Fallout Equestria: Murky Number Seven
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Re: Fallout Equestria: Murky Number Seven
- Spoiler:
- Ah, and finally he notices that the shackles are open.
Now, on the whole… sorry, but I honestly didn't much care for the chapter. It was just… boring to me. I ended up skimming the last third or so up until Murky woke up. I think that this is probably just me and am still looking forward to the next chapter, but this one just didn't work for me. I'm not entirely sure why, but I suspect that a lot of it is that the chapter, for the most part, runs on dream logic and takes place inside Murky's head. As I'm not a psychologist, the former makes it difficult to perform useful analysis and the latter severely limits the information that could be gained from said analysis. This hypothesis would appear to fit with the facts that I was much more interested in the memory sequences and was skipping over whole paragraphs of the later really symbolic, dream-logicy stuff. Even the empty wasteland at the beginning held my interest more, as it still gave me reasonably-consistent terrain to work with (and, of course, I wasn't certain then that it was all in Murky's head, but I was rather assuming that that was the case; while I realize that MN7 could have the afterlife work differently from PH, I defaulted to "this does not match PH's portrayal of the FoEverse afterlife, therefore this is not actually the afterlife until sufficient evidence to the contrary is discovered").
So… again, sorry; I'm pretty sure that the next chapter will interest me much more just by virtue of being back in the real world, but I hope that you're not too bothered by my lackluster response to this one.
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Re: Fallout Equestria: Murky Number Seven
I read the new chapter on Saturday, but I've been so snowed under with work I couldn't write a response. I still don't have a lot of time so I'll have to be brief.
- Spoiler:
- I really liked it, I enjoy mindgame stuff and setting up the two different 'worlds' was really good, each distictly disturbing in their own way, as is the Ruin.
Overcoming various fears and introducing friends or inspirations to help him do it was really nice. As is finally twigging what his cutie mark means.
I'd actually forgotten about the healing megaspell; well played. Also Murky has his wings back! Yay! Why can't he fly with them though, is it a physiological thing or is it that they need time to loosen up and build up of flight muscle?
Interested to see where it goes from here, back to the master or elsewhere.
hawkeye92- Pegasus
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Re: Fallout Equestria: Murky Number Seven
- @hawkeye92:
- Well, he's never actually flown with them. There was that one time when he was a colt when he (if I read it correctly) managed to get slightly off the ground, but Scootaloo can do that as well, and I don't think anyone would say she can fly. And they were broken immediately after that. Since then, he's had quite a number of years when just about any movement was painful, so even assuming they are physically capable of flight now (which I doubt), Murky doesn't know how to make them work. Extending and folding is a good start, but flight is slightly more complex.
- General thoughts:
- This chapter definitely had a different feel to the others. I love Murky's mental wasteland/Fillydelphia and Ruin, but I think his success in the later part when he's running through the city overcoming his fears made the chapter feel a lot more free than the others have been. It's not bad, definitely, just different. Also, your incorporation of Celestia's song worked amazingly, in my opinion. It was a bit more obvious than some others have been, but it still fit the scene—if not the setting—perfectly, especially when we learn his wings are fixed.
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Re: Fallout Equestria: Murky Number Seven
This took fare too long to get around to, my apologies.
Unfortunately I can't comment on your theories. "Mah policy" ;)
Still, I'm glad you enjoyed the action in 17, it was meant to make up for the lack of action lately in a big way! It's been wonderful seeing everyone's comments about 18 as well, it was a really interesting and fun chapter to write. I shan't say too much as I know some haven't read yet. Thanks!
- Spoiler:
- swicked wrote:
Haha! Murky DOESN’T end up killing himself, through no fault of his own,
and what? Chainlink whips him? How’s that even supposed to work? I’m
guessing he was made to believe Murky decided not to kill himself. As it
stands, attempting to make life worse for a slave already committed to
killing himself isn’t going to work. Chainlink, after all, has Murky
healed when he’s dealt injuries that could be life-threatening and that
he’s incapable of healing with time. You just can’t further break in a
mind that’s already set on self-destruction. Murky should have been
stuck with his friends, or they should have been immediately punished
for not building up his confidence enough to prevent this from
happening, OR simply as a way to show Murky that there will be serious
consequences if he were to die.
In general, the concept is that Shackles recognises the whip as a standard response, he's trying to make Murky see himself as just coming back to his normality now. That and, yes, Shackles doesn't know what's going through Murky's head.By the by, Fuzzy, loving the back and forth between these two. Chainlink
especially. The way you accent things, his tone is meant to sound like
an understanding father, right? Like a tutor. I mean, his demeanor makes
that clear, but the accents definitely add to it. Good job :)
Interestingly, in my planning the father (or not) thing wasn't there but only during speculative vocal writing I began to notice the trend and ran with it into the further planning as a part of the story. So it's unintentionally concepted, but intentionally chose..if you get me. :p...is he implying that Sooty is one of Murky’s “customers” as well? ‘Cause this looks like a double-entendre.
I am fully in love with writing things that let people read it their own way, suffice to say.
--That picture on "Don't Dream..."--
You are an evil person. xD...I’m honestly really curious, Fuzzy, how YOU see Brimstone Blitz. You
have a vastly different style than Somber, from what I’ve read on your
tumblr. Somber sees his as tools. They are characters, not people. If
they have to do X, they will do X, and he’ll try to justify why they
needed to do it. Conversely, though, if the effect of that would be for y
to happen, as well, he will try and deal with that. He directs them,
but deals with the consequences, too, which helps with the believability
a great deal. His characters are very flexible tools.
You deal with yours like they are just living in your world. They have
their own goals and dreams and you try to cater the world to them to
make an enjoyable, dynamic experience, tweaking the world around them
this way and that to keep them moving toward their goal. We don’t have a
list of things to do or learn or experience, it seems like, just a long
term goal and the journey toward it, two steps forward, one step back.
Characters rule in your fic, plot rules in Somber’s. Isn’t that neat?
It's pretty cool to see it broken down and considered like that. I don't often get to hear what people think of my actual writing/storytelling style so much as you might think (most feedback is solely about what happens in the story) so I find that immensely interesting. To my mind, characters are part of a story's fabric and its world. They inhabit it and they will be justified within it from which a story follows their life in pursuit of what they want from that world. So yes, characters as people is a bit thing to me. :)Anyway, again, how do you see Brimstone Blitz? How much raider IS there
left in him? Was he really as bad as the stories he tells make him out
to be, or was that strongly influenced by those he was surrounded by?
How would you describe the inner voice that drives him? Is it still a
monster, or is it just a very angry old stallion? Does he deal with the
desire for blood and pain for its own sake, or does he just struggle
with the impulse to be brutal in the course of accomplishing his ends? I
think I’ve made a lot of assumptions about who Brimstone is that might
be far off-course with the fact of the matter.
The stories are definitely true. Brimstone was a truly monstrous presence in the wastes for a time until Red Eye dealt with him. There is a running theme of what you were born as in MN7 (Murky and Protégé/Slave, Glimmer/Sheltered Initiate, Shackles/Slaver and Brimstone/Raider amongst others) and how it affects you into life. Murky became as we have seen, Glimmer rebelled against the sheltered life so hard that some might see her as excessive whilst Brimstone was surrounded and brought up by violence. You may have caught it in the pit fights hinted that Brim killed his own father to assume leadership of the Clan in a challenge. That's the sort of thing he was brought up to do. That might makes right and strength is all you need to just assert it over anyone around you. That combined with his immense size and temperment to go completely off the handle is what led to his success as a raider.
Now that he's been taken from that, Brim's mind is unable to really comprehend the way others think sometimes. Look at his talk with Murky about suicide...he just simply doesn't understand it. When he looks for a solution there's always that thought pushing itself to the front saying "You could just smash him. Problem solved." and his practical coldness supporting it. To him, his life right now is feeling like he's having to do everything the hard way instead of the easy way that everyone keeps telling him is wrong...a moral stance he wishes he could perhaps someday hold. 'The Dragon' inside is that rage that when lit, renders him much less able to resist those impulses.
In essence, it's not so much a short fuse as it is him falling back into what he is by nature and breed. His journey is on whether he can or cannot let go of that burning intensity to do as raiders do to solve a problem. Him turning down Red Eye's offer was something of a symbol that he has at least approached a point where he can switch off the rage and perhaps learn to control it better. (If anyone's ever watched any documentries on British Army bayonet training for controlled aggression, the 'switch on switch off' element is a very crucial portion if you want to see it in action)He sorta makes it sound noble. Formal, at least. I’d buy that
description of the clan from Barb... in fact, I wouldn’t be surprised if
Brim is quoting something he heard Barb say, here.
I’d expect his
description to be more like... “He thinks he is some kind of sadistic
slaver god, he has never experienced the rage and horror of the monster
of Ponyville.” There is no nobility in the evil Brim did. He may
sometimes find himself romanticizing it, but in the end... it’s all
about cruelty, rage and egotism.
You're correct, there isn't any honour in it. But the Clan treated their life like that. That's why you've got the raiders trying to avenge their leader's deaths and getting payback for hurting one of their own now and again while making Brim into a pariah as a traitor to them for abandoning their leadership. It's all very much based on old Celtic or Pictish mentality. Many of their breeds saw rape and pillage as a noble venture in victory over their foes. (The accent is a continuation of this element)...was the concrete that degraded? Because, otherwise, I dunno how he’d
do this without shattering his hoof. This isn’t like putting a piece of
concrete on two bricks like some kinda karate breaking thinger...
there’s nothing to give to the superior force. They’re just above the
foundation, right?
Fuzzy, do you believe in earth pony magic? :P
Stand firm. ;)I’m not even entirely sure what that would look like. A broken jaw isn’t
even all that obvious on sight, especially as Murky’s distance...
“storeys”
...your british spellings confuse me, sometimes. Story is singular,
storeys is plural? Not stories? Or is a single story a storey? I’m
honestly curious, this one just comes off as particularly strange to
me... particularly since you guys have pony and ponies.
A crushed in cheek is best similar to what Silva had in Skyfall when he took his prosthetics out and it's like his cheek has sunk into his skull a bit. I'd written the concept before I saw the film but it's still the best "easy comparison" even if that wasn't due to bone damage.
Storey is a portion of a building's floor. "The second storey" or "Go up two storeys."
Also, there is no such thing as "British" spelling. Only "American English" and "Correct English." ;)
I jest, of course.Nevermind about Chainlink being an ass. I mean, he IS one, but he also
somehow thought all of the preparation he did for Brimstone’s eventually
rampage, namely ONE reinforced door, would be enough to stop him.
Chainlink’s
biggest flaw: Underestimating EVERYONE. He has Brim’s lieutenants on
payroll, how the hell is it he didn’t have one on hand? Or manage to NOT
know what Brim was capable of? Sure, I can see Barb deliberately
playing down Brim’s strength in order to further emphasize his own, but
Wildcard (I think that was his name?) would have known what he was
talking about.
That is Shackles' eternal flaw in the story. He vastly underestimates those around him and is too reliant on control. While he one nasty and brutal pony who is likely a better combatant than most ponies in the wastes, I wanted his villainy to be less "Because he's really powerful" and more about who he is given the strength he has over Murky. Littlepip, Blackjack, Silver...they'd all waste Shackles if it came to a fight. But Shackles' story villain strength is about position and authority, which I feel is more appropriate in story themes....Wormtail is taking initiative? I guess I don’t know him, but I don’t
see how this is possible. He’s a sniveling coward and his pride stems
from his master’s favor. With his master nearly dead, I don’t see
Wormtail doing this. I see him either, brainwashed as he is, running at
Brim with a pipe or screaming for his master to get up, not thinking up
some kind of plan like this. Leave that to any of the other slavers.
I
mean, the guy’s a lapdog. Lapdogs get pretty simple-minded when their
masters, the receiver of all of their love and affection, are being beat
to death. Maybe Chainlink warned him to do this.
If he did, Wormtail’s getting SUCH a beating later for taking this long with it.
Better to think of him as a background oppurtunist. He's a coward, he'd never have tried that on Glimmer or Coral. Murky's an easy target in comparison. He did indeed think of it himself as to him Shackles is his best protection and oppurtunity for advancement and power. He knows he can't do it himself and it spurred him to act.
Also, I am apparently being told he is a Harry Potter reference character. That's rich, I've never read Harry Potter so I haven't a clue what they're talking about! :p((also, if you (Fuzzy) ever put Wildcard within ten feet of a chain and I start inexplicably laughing, you now know why))
There's enough chains in this story for sure. ;)...this description of the afterlife is SO far beyond Murky. It is FAR too eloquent. Is he possessed? It’s weird.
...that
or he’s thought about it far, far more than he’s previously shown, to
have such a description of it so readily upon his tongue, regardless of
if his mother really told him it so long ago.
Edit from the future:
I
didn’t really think much of this stuff at the time of reading since
Murky tends to be overdramatic and make up stuff to fill in gaps and
sooth his sensibilities, like imagining what his mom must still be like,
or imagining the lives of the long-dead, etc... This just seemed like
what he wanted from the afterlife.
In any case, as this is a kind of lore-dump, I don’t think my comments really apply anymore. Just thought I’d say.
Combination of two factors, one of which you said. It's what he wishes he could believe but it's also more recited than thought up himself. Likely something his mother told him that he remembered word for word and gradually added to our of lonely hope over the years....timberwolves are still called that? Phoenix have become balefire
phoenix. Chimera have become... I don’t remember, but I think they were
called something different.
The only monsters that retained their
name were manticores, which are thought miraculous for doing so, and
dragons, of which very few survived at all.
If these were wolves near
whitetail forest (that was the site that was the most irradiated,
right?) maybe pyredogs, timberwolves that burn endlessly, or if it’s the
Everfree... eh. I’ve lost my train of thought.
Anyway, flimsy
creatures made of magiced-together wood would probably be near the
bottom of my list of magical beasts likely to get through the apocalypse
and hundreds of subsequent years unscathed.
TL;DR? I think you should change that to Manticores.
I didn't see much personal reason to go redesigning them, frankly. They don't have any story weight other than brief background mentions and I figure the residents just still call them that anyway. They might be all radded or or made of mutant trees...it's just a quick name they use in Creaky Hollow. You can imagine them how you want, they won't be appearing so it's not majorly important enough that I wanted to go lore adding when not absolutely nessesary. :p
Manticores I saw as a little too powerful to justify the settlement still existing at all. Bear in mind the earlier chapters (7) that mentioned timberwolves were released long before we saw the UBER timerbolf in season 3!And then... or, no, I guess I’m staying here. They began to press
against each more, Glimmer rubbing one of her legs up and down his as I
began to feel something growing, pressing against my abdomen...
Oh no.
Oh
no no no no no. Stop it. STOP IT, SIS! OH MY GODDESS, FOR THE LOVE OF
LUNA, STOP... OH GODDESS, SHE’S MOVING DOWN HIS BODY, SHE’S PUTTING IT
IN HER MOUTH!!!!!
AAAAUGH!
AAAUGH!
AAAAAAAAAAAAAAAAAAAAAAAUGHHHHHHHHH!
OooOOOooo
Murky: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-*smack*
Glimmer: Murky, snap out of it!
Murky: *stares at her wide-eyed for a moment, then* AAAAAAAAAAAAAAAAAA-*smack*
Glimmer: Seriously, Murky! I’m sorry it went on a LITTLE longer than I remembered, but honestly, stop screaming!
Murky: BUT IT WAS IN MY MOUTH!!!
Glimmer: Yeah, and wasn’t it great? *sigh*
Murky: T_T
Glimmer: There, that’s better, cry in silence. I’ll go get you some water.
Murky: *sniff sniff* ...I don’t think I like memories anymore...
Glimmer: *handing him a glass* My gosh, Murky, fine. The next one will be with a mare. Will that make you happy?
Murky: *taking sips* That’s not... I mean, I... *sniff* ...okay, maybe a little... *kicks the ground*
Glimmer: That’s my little bro ;)
I think I just woke someone up with laughter. The prereaders got a right giggle from that one!
Fun Fact - Originally this was going to happen in an orb for a comedy scene but was cut because the original Chapter 16 was still in planning. It would have been utterly disrespectful to have a victim of such a thing go through such an orb and then try to imply it was somehow funny. After 16 was edited...I just didn't see much reason to add it back in. Not worth the awkwardness just for the one joke in the long term. I've reworked the joke it was meant to do elsewhere for future. ;)If I had to guess? It was her son.
Right now? The hope she’ll see him again, and the need to still be the mom he needs when she does.
Hammer meet nail....she gifted him? What?
Perhaps a British thing. "gifted" is basically "gave a gift to"Also, excellent to see Chainlink messed up as heck. Given most of Brim’s
efforts involved slamming his head into a fountain, I’d of expected a
head wrapping and maybe someone on-call to observe his behavior and make
sure he doesn’t black out, but whatever. He’s messed up enough to suit
me.
High chance he's a lot worse than he's trying to show. Can't talk much right now. ;)As amusing as this fight is, Stern is a crap announcer. I want Barb back.
Only took how she spoke in FOE. :pI sometimes think you let your characters get a LITTLE too poetic, fuzzy :P
Oh, and this is an awesome fight ^_^
It's me missing getting it all out via Protégé.
And thanks! I really wanted it to be a brutal and huge brawl.Hah, Red Eye’s gonna talk to the arena people. Something tells me,
despite this, Chainlink will avoid any actual consequence from his
supposed superiors. It’s really uncanny how he always manages to do
that.
It was all Wildcard's idea with the Shades. Even his allies find him just doing stuff.
Unfortunately I can't comment on your theories. "Mah policy" ;)
Still, I'm glad you enjoyed the action in 17, it was meant to make up for the lack of action lately in a big way! It's been wonderful seeing everyone's comments about 18 as well, it was a really interesting and fun chapter to write. I shan't say too much as I know some haven't read yet. Thanks!
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Re: Fallout Equestria: Murky Number Seven
well, perhaps wormtail was supposed to act sooner than he did, but I dunno, it worked out. think about it, you couldn't help but hope brimstone was going to kill Shackles.
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Re: Fallout Equestria: Murky Number Seven
To be fair, Shackles had a full force of armed slavers, a massive height difference, a huge locked door and a full guardroom behind it. I'd say the easiest answer is simply that Shackles underestimated Brimstone's rage. Bear in mind he's never seen Brim go ape before.
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Re: Fallout Equestria: Murky Number Seven
Fuzzy wrote:Stand firm. ;)
- did I win?:D :
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Re: Fallout Equestria: Murky Number Seven
You betcha!
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Re: Fallout Equestria: Murky Number Seven
Funny, for whatever reason Wormtail reminded me of Wormtongue from Lord of the Rings.
Not sure why, and I'm sure I'm way off.
Not sure why, and I'm sure I'm way off.
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Re: Fallout Equestria: Murky Number Seven
swicked wrote:Oh, and fuzzy, how did you come up with wormtail's name? Because I can't seem to find a google result that doesn't point right back to a harry potter character.
Moodyman90 wrote:Funny, for whatever reason Wormtail reminded me of Wormtongue from Lord of the Rings.
Not sure why, and I'm sure I'm way off.
The "Worm" portion was definitely a LOTR Wormtongue concept, even though he isn't exactly Wormtongue in that respect (I like to think of Wormtail as a sort of 'Youtube comment' type of personality, as you may see in future) but that snivelling weakling hiding behind the power of another suited well to it. The tail part just came from seeing what else worked after the name. All in all though, he's not really based on anyone, just the name is a nod to LOTR...and apparently Harry Potter by accident.
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Re: Fallout Equestria: Murky Number Seven
Fuzzy wrote:To be fair, Shackles had a full force of armed slavers, a massive height difference, a huge locked door and a full guardroom behind it. I'd say the easiest answer is simply that Shackles underestimated Brimstone's rage. Bear in mind he's never seen Brim go ape before.
you're totally on with that ball, it occurred to me in a way without words...
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Re: Fallout Equestria: Murky Number Seven
Just because I saw you guys having a ball making Tropes for MN7 in here before...I'll pass this on.
http://tvtropes.org/pmwiki/pmwiki.php/Fanfic/FalloutEquestriaMurkyNumberSeven
Someone made one for real and kicked it all off. I've had a ball already reading it and seeing what stands out to people. It's actually really useful feedback seeing what people remember and consider "tropable" in MN7.
Good stuff.
http://tvtropes.org/pmwiki/pmwiki.php/Fanfic/FalloutEquestriaMurkyNumberSeven
Someone made one for real and kicked it all off. I've had a ball already reading it and seeing what stands out to people. It's actually really useful feedback seeing what people remember and consider "tropable" in MN7.
Good stuff.
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Re: Fallout Equestria: Murky Number Seven
AHAHAHAHAHAHA!
OnemoredaySK did say he was gonna make the page, but now I believe it because a lot of the examples and their descriptions are taken verbatim from what we put up here. With some changes here and there and obviously some more added.
And if it wasn't him but somebody else who goes to this site, thank you and you rock.
OnemoredaySK did say he was gonna make the page, but now I believe it because a lot of the examples and their descriptions are taken verbatim from what we put up here. With some changes here and there and obviously some more added.
And if it wasn't him but somebody else who goes to this site, thank you and you rock.
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Re: Fallout Equestria: Murky Number Seven
Fuzzy wrote:Just because I saw you guys having a ball making Tropes for MN7 in here before...I'll pass this on.
http://tvtropes.org/pmwiki/pmwiki.php/Fanfic/FalloutEquestriaMurkyNumberSeven
Someone made one for real and kicked it all off. I've had a ball already reading it and seeing what stands out to people. It's actually really useful feedback seeing what people remember and consider "tropable" in MN7.
Good stuff.
you tried to get me in the trap, I managed to read the page and leave... that's right i managed to stay on one page and leave.
on a side note is it april 12 yet?
edit: man i cannot wait for april 12... it hurts...
also on a side note I am getting manic and this may not mix well since my mother is getting into the same irritable state. She flipped out over depositing a check for me.
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Re: Fallout Equestria: Murky Number Seven
one day...
I may have to wait much longer don't i?
edit, i have to wait what? 6 more hours? its killing me!!!
Please Master! don't make us wait! master!
edit: 2325 Facedesk facedesk facedesk facedesk....
2343: I realize I have to be at work earlier than planned to work the store room...
I may have to wait much longer don't i?
edit, i have to wait what? 6 more hours? its killing me!!!
Please Master! don't make us wait! master!
edit: 2325 Facedesk facedesk facedesk facedesk....
2343: I realize I have to be at work earlier than planned to work the store room...
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Re: Fallout Equestria: Murky Number Seven
*table flip
I stand by this... at 0532
... 0613: estimating 6 more hours till murky. Imagination running wild. Must learn of what the reborn pegasus. commencing with distraction otherwise known as work. Hopefully mind will be too occupied to think of... Okay that is not going to happen.
0653 updated huzzah. Now I can't get work done oh most wondrous of days
I stand by this... at 0532
... 0613: estimating 6 more hours till murky. Imagination running wild. Must learn of what the reborn pegasus. commencing with distraction otherwise known as work. Hopefully mind will be too occupied to think of... Okay that is not going to happen.
0653 updated huzzah. Now I can't get work done oh most wondrous of days
Admiral Stoic Rum- Alicorn
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Re: Fallout Equestria: Murky Number Seven
Still in the middle of reading the chapter right now, not sure if I'll be able to finish it before having to go.
But so far I'm enjoying it. Really heartwarming and I'm getting a bit teary eyed from it all.
Now to see if that feeling is going to last.
But so far I'm enjoying it. Really heartwarming and I'm getting a bit teary eyed from it all.
Now to see if that feeling is going to last.
Moodyman90- Draconequus
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Re: Fallout Equestria: Murky Number Seven
The latest chapter was great.
- Spoiler:
- I saw Protege's return coming, I'll have to admit, but it wasn't a bad thing. His offer and Murky taking it up looks like it'll start another acr of the story, much like the arc of Chainlink. I also like the little nods here and there throughout the story, the hint to Wild Pegasus made me chuckle.
Right off the bat Weathervane addresses the question I had about his wings. I am a bird person (hence the name), so I was naturally curious. It was a good answer. Murky possibly won't ever be able to fly well but I've seen birds manage to fly after recovering from truly horrific injuries (one particular owl whose wing was literally shattered by a car comes to mind- it'll never reach the point where it can be released but it can fly about with a falconer).
One of the overarcing themes of this chapter is that a 'great change' is coming. Now this is really interesting because the characters are referring to the time when Red Eye moves out and the internal politics playing out as a result, but the reader (in the almost certain chance they've read the original FoE) knows that the Enclave is coming and Fillidelphia is going to be one of the key focal points of their campaign, then the other mercenary forces coming in and taking over with support from a solar powered superweapon after the sky is cleared (god it sounds like a complete mess written down like that).
Obviously that's going to shake things up a bit, but its fun to see the people in charge at the moment squabbling between themselves with no idea of what's going to happen. Whether or not Murky will still be in Filly when everything goes to pieces we'll just have to find out.
On with the rest of the chapter- the initial talk with Protege was interesting and made me think- is he really as free as he claims? Probably not, especially with that cutiemark of his. It looks like he's unsettled by the notion too.
Also, demotion to logistics rather than running a slave section? But logistics is the most important part of any operation, especially something the likes of which Red Eye is pulling off. Good to see it gets as little recognition in Filly as in most of the real world :p It's something I seriously imagine slavers overlooking.
Murky drawing again was great, as was his 'birthday' party. Happy and drunk Murky is fun after all of the darkeness of previous chapters.
Finally the library. Now this was good. The sprite bot was terrifying. It couldn't help but remind me of the 'Gamestation' from Doctor Who though- lethal hide and seek with lasers is just the kind of thing they'd do. It's also classic Fallout robot humour with Pinkie Pie mixed in.
The projection orb was fantastic. I almost fell off of my chair laughing when Murky fainted. Also another job to do on the way out, but also a potential for the final escape as well, if nobody knows about the secret zebra spy tunnel.
Also, we get tantilizingly close to finding out what happened to Sundial but we still don't know- since he wasn't imprisoned by the MoM there's still a chance he wasn't the skeleton Murky found the Pipbuck on (unless I've forgotten something big).
Finally accepting the offer from Protege, to be away from his friends as well as Shackles, ending with Murky starting to learn to read. It's easy to forget that reading is a skill which is actually pretty difficult and takes a long time to master, yet we take it all for granted.
hawkeye92- Pegasus
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Re: Fallout Equestria: Murky Number Seven
Ermagersh, new chapter... Wait. What? Oh, I forgot to read the 3/22 chapter. XD TWO CHAPTERS!
18 reminds me of PH's Birthday, 'cept on nightmare difficulty. Cheerin' fer th'lil feller.
18 reminds me of PH's Birthday, 'cept on nightmare difficulty. Cheerin' fer th'lil feller.
OneMoreDaySK- Alicorn
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Re: Fallout Equestria: Murky Number Seven
Well I'll be damned Fuzzy, you actually did it.
Over all, I thought this was a great chapter, I enjoyed reading it, and the only problem I have is that I have to wait a few weeks before the next chapter is out. But this story is worth the wait.
- Spoiler:
- You actually pulled off a chapter that didn't have a massive mood whiplash. For the whole chapter I was worried Shackle or Wildcard or one of the remaining Shades was going to pop up somewhere. Remember Fuzzy, YOU are the author that always causes me to go "I'm reading about a Fallout Equestria protagonist, things are going to get a whole lot worse." I'm glad to be wrong.
Good lord knows this chapter needed to happen. I can't only imagine reading the story from the beginning and going through all that darkness.
Also, I was secretly hoping Mister Peace would show up. And I'll say it again, I just love how Pinkie has become a canon Deus ex Machina for these stories.
Over all, I thought this was a great chapter, I enjoyed reading it, and the only problem I have is that I have to wait a few weeks before the next chapter is out. But this story is worth the wait.
Moodyman90- Draconequus
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Re: Fallout Equestria: Murky Number Seven
And I am very pleased to report that my enthusiasm for this story has indeed returned with gusto now that the narrative's back out of Murky's head! Quite a good chapter, I thought.
- Spoiler:
- I would say that Pinkie seemed overpowered, but… well, Pinkie. Who on Equus can tell what's overpowered for her?
Also, I'm rather shocked that the other horseshoe hasn't dropped yet. All throughout the chapter I was waiting for things to get back to being bad for Murky, but… it was actually just happy for him!
O. Hinds- Zebra Engineer
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Re: Fallout Equestria: Murky Number Seven
So, fuzzy, you've made me wait so long. it was too long, and now you make me wait for the effing Ironman premier day!? My Birthday is on the 6th! imma flip a table... but I did that a couple of days ago.
anyway, cool story bro, five moustaches...
wait, I'm kidding. I did wonder this:
anyway, cool story bro, five moustaches...
wait, I'm kidding. I did wonder this:
- Spoiler:
- will we see who it was that murky drew at his birthday party? I mean purple mare and all that just felt ominous. then again. I can't think anything straight. Oh I am just sure Protege was the fourth unicorn powering the megaspell, I mean he knew about murky's healing and all that other stuff, there is no way he could not have been the one to power the spell, but we will never know.
Admiral Stoic Rum- Alicorn
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Re: Fallout Equestria: Murky Number Seven
Oddly enough the latest chapter has caused me to have the opposite effect then Murky. He's grown take comfort in all the Pinkies that's around. I just find her even more creepy now.
Moodyman90- Draconequus
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Re: Fallout Equestria: Murky Number Seven
- Spoiler:
- Fuzzy this was a cruddy night before this chapter I am now literally dancing in joy. Everything about this was so much fun, and good just ahhhh.
It's really nice to see Murky happy. It really is.I hope we get to see the rest of his drunk adventure
Seeing Protoge back and clever as ever was both a relief and a joy.
Honestly I was too busy laughing and enjoying the good feels to really critique it. One small thing however, the whole Pinkie Pie thing was a little bit much, fitting though.
Really looking forward to the art for this chapter.
tylertoon2- Hydra
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Re: Fallout Equestria: Murky Number Seven
That was a fantastic chapter. Totally worth it. It really needed a dose of genuine happy. Even if it isn't to last. And Murk's finally learning to read. Thank god.
Somehow, I'm getting the feeling that Red Eye knows more than he's letting on...hawkeye92 wrote:Also, demotion to logistics rather than running a slave section? But logistics is the most important part of any operation, especially something the likes of which Red Eye is pulling off. Good to see it gets as little recognition in Filly as in most of the real world :p
Mech drawing Drunken Murky. Totally calling it.tylertoon2 wrote:
Really looking forward to the art for this chapter.
RoboRed- Royal Alicorn
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Re: Fallout Equestria: Murky Number Seven
RoboRed wrote:That was a fantastic chapter. Totally worth it. It really needed a dose of genuine happy. Even if it isn't to last. And Murk's finally learning to read. Thank god.Somehow, I'm getting the feeling that Red Eye knows more than he's letting on...hawkeye92 wrote:Also, demotion to logistics rather than running a slave section? But logistics is the most important part of any operation, especially something the likes of which Red Eye is pulling off. Good to see it gets as little recognition in Filly as in most of the real world :pMech drawing Drunken Murky. Totally calling it.tylertoon2 wrote:
Really looking forward to the art for this chapter.
I bet theres a lampshade and a table involved
Admiral Stoic Rum- Alicorn
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Re: Fallout Equestria: Murky Number Seven
That would be awesome.
RoboRed- Royal Alicorn
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Re: Fallout Equestria: Murky Number Seven
SOoo this was stuck in my head, i needed to sketch this to stop humming the theme song.
......I REGRET NOTHING
- Spoiler:
- [/url]
......I REGRET NOTHING
Plasticube- Stallion/Mare
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Re: Fallout Equestria: Murky Number Seven
Plasticube wrote:SOoo this was stuck in my head, i needed to sketch this to stop humming the theme song.
- Spoiler:
[/url]
......I REGRET NOTHING
That was a good one.
Admiral Stoic Rum- Alicorn
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Re: Fallout Equestria: Murky Number Seven
So much win.
RoboRed- Royal Alicorn
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