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Royal Equestrian Armored Division

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Fuzzy
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Post by RoboRed Wed May 22, 2013 2:26 am

Finally got repaid, got the AT-15A. It's not bad. Pretty much like the AT-2 (barring the issue of reload time). Which means it mostly has the same issues - slowness, and relies on a degree of backup.

Sadly, like usual, my teams can't find their own asses in the dark. Had an earlier match in the AT-2, a pair of Valentine ATs were with me, and they just charged ahead and I'm like, "No, you idiots, your entire top half is a weak spot. Don't lead the attack, you'll die!" Which they promptly did. I ended up being the last alive on my team, at the other end of the map, while the enemy was capping the base.

I have managed to get Mastery 2nd class in my AT-15A, though.
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Post by Fuzzy Wed May 22, 2013 6:38 pm

WG replies on the rage about the reward tanks only being available to a projected 0.01% of the userbase.

"on the amount of rage the "First campaign" generated (specifically the
fact the reward tanks will be available only for clanners and not good
players in general, despite the fact some good clanless players already
paid a lot of money for free XP and are loyal to the game): "Well, if
you don't dare to enter a clan and prove you play better than others -
we can't help you. Loyalty has something to do with it? What - was it
necessery to give those vehicles to everyone for free?" and "If we made
the vehicles available for all random players but with such difficult
conditions that only a few thousand most skilled players would be able
to get them, you would still whine because you still wouldn't be able to
get those tanks (looking at your stats).""

Yeeeeeeah, very professional.
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Post by Fuzzy Thu May 23, 2013 2:14 pm

Further news, 8.6 will be "very soon", with 8.7 "within two weeks afterwards.

8.6 will allegedly bring:

- the expanded artillery for American, Soviet, German and French lines, about 15 new SPGs.
- British tier 5 premium heavy, the Excelsior
- Changes to accuracy so that every gun gets an accuracy buff (Prepare for sniping Russian derps)
- Changes to camo for sneakier tanks being sneakier and bigger tanks being less so
- Changes to penetration mechanics, bouncy tanks get bouncier
- Adds encounter to Mines
- Cost effectiveness changed based on individual tanks, potential 20 Pounder fix?

8.7 will bring:

- British Artillery
- British premium SPG, Sexton 1
- Massive American tree rebalancing
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Post by RoboRed Thu May 23, 2013 2:50 pm

Anyone know the weak spots on T29s/T32s/T34s? Those things are quickly starting to replace KVs as the bane of my existence.


Fuzzy wrote:
- Massive American tree rebalancing
I wonder what this will mean for the TD line.
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Post by Ketchup Thu May 23, 2013 3:04 pm

RoboRed wrote:Anyone know the weak spots on T29s/T32s/T34s? Those things are quickly starting to replace KVs as the bane of my existence.
Fuzzy wrote:
- Massive American tree rebalancing
I wonder what this will mean for the TD line.
Aside from the sides, weak spots on the T32 would be the hatches on the front, cupola, machine gun station, lower glacis, and the front glacis in general against anything T8, from my experiences. The side of the turret is actually weaker than it looks, but the back almost never got hit.
I don't know what guns you're using.

I wonder just how they'll be changing the 'Murican balance.
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Post by IncoherentOrange Thu May 23, 2013 3:18 pm

The usual batch of target locations, really: lower hull, sides, side turret (back half), any hatches or machine guns you can spot.
But if your gun has less than about 120 pen, your chances of penetrating the front of those things at all are fairly poor.
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Post by RoboRed Thu May 23, 2013 3:29 pm

Really not looking forward to having to memorize every edge of the tanks, but it's rather hard to aim for something specific when all you can see is silhouette.

Most of my problem is facing them head-on, which happens 90% of the time, unfortunately.

IncoherentOrange wrote:
But if your gun has less than about 120 pen, your chances of penetrating the front of those things at all are fairly poor.
My 30.01D is screwed, then.
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Post by Fuzzy Thu May 23, 2013 3:45 pm

Those three tanks have absurdly strong turret fronts, the issue is they like to lurk at the back and fire from hulldown with that American depression. You have to take the fight into them to get around to their very weak sides. They are -very- large tanks to spot poking out of covers. Even the upper glacis is weak on some.
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Post by RoboRed Thu May 23, 2013 6:37 pm

I seem to be a magnet for accidental teamkilling today. First I get artied, then I get derped by a KV-1S while attempting to rape an arty.
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Post by Fuzzy Thu May 23, 2013 6:57 pm

RoboRed wrote:I seem to be a magnet for accidental teamkilling today. First I get artied, then I get derped by a KV-1S while attempting to rape an arty.

That second one is frightfully common. KV-1S' tend to have the most annoying players by far given it is basically an OP troll tank. You get all the degenerates playing it who will teamkill you to stop you getting "their kill" if they're nearby.
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Post by RoboRed Fri May 24, 2013 2:10 am

WE ARE MADE OF BRITISH!!
none can penetrate our armor!!!:
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Post by StoneSlinger88 Fri May 24, 2013 4:37 am

They screwed with my accuracy... Shots that I should've hit 9 times out of ten I'm missing five out of ten. All of a sudden the shell just up and decides to go somewhere other than where I'm aiming. With a tank destroyer.
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Post by Vergil Fri May 24, 2013 9:53 am

Neato my cold has morphed into a sinus infection. Also I'm visiting my parents so I dunno how much I'll be able to tank this weekend.
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Post by Fuzzy Fri May 24, 2013 1:00 pm

Updates:

British Tier 8+ guns getting a universal nerf "soon" on their APCR rounds as part of a subcalibur ammo nerf. (Will affect the Konish cannon as well as pretty much every British gun getting a nerf)

In the same vain, WG has said that HESH will not be changed at all. They are happy with it.

New players will get a whole host of bonuses in future, with 250 gold, extra slot, 7 days premium and a "free Mk7 tank", a tier 7 tank? The Tetrarch was a Mk7 Light Tank, so maybe a free Tetrarch?
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Post by hawkeye92 Fri May 24, 2013 2:47 pm

Fuzzy wrote:Updates:

British Tier 8+ guns getting a universal nerf "soon" on their APCR rounds as part of a subcalibur ammo nerf. (Will affect the Konish cannon as well as pretty much every British gun getting a nerf)


Is that on penetration or damage? Also is there a thread to complain in? I mean, I put up with a lot of shit from WG but that will probably be the straw that breaks the Camel's back. Especially since I've just finished exams and will be grinding for the Centurion 7/1.
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Post by Fuzzy Fri May 24, 2013 2:52 pm

It's on penetration.

Basically, APCR penetration mechanics are changing to make them less powerful.

There are threads on the EU Forum, but WG doesn't pay any attention to them.
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Post by Vergil Fri May 24, 2013 3:22 pm

Going to take my clan into CW for the first time on Monday.

I'm sure it will be an "experience" for them.
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Post by RoboRed Fri May 24, 2013 5:33 pm

Good luck.
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Post by Fuzzy Fri May 24, 2013 7:17 pm

So I only today realised that in 160 games with my Matilda I've made a mistake.

I unlocked the second turret and then never bothered to equip it...then didn't realise at all.

I've been playing this whole time on an elited tank with 30 less HP than I should have and 10 less view range.

I can only laugh.
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Post by StoneSlinger88 Fri May 24, 2013 8:36 pm

I've come to learn those who say "Follow me!" when I'm a Hetzer tend to think I'm some invincible demi-god of a tank and promptly go somewhere incredibly stupid and get destroyed within seconds, thinking I can protect them.
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Post by Fuzzy Sat May 25, 2013 10:36 am

Welcome to the new Chinese Tier 8 Premium.

The 112

Yes, it is basically another IS.
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Post by Ketchup Sat May 25, 2013 1:30 pm

It doesn't look tough by its angles. I wonder what its hat will be.
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Post by RoboRed Sat May 25, 2013 2:11 pm

I concour. It looks like it will blow up rather nicely.
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Post by Fuzzy Sat May 25, 2013 2:48 pm

Or not...someone just got ahold of the stats. This thing is a beast.

Let me quote the entire thing, all below here is copypaste.

---

Let me sum up the soft stats. Direct comparison to IS-6.

The Chinese has:

Gunnery:

+ Better aiming time (3.1 vs 3.4)
+ Better accuracy on the move (0.21 vs 0.23)
+ Better turret traverse speed (26 vs 24)
+ Better standard AP shell movement speed (900m/s vs 790m/s)
+ Far superior premium shell - 300mm penetration HEAT vs 217mm penetration APCR
+ Higher shell capacity (45 vs 30)

- Only 0.3 seconds longer reload (12 seconds instead of 11.7 - whopping 117DPM drop)
- Only 3 degrees worse max elevation (+17 degrees instead of +20 degrees, depression stays the same).

Mobility:

+ Higher top speed (45km/h vs 35km/h)
- Slightly worse HP/ton ratio (12,69hp/ton vs 13.67hp/ton), however
+ Better braking force (46000 vs 39500), and
+ Much better terrain resistance (1/1.1/2.2 vs 1.2/1.5/2.3), so
Eventually, it's faster AND more agile than IS-6 everywhere except maybe softest surfaces

Miscellaneous:
+ Better view range (380m vs 350m)
+ Better radio range (who cares honestly)
+ Lower chance roll on immediate on-hit engine combustion (0.12 vs 0.15)

- Lower module health (Engine being the biggest difference, 260 vs IS-6s
370, other modules ~10% difference - 200hp ammoracks vs 220hp
ammoracks).

To this, add, the armor.

Frontally, the 112 has thicker upper glacis (120mm vs 100mm) with no
(90mm and 80mm) weakspots on it, unlike IS-6. It has significantly
weaker lower glacis (80mm) and it's a viable weakspot, but it's very small
and low placed.

The turret has 240mm thick front with 240mm thick mantlet, which has
150mm thick armor layered under most of it's thickness (so a big part of
the front of the turret is 390mm thick). IS-6's front turret is
entirely 150mm thick with two cupolas as well (albeit smaller). IS-6's
mantlet is 150mm thick, and has less overlap with the turret than the
112's mantlet.

All in all, 112 has significantly better frontal armor than IS-6.

Lastly, IS-6 has better side and back armor, all around 100mm, with some
good sloping, and with 30mm falseboard. 112 has 80mm all around with
less sloped space (which will still definitely ding something here and
there) and with less space covered with falseboard, along with 60mm
butt.

Now, let me point out IS-6 is currently statistically the best
performing tier 8 premium heavy, when player skill levels get taken into
account (noobmeter.com).

If they release this vehicle as it is, it will utterly dominate other
tier 8s, premiums or not. It has very few disadvantages over already
greatly successful IS-6, while boasting hefty advantages.

All we can do is pray that WG didn't skip their morning vodka and this
thing will receive a SERIOUS nerf, before it gets offered openly. I for
one think that it could still be good tank with 3,5RPM instead of it's
current 5RPM. That's how stupidly good it looks like, so far.
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Post by RoboRed Sat May 25, 2013 2:56 pm

...Sadface.
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Post by StoneSlinger88 Sun May 26, 2013 8:19 pm

M4's... M4's and derp rounds everywhere...
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Post by RoboRed Sun May 26, 2013 8:37 pm

Thank god those are getting nerfed soon.

I want to play in a little bit tonight after reading some fanfiction, but I'm a little hesitant, considering the AWFUL experience I had last night.

18 games. 3 wins. One of those wins resulted in me getting taken out early on because one of my idiot teammates tracked me AFTER I had already used my repair kit, and did so in such a way that I was helpless to do anything and had my weak spot showing to the enemy AND was getting constantly re-tracked (and my x3 went to that game, and not the next win, which infuriates me because I did so well I got 1st class mastery and almost top gun). The other "win" had me getting blown up early-mid match, and I still can't fathom what went wrong. This was me in my AT-15A vs a Tiger. And he survived within an inch of his life towards the end because somehow, I kept bouncing shots or having them go high. He kept penning me in the front at the angled area. No shots hit the weak point on my machine gun turret. Look at these stats:

Tiger
AT-15A

Even if he was using gold rounds, I still have more armor than what he can penetrate, even with +/- pen calculations. In addition, based on my gun compared to his armor, I should've had no trouble penning him, and he was not that far away.

Now I admit, I don't know the armor thickness distribution of the AT-15A, but seriously, penning at the angle? I'm absolutely befuddled. Anyways, what got me killed was me being a derp in the end, because I so wanted to just finish him off, but then a Stug out in the distance kept getting damage on me by hitting my MG turret, while the Tiger kept backing away, so I decided to take him out while the Tiger cowed out. Tiger came over and bit me in the sides while I wasn't looking.

Oh, and 13 of those games were in my JagdPanther. 0 wins.

EDIT: Okay, I take back a lot of that. Just looked at the page again, found this: "Large upper hull plate underneath gun only 76mm thick". Well ain't that nothing short of bullshit... Scootaloo
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Post by Fuzzy Sun May 26, 2013 8:51 pm

The British AT TD's really aren't as armoured as you might think. Their max values are only in tiny areas and all have massive weak areas.

Their only real bonus is their high HP compared to most.
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Post by RoboRed Sun May 26, 2013 9:08 pm

And the 15A has less HP than its closest brothers. Scootaloo

Still doesn't explain the bullshit bounces.
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Post by StoneSlinger88 Mon May 27, 2013 1:28 am

I recently found the joy of mounting the 7.92mm Mauser on my PzI C. Bahahah, bow before the 253 RoF and 33 penetration! The thing just chews through anything it can penetrate, and I don't have to aim for weakspots in a pinch-- it spits out so many rounds a few are bound to find some!
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