Equestrian Armed Forces, a full fourth of its numbers, mostly earth ponies [*], hailing from Stalliongrad and its surrounding countryside. Most of them were deployed to the Northern Front, but a fair number of them where also deployed on the other fronts of the war. As such, when Equestria ceased to exist, a number of military units of the EAF managed to survive into the newly born wasteland. With a fair number of Stalliongraders among them.
Secondly, as I've alluded to before, Stalliongrad had an old and prosperous culture, and the Stalliongraders were proud of it. As such, even long after the fall of their city, they continued to tell to their children tales of the Motherland and its wonders, and to pass on the old culture. As its culture had spread to the rest of the peninsula, if not assimilated, they had no problems finding books, paintings and records to pass on their cultural heritage to the younger generations, who also grew proud of it and passed it down to their own kids, to this day.
As a sidenote, the Stalliongraders, generally, still look with nostalgia to the Motherland, and hope, one day, to come back and re-settle it.
[*] : Stalliongrad was historically an Earth Pony city, the Hill Fortress having been built at the time because no Pegasi or Unicorns were here to defend the city against the Griffin attacks. Even before the war they still represented a full half of its inhabitants, and this left a huge impact on its culture throughout history.
It is fair to assess that, the day the bombs fell, Stalliongrad was effectively erased from the map, and all of its inhabitants killed. However, you can still encounter a number of ponies of Stalliongraden origin in the Wasteland to this day (ex : "Mosin" from Murky NUmber Seven). How so ?
Well, there are multiple factors at play :
First, Stalliongrad was and disproportionately so, the biggest contributor to the manning of the Equestrian Armed Forces, a full fourth of its numbers, mostly earth ponies [*], hailing from Stalliongrad and its surrounding countryside. Most of them were deployed to the Northern Front, but a fair number of them where also deployed on the other fronts of the war. As such, when Equestria ceased to exist, a number of military units of the EAF managed to survive into the newly born wasteland. With a fair number of Stalliongraders among them.
Secondly, as I've alluded to before, Stalliongrad had an old and prosperous culture, and the Stalliongraders were proud of it. As such, even long after the fall of their city, they continued to tell to their children tales of the Motherland and its wonders, and to pass on the old culture. As its culture had spread to the rest of the peninsula, if not assimilated, they had no problems finding books, paintings and records to pass on their cultural heritage to the younger generations, who also grew proud of it and passed it down to their own kids, to this day.
As a sidenote, the Stalliongraders, generally, still look with nostalgia to the Motherland, and hope, one day, to come back and re-settle it.
[*] : Stalliongrad was historically an Earth Pony city, the Hill Fortress having been built at the time because no Pegasi or Unicorns were here to defend the city against the Griffin attacks. Even before the war they still represented a full half of its inhabitants, and this left a huge impact on its culture throughout history.
Last edited by Harmony Ltd. on Wed May 08, 2013 3:36 pm; edited 1 time in total
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
Oh, and even before they decided to turn Stalliongrad into a subterranean fortress, the city was already supplying a fourth of Equestria's guns, tanks, and other military hardware ; their products becoming famous for being austere, simple, and deadly effective : making up for what they may have lacked in finesse or firepower with sheer number, reliability and ease of maintenance.
Incidentally, the vast majority of Stalliongrad's industries existed before the creation of the ministries, and they spent most of the war with minimal involvement from them, the city's heads of industry successfully playing their hands to both keep the MWT from interfering in how they ran their business while ensuring that they kept being supplied with resources and contracts.
Even at the height of the war, while the city was subjected to daily bombardments, Stalliongrad still managed to produce a third of Equestria's small arms and a fourth of its military-purpose ground vehicles, while absorbing only an impressive twelfth of the Equestrian resources.
Most historians would explain this performance by the patriotism of Stalliongrad's industries' leaders, the continued existence of their cherished city and their own business resting on the ability of the troops fifty kilometers north to keep the zebra menace at bay ; while other, more cynical would advance that the numbers may have been inflated in some way, and that the quality of the weapons and vehicles shipped may have been sub-par, to the point of endangering their users in some situations.
Incidentally, the vast majority of Stalliongrad's industries existed before the creation of the ministries, and they spent most of the war with minimal involvement from them, the city's heads of industry successfully playing their hands to both keep the MWT from interfering in how they ran their business while ensuring that they kept being supplied with resources and contracts.
Even at the height of the war, while the city was subjected to daily bombardments, Stalliongrad still managed to produce a third of Equestria's small arms and a fourth of its military-purpose ground vehicles, while absorbing only an impressive twelfth of the Equestrian resources.
Most historians would explain this performance by the patriotism of Stalliongrad's industries' leaders, the continued existence of their cherished city and their own business resting on the ability of the troops fifty kilometers north to keep the zebra menace at bay ; while other, more cynical would advance that the numbers may have been inflated in some way, and that the quality of the weapons and vehicles shipped may have been sub-par, to the point of endangering their users in some situations.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
==> http://woventales.deviantart.com/art/O-Hinds-Map-of-Equestria-with-SPP-Coverage-366485103
How did the MoA manage to build SPP towers in the Northeast, in an active warzone and in zebra-occupied territory ?
How did the MoA manage to build SPP towers in the Northeast, in an active warzone and in zebra-occupied territory ?
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
https://cloudsville.rpg-board.net/t983p840-official-project-horizons-comment-crew-chat-thread#167857
Meleagridis wrote:Kay I know this was forever ago, but this made me think of a heist so I had to get that out of my system eventually.Harmony Ltd. wrote:@ Mel : yes, this displace counterfeiting in the domain of magic. Though it would be non-trivial to reproduce the fingerprint enchantment in such a way that the authentication spell could be fooled. The cost of the necessary enchantment would be roughly equal the value of the bit, or even more : only the Currency Office having the processes (kept secret) to enchant coins on an industrial basis.
By the way (random) :
The Currency Office has acquired such a reputation for secrecy (even their public office in the Capital being unadvertised) that a number of people have started to call it...
the Secret Service
- Spoiler:
“Sir, if you’ll please calm down for one moment-”
“Don’t you tell me to calm down, I AM CALM! This is me being calm! You want to know the difference? When I’m no longer calm you’ll feel a slight burning sensation followed by death! Since you organic things always seem so sensitive about that, I think it might be in your best interest to keep me calm!”
The floating gutsy robot punctuated his threat with a tongue of flame in the air, hovering menacingly above a tiny grey stallion. The buck did not budge from his position in front of a heavy metal door.
“Naturally,” the buck calmly replied, “And I will do whatever I can to keep you comfortable under Mr. Dig arrives.”
“And just when the hell is that gonna be, uh?” shouted a hulk from the back of the cramped underground room. Two bovine heads snorted, jostling the matching noserings on each snout. The brahmin pawed at the ground.
“We been waiting here too long!” snarled the left head.
“I don’t like waiting. You like waiting, Letta?” asked the right.
The left head snorted again, and the body began to slink towards the door and its tiny guard. “I don’t like waiting, and neither does the Bleat! It makes him uncomfortable! We oughta pound you into pony paste for making the Bleat wait so long!”
“Ba-a-a-a.” the brahmin stopped at the quiet command and dismissive hoof wave of a small goat. Despite utterly dwarfing the tiny creature, both brahmin heads mumbled as they returned to a corner of the room.
The only other occupant was the zebra in the corner, calmly measuring out syringes and pulling apart small injectors. “Now do not think me some ingrate, but you must agree our host is late. We all have many places to be, how soon is it until we’ll see-”
The zebra’s disaffected rhyme was cut off by a clatter of collapsing debris as a tidal wave of dirt and grit rolled out from under his worktable. The hodgepodge assembly all hacked and coughed, barring the lungless robot who instead took the opportunity to quip, “Well it’s about damn time.”
From out of the dust stepped what might have been the smartest dressed dog in all the wastes. Something like a hellhound, with less of the intimidating size and telltale mutagenic deformities. With exaggerated aplomb, the dog patted away some of the dust and adjusted his black tie apparel with a pair of whirring, metal arms.
“Gentlemutts,” he greeted with a slimy smile. Turning to the brahmin he added, “Ladies. I’m so delighted you all could join us this evening. We’ve many important matters to discuss, and only so much time to discuss them.”
“This matter must be very big,” mused the zebra, looking up from his work without interrupting it, “Shall we presume you are Mr. Dig?”
“I am indeed, my productive friend! I’ve heard you have some troubles to end. It’s Liko, if I do recall, a concoctioneer to end them all.”
The zebra simply nodded, and returned to his work. The sand dog swept a paw to the corner dominated by the tiny goat and his behemoth bovine. “And I’m sure we’re all familiar with Jimmy the Bleat here. I’m sure he’ll be very interested in a little investment opportunity I’ve arranged for him. And I see he’s brought the best of the best in knee-cap obsolescence planners. Vile and Letta, was it? Or was it Letta and Vile?”
“‘S Letta and Vile,” said the left head.
“No, it’s Vile and Letta!” said the right.
The two heads butted as Mr. Dig turned to the robot. “And Iron-”
“I certainly hope that you were about to say Private AM-4N1, soldier!” huffed the robot, floating indignantly.
“Ah. I see. Perhaps I’m working with old information. But you are still a computer expert, are you not?” Mr Dig’s smile strained just slightly.
“Who in the hell told you that? I’ll have you know I’m a goddamn soldier, not some sneaky sonofabitch backstabbing-”
“Then why, exactly, did you tell anybody that you were a... what was it? ‘Computer badass?’”
Before AM-4N1 could reply, the steel-grey buck at the door spoke up. “Actually, sir, his exact words were ‘computerized badass.’ But he did confirm to have come into possession of Enclave duraframe decryption software, suitable to our needs.”
“Goddess damn, you’re going to use me as a key!” fumed AM-4N1, “A goddessdamn soldier in Her Majesty’s royal- hold on a minute, I didn’t log that conversation with you! What the hell are you playing at?!”
“And I suppose it is time to introduce my own contribution!” Mr Dig gestured to the small steel pony as if showing off a shiny new car. “Setae here is a master of disguise, and whether you recognize him or not he was indeed the pony that contacted each and every last one of you. The little bug has been a moonsend, I can tell you, and he will be invaluable to our endeavor.”
“Ba-a-a-a.”
Letta, the left head, snorted. “The Bleat says he didn’t sign onto nothin’. You better start talkin’ or we’s gonna start walkin’.”
“Yeah!” agreed Vile. Meanwhile, Liko nodded and the robot crossed all three of his arms.
“Oh, but of course you’re going to agree. I knew you’d agree from the moment I saw all of you had attended my little meeting. There’s a reason each of you came tonight. There is something that drives you, something that haunts you, something just beyond your grasp. I can see it in your eyes- yes, even you, my metal friend -and I know that it is a need that cannot be ignored. I know you came here for the chance to sate your thirst, but I am here to offer you a neverending fountain. Gentlemutts-”
“Get on with it!” shouted the robot irritably.
“While I appreciate a show, can we skip to what you know?” Liko encouraged.
Mr Dig sighed and adjusted his vest. “Fine. Ladies... gentlemutts... robot and Setae... we are going to break into the Currency office and steal their enchantments right out from under the collective nose of the Secret Service.”
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
@ Mel : "The little bug" => Changeling ?
Hmm, I have to wonder still, if to make them "canon" I will.
Hmm, I have to wonder still, if to make them "canon" I will.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
@Harmony Ltd:
"The region Stalliongrad is situated in, plains offering no natural barrier to block the enemy advance, would have offered the Zebra Coalition a wide corridor to invade all of eastern Equestria if it hadn't been here to block the enemy advance."
Well, there are also the Highlands in the way; it's not exactly a cakewalk getting troops through them.
I'm a bit puzzled by how you have Stalliongrad being so extensively attacked, really.
I've got some similar rough ideas about an automated robot production system, though I've got it located in Zebrica (not sure where, if I even decide to have it exist).
"the ability of the troops fifty kilometers north to keep the zebra menace at bay"
…Fifty kilometers north? What?
"How did the MoA manage to build SPP towers in the Northeast, in an active warzone and in zebra-occupied territory ?"
…They didn't? I mean, the towers in the eastern part of the Highlands were probably pretty heavily fortified, particularly the one nearest to Dawn Bay and the one on the relatively flat land, and were likely heavily guarded during their construction, but that area isn't Zebra-occupied. The Zebra occupation was confined to the eastern tip of the peninsula, due to being at pretty much the tail end of the supply lines and even then having to make it across the Sea of Equestria.
"The region Stalliongrad is situated in, plains offering no natural barrier to block the enemy advance, would have offered the Zebra Coalition a wide corridor to invade all of eastern Equestria if it hadn't been here to block the enemy advance."
Well, there are also the Highlands in the way; it's not exactly a cakewalk getting troops through them.
I'm a bit puzzled by how you have Stalliongrad being so extensively attacked, really.
I've got some similar rough ideas about an automated robot production system, though I've got it located in Zebrica (not sure where, if I even decide to have it exist).
"the ability of the troops fifty kilometers north to keep the zebra menace at bay"
…Fifty kilometers north? What?
"How did the MoA manage to build SPP towers in the Northeast, in an active warzone and in zebra-occupied territory ?"
…They didn't? I mean, the towers in the eastern part of the Highlands were probably pretty heavily fortified, particularly the one nearest to Dawn Bay and the one on the relatively flat land, and were likely heavily guarded during their construction, but that area isn't Zebra-occupied. The Zebra occupation was confined to the eastern tip of the peninsula, due to being at pretty much the tail end of the supply lines and even then having to make it across the Sea of Equestria.
O. Hinds- Zebra Engineer
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Re: [Fallout Equestria] Setting discussions
I'm still saying that they aren't, unless my speculations that they originated post-SR and were sent back in time count (and I'm not sure what the current status of those speculations is).Harmony Ltd. wrote:@ Mel : "The little bug" => Changeling ?
Hmm, I have to wonder still, if to make them "canon" I will.
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Re: [Fallout Equestria] Setting discussions
I thought that the Highlands were under zebra military occupation, the big green line representing the frontline
It would have then made sense that Stalliongrad would have been target for daily bombardment, with long range artillery, MLRS, and some random cruise missiles.
It would have then made sense that Stalliongrad would have been target for daily bombardment, with long range artillery, MLRS, and some random cruise missiles.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
That didn't shock me as I was under the impression from the last few chapters of PH, that the frontline of Hoofington wasn't far away from the city - which would coincide with the green line east of Hoofington.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
Ah, no; that's a border of Equestria drawn from the Zebra perspective for political/diplomatic reasons. It's meant to say to the Highlands's inhabitants "We recognize your independence from Equestria! Doesn't that make you want to fight on our side? Or at least not fight us?"Harmony Ltd. wrote:I thought that the Highlands were under zebra military occupation, the big green line representing the frontline
MLRS?Harmony Ltd. wrote:It would have then made sense that Stalliongrad would have been target for daily bombardment, with long range artillery, MLRS, and some random cruise missiles.
And I suppose that Stalliongrad might have been attacked like that, but getting the forces into position would be quite an investment.
Well, part of that may be that Somber and I differ a bit on the geography between Hoofington and Dawn Bay. I explain it, though, as Hoofington being an extremely high-priority target; we're told that Hoofington is pretty deep in Equestrian territory, and we're told that most of the fighting was not in Equestria. The conclusion? There's no large section of Equestria under Zebra occupation, just one city that they are very, very determined to get troops and materiel to.Harmony Ltd. wrote:That didn't shock me as I was under the impression from the last few chapters of PH, that the frontline of Hoofington wasn't far away from the city - which would coincide with the green line east of Hoofington.
...Hm...
Do you think that the PR might have developed
battle moles to get through the mountains? Iiiiinteresting idea... Yeah, I like it!
That could also allow them to attack Stalliongrad with a bit more ease, though I'm not sure how late in the war these were developed.
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Re: [Fallout Equestria] Setting discussions
Harmony Ltd. wrote:@ Mel : "The little bug" => Changeling ?
Hmm, I have to wonder still, if to make them "canon" I will.
Well, since this is a headcanon thread, I might as well. I don't want to go too much into biology and whatnot until I take a look at the comics- looks like they settle up a thing or two -but there is still a little I feel can be said.
- A small bit of changeling fallout headcanon:
- Green fire. Be honest now, when you first saw changeling magic you thought 'Balefire!' I know I did. Hell, the changelings even look like a mutant creature you might find in Fallout: Equestria. Whether or not you take the events and developments of the wedding episodes as canon or not, changelings aren't really out of place as wasteland critters.
But onto the headcanon. Balefire in this setting is never really and properly described, the closest we get is something to do with dragon eggs, dragon fire, and magic. But, while they may have been refined recently, these have all been available throughout much of pony history. Given the ruthlessly inquisitive nature of these wielders I strongly doubt the combination hasn't been tried before. I also doubt such an experiment left many survivors. At least... unaltered survivors. The primitive balefire produces some sort of pseudo-ghoul. Not the same as the zombie-ghouls we are used to, a different sort of mutation that leaves them... somewhat alive. But more hollow. Bodies only vaguely held together, and the wretch inside consumed by a hunger. Radiation, perhaps. Something intangible. But even that can't last forever. And it doesn't. Then comes the fading, the dying. Then comes the will to live, sparked inside the minds that, whether they remember or not, crafted a superweapon of unparalleled destruction untold centuries before its time. They find another way, they find something else to eat. It comes from something repugnantly familiar, a warmth they had abandoned to pursue their weapons long ago but now so desperately crave. But of course they can't earn it anymore, disfigured and tattered as they are. So they steal it. By guile or by force. They take, they run, they survive.
Of course eventually these origins are forgotten, and those unfit to feed simply fade away. What's left is something new, borrowed from something old. A new species that only knows that it lives on the fringes of the real world, where it feeds on the love of the people there. If you don't serve a higher power then you must serve yourself first and foremost, for you are a leftover that died thousands of years ago. The world will not mourn your passing.
Ahem, I figure there was an early balefire prototype and the survivors ended up as early changelings. There were some changeling changes over the years as they adapted to the most suitable source of food, love. Though it has been distilled over the years, radiation is in a changeling's nature, and their every spell is actually radioactive, even the ones that they copy from unicorns. In non-radioactive Equestria, a changeling's own resistance to the stuff made this hard to notice if they paced themselves. In the wasteland, however, a changeling that abstains from spells is noticeably more resilient to radiation than any other creature. They have good reason not to exert their energy with spells, though. In the wasteland, hives are few and far between. Any changeling 'settlement' that grows too large simply doesn't have anyling qualified to keep large scale operations clandestine, so the whole thing usually either falls apart or gets torn apart by an alerted settlement of panicked ponies. Most changelings become solitary hunters, eking out food wherever they can find it.
The exact method of hunting can vary, and a changeling rarely recognizes that there is any way of hunting than his own. Changelings that realize they can siphon love usually do so, adopting a feral lifestyle or hooking up with an open-minded gang of raiders. Many changelings rely almost exclusively on philia, and become frenzied altruists, relying on the weaker but more easily available gratitude. If an unsuspecting pony ever offers to be in a relationship, a changeling will take the opportunity for free food immediately. Generally the pony will become bedridden in a week and be on the cusp of death not long after. A changeling may realize that they are the cause and leave soon after. Kinder changelings will do so before their victim dies. Changelings that are too simple to realize the cause of sickness (or simply view ponies as food) will often drain the victim to death. Some changelings feed exclusively in this manner, moving from settlement to settlement and either earning affections or replacing romantic partners and draining their victim to (or past) the brink of death before leaving.
Changelings rarely communicate. They are rare and have an inborn paranoia of being revealed, so often ignore each other when they meet in civilization. Away from prying eyes, however, is a different matter. Able to detect other changelings as easily as they can identify love, changelings that meet alone in the wastes are often eager to communicate and discover more about themselves. While they rarely have many answers for each other, it is usually an uplifting occasion. Often the changelings will part ways, not wanting their affiliation to lead to discovery. Sometimes the topic of a shared racial holy grail will come up: the prospect of a new Hive. This is usually such a tantalizing subject that it leads to the short-lived settlements described above, generally doomed by the changelings’ ignorance of their own species. Survivors of these incidents dream of a queen emerging from an underground stable to return lost knowledge and build the hive of their dreams.
There are rumours about a vault somewhere in the desert that overflows with love so tangible you could fill your belly for months just by standing near it. But the rumours caution to leave once you’ve had your fill- neither pony nor changeling has survived by that place for long.
Dear god that was longer than it was supposed to be. Try to do two paragraphs and I get a freakin essay. Try to put together a coherent field guide to the Moojave? Nothing. Dagnabbit. And yes, Mr. Dig's assistant was a changeling.
Meleagridis- Ursa Major
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Re: [Fallout Equestria] Setting discussions
Hm, interesting ideas...Meleagridis wrote:Harmony Ltd. wrote:@ Mel : "The little bug" => Changeling ?
Hmm, I have to wonder still, if to make them "canon" I will.
Well, since this is a headcanon thread, I might as well. I don't want to go too much into biology and whatnot until I take a look at the comics- looks like they settle up a thing or two -but there is still a little I feel can be said.
- A small bit of changeling fallout headcanon:
Green fire. Be honest now, when you first saw changeling magic you thought 'Balefire!' I know I did. Hell, the changelings even look like a mutant creature you might find in Fallout: Equestria. Whether or not you take the events and developments of the wedding episodes as canon or not, changelings aren't really out of place as wasteland critters.
But onto the headcanon. Balefire in this setting is never really and properly described, the closest we get is something to do with dragon eggs, dragon fire, and magic. But, while they may have been refined recently, these have all been available throughout much of pony history. Given the ruthlessly inquisitive nature of these wielders I strongly doubt the combination hasn't been tried before. I also doubt such an experiment left many survivors. At least... unaltered survivors. The primitive balefire produces some sort of pseudo-ghoul. Not the same as the zombie-ghouls we are used to, a different sort of mutation that leaves them... somewhat alive. But more hollow. Bodies only vaguely held together, and the wretch inside consumed by a hunger. Radiation, perhaps. Something intangible. But even that can't last forever. And it doesn't. Then comes the fading, the dying. Then comes the will to live, sparked inside the minds that, whether they remember or not, crafted a superweapon of unparalleled destruction untold centuries before its time. They find another way, they find something else to eat. It comes from something repugnantly familiar, a warmth they had abandoned to pursue their weapons long ago but now so desperately crave. But of course they can't earn it anymore, disfigured and tattered as they are. So they steal it. By guile or by force. They take, they run, they survive.
Of course eventually these origins are forgotten, and those unfit to feed simply fade away. What's left is something new, borrowed from something old. A new species that only knows that it lives on the fringes of the real world, where it feeds on the love of the people there. If you don't serve a higher power then you must serve yourself first and foremost, for you are a leftover that died thousands of years ago. The world will not mourn your passing.
Ahem, I figure there was an early balefire prototype and the survivors ended up as early changelings. There were some changeling changes over the years as they adapted to the most suitable source of food, love. Though it has been distilled over the years, radiation is in a changeling's nature, and their every spell is actually radioactive, even the ones that they copy from unicorns. In non-radioactive Equestria, a changeling's own resistance to the stuff made this hard to notice if they paced themselves. In the wasteland, however, a changeling that abstains from spells is noticeably more resilient to radiation than any other creature. They have good reason not to exert their energy with spells, though. In the wasteland, hives are few and far between. Any changeling 'settlement' that grows too large simply doesn't have anyling qualified to keep large scale operations clandestine, so the whole thing usually either falls apart or gets torn apart by an alerted settlement of panicked ponies. Most changelings become solitary hunters, eking out food wherever they can find it.
The exact method of hunting can vary, and a changeling rarely recognizes that there is any way of hunting than his own. Changelings that realize they can siphon love usually do so, adopting a feral lifestyle or hooking up with an open-minded gang of raiders. Many changelings rely almost exclusively on philia, and become frenzied altruists, relying on the weaker but more easily available gratitude. If an unsuspecting pony ever offers to be in a relationship, a changeling will take the opportunity for free food immediately. Generally the pony will become bedridden in a week and be on the cusp of death not long after. A changeling may realize that they are the cause and leave soon after. Kinder changelings will do so before their victim dies. Changelings that are too simple to realize the cause of sickness (or simply view ponies as food) will often drain the victim to death. Some changelings feed exclusively in this manner, moving from settlement to settlement and either earning affections or replacing romantic partners and draining their victim to (or past) the brink of death before leaving.
Changelings rarely communicate. They are rare and have an inborn paranoia of being revealed, so often ignore each other when they meet in civilization. Away from prying eyes, however, is a different matter. Able to detect other changelings as easily as they can identify love, changelings that meet alone in the wastes are often eager to communicate and discover more about themselves. While they rarely have many answers for each other, it is usually an uplifting occasion. Often the changelings will part ways, not wanting their affiliation to lead to discovery. Sometimes the topic of a shared racial holy grail will come up: the prospect of a new Hive. This is usually such a tantalizing subject that it leads to the short-lived settlements described above, generally doomed by the changelings’ ignorance of their own species. Survivors of these incidents dream of a queen emerging from an underground stable to return lost knowledge and build the hive of their dreams.
There are rumours about a vault somewhere in the desert that overflows with love so tangible you could fill your belly for months just by standing near it. But the rumours caution to leave once you’ve had your fill- neither pony nor changeling has survived by that place for long.
Dear god that was longer than it was supposed to be. Try to do two paragraphs and I get a freakin essay. Try to put together a coherent field guide to the Moojave? Nothing. Dagnabbit. And yes, Mr. Dig's assistant was a changeling.
O. Hinds- Zebra Engineer
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Re: [Fallout Equestria] Setting discussions
I see. Well, that's only a minor rewrite at this point, as I haven't gone into too much depth (pun unintended) about the city's backstory yet, just the rough idea. The city is still a major population and industrial center, and relatively close to Dawn Bay, so I could imagine it could be subjected to a campaign of strategic airborne bombing long before the balefire bombs fell.O. Hinds wrote:Ah, no; that's a border of Equestria drawn from the Zebra perspective for political/diplomatic reasons. It's meant to say to the Highlands's inhabitants "We recognize your independence from Equestria! Doesn't that make you want to fight on our side? Or at least not fight us?"
Did the zebra have the technology to build high-altitude strategic bombers that the pegasi would have had difficulties intercepting ?
Multiple Launch Rocket SystemO. Hinds wrote:MLRS?
And I suppose that Stalliongrad might have been attacked like that, but getting the forces into position would be quite an investment.
If the frontline was close enough, it would have made sense to position an artillery brigade or four (overkill ) equipped with these puppies to give Stalliongrad no respite and force Equestria to continually expand resources to repair the damages. That and psychological warfare from daily bombings.
Fair enough.O. Hinds wrote:Well, part of that may be that Somber and I differ a bit on the geography between Hoofington and Dawn Bay. I explain it, though, as Hoofington being an extremely high-priority target; we're told that Hoofington is pretty deep in Equestrian territory, and we're told that most of the fighting was not in Equestria. The conclusion? There's no large section of Equestria under Zebra occupation, just one city that they are very, very determined to get troops and materiel to.
I could see one side or the other developing some thing like that and trying to deploy some prototypes to the frontline, but I doubt it would ever see widespread use and be used somewhere else than for a few specific operations.O. Hinds wrote:...Hm...
Do you think that the PR might have developed
battle moles to get through the mountains? Iiiiinteresting idea... Yeah, I like it!
That could also allow them to attack Stalliongrad with a bit more ease, though I'm not sure how late in the war these were developed.
In this case, they would have needed to dig hundreds, or even thousands of kilometers of gallery to have several tunnels going from Dawn Bay to Hoofington / the southern Highlands. Tunnels it would have been hard to move mass of troops through unless the bore was of a very large diameter (>10 meters). And even with the kind of magic and impossibly fast engineering FoE's setting has, they would have probably needed several month to dig a single tunnel.
... In my opinion, it's possible, but unlikely. At least in the timespan of the war : I'm sure there could have been a few teams in Profectum or Hoofington working on that idea (or even in Geneighva given in this case we're talking about tunneling equipment, though Stable Tec would have tried its best to avoid the tech fall in the hand of the Equestrian Armed Forces), but i doubt it would have seen widespread use anyway.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
Yes, it has the merit of avoiding any kind of time-travel mess.O. Hinds wrote:Hm, interesting ideas...Meleagridis wrote:*changelings*
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
Equestria could always use Diamond Dogs to dig tunnels under Zebra lines and plant massive amounts of explosives.
- Spoiler:
- Hell, we did it 150 years ago, and without magic.
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Re: [Fallout Equestria] Setting discussions
Sure, tunnels at the scale of a battlefield are a reality in our world and so should be in FoE.
But I got the impression that the idea Hinds was proposing amounted to dig tunnels at least dozens of kilometers long to get past mountain pass and other topographical obstacles - by the way, that would in fact be a more realistic use of tunnelers than to dig hundreds of kilometers-long galleries from Dawn Bay to the battlefield, I'll give you that.
But I got the impression that the idea Hinds was proposing amounted to dig tunnels at least dozens of kilometers long to get past mountain pass and other topographical obstacles - by the way, that would in fact be a more realistic use of tunnelers than to dig hundreds of kilometers-long galleries from Dawn Bay to the battlefield, I'll give you that.
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Re: [Fallout Equestria] Setting discussions
RE Zebra bombers : if you don't want to give zebras the opportunity to conduct the kind of long-range missions dedicated bombers like the b-52 could, you could always give them that kind of aircraft :
http://en.wikipedia.org/wiki/Panavia_Tornado => I'm thinking of the IDS variant
It has enough range to operate from Dawn Bay and strike a good portion of the Equestrian peninsula, but not enough to strike much farther than the central mountain range. And it could be used both as bomber and as a tactical air support for the ground troops.
And it can fly high enough and fast enough to avoid most attempts at interception when in "bomber" mission profile, while being agile enough to dodge engagement by pegasi while doing ground support.
http://en.wikipedia.org/wiki/Panavia_Tornado => I'm thinking of the IDS variant
It has enough range to operate from Dawn Bay and strike a good portion of the Equestrian peninsula, but not enough to strike much farther than the central mountain range. And it could be used both as bomber and as a tactical air support for the ground troops.
And it can fly high enough and fast enough to avoid most attempts at interception when in "bomber" mission profile, while being agile enough to dodge engagement by pegasi while doing ground support.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
@Harmony Ltd:
"Did the zebra have the technology to build high-altitude strategic bombers that the pegasi would have had difficulties intercepting ?"
Not until the end of the war, if then. Well, not practically; they could have built them and probably had some of them get in, drop their bombs, and get back, but the loss rate would have been impractically high.
"Multiple Launch Rocket System"
Ah, like Katyushas. Thanks!
"I could see…widespread use anyway."
Hm, points.
"Sure, tunnels at the scale of a battlefield are a reality in our world and so should be in FoE.
But I got the impression that the idea Hinds was proposing amounted to dig tunnels at least dozens of kilometers long to get past mountain pass and other topographical obstacles - by the way, that would in fact be a more realistic use of tunnelers than to dig hundreds of kilometers-long galleries from Dawn Bay to the battlefield, I'll give you that."
Right. Very rough terrain full of hostiles between you and your target? Go under it!
"RE Zebra bombers : if you don't want to give zebras the opportunity to conduct the kind of long-range missions dedicated bombers like the b-52 could, you could always give them that kind of aircraft :
http://en.wikipedia.org/wiki/Panavia_Tornado => I'm thinking of the IDS variant
It has enough range to operate from Dawn Bay and strike a good portion of the Equestrian peninsula, but not enough to strike much farther than the central mountain range. And it could be used both as bomber and as a tactical air support for the ground troops.
And it can fly high enough and fast enough to avoid most attempts at interception when in "bomber" mission profile, while being agile enough to dodge engagement by pegasi while doing ground support."
Hm, interesting idea… It's a bit of a tech jump between an F-86 and that, though.
"Did the zebra have the technology to build high-altitude strategic bombers that the pegasi would have had difficulties intercepting ?"
Not until the end of the war, if then. Well, not practically; they could have built them and probably had some of them get in, drop their bombs, and get back, but the loss rate would have been impractically high.
"Multiple Launch Rocket System"
Ah, like Katyushas. Thanks!
"I could see…widespread use anyway."
Hm, points.
"Sure, tunnels at the scale of a battlefield are a reality in our world and so should be in FoE.
But I got the impression that the idea Hinds was proposing amounted to dig tunnels at least dozens of kilometers long to get past mountain pass and other topographical obstacles - by the way, that would in fact be a more realistic use of tunnelers than to dig hundreds of kilometers-long galleries from Dawn Bay to the battlefield, I'll give you that."
Right. Very rough terrain full of hostiles between you and your target? Go under it!
"RE Zebra bombers : if you don't want to give zebras the opportunity to conduct the kind of long-range missions dedicated bombers like the b-52 could, you could always give them that kind of aircraft :
http://en.wikipedia.org/wiki/Panavia_Tornado => I'm thinking of the IDS variant
It has enough range to operate from Dawn Bay and strike a good portion of the Equestrian peninsula, but not enough to strike much farther than the central mountain range. And it could be used both as bomber and as a tactical air support for the ground troops.
And it can fly high enough and fast enough to avoid most attempts at interception when in "bomber" mission profile, while being agile enough to dodge engagement by pegasi while doing ground support."
Hm, interesting idea… It's a bit of a tech jump between an F-86 and that, though.
O. Hinds- Zebra Engineer
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Re: [Fallout Equestria] Setting discussions
Non-Exhaustive list of the NCR's Political and Administrative Bodies
President of the New Canterlot Republic
Head of State, Head of the Executive, Supreme Commander of the NCR's armed forces.
Appointed by the Senate for a ten years term, without limitation of the number of terms. Can be deposed by a three-fourth majority vote by the Senate. The President has the right to veto law passed by the Senate. [non-exhaustive list of presidential powers]
Assisted by the Presidential Office, under direct command of the President.
Executive Council of the New Canterlot Republic
De Facto government of the New Canterlot Republic. Members are appointed to a variety of tasks as the President see fit.
Individually appointed by the President, can be individually deposed by a two third vote of the Senate. Presided over by the First Councilor, appointed by the Senate.
Senate of the New Canterlot Republic
Vote the Laws of the New Canterlot Republic. Represent its people at the Federal level.
Senators are individually elected through universal suffrage in a two-round system.
NCR Office of Currency
Tasked to oversee the creation & destruction of currency at the Federal level to ensure the health of the Republic's economy. Also tasked to fight any counterfeiting attempt and to keep track of the currency flows.
Under direct executive command of the President of the New Canterlot Republic through the Presidential Office.
NCR Office of Development
Tasked to oversee the macro-economic aspects of the NCR in order to meet the goals set in the Five Years Plan by the Commission of the Plan (involving the Presidential Office, the Council and the Senate)
Under direct executive command of the President of the New Canterlot Republic through the Presidential Office.
NCR Department of the Army
Tasked to manage the whole of the Republic's armed forces, be it by paying the troops' salary, overseeing the drafting process, elaborating procurement for the armed forces various needs, etc...
Under executive command of the Council through its Head of Department, the Councilor Delegate to the Army.
NCR Department of Trade and Industry
Tasked to oversee trade inside and outside of the NCR, and to oversee the NCR's various industries.
Under executive command of the Council through its Head of Department, the Councilor Delegate to Trade and Industry
NCR Department of Agriculture
Tasked to ensure the safety of the NCR's food supply and its distribution to the population.
Under executive command of the Council through its Head of Department, the Councilor Delegate to Agriculture
NCR Commission of the Plan
Tasked to elaborate a Five Years Plan to set a course for the NCR's social, economic and industrial development.
Members of the Commission are Senators and representatives of the Council, and the Commission is Presided by a representative of the Presidential Office.
President of the New Canterlot Republic
Head of State, Head of the Executive, Supreme Commander of the NCR's armed forces.
Appointed by the Senate for a ten years term, without limitation of the number of terms. Can be deposed by a three-fourth majority vote by the Senate. The President has the right to veto law passed by the Senate. [non-exhaustive list of presidential powers]
Assisted by the Presidential Office, under direct command of the President.
Executive Council of the New Canterlot Republic
De Facto government of the New Canterlot Republic. Members are appointed to a variety of tasks as the President see fit.
Individually appointed by the President, can be individually deposed by a two third vote of the Senate. Presided over by the First Councilor, appointed by the Senate.
Senate of the New Canterlot Republic
Vote the Laws of the New Canterlot Republic. Represent its people at the Federal level.
Senators are individually elected through universal suffrage in a two-round system.
NCR Office of Currency
Tasked to oversee the creation & destruction of currency at the Federal level to ensure the health of the Republic's economy. Also tasked to fight any counterfeiting attempt and to keep track of the currency flows.
Under direct executive command of the President of the New Canterlot Republic through the Presidential Office.
NCR Office of Development
Tasked to oversee the macro-economic aspects of the NCR in order to meet the goals set in the Five Years Plan by the Commission of the Plan (involving the Presidential Office, the Council and the Senate)
Under direct executive command of the President of the New Canterlot Republic through the Presidential Office.
NCR Department of the Army
Tasked to manage the whole of the Republic's armed forces, be it by paying the troops' salary, overseeing the drafting process, elaborating procurement for the armed forces various needs, etc...
Under executive command of the Council through its Head of Department, the Councilor Delegate to the Army.
NCR Department of Trade and Industry
Tasked to oversee trade inside and outside of the NCR, and to oversee the NCR's various industries.
Under executive command of the Council through its Head of Department, the Councilor Delegate to Trade and Industry
NCR Department of Agriculture
Tasked to ensure the safety of the NCR's food supply and its distribution to the population.
Under executive command of the Council through its Head of Department, the Councilor Delegate to Agriculture
NCR Commission of the Plan
Tasked to elaborate a Five Years Plan to set a course for the NCR's social, economic and industrial development.
Members of the Commission are Senators and representatives of the Council, and the Commission is Presided by a representative of the Presidential Office.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
Revised fluff on Stalliongrad ( https://cloudsville.rpg-board.net/t976p210-fallout-equestria-setting-discussions#167810 )
So, the city of Stalliongrad wasn't directly menaced by the the Zebra throughout the war. However, it remains that its people was (and still is in the case of the diaspora) extremely proud and patriotic, and that a disproportional amount of its population joined the Equestrian Armed Forces to fight the stripped filth.
It also remain that Stalliongrad was a major population and industrial center, and its surrounding land intensively exploited to make it one of Equestria's major producer of wheat, hay, and other crops.
As I said, a large number of the population enrolled into the army to fight. It left the rest of the city's industry and economy understaffed. Under this pressure, they developed means to produce goods and weapons which would require less ponypower.
As the city became more and more automated, and the menace of megaspells being used rose, it was decided to move the industry deep underground, where it would be secure in case of attack. The literal army of robots the city had at its disposition made it a relatively easy task to expand the already expansive network of underground tunnels under the city.
By the time the bombs fell, the city's industry had become so automated that the only thing the ponies needed to do was to supply it with raw materials and energy, and it would output rifles, guns, combat robots, missiles... And more and more ponies had joined the Army to fight that Stalliongrad had started to look like a ghost town, fully half of the population fighting abroad or having been killed. [by the way, if the city had 4 million people before the war, that mean that 2 million went away. If we go with the idea that they represented 25% of the EAF by their number, that would put an upper limit of 8 million troops for the equestrian army, probably less (I'd say 4-5 million would be more appropriate if we count overall casualties). Does it fit with other people's perception ?]
And the bombs fell. Like I already described, the Zebra went for a saturation attack with groundburst balefire bombs, but they knew that this likely wouldn't be enough to ensure the complete destruction of the underground facilities, and they knew that said facilities had the capability to automatically repair themselves. It was thought that the groundbursts would be enough to kill most if not all of the population of Stalliongrad, but in order to ensure that the facilities couldn't be used in the aftermath by the Equestrians to launch a counter-offensive, they had to definitely deny them access to it.
The quantity of Pink Cloud talisman the Zebra had been able to manufacture was sorely limited, and it was thought that using it somewhere else than in Canterlot might run the risk of leading to a failure of that operation. So they had to turn to other special weapons in their inventory.
There wasn't one that would the job as well by itself as the Pink Cloud would have. So they took a decision :
They would use everything.
Stalliongrad is a place of Death and of the vilest magik. Dark creatures roam the land, untouched by radiations so high that the soil itself glow in the neverending twilight. Wild horrors of eldritch energy lurk in the shadow, awaiting their unspecting preys. In the moist heat of the underground tunnels, where light never reach, the only sound that can be heard is the unending moan of souls cursed by the Unnamed Ones.
And below it all, deep under the land of the dead, machines so vast as to defy the imagination lay in a deep slumber. Waiting.
Welcome to Necropolis. Population : 0.
So, the city of Stalliongrad wasn't directly menaced by the the Zebra throughout the war. However, it remains that its people was (and still is in the case of the diaspora) extremely proud and patriotic, and that a disproportional amount of its population joined the Equestrian Armed Forces to fight the stripped filth.
It also remain that Stalliongrad was a major population and industrial center, and its surrounding land intensively exploited to make it one of Equestria's major producer of wheat, hay, and other crops.
As I said, a large number of the population enrolled into the army to fight. It left the rest of the city's industry and economy understaffed. Under this pressure, they developed means to produce goods and weapons which would require less ponypower.
As the city became more and more automated, and the menace of megaspells being used rose, it was decided to move the industry deep underground, where it would be secure in case of attack. The literal army of robots the city had at its disposition made it a relatively easy task to expand the already expansive network of underground tunnels under the city.
By the time the bombs fell, the city's industry had become so automated that the only thing the ponies needed to do was to supply it with raw materials and energy, and it would output rifles, guns, combat robots, missiles... And more and more ponies had joined the Army to fight that Stalliongrad had started to look like a ghost town, fully half of the population fighting abroad or having been killed. [by the way, if the city had 4 million people before the war, that mean that 2 million went away. If we go with the idea that they represented 25% of the EAF by their number, that would put an upper limit of 8 million troops for the equestrian army, probably less (I'd say 4-5 million would be more appropriate if we count overall casualties). Does it fit with other people's perception ?]
And the bombs fell. Like I already described, the Zebra went for a saturation attack with groundburst balefire bombs, but they knew that this likely wouldn't be enough to ensure the complete destruction of the underground facilities, and they knew that said facilities had the capability to automatically repair themselves. It was thought that the groundbursts would be enough to kill most if not all of the population of Stalliongrad, but in order to ensure that the facilities couldn't be used in the aftermath by the Equestrians to launch a counter-offensive, they had to definitely deny them access to it.
The quantity of Pink Cloud talisman the Zebra had been able to manufacture was sorely limited, and it was thought that using it somewhere else than in Canterlot might run the risk of leading to a failure of that operation. So they had to turn to other special weapons in their inventory.
There wasn't one that would the job as well by itself as the Pink Cloud would have. So they took a decision :
They would use everything.
Stalliongrad is a place of Death and of the vilest magik. Dark creatures roam the land, untouched by radiations so high that the soil itself glow in the neverending twilight. Wild horrors of eldritch energy lurk in the shadow, awaiting their unspecting preys. In the moist heat of the underground tunnels, where light never reach, the only sound that can be heard is the unending moan of souls cursed by the Unnamed Ones.
And below it all, deep under the land of the dead, machines so vast as to defy the imagination lay in a deep slumber. Waiting.
Welcome to Necropolis. Population : 0.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
^ the problem I have with the above is : if they did that for Stalliongrad, why didn't they do that for Hoofington ? Did they still hope to get in the city even after the holocaust to destroy the Eater by themselves ? Was there the hope to launch an invasion of Hoofington after the bombs fell with what would remain of the zebra army ?
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
Unnamed Ones?
Meleagridis- Ursa Major
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Re: [Fallout Equestria] Setting discussions
No one to have seen them is alive to tell the tall of their appearance.
(also, I should play and finish Metro 2033 before trying to take inspiration from it )
(also, I should play and finish Metro 2033 before trying to take inspiration from it )
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
Harmony Ltd. wrote:they knew that this likely wouldn't be enough to ensure the complete destruction of the underground facilities, and they knew that said facilities had the capability to automatically repair themselves.
If people want to try to picture in their mind how vast the facilities are, and what kind of "self-repairing" abilities we are talking about,Harmony Ltd. wrote:And below it all, deep under the land of the dead, machines so vast as to defy the imagination lay in a deep slumber. Waiting.
having played Portal 2 would help.
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
Then why are they slumbering?
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Re: [Fallout Equestria] Setting discussions
What follows is spoilerish concerning the city :
- Spoiler:
- No orders have been given in centuries, there's little fuel left for the power generation (contrary to Hoofington the machines don't have the benefit of an infinite energy source, and in FoE it's Red Eye's scientists who first invented "nuclear reactors"), and there's no new raw materials coming in.
The only energy that was still supplied to the facilities after the bombs fell came from a few windmills dispersed here and there in the countryside, far enough from Stalliongrad itself to not have been destroyed by the strike against the city. And that was only enough to power the most critical components of the systems.
The systems sent a few sentinels to safeguard the power supply coming from these windmills, and got to work building more over the ruins of Stalliongrad, recycling the least critical resources it had at its disposition to do so.
In the decades that followed, and with what little energy it had, the facilities went to work to repair themselves.
But no orders had come in that time, and the systems were at least smart enough to see that new orders were unlikely to come in. So all non critical systems were shut down, leaving active only the few decentralized control centers and the maintenance sections. The facilities were effectively slumbering, waiting for their time.
When the Gardens were activated, the systems took notice of the sudden drop in the surface radiation level. In the years that followed it also noticed the gradual disappearance of the cloud layer. As the sunlight came back to Stalliongrad's ruins, the systems took advantage of it by using some designs it had stored in its databanks and built solar collectors, increasing and diversifying its energy sources.
But still, no new orders were coming in. So the facilities went to sleep again.
Stalliongrad is still a deathtrap, though : the radiation may be gone, but the various creatures that inhabited it are still present. And only a fool would be crazy enough to brave the horrors of the city and of its underground to try to reach the facilities.
But if there's a thing the Wasteland does not lack,
it is foolish people.
And who know what kind of horrors someone could unleash into the wasteland if it were to give the wrong orders to the facilities ?...
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