[Official!] Project Horizons Comment Crew Chat thread.
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[Official!] Project Horizons Comment Crew Chat thread.
...And watching it, the quality suffers for some reason. The audio will definitely need to be done outside of the original recording and I think I need to reduce the FPS to get it to run smooth, right now it comes up with distortion a lot of the time.
So yeah, this will take some time, but I will do it.
Also, think I need to change my style up a little. So yeah. Definitely deleting what I had, nowhere near usable.
So yeah, this will take some time, but I will do it.
Also, think I need to change my style up a little. So yeah. Definitely deleting what I had, nowhere near usable.
Kippershy- Lord of Derail
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'Scuse me also works
It's true. Apologizing over here is basically in the same spot as 'um,' 'uh,' and other space fillers like that. Sorry.Ketchup wrote:Apparently it's a thing that Canadians tend to do. I do say sorry a lot without realizing it.Harmony Ltd. wrote:We said polite, not apologetic.
Harmony Ltd. wrote:
Anyway, THIS IS FUCKING GLORIOUS :
https://www.youtube.com/watch?v=afcudstM9zA
God damn.
Meleagridis- Ursa Major
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Also Kipp, just so you know, there's also this style of Let's PLay :
https://www.youtube.com/watch?v=RCBGSNvAaiQ
https://www.youtube.com/watch?v=RCBGSNvAaiQ
Harmony Ltd.- Draconequus
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Re: [Official!] Project Horizons Comment Crew Chat thread.
I think I was trying to be too much in character, not enough antics and just had nothing interesting to say.
Instead, I'll just try to go for a commentary AS an English Gentleman, rather than playing in character to be one...
That's kinda hard to roleplay as, unlike an explosive junkie or something.
Instead, I'll just try to go for a commentary AS an English Gentleman, rather than playing in character to be one...
That's kinda hard to roleplay as, unlike an explosive junkie or something.
Kippershy- Lord of Derail
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Kippershy wrote:I think I was trying to be too much in character, not enough antics and just had nothing interesting to say.
Instead, I'll just try to go for a commentary AS an English Gentleman, rather than playing in character to be one...
That's kinda hard to roleplay as, unlike an explosive junkie or something.
Why not both? Have your yearn for ever more Opium (Med-X)
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Yes.Mister Frost wrote:Kippershy wrote:I think I was trying to be too much in character, not enough antics and just had nothing interesting to say.
Instead, I'll just try to go for a commentary AS an English Gentleman, rather than playing in character to be one...
That's kinda hard to roleplay as, unlike an explosive junkie or something.
Why not both? Have your yearn for ever more Opium (Med-X)
And do be so considerate as to make 'explosive' literal. The Posh appear twice as Posh when Poshing around detonations.
Meleagridis- Ursa Major
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Re: [Official!] Project Horizons Comment Crew Chat thread.
So a British P-21, then ?
Harmony Ltd.- Draconequus
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Okay, well, I wasn't going to be an explosives junkie but if you want British P-21, I'm happy with that.
He'll have a weakness for scotch, whiskey and med-x too.
Or just scotch, not sure if I should add whiskey.
Either way, you want the load-out to be this then?
-Anything explosive
-Med-x
-Scotch
-Maybe whiskey too
Also, yeah, I was being literal.
I'll have to think about the commentary a bit more, but I'm sure with some editing it won't be as much of an issue. I was forgetting that most stuff won't be included, as no-one wants to see 20 minutes of running around town (I assume) at the starting area.
I will figure something out.
Hopefully the fact its heavily modded will make things a little more interesting.
He'll have a weakness for scotch, whiskey and med-x too.
Or just scotch, not sure if I should add whiskey.
Either way, you want the load-out to be this then?
-Anything explosive
-Med-x
-Scotch
-Maybe whiskey too
Also, yeah, I was being literal.
I'll have to think about the commentary a bit more, but I'm sure with some editing it won't be as much of an issue. I was forgetting that most stuff won't be included, as no-one wants to see 20 minutes of running around town (I assume) at the starting area.
I will figure something out.
Hopefully the fact its heavily modded will make things a little more interesting.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
depends on if you can make it entertaining, if so, keep it inKippershy wrote:I'll have to think about the commentary a bit more, but I'm sure with some editing it won't be as much of an issue. I was forgetting that most stuff won't be included, as no-one wants to see 20 minutes of running around town (I assume) at the starting area.
Stringtheory- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Just a thing, but I tried a playthrough with an explosive/science-centered character... I ended up switching for energy weapons before level ten, as trying to use explosives during combats require a lot of SKILLZ (from the player), and more generally they tend to not really be cost effective, and weight a lot.
Harmony Ltd.- Draconequus
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Also, the following may interest some people here :
https://www.youtube.com/watch?v=MkLa-rnud5c
https://www.youtube.com/watch?v=MkLa-rnud5c
Harmony Ltd.- Draconequus
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Just to be clear, I wasn't requesting a "british P-21", I was just making a joke on "explosive junkie".
Personally, I'll take anything, as long as you think you'll be able to make the character live.
Personally, I'll take anything, as long as you think you'll be able to make the character live.
Harmony Ltd.- Draconequus
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Harmony Ltd. wrote:For your editing, you could try to use this :
http://en.wikipedia.org/wiki/Lightworks
Apparently it's free.
I've been looking for a free video editor too. Thanks harmony!
tylertoon2- Hydra
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Re: [Official!] Project Horizons Comment Crew Chat thread.
I remember there being a link to a spaceship constructor game (not the one on Kipper's avatar) in this version of the thread. I can't find it. Anyone still remember what it was?
Valikdu- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
you mean Starforge? it's on steam as an early releaseValikdu wrote:I remember there being a link to a spaceship constructor game (not the one on Kipper's avatar) in this version of the thread. I can't find it. Anyone still remember what it was?
Stringtheory- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Alternatively, there's this.
Harmony Ltd.- Draconequus
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Tell me Darling...
Harmony Ltd.- Draconequus
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Princess Twilight raised too many questions for me to deal with, so I just shut that part of my brain down and redirected it to other matters.
What I really wanted to see during that last episode was for one of the mixed up ponies to say eff destiny and do what they wanted, but alas, they are apparently bound by their butt stickers. Suddenly Red Eye's rants are much more stronger than I'd initially imagined.
Kinda like how in a story, there's supposedly a destined hero to vanquish a foe, only for that foe to be taken down by someone outside the prophesy who decided they aren't one to be holdin' out fer a hero. Proactive bystanders are probably one of my favorite character types.
What I really wanted to see during that last episode was for one of the mixed up ponies to say eff destiny and do what they wanted, but alas, they are apparently bound by their butt stickers. Suddenly Red Eye's rants are much more stronger than I'd initially imagined.
Kinda like how in a story, there's supposedly a destined hero to vanquish a foe, only for that foe to be taken down by someone outside the prophesy who decided they aren't one to be holdin' out fer a hero. Proactive bystanders are probably one of my favorite character types.
OneMoreDaySK- Alicorn
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Re: [Official!] Project Horizons Comment Crew Chat thread.
So, still need to decide for definite what weapon set to go with.
Also, science or medicine?
Also, science or medicine?
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Re: [Official!] Project Horizons Comment Crew Chat thread.
The problem with being an explosive based character, at least in New Vegas, is that explosives aren't really practical until the later levels if you get the right perks and somewhat they become common if only because you've found enough towns to buy stuff from.
And lord help you if you're playing without the Courier's Stash and Gunrunners DLC. Courier's Stash gives you a grenade launcher and ammo right off the bat and Gunrunners adds more explosive ammo types so they're even easier to get.
Other then that, hope you enjoy throwing dynamite, the odd grenade every now and then, land mines and powder charges the first couple of hours, cause unless you get lucky with what the raiders are carrying you're not going to get something that shoots explosives anytime soon.
And I am speaking from personal experience here.
Also went with Stealth and Melee(rarely used) with a Taged! in repair.
And lord help you if you're playing without the Courier's Stash and Gunrunners DLC. Courier's Stash gives you a grenade launcher and ammo right off the bat and Gunrunners adds more explosive ammo types so they're even easier to get.
Other then that, hope you enjoy throwing dynamite, the odd grenade every now and then, land mines and powder charges the first couple of hours, cause unless you get lucky with what the raiders are carrying you're not going to get something that shoots explosives anytime soon.
And I am speaking from personal experience here.
Also went with Stealth and Melee(rarely used) with a Taged! in repair.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Eyeah, reconsidering it, i'll either go for 10mm weathered pistol and a rifle (varmint then hiunting or sniper) or energy weapons (and even then, only pistol or rifle).
also, gonna mod a gambler suit or something to be like leather armour, including weight.
Was suggested I try get tenpennys suit and use that. What you guys think?
also, gonna mod a gambler suit or something to be like leather armour, including weight.
Was suggested I try get tenpennys suit and use that. What you guys think?
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Re: [Official!] Project Horizons Comment Crew Chat thread.
It just needs to be a classy gentleman's suit, really
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Well I didn't mean to drive you away from and explosives run, just pointing out the flaws in it from what I experienced.
As for an outfit I agree it should be a classy suit. Vera's Outfit from Dead Money is very classes in it's male version.
I was going to suggest playing as a 20's style gangster and using the Laser RCW, but the Omerta's are already gangsters.
As for an outfit I agree it should be a classy suit. Vera's Outfit from Dead Money is very classes in it's male version.
I was going to suggest playing as a 20's style gangster and using the Laser RCW, but the Omerta's are already gangsters.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
You could be a London Gangster. Like the Penguin. Try being the penguin.
Your model is just as tall as everyone else, so you'll just have to talk like everyone's looking down at you and making fun of your height
Your model is just as tall as everyone else, so you'll just have to talk like everyone's looking down at you and making fun of your height
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Actually, changing player height is about the easiest thing to do.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Through mods? Or is that just an option in the game I never noticed?
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Normal game option!
Press `
type: Setscale.player ?.??
1 = normal
1.1 = 110%
0.9 = 90%
I don't know the exact limit, but it's somewhere stupid where you're 60ft tall or more.
Press `
type: Setscale.player ?.??
1 = normal
1.1 = 110%
0.9 = 90%
I don't know the exact limit, but it's somewhere stupid where you're 60ft tall or more.
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Or is it Player.setscale
I think it may be player.setscale even
I think it may be player.setscale even
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Re: [Official!] Project Horizons Comment Crew Chat thread.
Ah.
I played in console, so I see that's not an option for me.
Is there a mod that lets you change the max of your SPECIAL/skill stats? Like, you don't get much more points, but if you were so inclined you could end up with like a Strength of 15 and an Unarmed of 130 and just go around beating Super Mutants to death
I played in console, so I see that's not an option for me.
Is there a mod that lets you change the max of your SPECIAL/skill stats? Like, you don't get much more points, but if you were so inclined you could end up with like a Strength of 15 and an Unarmed of 130 and just go around beating Super Mutants to death
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Re: [Official!] Project Horizons Comment Crew Chat thread.
*Thinks*
No, I -think- it's limited to 10/100 respectively. However, adding (or removing) skill points and SPECIAL stats is again, simple as opening up the console and typing in a line of code.
No, I -think- it's limited to 10/100 respectively. However, adding (or removing) skill points and SPECIAL stats is again, simple as opening up the console and typing in a line of code.
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