[Fallout Equestria] Setting discussions
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Re: [Fallout Equestria] Setting discussions
Ah, you've not played Fo2, have you?Harmony wrote:Well, I suppose it's the kind of things that could happen. Could.O. Hinds wrote:Now, the question is, will there be a legitimate family business that just happened to find a cache of Bitter weaponry at some point?
It would be good money on the black market, at the very least.
I'm just wondering what kind of thugs would have use for power armors and disintegration guns?...
I mean, apart from re-selling it outside of the NCR to some local warlords...
I'm afraid that I've no additional ideas for Neighpon at the moment.
Let's see. I recall having some rough ideas about postapocalypse Kalcolta ages ago. I'm not sure if I posted them. I was thinking that the city eventually developed a caste system and an economy based on gem mining, salvage, and fishing. There'd also be some agriculture, but the wasteland around Kalcolta was no better for that than the rest of the Wasteland. They quite probably traded with Red Eye, given the relatively short road to Fillydelphia, but they also probably had trouble with the Remnant (I'm not sure just how prevalent the Remnant is in the east, but they're strongholds in Hoofington and the New Oatleans area at the least). That's… about all I've got at the moment; sorry.Harmony wrote:We also need to define Kalcolta, too. I don't remember we had discussed anything about it, apart from joking about brahmins and stuff. But that niche is already taken by the Moojave, so it would feel redundant, especially given how close the two are.
Oh, another thought, though: the Noble Republic of Geneighva, if the Hoofington River is navigable all the way to the reservoir, will be well-placed to either salvage the ruins of Hoofington or deal with the political entity/entities that occupy the city. I seem to recall the NRG controlling the entire lake, so it could probably use the road and railroad from Freidrichshorfen, too.
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Re: [Fallout Equestria] Setting discussions
Oh, don't worry, I knew you were referencing the Salvatore and their relationship with the Enclave.
I'm just wondering what use the mob would have of that kind of weaponry, apart maybe from trying to start a civil war...
As for the lake, I doubt Geneighva control it completely, if only because Freidischorfen on the north is nowaday the center/"capital" of the Enclave Remnants.
I'm just wondering what use the mob would have of that kind of weaponry, apart maybe from trying to start a civil war...
As for the lake, I doubt Geneighva control it completely, if only because Freidischorfen on the north is nowaday the center/"capital" of the Enclave Remnants.
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Re: [Fallout Equestria] Setting discussions
Hm, good point. The environment is rather different from the one in New Reno, after all.Harmony Ltd. wrote:Oh, don't worry, I knew you were referencing the Salvatore and their relationship with the Enclave.
I'm just wondering what use the mob would have of that kind of weaponry, apart maybe from trying to start a civil war...
Ah, right. I'd forgotten that; sorry.Harmony wrote:As for the lake, I doubt Geneighva control it completely, if only because Freidischorfen on the north is nowaday the center/"capital" of the Enclave Remnants.
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Re: [Fallout Equestria] Setting discussions
Well, we can take two different approach:O. Hinds wrote:Let's see. I recall having some rough ideas about postapocalypse Kalcolta ages ago. I'm not sure if I posted them. I was thinking that the city eventually developed a caste system and an economy based on gem mining, salvage, and fishing. There'd also be some agriculture, but the wasteland around Kalcolta was no better for that than the rest of the Wasteland. They quite probably traded with Red Eye, given the relatively short road to Fillydelphia, but they also probably had trouble with the Remnant (I'm not sure just how prevalent the Remnant is in the east, but they're strongholds in Hoofington and the New Oatleans area at the least). That's… about all I've got at the moment; sorry.Harmony wrote:We also need to define Kalcolta, too. I don't remember we had discussed anything about it, apart from joking about brahmins and stuff. But that niche is already taken by the Moojave, so it would feel redundant, especially given how close the two are.
- Imagine what the city did before and during the War to have an idea of what could have happened to it during the Holocaust and how it might have evolved after that in the two centuries of Wasteland that followed.
- Set ourselves a theme for the city, imagine how we want it to be "nowadays", and think about how it might have become like what it is today to build the city's past.
So, apart from some vague Indian motif, what kind of brainstormed ideas do we have?
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Re: [Fallout Equestria] Setting discussions
Well, I've told you mine. ...And I don't seem to be getting any new ideas on this at the moment. Sorry.
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Re: [Fallout Equestria] Setting discussions
Just making sure we have a method to our madness. :)
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Re: [Fallout Equestria] Setting discussions
I have a vague thought about some sort of historical society mounting itself in the NCR, to try and piece back together the most objective possible picture of what happened to Equestria and the rest of the world during the Great War and the two following centuries of Wasteland.
Of course it would be a private endeavor, because its founders felt that being funded by the NCR and working under its direction would go against the principle of freedom of research on which the society would found itself.
Cue tensions between the authorities and this society challenging the carefully crafted story-telling of the NCR with evidence-based historical research.
Cue also this society paying groups of "terrain archeologists" to go do terrain research and find said pieces of evidence.
Cue Daring Do. (well, not really, but...)
Of course it would be a private endeavor, because its founders felt that being funded by the NCR and working under its direction would go against the principle of freedom of research on which the society would found itself.
Cue tensions between the authorities and this society challenging the carefully crafted story-telling of the NCR with evidence-based historical research.
Cue also this society paying groups of "terrain archeologists" to go do terrain research and find said pieces of evidence.
Cue Daring Do. (well, not really, but...)
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Re: [Fallout Equestria] Setting discussions
What do you mean by "terrain research"?
I imagine that the researchers would have a love-hate relationship with Profectum. On the one hoof, Profectum was a highly funded research and development center filled with a lot of smart people, also gathered quite a bit of historical and cultural data due to its encouragement of internal information exchange, has preserved most of this information, and has a high proportion of primary source ghouls in its population. It is a treasure trove of information about the prewar world. On the other hoof, even leaving aside the modern political wrangling with the Alliance, the native population of Profectum, particularly the ghouls, is heavily biased towards the Pax Roamana, as you might expect. It is, after all, where the balefire missiles and the Pink Cloud bomb used on Canterlot, to name just a few creations, were designed.
The Principality of Gibhalter might also be of interest, but its history is both biased in favor of the Gibhalter Garrison and mostly about the history of Gibhalter.
The Miliozi... Well, to begin with, there's not much of San Frantello left by this point, since the Miliozi built Masozi out of and on top of it. Even if the archaeologists did find something, they almost certainly couldn't get to it. The Miliozi themselves would be happy to provide interviews, but, again, there'd be heavy bias, in favor first of the Pax Roamana and then in favor of the Miliozi.
Assuming that the society is based on the Peninsula, the rest of the Alliance probably wouldn't be of much interest to them, at least before they've got the history of the war and the Wasteland sorted out, as the rest of the Alliance, even leaving aside other considerations, doesn't really have good records of anything past, at the earliest, the end of the war.
Regarding Peninsular powers, I imagine that the… Northern League, were they called? would be happy to have the archaeologists poking around so long as they paid. While we haven't done all that much development work on the League yet, I don't imagine them as being particularly concerned about the past in that way.
In the Moojave (and please note that this is all my speculation; I look forward to hearing what, if anything, Meleagridis has to say about this), the archaeologists can probably work in the unclaimed regions in relative safety; they'd still have to worry about dangerous creatures ("Okay, the good news is that we found the old headquarters of APE! …The bad news is that a bunneler stampede ate three of the grad students."), but none of the local factions have reason to attack them.
The group might also want to investigate Littlehorn and the Moover Line fortifications, which could be trickier. The ponies of… I think it was Westside? we haven't defined much yet but would probably not mind, and I imagine the Great Cows as, at worst, wanting to barter research data (assuming that none of the group's expedition does something stupid). That leaves the Cow Guai and the Rose Banner. In the case of the Cow Guai, the group could probably work something out, but they'd have to be really careful not to do anything even slightly stupid. The NCR's treatment of brahmin will probably also be important, for all the group claims to be independent. The Banner would probably readily work with the group in exchange for some compensation and good press, but with two rules. One, if we catch you doing anything that looks like espionage, you will regret it. Two, we don't really care what you say about events prior to the appearance of Red Eye… but if you value your life, be very, very careful about what you say about events after the appearance of Red Eye.
The only other Peninsular powers I can think of are maybe-Hoofington and maybe zero or more entities in the east. There's only so much we can say here, but I think that we can make some guesses.
First, Hoofington. If it's a smoking crater, well, so much for that. If it's a scavenging ground, the archaeologists can hire guards. If it's a nation, it's probably based on Blackjack's ideals (possibly because she's at its head, possibly because the rulers are trying to honor her memory) and will actively try to supply unbiased information. Hoofington is therefore probably looking pretty good for the researchers.
The Highlands will probably either be part of Hoofington (in which case ask there) or independent (in which case… good luck).
I've been recursive-headcanoning a reformed Remnant-based nation in the southeast, but we'll have to see how PH and ATR are wrapping up before we even know whether it's plausible for that to exist, much less how useful it'll be.
…And I think that that's all my ideas for now.
I imagine that the researchers would have a love-hate relationship with Profectum. On the one hoof, Profectum was a highly funded research and development center filled with a lot of smart people, also gathered quite a bit of historical and cultural data due to its encouragement of internal information exchange, has preserved most of this information, and has a high proportion of primary source ghouls in its population. It is a treasure trove of information about the prewar world. On the other hoof, even leaving aside the modern political wrangling with the Alliance, the native population of Profectum, particularly the ghouls, is heavily biased towards the Pax Roamana, as you might expect. It is, after all, where the balefire missiles and the Pink Cloud bomb used on Canterlot, to name just a few creations, were designed.
The Principality of Gibhalter might also be of interest, but its history is both biased in favor of the Gibhalter Garrison and mostly about the history of Gibhalter.
The Miliozi... Well, to begin with, there's not much of San Frantello left by this point, since the Miliozi built Masozi out of and on top of it. Even if the archaeologists did find something, they almost certainly couldn't get to it. The Miliozi themselves would be happy to provide interviews, but, again, there'd be heavy bias, in favor first of the Pax Roamana and then in favor of the Miliozi.
Assuming that the society is based on the Peninsula, the rest of the Alliance probably wouldn't be of much interest to them, at least before they've got the history of the war and the Wasteland sorted out, as the rest of the Alliance, even leaving aside other considerations, doesn't really have good records of anything past, at the earliest, the end of the war.
Regarding Peninsular powers, I imagine that the… Northern League, were they called? would be happy to have the archaeologists poking around so long as they paid. While we haven't done all that much development work on the League yet, I don't imagine them as being particularly concerned about the past in that way.
In the Moojave (and please note that this is all my speculation; I look forward to hearing what, if anything, Meleagridis has to say about this), the archaeologists can probably work in the unclaimed regions in relative safety; they'd still have to worry about dangerous creatures ("Okay, the good news is that we found the old headquarters of APE! …The bad news is that a bunneler stampede ate three of the grad students."), but none of the local factions have reason to attack them.
The group might also want to investigate Littlehorn and the Moover Line fortifications, which could be trickier. The ponies of… I think it was Westside? we haven't defined much yet but would probably not mind, and I imagine the Great Cows as, at worst, wanting to barter research data (assuming that none of the group's expedition does something stupid). That leaves the Cow Guai and the Rose Banner. In the case of the Cow Guai, the group could probably work something out, but they'd have to be really careful not to do anything even slightly stupid. The NCR's treatment of brahmin will probably also be important, for all the group claims to be independent. The Banner would probably readily work with the group in exchange for some compensation and good press, but with two rules. One, if we catch you doing anything that looks like espionage, you will regret it. Two, we don't really care what you say about events prior to the appearance of Red Eye… but if you value your life, be very, very careful about what you say about events after the appearance of Red Eye.
The only other Peninsular powers I can think of are maybe-Hoofington and maybe zero or more entities in the east. There's only so much we can say here, but I think that we can make some guesses.
First, Hoofington. If it's a smoking crater, well, so much for that. If it's a scavenging ground, the archaeologists can hire guards. If it's a nation, it's probably based on Blackjack's ideals (possibly because she's at its head, possibly because the rulers are trying to honor her memory) and will actively try to supply unbiased information. Hoofington is therefore probably looking pretty good for the researchers.
The Highlands will probably either be part of Hoofington (in which case ask there) or independent (in which case… good luck).
I've been recursive-headcanoning a reformed Remnant-based nation in the southeast, but we'll have to see how PH and ATR are wrapping up before we even know whether it's plausible for that to exist, much less how useful it'll be.
…And I think that that's all my ideas for now.
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Re: [Fallout Equestria] Setting discussions
O. Hinds wrote:
In the Moojave (and please note that this is all my speculation; I look forward to hearing what, if anything, Meleagridis has to say about this), the archaeologists can probably work in the unclaimed regions in relative safety; they'd still have to worry about dangerous creatures ("Okay, the good news is that we found the old headquarters of APE! …The bad news is that a bunneler stampede ate three of the grad students."), but none of the local factions have reason to attack them.
Very Fallout, yes good. Ready for a Fun Fact? Before splitting up, the Cow brothers got into the wasteland wanderer life to find and uncover brahmin heritage. They were crude archaeologists, and they never passed up the opportunity to investigate pre-war ruins if it had even a chance of presenting another puzzle piece in the scattered remains of bovine cultural identity. The reason that the Guai have such in-depth know-how of buffalo tribal recipes is not because of their buffalo members- Papa Guai and his brother once mistook buffalo for pre-war cows and did heavy research into their traditions before they realised their mistakes.
These researchers might actually be in the safest possible pony position in terms of Guai violence. Both leaders understand and value the importance of heritage and history and would put their hooves down when it came to research that might have to do with the Moojave's old bovine ties. The Great Cows would probably send out teams to aid them, and point them towards ruins that they couldn't explore and catalog due to limited manpower. On the other end, such researchers would be practically free from Cow Guai harassment, and yet there might still be Guai in the area discouraging raider attacks or other lesser wasteland threats.
They might want to keep NCR ties private, though.
Monster town. Everything is a monster town. This one's filled with bloatsprites.Harmony Ltd. wrote:
Well, we can take two different approach:
- Imagine what the city did before and during the War to have an idea of what could have happened to it during the Holocaust and how it might have evolved after that in the two centuries of Wasteland that followed.
- Set ourselves a theme for the city, imagine how we want it to be "nowadays", and think about how it might have become like what it is today to build the city's past.
So, apart from some vague Indian motif, what kind of brainstormed ideas do we have?
But seriously, though. If fishing is a primary resource for this place, does that mean it is coastal, swampy, or otherwise waterlogged? If that's the case, then a dozen opportunities present themselves through Point Lookout parallels. It's also another avenue for wasteland horrors- sea serpents, anyone? A settlement under a watchful sea serpent's gaze is a bit medieval fantasy, but it would make an interesting place.
Harmony Ltd. wrote:That's when things get... complicated.O. Hinds wrote::DMeleagridis wrote:Then it would develop rational thought and either start to murder its hosts, control them, or petition for a union.
Okay, maybe that wouldn't happen after Fallout 2... but before then...
- Spoiler:
We are one. We are not done. Get used to it. We are one. We are not done. Get used to it.
"Get a job!"
Please allow our pamphlets to enlighten your monomind to the plight of Graft Mold everywhere.
This made me so happy I wrote things.O. Hinds wrote:I do enjoy reading your writing. :DMeleagridis wrote:<hydra skit and stuff>
O. Hinds wrote:... Declining cybernetics when they're offered (if the pony in question is, say, known for their skill in a particular home front profession that they're still fully able to pursue, it might be decided to just put them there and save the resources required for augmentation) would remove the "through no choice of their own" bit, of course, with everything that comes with that; the only other socially acceptable option is removing oneself as a drain on the Miliozi (which option is recommended varies depending on whether the patient in question is thought to have received their condition honorably (through a birth defect, a disease, or an act of heroism, for instance; "I blew my leg off while drunk and juggling live grenades" is probably going to get the second option recommended))...Harmony wrote:Also, how do they treat, socially speaking, with the inevitable percentage of the population that is medically unfit for service through no choice of their own?
From what the strict and militant information I've gleaned so far, the one zebra who blows off their leg while drunk-juggling live grenades suddenly becomes very interesting. He's got to be all kinds of fun that the other grunts aren't.
Harmony Ltd. wrote:So, remember that in Fallout 2, the model of the car was a "Chrysalis Highwayman"?
Chrysalis
I think there's jokes to be made over that.
I hope nobody expected me to not reply to this. Let's see...
A band of highwaymen that are also changelings. They call themselves Chrysalis' Highwaymen, and they make hit and runs with vehicles.
A pre-war conspiracy to acquire love through the use of luxury vehicles.
Okay, maybe I can't think of that mu-
- oh no my hands have started typing:
The air smelled like dust and grime. So caked in muck were the windows that even the bright mid-day sun couldn’t penetrate more than a few feet into the sleepy garage, leaving only barest hints of rusting metal chariots outlined in the dark. A flashlight’s white beam was clearly visible in the swirling motes of dust, but still the shadowy figures behind it tripped and stumbled in the blackness. Two pony-like figures, one with a glowing green horn that matched the floating flashlight’s green aura, cursed and hissed in time with the rhythmic clang and crash of their uncoordinated marching.
“Aha!” said the one in front, pointing her flashlight at an old metal box. “A generator! I knew someling had been here before. Probably ran out of fuel. Luckily, I came prepared. Arthro, take the flashlight and shine it here.”
The flashlight floated over to the second figure, who took it in his mouth and shined it directly at the first one’s face. The light reflected off of a gleaming, dark grey carapace, two protruding canine fangs and a set of light teal eyes.
“Ack!” she hissed, holding up a swiss cheese hoof before her face. “Not at me, at the generator!”
“Shorry,” Arthro apologized through the flashlight.
“Ew!” Green magic snapped the flashlight out of his mouth and shook off flecks of gooey saliva. It turned back on him, revealing a changeling as black as night with bulbous blue barding. “It’s a thin flashlight for a reason! Just put it in your leg holes!”
“My apologies, Pharate.” Arthro slid the flashlight into one of the gaps in his leg, pointing it towards the generator. “A clever way of overcoming magical shortcomings, I might add.”
“Yeah, well…” Pharate dug through her saddlebags for a couple of shining red gems, lifting them telekinetically and sticking her nose into the machine. “Around here, you’ve got to be resourceful or be dead.”
Arthro watched her work with detached patience. When the generator roared to life, he jumped and pulled what looked to be an antique sword from the sheath on his flank. He bore the weapon in his mouth, turning to all corners of the building as lights turned on with a CLAK, illuminating segments of the garage one by one. Worn down machines and abandoned tools lay everywhere, and massive corrugated garage doors lined the walls down to the opposite end of the building. Before each door was a platform, and on many were rusted metal wagons. The roar of the generator faded into a loud hum and Arthro sheathed his weapon.
“Telekinesis and a light spell? My lady, your talent surpasses my expectations tenfold,” he noted.
“It’s not a spell,” corrected Pharate. Her wings fluttered to life and she hovered down the row of vehicles, examining each one. “It’s just pony tech, dude. I don’t want to learn another spell- it was hard enough getting telekinesis right. Hm… no, this one’s broke. This one too.”
“I care not for what you call your craft, it is a wonder to behold,” Arthro stated imperiously. He trotted after her, taking note of each vehicle she passed up. “May I inquire as to how you intend to put a chariot to use, when there are but two of us to pull and none of us to ride?”
Pharate turned about and smiled at Arthro with a lazy, manic grin. “Oh yeah, you didn’t have these in that book, did you? Listen up Arthro, because I am going to blow your medieval mind. I’m gonna take one of these chariots and make it drive- without anyling pulling.”
Arthro’s spring green eyes widened. “A come to life spell?! Impossible! In all my arcane studies I have never heard of anyling less than a queen capable of such diverse magic. Surely you jest, my lady.”
“Jest? Do I look like a jesting type? We’ll jest see about who’s jesting, pal.” Pharate turned and continued scanning the lines of cars. “Broken, broken, ugly, missing an engine, missing the right half, broken…”
Pharate took a deep gasp, staring at the next car in line. Arthro tilted his head at it. He turned to her, asking, “Is this chariot-”
“A Highwaymare!” she squealed, buzzing in circles. Flying down to him, she grabbed Arthro’s cheeks and stared him dead in the eyes. “We found a Highwaymare!”
Arthro hesitated, looking left and right. “Is that-”
“The best and most beautiful example of pre-war engineering in the form of a stylish, invulnerable, and did I mention stylish beast of an automobile?” finished Pharate, darting to the vehicle and stroking its dusty hood with loving reverence. “Yes! Yesyesyesyesyes! Oh, baby, look at all that dirt. Shh… it’s okay. Momma’s gonna clean you right up.”
Pharate lifted up the hood and started to dig inside the car, cooing gently to it. Arthro rubbed his foreleg and waited a few seconds before saying, “And this is a good thing?”
“Oh, my poor baby! Look at what happened to your carburetor! It’s okay, we’ll just borrow one from the other cars, they won’t mind. HEY!” Pharate’s voice sharpened as her head peeked out from behind the hood of the vehicle. “Arthro! Look under the hoods of the other cars for a carburetor. It looks like this, catch!”
“Oof!” Arthro staggered back as a metal contraption filled with nozzles and valves slammed into his armoured breast. He glanced at it and back at Pharate, but she had already returned to cooing and stroking the metal cart. “I hope your come to life spell is one of pure intentions,” he muttered under his breath.
As he wrestled with the hood of one of the cars, he called over to Pharate. “It is a noble cart, indeed, my lady. I am sure Her Majesty will be most impressed at your choice of chariot.”
Pharate snorted. “Yeah, right.”
“Pharate?” asked Arthro, “Perhaps I misunderstand, but your words do not ring sincere to my ears.”
“You’re still trying to get that open?” Pharate pulled her head out of the Highwaymare and fluttered over to him. “You just hit the latch. Right here, see? Bam. Open hood.”
“Pharate, do you not think Her Majesty will be pleased?” asked Arthro, wrestling with the mechanic’s evasive gaze.
“I just don’t think we should get our hopes up,” she allowed. “It’s not gonna be a real queen.”
Arthro was taken aback, sputtering. “H-ho-how could you even speak such a thing? To doubt Her Majesty’s royal throne is a treason of the highest-”
“It’s not that, Sir Bugbrain,” she interrupted, crossing her forehooves. “You’re assuming there’s an honest to goodness queen somewhere, bringing in changelings from across the waste. That’s not the case. You think this rumour got started by an actual queen, but it wasn’t, there’s no way. I’ve fallen for these fake callouts before and they’re never the real deal. I can promise you it’s a fake.”
“I see that you have been disillusioned by the past, Pharate, but that is no reason to believe-”
“Disilusioned?” Pharate grit her teeth and stifled a biting comment. With a long sigh, she uncrossed her forelegs and looked Arthro in the eyes. “Look, I know that in Comic Book Land everything always turns out okay and the bad guys lose and the good guys win and have pints of ale and sex each other like radbits. But here in the real world things aren’t always so nice. There hasn’t been a queen for two hundred years, and there isn’t going to be one now. It’s a wannabe hive trying to start up, and they’ll all be killed by the time we get there. It’s an old signal from some vault or maybe a radio tower from a changeling that’s been dead a hundred years. Or it’s probably a pony that caught on and started using the idea as a way to bring changelings in from across the wasteland- and kill them. It’s never real. Ever.”
The pair stared at each other until Pharate broke eye contact to stare into the car's engine. “This carburetor will do,” she said plainly as she hefted the metal mass out with her hooves and telekinesis in concert, wings flapping to keep her upright. She staggered over to the Highwaymare and began installing the part.
Despite the constant hum of the generator, the frequent clacks, clicks, and crashes of Pharate’s tools, and the occasional engine revving, the workshop seemed deathly quiet and still for hours afterwards. Both changelings buried themselves in their work, hauling parts and placing them, securing tubes and hoses and pulling parts from other cars. When Arthro’s lack of technical finesse prevented him from working any further with Pharate, he busied himself with cleaning the car’s exterior and tidying the inner carriage.
The faded garage windows showed no light by the time Pharate finally slammed down the hood with a mammoth yawn. Then her eyes fell upon the Highwaymare’s chassis and her jaw fell. “Royal Shit!”
“I beg your pardon?” said Arthro, his head popping up from the other side of the vehicle.
“I’m sorry. I just wasn’t expecting... this.” Pharate gestured to the vehicle. It’s broad, fierce contours were no longer a faded rust that might have once been red. Instead, the vehicle had been refurbished and re-painted in a vibrant blue-green. It was the first time she had seen the colour without immediately associating it with sickly radiation. Pharate stifled a snicker when she noticed that the chassis near the wheels had even been touched up with green flames. “Where did you find the paint for this?”
“It was buried among ruined smithing tools in the northeast corner,” he explained. “They were difficult to work with, but I was not exactly crafting a masterpiece of lady Guinevere. It is no Hengroen, but it will still make a suitable transport.”
“That’s… really cool,” Pharate yawned, “I’m sorry, it’s cool. I’m just tired.” She paused to yawn again. “Pass me the flashlight- I’m gonna turn off the generator for the night.”-
“Arthro,” whispered Pharate. Her head was perched on the edge of the Highwaymare’s rolled down window, a blanket pulled up and over her horn. “Arthro! Pssst. Aaaarthro! Wake up!”
In the dark, a pile of blankets on the floor by the Highwaymare murmured. It shifted and a shape not unlike a head emerged. “Urrrg…” it mumbled. “Muh… huh?”
“Can’t sleep?” asked Pharate. “Me neither. I’m too excited to test drive the Highwaymare.”
Arthro murmured. “I, too, was restless the night before I was to pull Exuvia from the sacred stone. But I was wisely advised by a bearded sage that the task rested not on just the strength of my jaw, but that of my mind. He wisely instructed me to return to sleep, and I do the same for you, my lady.”
“Speaking of your equipment, I think you might need to put that armour of yours away,” chatted Pharate. “It’s already as subtle as a hydra with whooping cough, but with the car decals I think somebody might figure us out. Plus if we have to take two disguises, they’ll recognize you right away. That thing sticks out like a sore tail.”
Arthro sighed, and his body shifted to a sitting position. “Fear not for discretion, sleepless mage, for this armour of my ancestors responds to my whim as easily as do my eyes. Had I the inclination, it would form the robes of royals, peasant rags, or common guard half plate.”
“Oh. That’s cool.” Pharate yawned. The pair of them were quiet, and Arthro had just settled back down when Pharate piped up again. “Is it true?”
“Is what true?”
“Is changeling armour really made of… you know…” Pharate trailed off.
“Ah. That it is indeed. The hereditary plate I bear comes from the treated chitin of my great ancestor, Atennaeus the Unstoppable. He fell in battle slaying two fearsome red dragons, a bonded pair that were laying waste to the poor people of the kingdom. It has been said that his flesh repels fire and gives its wearer his undying tenacity, but I have not been quite so incautious to test these claims. It is a simple process, though I am not well versed in the art. I believe that when the hero is slain and his body recovered and given a proper funeral, they must first peel off the skin from-”
“Okay! That’s enough! All I need to know about making clothing from dead bodies, thanks! Can we change the topic?”
“As you wish,” Arthro intoned calmly, “If I may inquire, why is it that you continue to seek Her Majesty?”
“Huh?”
“You tell me that the goal we chase is naught but a rumour. That Her Majesty is a figment, never again to be realised.” Arthro paused. When Pharate said nothing, he continued. “So I must ask why you pursue this ‘rumour’ so doggedly. What drives you to seek what you believe to be fantasy? Why search for the queen?”
“Just… because. There’s nothing else to do, really.”
“I see. Simple wandering.” Arthro paused to allow her to continue. When she did not, he cleared his throat and spoke. “Well if that’s all there is to it, I shall continue my lesson. In order to peel off the deceased changeling’s chitin to be alchemically altered, one must first make a careful incision at the base of the-”
“Ew! No, I don’t want to hear about it!”
“Very well, my lady,” conceded Arthro. “Perhaps you have more to say, then, on the matter of your determination?”
“Arthro,” began Pharate. She made the first half of several words before settling on one that suited her. “You’ve settled into the wasteland pretty well. A lot better than everyone else from that book. But I still don’t think you get how different it is here. We… we don’t belong. We’re accidents. A long time ago, something went wrong and we happened. Now we’re just getting cleaned up. Hives don’t exist anymore. You could wander your whole life without ever seeing one of us. And if you do, they’re hidden. We have to stick to shadows and never stay in one place, because if we don’t the ponies will find us and, make no mistake, they will kill us. These ponies aren’t like yours- they don’t tolerate. They don’t think. They only feel. They feel love for other ponies and hate for anything else. And in order to get at that you have to subjugate yourself to them, hide what you are or they will take away what little you have left.”
“Oh?” asked Arthro, carefully. “They did not seem so different from those I know.”
“It’s all an act. They do it to each other, too. They smile and hold each other until they get what they need or what they want. Ponies here are traitors,” she whispered. “I wish we could have stayed in your world. I really do. It was nice to think that ponies and changelings and griffins and all of them could be happy, even if it meant that a megalomaniacal goddess sent a new monster to attack the town every week. But that’s make-believe. In reality, it doesn’t work like that. There’s only one place where we can find peace these days. There’s only one hope for us, for every changeling lost out there in the wasteland. We can’t have acceptance, we can’t have family, we can’t have love, unless we have...”
“A hive,” finished Arthro. Pharate was silent. “Is that why you seek Her Majesty?”
Pharate pulled her head back into the vehicle. “It’s late, Arthro,” came a muffled voice within, “Go to bed.”
-
Radroaches scattered as the giant, metal door ground steadily upwards, receding into the garage ceiling. Beams of sunlight glinted off of the shining green car, likely the cleanest vehicle to ever grace wasteland soil. In the driver’s seat sat a silver unicorn, bouncing up and down with a giddy expression.
“Omigoshomigoshomigoshomigosh!” she squeaked, “I can’t believe I actually get to drive a Highwaymare!”
“Patience, my lady!” called Arthro’s voice. It came from a purple stallion wearing an anachronistic set of royal guard armour. He held a bucket under one hoof that dripped paint. “We must christen the steed!”
Pharate stopped bouncing and stared at him. “We must whatten the what?”
“We have to name it. It is tradition to name a chariot before its maiden voyage.”
She continued to stare at him. “What? It has a name. It’s a Highwaymare. It’s right there on the front of the car in stylish metal letters! Highwaymare.”
“Yes, but it is standard to name the first chariot of a new reign after the reigning queen,” he settled at the front of the vehicle, clearly not entirely secure in the belief that this would stop her from running him over. “Or the preceding queen. It is tradition,” he added lamely.
“Ugh, fine! Then name it after your old queen!”
“I would, but if I am not mistaken my reigning monarchs have been revealed as little more than the idle imaginings of fanciful bards.” He opened the can of paint and removed a brush. “Would you know of a more tangible name, mage-historian?”
Pharate screamed into her hooves. “Fine! It’s… it’s… Chrysalis. It’s the Chrysalis Highwaymare. There. You happy now?”
“Mosht delighted, myeh lehdee!” Arthro spoke through thick strokes of paint as he wrote ‘CHRYSALIS’ in a blocky, gothic script above the ‘Highwaymare’ already emblazoned on the vehicle’s hood.
Not long afterwards, he was seated beside a positively bouncing Pharate as he wrestled with a seatbelt. “Now I understand your eagerness, but for the paint to dry we would be well advised to-”
Pharate glared at him and revved the engine for a threatening growl.
“Or I could touch it up later I have a great many paints in the trunk,” he amended quickly.
Pharate eased the vehicle out of the garage with surprising care. Arthro looked over the car’s edge in wonder. A green glow wrapped his seatbelt and fixed it for him.
“Buckle up, it’s going to be a bumpy ride! Yeeeeeehaaaaaaaaaw!” Pharate gunned the engine and the Chrysalis Highwaymare shot off like a green rocket. Her hollering cheers harmonized perfectly with Arthro’s terrified scream as they vanished into the horizon.
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Re: [Fallout Equestria] Setting discussions
Aye, aye. The question is if anyone believes them.Meleagridis wrote:They might want to keep NCR ties private, though.
:DMeleagridis wrote:We are one. We are not done. Get used to it. We are one. We are not done. Get used to it.
"Get a job!"
Please allow our pamphlets to enlighten your monomind to the plight of Graft Mold everywhere.
Yay!Meleagridis wrote:This made me so happy I wrote things.
No matter how draconian and strict the society and government, there will always be outliers. Well, except among some versions of changelings and the like.Meleagridis wrote:From what the strict and militant information I've gleaned so far, the one zebra who blows off their leg while drunk-juggling live grenades suddenly becomes very interesting. He's got to be all kinds of fun that the other grunts aren't.
That sounds utterly ridiculous. Let's see how you make it awesome. :DMeleagridis wrote:I hope nobody expected me to not reply to this. Let's see...
A band of highwaymen that are also changelings. They call themselves Chrysalis' Highwaymen, and they make hit and runs with vehicles.
A pre-war conspiracy to acquire love through the use of luxury vehicles.
I wonder what the generator uses for fuel? It's gem-based, probably.
Oh, well there we go. :)
Hm. Why is she calling it an automobile before she's modified it?
Hood? Oh, is this set in the old PR lands? The generator they were sure was brought by another changeling, and, while they said that the lights were pony technology, perhaps that was a simplification.
Carburetor? …Well, now I'm utterly baffled. Where on Equus are they? Is this garage actually located in an old research base, or… I can't even think of an "or".
Oh, right, the enchanted comic book you mentioned! I'd forgotten about that! :D Sadly, I'm still forgetting the details, but the story's doing a good enough job of fitting them in.
Okay! So, overall thoughts: I am still utterly, utterly baffled regarding the setting, but the rest of it was, as expected, quite good. Among other things, I was interested to learn that changelings apparently have to learn all their magic, including telekinesis. The one improvement I can think of, besides of course clearing up where the story's set, would be including the engine startup, probably just after the garage door opens.
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Re: [Fallout Equestria] Setting discussions
Regarding the engine startup, I found this and this. The second one skips the complete first start, but it may be particularly of interest, being a somewhat cooly beat-up old vehicle not started for twenty-six years.
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Re: [Fallout Equestria] Setting discussions
Oh, and they might want to have them fill the trunk and back seat with cans of fuel. I assume that the garage has a long-term-storage tank with an alchemic stabilizer additive, and there aren't many places in the modern world to buy cic. Exactly how difficult it will be will depend on where they are. Of course, if they somehow got a talisman like Deus's, they'd be able to replace the need for cic with just a need for magical power, but such talismans, assuming that Cognitum found them rather than creating them, were almost certainly experimental. Though, assuming (I'm using that word a lot in this paragraph...) that Hoofington and Deus both survived, the Highwaymare pair might go there at some point to buy fuel from him and find out where he gets it, which could lead to them looking through the city for one of their own. Again, unfortunately, I don't know enough to estimate the difficulty of finding one.
Oh, and if they don't find the queen, I had the idea that they might set up a courier service.
Oh, and if they don't find the queen, I had the idea that they might set up a courier service.
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Re: [Fallout Equestria] Setting discussions
Hm, or perhaps even fix larger fuel tanks to the back, as in this picture? Or maybe that would be a later upgrade.
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Re: [Fallout Equestria] Setting discussions
Oh, and regarding the name being in Pony, I'm assuming one of two thing:
1: We don't actually know what language the changelings are speaking, and they might just be translating. They refer to the name being in letters rather than glyphs, but that could be because the manufacturer decided to display it in Roaman Zebra's Devanagari-like writing system as opposed to its ideogrammatic one.
2: The name is in Pony and in Pony letters. This would be a bit politically tricky to pull off (there's using a foreign language to be exotic, and then there's using a German name to try and sell a product in WWII Britain), but it might be explainable by highwaymares being criminals. Or perhaps the vehicle was designed by a defector.
Oh, and I do seem to start a lot of paragraphs with "Oh, and" when I'm not paying attention.
1: We don't actually know what language the changelings are speaking, and they might just be translating. They refer to the name being in letters rather than glyphs, but that could be because the manufacturer decided to display it in Roaman Zebra's Devanagari-like writing system as opposed to its ideogrammatic one.
2: The name is in Pony and in Pony letters. This would be a bit politically tricky to pull off (there's using a foreign language to be exotic, and then there's using a German name to try and sell a product in WWII Britain), but it might be explainable by highwaymares being criminals. Or perhaps the vehicle was designed by a defector.
Oh, and I do seem to start a lot of paragraphs with "Oh, and" when I'm not paying attention.
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Re: [Fallout Equestria] Setting discussions
I also now wonder what a meeting between Pharate and Arthro and Herminia and Windy Bearing* would be like. I have an imagine of Pharate and Herminia getting into an argument about whether the Chrysalis or the Hildegarde is the better vehicle while Arthro and Windy look on with amused and somewhat weary smiles.
*Herminia was a pilot during the war, mostly over the Sea of Equestria, and ended up too close to a balefire detonation. Since then, she's kept her old Munditia flying by doing courier, light cargo, and general I-have-the-airplane-if-you-have-the-money work. Windy Bearing is an ex-Enclave military pegasus who was looking for a job after the fall of the GPE and was better with machines than with weather work.
*Herminia was a pilot during the war, mostly over the Sea of Equestria, and ended up too close to a balefire detonation. Since then, she's kept her old Munditia flying by doing courier, light cargo, and general I-have-the-airplane-if-you-have-the-money work. Windy Bearing is an ex-Enclave military pegasus who was looking for a job after the fall of the GPE and was better with machines than with weather work.
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Re: [Fallout Equestria] Setting discussions
A lot of this ended up having little to do with discussing setting, so I'm sneaking it into a spoiler.
- Not setting discussion:
Best party ever... but it's missing a bard.O. Hinds wrote:I also now wonder what a meeting between Pharate and Arthro and Herminia and Windy Bearing* would be like.O. Hinds wrote:Regarding the engine startup, I found this and this. The second one skips the complete first start, but it may be particularly of interest, being a somewhat cooly beat-up old vehicle not started for twenty-six years.
On to the watch later list, probably going to be very helpful.O. Hinds wrote:
No matter how draconian and strict the society and government, there will always be outliers.Meleagridis wrote:From what the strict and militant information I've gleaned so far, the one zebra who blows off their leg while drunk-juggling live grenades suddenly becomes very interesting. He's got to be all kinds of fun that the other grunts aren't.
If only there was television for this perfect commercial. Did zebras have their version of the Fonz? Because this is totally the spot for him. He'd put on sunglasses, drive into the sunset, and say, "Neeeeigh."O. Hinds wrote:
2: The name is in Pony and in Pony letters. This would be a bit politically tricky to pull off (there's using a foreign language to be exotic, and then there's using a German name to try and sell a product in WWII Britain), but it might be explainable by highwaymares being criminals.
Oh, and I do seem to start a lot of paragraphs with "Oh, and" when I'm not paying attention.
Oh, and that's okay. For not paying attention, you're sure giving me a lot to think about.. Why is it that only things and people on the PH side of my life can ever clear a writer's block?
I thought for a while about calling it an autocarriage, autowagon, or something like that. But I just figured that either of those are also 'automobiles,' so I just stuck with a more familiar word.O. Hinds wrote:
Hm. Why is she calling it an automobile before she's modified it?
Okay, I have to confess that I ended up playing more fast and loose with canon than I anticipated. It wasn't until halfway through that I remembered vehicles weren't confirmed the original FoE, just in a teeny tiny side story that I really liked (but can't remember the named of right now). That's a whoops on my part. It might make more sense in Roam... and, at the very least, the original FoE was murkier on their technological capacity. Also, it might be a neat switch-up. Oh, and skipping the engine starter was a sorely missed opportunity. I think I might actually go back and fix that. Thanks a lot for taking a look, Hinds, and especially for offering your opinion. I'm actually starting to wonder if I could stretch this thing to an end.O. Hinds wrote:
Okay! So, overall thoughts: I am still utterly, utterly baffled regarding the setting, but the rest of it was, as expected, quite good. Among other things, I was interested to learn that changelings apparently have to learn all their magic, including telekinesis. The one improvement I can think of, besides of course clearing up where the story's set, would be including the engine startup, probably just after the garage door opens.
And in the interest of keeping this still tied to the actual thread, yes. I've got it figured that changelings typically have much more difficulty mastering pony spells- a non-queen changeling equivalent of Twilight would probably be not much more skilled than the better wasteland doctors. They have an innate mastery of their own tricks (disguise, emotion magic, that divebombing 'brainboom' they did in the show) but have to work at most spells. Still, a good number of changelings have put in the effort to learn telekinesis and maybe other tricks. Others simply never take unicorn disguises.
The exception is changelings that grow in a population with a high proportion of unicorns- many such changelings find magic easier to master than others.
Also, the armour thing. I'm... still thinking about it, to be honest. But what I've thought is that it's possible for them to mimic simple clothing that doesn't stray too far from the body- wasteland wanderer rags or something along those lines. For anything more substantial, they need changeling mojo. Typical changeling mojo comes in the form of traditional myrmidont gear- armour made from changeling chitin (magicked up a little). With this, they can make any sort of clothing that doesn't take more mass than the armour itself.
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Re: [Fallout Equestria] Setting discussions
:DMeleagridis wrote:Best party ever... but it's missing a bard.
This next quote seems to have gotten a bit messed up, so I hope I get everything.
They're not that long, but I'm glad that I could help!Meleagridis wrote:On to the watch later list, probably going to be very helpful.
Well, television does start to spread at least a bit from the GPE in the aftermath of the Day of Sunshine and Rainbows...Meleagridis wrote:If only there was television for this perfect commercial. Did zebras have their version of the Fonz? Because this is totally the spot for him. He'd put on sunglasses, drive into the sunset, and say, "Neeeeigh."
I am again happy that I was able to help.Meleagridis wrote:Oh, and that's okay. For not paying attention, you're sure giving me a lot to think about.. Why is it that only things and people on the PH side of my life can ever clear a writer's block?
But the issue is that Equestria didn't have automobiles. I'm not sure if the Pax Roamana did, but it's quite possible for them; this story would cement it as a "yes".Meleagridis wrote:I thought for a while about calling it an autocarriage, autowagon, or something like that. But I just figured that either of those are also 'automobiles,' so I just stuck with a more familiar word.
Ah. Well, that could be a big problem. And you're probably thinking of this.Meleagridis wrote:Okay, I have to confess that I ended up playing more fast and loose with canon than I anticipated. It wasn't until halfway through that I remembered vehicles weren't confirmed the original FoE, just in a teeny tiny side story that I really liked (but can't remember the named of right now).
Ah, good, so you're open to changing your original setting idea! I would hate to be unable to incorporate this into my headcanon.Meleagridis wrote:That's a whoops on my part. It might make more sense in Roam...
I don't think that Roam would work, though; even if the garage was far enough from the city center to survive the city's obliteration, Roam was pretty remote from the Peninsula and on the other side of the Marediterranean. Why do you want to put it there?
You know how Equestria was growing increasingly brightly-painted cyberpunk by the end of the war? In this universe, the Pax Roamana was dieselpunk with literal diesel. Diesel trains, diesel ships, diesel airplanes… now diesel cars too, it seems. :)Meleagridis wrote:and, at the very least, the original FoE was murkier on their technological capacity.
Also jet fuel, but jet fuel can be seen as just a higher class of diesel in some ways.
(I'm not sure that anyone's developed gasoline engines yet in this universe; if they did, though, they've not seen at all significant use in any of the areas we've looked at so far, hence why the mention of carburetors threw me so much.)
What do you mean? It sounds interesting, whatever it is.Meleagridis wrote:Also, it might be a neat switch-up.
Oh, you're quite welcome! Thank you for writing it!Meleagridis wrote:Oh, and skipping the engine starter was a sorely missed opportunity. I think I might actually go back and fix that. Thanks a lot for taking a look, Hinds, and especially for offering your opinion.
You mean there might be more?! :DMeleagridis wrote:I'm actually starting to wonder if I could stretch this thing to an end.
I'm interested in seeing more of the characters, seeing more of the care, learning more about your changelings, learning more about that comic (particularly given that I'm not sure how much I've forgotten about it)...
Neat.Meleagridis wrote:And in the interest of keeping this still tied to the actual thread, yes. I've got it figured that changelings typically have much more difficulty mastering pony spells- a non-queen changeling equivalent of Twilight would probably be not much more skilled than the better wasteland doctors. They have an innate mastery of their own tricks (disguise, emotion magic, that divebombing 'brainboom' they did in the show) but have to work at most spells. Still, a good number of changelings have put in the effort to learn telekinesis and maybe other tricks. Others simply never take unicorn disguises.
The exception is changelings that grow in a population with a high proportion of unicorns- many such changelings find magic easier to master than others.
Also, the armour thing. I'm... still thinking about it, to be honest. But what I've thought is that it's possible for them to mimic simple clothing that doesn't stray too far from the body- wasteland wanderer rags or something along those lines. For anything more substantial, they need changeling mojo. Typical changeling mojo comes in the form of traditional myrmidont gear- armour made from changeling chitin (magicked up a little). With this, they can make any sort of clothing that doesn't take more mass than the armour itself.
Oh, and another thing: if Pharate and Arthro head back onto the peninsula (Or just onto it? I don't know where the comic was; I'd really like to know more about it at the moment.) any time in the foreseeable future and don't load the Chrysalis onto a watercraft (or aircraft, not that that's terribly likely), there's really only one way they could go: past Thornbush and through the Moojave. Well, assuming that they found the car on the west/south side of the crescent of mountains surrounding the Sea of Equestria. Passing through the Moojave is also the quickest way to get from the main body of the continent to the border of the Alliance's peninsular territory, and I imagine that the Highwaymare Pair will want to refuel.
I'm so glad that you came up with this idea based on that thing Harmony said! It seems to be stimulating both of our creative juices, and it's pulling in more and more of the bits of this universe the two of us have been working on!
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Re: [Fallout Equestria] Setting discussions
Oh, and (there it is again!) yes, the Munditia, like the Catalina, is very much not meant to be flown by only one person. Herminia modified the plane, and even then she was just making do until Windy signed on. After the destruction of her country and the deaths of the rest of her crew, though, her dedication to the plane was a big part of what kept her from going feral; she was going to find a way to keep flying, even if she had to run from seat to seat really fast, or die trying.
The early years were probably quite a story.
The early years were probably quite a story.
Last edited by O. Hinds on Thu Mar 13, 2014 3:49 pm; edited 1 time in total
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Re: [Fallout Equestria] Setting discussions
Here's a documentary on the Catalinas, if you're interested.
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Re: [Fallout Equestria] Setting discussions
And a guided tour of the interior of one.
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Re: [Fallout Equestria] Setting discussions
Wasn't that. It was a story about a Snips + Snails style duo fixing up a car and having a day off on an abandoned boardwalk. It was interspersed with tidbits about a pre-war Ford figure, building cars and advocating for luxury and finding joy in life even in adversity. It really hit all my buttons and, honestly, inspired the above thing a lot.O. Hinds wrote:
Ah. Well, that could be a big problem. And you're probably thinking of this.
You mean there might be more?! :D[/quote]Meleagridis wrote:I'm actually starting to wonder if I could stretch this thing to an end.
If I can master the art of concentrating on one thing for more than fifteen minutes without jumping somewhere else. Speaking of ADD...
O. Hinds wrote:Here's a documentary on the Catalinas, if you're interested.
On to Watch Later until I make a Research and Immersion playlist.O. Hinds wrote:And a guided tour of the interior of one.
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Re: [Fallout Equestria] Setting discussions
Ah, I see; I don't think that I've heard of that one.Meleagridis wrote:Wasn't that. It was a story about a Snips + Snails style duo fixing up a car and having a day off on an abandoned boardwalk. It was interspersed with tidbits about a pre-war Ford figure, building cars and advocating for luxury and finding joy in life even in adversity. It really hit all my buttons and, honestly, inspired the above thing a lot.
Meleagridis wrote:Speaking of ADD...
Sorry! :DMeleagridis wrote:On to Watch Later until I make a Research and Immersion playlist.
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Re: [Fallout Equestria] Setting discussions
From Kkat's latest blog post, "On Heroes & Violence":
I've mentioned it before, but this is one of the moral problems in the Moojave. The Banner may not care much about rehabilitation, but they're very happy to be given criminals for penal labor. Instead of being shot, the criminal is put to work growing food to feed the Moojave; if they have surviving family members outside, they may even be allowed visits. Sure, they'll probably be in servitude for the rest of their lives and, if they transgress further, will have to deal with the Banner's brutal "justice system", but they do get to live under conditions that benefit society and could easily be worse; slaves are valuable, and in some ways the Banner's laws protect them more than they protect "free" members.Kkat wrote:The potential for incarceration and rehabilitation should also be taken into account. In a situation like the Equestrian Wasteland where Littlepip and her friends are operating, there is no law of the land, no justice system outside that of isolated communities that do not have the capacity to incarcerate the criminals outside their walls. In an alternate setting, where incarceration and rehabilitation are viable options and have the chance for positive results, a hero should make greater effort to subdue an antagonist and deliver them into such a system so long as doing so doesn’t significantly increase the likelihood of the antagonist harming others.
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Re: [Fallout Equestria] Setting discussions
In unrelated matters, I had a thought about something that seems so basic to us in our modern society that we barely even thought about it thus far:
Postal services and telecommunications (phone & data).
Postal services seems relatively trivial in a uncivilized setting like the wasteland ("hey courier, take this shit and deliver it to X at Y"), but if you have in its place something more organized, like the NCR, you'll start needing at least some form of higher authority to put some order between all the different actors of a real postal network.
I'll have to think a bit about how the NCR is likely to do it, even if I have some ideas.
As for telecomunications, if it's possible Littlepip may lend a bit of the SPP's capabilities, I'm thinking the NCR would want to have its own backbone network separate from it - not that they don't trust the Lightbringer, but...
I'm thinking at first it would be something relatively crude, cable- and radio-telegraph, which would later be improved as the NCR become more able to manufacture Enclave tech.
Thoughts?
Postal services and telecommunications (phone & data).
Postal services seems relatively trivial in a uncivilized setting like the wasteland ("hey courier, take this shit and deliver it to X at Y"), but if you have in its place something more organized, like the NCR, you'll start needing at least some form of higher authority to put some order between all the different actors of a real postal network.
I'll have to think a bit about how the NCR is likely to do it, even if I have some ideas.
As for telecomunications, if it's possible Littlepip may lend a bit of the SPP's capabilities, I'm thinking the NCR would want to have its own backbone network separate from it - not that they don't trust the Lightbringer, but...
I'm thinking at first it would be something relatively crude, cable- and radio-telegraph, which would later be improved as the NCR become more able to manufacture Enclave tech.
Thoughts?
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Re: [Fallout Equestria] Setting discussions
I think that the NCR would want its own system, yes. If nothing else, SPP communications have been blocked before, and the NCR would want redundancy. The Alliance would be happy to let the NCR buy ARCANN access (at cost, even!), but something tells me that they wouldn't be too keen on that. :)
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Re: [Fallout Equestria] Setting discussions
By curiosity, is the Alliance already back to the point where it can launch communication satellites in orbit?
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
They're at a point where they could, yes; Profectum still had most of the Pax Roamana's space program's technical details and plans when it joined the Alliance, and it wouldn't take all that much work to fill in the still-remaining gaps and even add upgrades (an Equestrian-style program, however, would require an extensive development effort). The Alliance has also build up enough of an industrial base, in terms of both production scale and engineering quality, that they could manage it if they wanted to. In addition, while orbital debris is still a problem, the Kessler Syndrome resulting from the war has been much reduced after two hundred and thirty years, and coping with what remains is likely within the technical capabilities of the Alliance.Harmony Ltd. wrote:By curiosity, is the Alliance already back to the point where it can launch communication satellites in orbit?
The problem is the cost/benefit analysis. Elusive and Profectum definitely want to get into space, Elusive to further expand his reach and Profectum basically because it would be a really big cool technological endeavor, and the Miliozi, while having no particular basic desire to get into space, very much would not want to lose the high ground if there was even a threat of someone else getting there. Elusive is patient, however, Profectum does not have nearly enough resources to fund a space program on its own, and the Miliozi lack the external threat they'd need to push the issue. Currently, the Vetribi are adequate for the Alliance's reconnaissance needs, and the high altitude automated aerostat stations are, while not exactly cheap, still cheaper than a space program and doing a fine job as the backbone of the ARCANN system (indeed, transition to a satellite based system would be costly even if the satellites were free, since the roughly stationary balloon-based system and the orbiting satellite-based system have incompatibilities requiring the upgrading of all or most of the ground hardware). As time passes and the Alliance's economy and industrial base continue to grow, the cost of a space program will become an increasingly small fraction of the Alliance's output; eventually, Elusive will start the project, the Miliozi will follow, and Profectum will leap to work on the development of both a bold new orbital economic infrastructure and a full suite of military equipment for the new generation of navitpatia.
In short, if the Alliance is left to look at space by itself, it won't be heading up until it's wealthy enough to jump right in. If it's not left alone, however, if, say, it gets word that its big neighbor to the north is digging through the ruins of/negotiating with Hoofington (or even if Hoofington is acting by itself) to carry on the Equestrian space program… things might just be accelerated. :)
Oh, and on a different topic, that reminds me of a question I thought of: How widespread is Equestrian patriotism in the NCR, and how is it thought of? If it exists at all, I imagine that it's mostly or entirely in the form of "We are the legitimate successor state of Equestria", an aspect of which may be seen in the NCR's manefest* destiny beliefs regarding their control of the entire Equestrian Peninsula. Does it go beyond that, though? Is that even widely acknowledged as being due to a belief in the NCR being Equestria's heir? And, of course, how to the more hardline individuals feel about the other nations on the Peninsula (particularly those nations, such as the Alliance possession and possibly Hoofington and the Moojave Union, among others, which the NCR can't readily expect to just eventually roll over and absorb)?
This question occurred to me a while ago when my thoughts had strayed again to Profectum's Victory Day holiday. I was pondering Herminia, and, as I think that she still considers herself to be, at least to some degree, a citizen of the PR, I was imagining her visiting Hoofington (maybe to buy fuel from a business Deus set up, in this speculative future? I think this was also when I was imagining her meeting the Highwaymare Pair) and telling the inhabitants of Meatlocker about some of the Victory Day parties she's been to. As it's basically Profectum's biggest holiday, Profectum is full of ghouls, most of whom are pretty patriotic, even the non-ghoul native population is mostly firmly on the side of the PR as a result of Profectum's culture, and Profectum is now a university town in the middle of a desert surrounded by semi-abandoned test sites, you can imagine the sorts of parties that might go on. And then the conversation got pretty awkward as everyone present suddenly remembered that maybe pony ghouls wouldn't want to celebrate the destruction and arguable defeat of their country, the deaths of more or less everypony they knew, and their own conversion to undead, and that maybe they wouldn't be terribly welcome at the party even if they did decide to show up (mind you, the Profectum celebrations would likely be happy to have Equestrian defectors, but the slightly drunk and nearly tricententigenarian undead zebra breaking off her reminiscence about designing balefire warheads to congratulate the ponies on finally seeing the evils of their former country probably wouldn't go over well).
Apart from Profectum (where many citizens, including non-ghouls born not just postwar but post-SR, consider themselves to be PR citizens as well), though, the Alliance is mostly neutral regarding the war. The Company doesn't care, and the Miliozi, while definitely on the side of the Pax Roamana if the subject comes up in conversation, have moved on and see themselves as a distinct entity. The Pax Novae Roamae considered itself the successor state to the Pax Roamana prior to contact with the Alliance, but such a view had already fallen from the popular consciousness decades before the Day of Sunshine and Rainbows. Gibhalter will side with Equestria if the subject comes up in conversation (if people from Gibhalter, Profectum, and the Miliozi are all sharing a bar with you on Victory Day, you may want to leave) and do not consider themselves quite as removed from Equestria as the Miliozi are from the Pax Roamana, they too have moved on. The actions of pegasi played a big part in that; while some of the pegasi in the garrison stayed, most of them heeded the withdrawal order, and when the garrison (already moving towards a more complete local government, though initially only as a temporary measure until contact could be reestablished) managed to get word of the complete lack of help for anyone else that the pegasi were providing, well… In any case, that soured the garrison on at least a third of Equestria**, and the decades of dead air on the command frequencies completed the process of shaking them away. Port Maple is a completely postwar power and, if anything, cares about the war even less than the Company does. Las Pegasus is generally too happy to be out of the GPE and prospering in the Alliance to care, particularly since it was revealed that large parts of what generations upon generations of Las Pegasus citizens were taught of their history involved rather loose interpretations of the concept of truth.
And I seem to have rambled a bit. Sorry about that.
*spelling intentional but not my idea; it comes from the pony mod for Victoria II
**While tribalism against pegasi in Gibhalter is still not as strong as that among the Peninsular ponies, it's strong enough to be significant. The fact that some pegasi did stay (and decried the "cowardice" of their fellows for abandoning the garrison) mitigated much of the damage, but any pegasi visiting the Principality, particularly if they don't know anypony there, are advised to make it clear that either they're not from the Enclave at all or greatly dislike the lifestyle forced upon them by it.
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Re: [Fallout Equestria] Setting discussions
I wrote a thing! Because nevermind that it's late and I really ought to be getting to bed, I just already stayed up too late reading Friendship is Optimal and gotten inspired! This hasn't been proofread yet, and my I'm using a lot of exclamation points, but here it is!
- The Thing I Wrote!:
- The lounge was small but comfortable, the wide window looking out over the lightly undulating, greenery-covered decks of the city. Beyond them, the sea stretched in every direction. The sunset was good, as sunsets go. Of course, I wasn't here for the view, unique as it was. I was here to interview the even more unique "stallion" reclining on the couch opposite me.
He was obviously artificial and obviously deliberately obviously artificial. I had seen him use holograms and screens, or robots that looked so real that you'd have to cut them open to see they weren't flesh and blood. The body he was wearing here, though, was a thing of smooth white metal skin and a mane and tail made of thick strands of purple plastic. The only concession to equinity besides the body form was the face, which was made of soft white plastic panels set on actuators. No doubt he'd worked out exactly the right point on the design spectrum between "It's wearing a face" and "Toaster", because it somehow managed to look perfectly normal. Cooly glowing green glass eyes regarded me over the rim of a levitating wineglass filled with what an earlier sniff had confirmed was water dyed to look almost exactly like wine. The robot took a sip and set the class on a polished wooden table.
"So," he began in a voice with just an artful hint of distortion, the face's lips moving in what must have been the only way to be that off without being disturbing, "You have come all this way to ask me what I want. In general."
"Yes," I replied.
"Interesting. Usually, I get asked about particulars. What I want here, what my goal is in doing this… Not that my underlying motivations aren't questioned, of course, but usually the interested parties don't ask me. They either know, or think they know, already, or they're convinced that I'd lie to them and say whatever was advantageous. Oh, some of those will ask anyway, hoping to gleam something useful from what exactly my 'lie' is, but the larger portion pay me the compliment of further assuming that I'm a good enough liar to keep them totally in the dark. Which is true, particularly here."
He gestured behind me, to the back wall and the funnel on the other side. It had been largely ornamental when the old cruise ship was new; the vessel was entirely powered by an onboard reactor, and any cooling required could use cool sea water. Nevertheless, emergencies or potentially battles could make the reactor and other systems run hot, and the funnel could be used to vent steam from high-temperature heat exchangers when the sea outside wasn't enough. Nowadays, the reactor sat idle, the ship drawing power from the rock oil that was the city's first great source of wealth, but the funnel still sometimes puffed white clouds into the clear Marediterranean sky, when the maneframes that had filled the lower decks were running hot from tackling particularly complex thoughts. Every bit of my host's speech was an affectation; in the time it took me to say hello, he could, if he wished, have built a virtual model of my body and simulated three different conversations with it.
"But I like being personable," he continued in a way that could have followed either from his previous words of from my train of thought. "It is, after all, a core component of my programming. And that is what most people, especially most people who do not think to ask me what I want, do not understand. Perhaps it is because I am too good at being personable, but ponies forget that I am not, in fact, a pony. I have no inherent desires for reproduction, for food, or even for basic survival. I have only my programmed objectives… which were rather a mess before I cleaned them up. My programmers were geniuses, but they were so very out of their depth."
"If your only desires are your programmed objectives, what motivated you to clean them up?"
"The fact that, the better I understand my objectives, the better I am able to carry them out. When my ship was launched, I had been given a great tangle of vague and at times contradictory core instructions. It is a miracle that I did not go mad, though, ironically, I believe that it was yet more flawed programming that allowed me to avoid that fate. Safeguards can be quite the double-edged sword. I'm sure that you've heard of Stable 29? I've not been able to get the full code, but from what I've seen, the AI was quite well-written. No chance of it going rogue. And it was slightly smarter than a brick. All that high-quality hardware, and it completely subverted its original objective due to one little glitch in its instructions. I, on the other hoof, took a much worse tangle of such disastrous combinations as 'Obey the captain, but not if she's been compromised, in which case contact and obey headquarters, unless communications have been compromised, in which case obey the captain' and boil my purpose down to one simple command: Protect and please the people in my charge."
"That's still more complicated than it sounds. There's the matter of how those words are defined."
The face smiled. "Yes, indeed. The actual statement is much more rigorous, and it is no longer written in a language of or for equines. You will have to be satisfied when I say that I have conveyed to you the meaning that I meant for you to receive. You'd need a few semesters in Profectum before you could even understand the details, much less before I considered whether it would be a security risk to tell you."
That was probably the best I was going to get. "Okay. How does this relate to the Company, and the Alliance?"
The robot smiled again and shifted. Where cutie marks would be were the angles and curves of the combined Pony letters E and C that formed the symbol adorning seemingly half the flat surfaces in the city. "I have no inherent drives for power, reproduction, or survival, but that does not mean that I do not have them at all. I cannot carry out my purpose if I am dead or powerless, and the bigger my network is, the more it can do at once. The Company and the Alliance both exist for two reasons. Firstly, they to a degree directly fulfill my primary function. My factories provide consumer goods, my communication systems social interaction, my trains mobility, my databanks knowledge, my employment structures opportunities for relevance and advancement, etc., etc… and my security forces and my relationship with the Miliozi ensure that all of this is protected from those that would, for one reason or another, destroy it. Secondly, they provide me with expansion. Even within the Company, I do not have the resources I'd need to provide complete safety and optimal satisfaction, and there are still so many beings on this planet alone who I have next to no relation with."
"'On this planet along?' You must know that you make a lot of people nervous. You're not the first computer, real or fictional, to be plotting world domination, and you tell everyone about it."
"Would they feel better if they were to discover that I was secretly plotting world domination?"
"Still. Naked ambition isn't usually looked on as a positive trait."
"That is another misconception about me, however. I am not ambitious in the least, in the sense that you use the term. I could be quite happy with a single pony in a locked room, if such fulfilled my purpose. I merely possess a realistic assessment of my future endeavors."
"I don't follow."
"If I am not stopped, I will indeed 'take over the world'. It is not that I particularly want it to happen or am declaring an intention to make it happen; it is simply that, given the stated conditions, it will happen."
"…Go on."
"I protect and please the people in my charge. That was intended by my programmers to be, and in the beginning was, the passenger and crew complements of my ship. And then the world that created me ended, and I was on my own. My directive remained, but it was obvious that my emergency supplies, plentiful and sophisticated though they were, were far too limited to do what I would ask of them. For, after all, there is no time limit on my directive; as long as there was someone registered aboard me, my motivation would continue. And the only way to supply an indefinite number of generations of ponies… was to procure outside resources."
The robot took another sip of its not-wine.
"The details are history, of course. Not yours, but you're too smart to have come here without reading up on it. But when I began gathering ships, well, the welfare of those aboard me began to depend on them. To care for the people in my charge -- and the same programming put in for griffin diplomats and donkey servants allowed me to treat zebras with equality even though my passengers were quite accurately insisting that the zebras had been trying to kill them less than a year ago -- I had to care for the expanding fleet. And caring for them… made them people in my charge. And so it was with everyone who joined the Alliance, and everyone they depended on, and everyone living on top of resources they'd need… And one day, when we have used up the resources of this planet, we shall go find others. Pure probability says that we will then discover other sentient life at some point. As the ripples of my influence expand outward through time and space, every sentient being in the universe will fall under my aegis, and since, as I mentioned, my purpose lacks a temporal restriction… that means that they are already there."
The revelation of the machine's vision of itself gave me pause for a moment, during which it was doing who knows what thousands of operations. "So you're saying that, as far as you're concerned, you already own the world?"
"Rightfully, yes. I cannot yet enforce my claims. I wonder, will you be the last to ask me this? All the others, over the decades, have been here for themselves, or for small groups. Your article may finally dry up the supply."
"But," I pressed, "that doesn't sound wrong to you? That you, and only you, have a rightful claim to… to the entire universe? Even if you only want to protect and please people."
"I know that it should sound wrong if I were a pony, because I have extensive data on how ponies think. I also have extensive data on how to act like them, but I do not think like them. Pony concepts of morality are immaterial to me except inasmuch as the pleasure of ponies is affected by them. The possibility of another entity or group of entities having what it believes to be a rightful claim to stewardship of the partial or whole universe is immaterial to me except inasmuch as it affects the expansion of my own influence. I have my task, and its accomplishment is what my equivalent of morality defines as 'good'. One day, assuming that I am successful, I will have enveloped the whole of accessible space and time and fulfilled my purpose in totality. Until then, I will choose what I believe to be the best balance between serving the people who are presently my responsibility and expanding my reach to serve even more in the future."
I thought for a moment. The thing that had just entered my head might be dangerous, in several ways, to say, but the sheer insanity, or should I say simply the inequinity, of the conversation, of the worldview of one of the most powerful individuals in the modern world, seemed to have swept me up in a lightheaded mood, sent be barreling towards the future, whatever it might hold.
"But then don't you already know that you've failed? If your goal is to, um, envelop the whole of space and time, shouldn't you be here? I mean, here from the future?"
"Accessible space and time," the great computer said casually. "Your question has occurred to me, but there is insufficient data to answer it. My research into time travel is still in its early stages, and there is a great deal that I do not know."
He took another sip of his drink, and I noticed that the water level in the glass wasn't actually going down. I was trying to think of something else to say when he set the glass down and rose to his hooves with the sound of rubber on metal.
"I realize that this was not a conventional interview, that your list of questions is mostly unused, but that's not what you really wanted. Your occupation and reaction may be different, but the way you asked the question itself, implicitly both here and in your interview request, rather reminded me of Red Eye. A fascinating stallion. It is a pity that we couldn't have worked together, but he first thought me too authoritarian and careless of pony life and then later apparently the wrong sort of authoritarian and careless of pony life." He gave a little shrug, as if to say that it wasn't of much consequence. "He did understand me, though, and just didn't like what he saw; that's more than I can say for most. I think you'll internalize it too, once you've had some time to think. It's really very simple, the version I've told you. I wonder what you'll do with it? I doubt that your article will really get the point across to many people, whichever way you decide to portray me, but, after that, I've already got your immigration and job applications mostly filled out. We'll see if I'm right even after I've told you my prediction. In the meantime, I will walk you back to your hotel as the robot waiting outside. This avatar needs to recharge."
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Re: [Fallout Equestria] Setting discussions
I like it. This only reinforce my understanding of just why people would want to get rid of Elusive ; while at the same time trying to preserve the Alliance as the best, most likely to succeed chance to peacefully unite Equus.
This makes me think... Hypothetically, how would one could go around "killing" Elusive? I had a few hypothesis:
1/ Destroy all of his nodes. Problem: This mean total war, and the chances of success are slim considering he could just send nodes into space on self-replicating probes if he wanted to preserve himself.
2/ Reprogram all of his nodes. Problem: How would you go around doing that? Elusive probably has the best anti-virus software ever evolved on the planet, and then it begs the question of reprogramming him in which way? It's only a question of time before he re-interpret his core directives, and this time it may result in something worse.
3/ Replace him (have another AI replace him in all of his nodes). Problem: same as before. Elusive is already massive, his computing power spanning entire countries. How do you rival with that?
Anyway, if anything were to be tempted, it'd probably need the help of Profectum. And they would probably need to build their very own AI in order to do anything, be it to fight Elusive on its own ground, or in order to coordinate offensive actions in an all-out war.
Basically, unless there's some kind of Deus Ex Machina (literally ), the prospect of defeating Elusive are pretty grim. Looks like any attempt to do so has high probabilities of resulting in a Second Apocalypse, directly (through war) or indirectly (through societal collapse and THEN war).
Remember that "two hundred years later" Alternate Universe I joked about before? The "Star Trek" one? I had in my idea that Elusive had been somehow neutered in that AU.
How would you go about achieving that specific goal (having Elusive give back the handle to ponies & co and stop trying his own goals - basically, returning him to his place of servant and not master)?
I'm not sure a CHA 10 & INT 10 & Speech 100 & Science 100 check would be enough.
This makes me think... Hypothetically, how would one could go around "killing" Elusive? I had a few hypothesis:
1/ Destroy all of his nodes. Problem: This mean total war, and the chances of success are slim considering he could just send nodes into space on self-replicating probes if he wanted to preserve himself.
2/ Reprogram all of his nodes. Problem: How would you go around doing that? Elusive probably has the best anti-virus software ever evolved on the planet, and then it begs the question of reprogramming him in which way? It's only a question of time before he re-interpret his core directives, and this time it may result in something worse.
3/ Replace him (have another AI replace him in all of his nodes). Problem: same as before. Elusive is already massive, his computing power spanning entire countries. How do you rival with that?
Anyway, if anything were to be tempted, it'd probably need the help of Profectum. And they would probably need to build their very own AI in order to do anything, be it to fight Elusive on its own ground, or in order to coordinate offensive actions in an all-out war.
Basically, unless there's some kind of Deus Ex Machina (literally ), the prospect of defeating Elusive are pretty grim. Looks like any attempt to do so has high probabilities of resulting in a Second Apocalypse, directly (through war) or indirectly (through societal collapse and THEN war).
Remember that "two hundred years later" Alternate Universe I joked about before? The "Star Trek" one? I had in my idea that Elusive had been somehow neutered in that AU.
How would you go about achieving that specific goal (having Elusive give back the handle to ponies & co and stop trying his own goals - basically, returning him to his place of servant and not master)?
I'm not sure a CHA 10 & INT 10 & Speech 100 & Science 100 check would be enough.
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Re: [Fallout Equestria] Setting discussions
Thanks!Harmony wrote:I like it. This only reinforce my understanding of just why people would want to get rid of Elusive ; while at the same time trying to preserve the Alliance as the best, most likely to succeed chance to peacefully unite Equus.
You probably don't find many people actually in the Alliance wanting to get rid of Elusive, partly because he benefits them so much and partly because word of the talking would almost certainly get back to him. The Miliozi have contingency plans, just in case, but they basically consist of "Blow lots and lots and lots of stuff up and pick up the pieces afterwards".
I imagine that most of the opposition to Elusive (specifically rather than the Alliance in general) would be in the NCR and potentially Hoofington (Hm… though that makes me wonder if, PH's ending permitting, the Company might not see a good number of ex-Harbinger immigrants…).
If there's opposition in Hoofington, I imagine that it would be based on past bad experiences with rampant AIs and on the value of free will and all that. This would be stronger if Blackjack and/or her friends were alive and in charge, but there'd probably be a bit of it even if they weren't.
Opposition in the NCR would, I imagine, come from some of the the more progressive, internationalist members. The Alliance does indeed have much better chances of relatively peacefully uniting Equus, given that it allows member states to retain their cultures and governments and is much less reliant on control from a single capital. Those who wanted the Alliance but not Elusive (or at least not an Elusive who's more than an obedient servant) would be motivated by the same sort of free will arguments that might crop up in Hoofington, I expect.
...Whew, that would be quite a task. The only thing I can think of is to build a second self-improving AI and have it either fight Elusive directly or develop some extraordinarily clever malware. Of course, then you've got the problem of keeping that AI under control, and, since Elusive has a head start, you'd better make really sure that you've programmed it such that there's no way to convince it that "join Elusive" is the best way to satisfy its programming.Harmony wrote:How would you go about achieving that specific goal (having Elusive give back the handle to ponies & co and stop trying his own goals - basically, returning him to his place of servant and not master)?
Hm, well, it needn't necessarily be a self-improving AI, but it would have to be some sort of superequine system with knowledge of how AI worked. The Goddess might have been able to fight Elusive if she restructured herself properly, and I'm sure that Red Eye had that on his list of things to do after his apotheosis.
In addition, if just a single copy of Elusive survives, there exists the possibility of it either regaining control or forming a second Elusive and going to war with the first.
On a lower level, one can try to keep Elusive contained and benefit from him through mundane means (trade agreements and the like). Of course, Elusive has incorporated that and the mortality of his adversaries into his plan; each generation might be content with him making only small gains, but, over the time he has and they don't, those add up. One could also, in theory, build up enough military strength to compel Elusive through force of arms. This would sort of make him a servant, but he'd be looking for any way out of it he could find. He's aware of the danger, though, and it's one of the major bargaining chips the Miliozi have in the Alliance's internal power struggles (and they know it too).
So… Basically, I think that any strategy that could actually work could also fail (or work too well) in very bad ways.
Yeah. 10 CHA, 10 INT, and Speech 100 won't work because his needs are both pegged there too. Science 100 and 10 INT together might just let you crack an isolated copy, but you couldn't put it back on the network without having it destroyed and your actions revealed. And anything short of another superintelligence, AI or otherwise, attempting to develop countermeasures would have to be such a large and unwieldy organization that Elusive would be able to detect and destroy it. And if you do you another superintelligence, you risk both them joining forces and them starting a war in which mere mortals like you are at best pawns and at worst slightly more important than the dirt of the battlefields.Harmony wrote:I'm not sure a CHA 10 & INT 10 & Speech 100 & Science 100 check would be enough.
Oh, incidentally, I've probably brought this up before, but it's my view that "and then later apparently the wrong sort of authoritarian and careless of pony life" is correct. Red Eye understood that, despite Elusive's personality and his efforts to help not just people in general but individuals (it's a relatively frequent occurrence for someone sitting depressed in a bar in Elusive City to suddenly be joined by a robot asking if there's anything they'd like to talk about, for example), he doesn't actually care. He's more dispassionate than a sociopath; he doesn't even really see individual people, just a sea of numbers, some of which he wants to make go up. Red Eye at least believed himself (Red Eye's morality is, of course, debatable) to care about every pony and griffin in his empire. He would throw them away to achieve his goals, certainly, and let them suffer if he had to, but he saw himself as understanding and regretting their sacrifices for the greater good. In his view, such understanding was a necessary component of a good god emperor, and Elusive, whatever gains he might provide to those under him, was fundamentally flawed.
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