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Rulers of Equestria: political RP

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Post by Plasticube Sat Sep 21, 2013 11:02 am

Is Phoenixia not interestited in starting formal diplomatic relations with Bonita?


Bonita makes a request to build embassies in both the Republic and Phoenixia then, it dosen't even have to be in the capital city anywhere will do.

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Post by Harmony Ltd. Sat Sep 21, 2013 11:05 am

cb5 wrote:D2 after sacking and destroying all resources in D2 rather than facing another battle retreats back into D3.
(6+6+8)X3=60
[where does that "x3" bonus come from ?]
cb5 wrote:D3 defensive roll
(9+9+7)x(10/15)=16.67(difference of 2.83)(Technically a draw with more losses on my side)
[It's "highest number win", like I said before. There isn't a "draw" rule implemented]
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Post by Harmony Ltd. Sat Sep 21, 2013 11:14 am

Trade & Diplomacy:

- The Republic accept the overture of an Embassy from Bonita in its Capital.
- The Republic offer to freely ship food to Bonita, however the current state of War is mobilizing a large part of the shipping assets of The Republic, and The Republic is wary of sending ships (sea- or air-ships) unescorted near the Phoenixian border. As a solution, The Republic offer to gift a few mothballed wooden hull sea-ships to Bonita, for it to ship the food itself.
- The Republic pledge to send economic development aids to Bonita once the current war will be over.
- The Republic ask R'Shalok and The Dominion to impose economic sanctions on Phoenixia in light of its aggressive and warmongering policies.
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Post by cb5 Sat Sep 21, 2013 11:19 am

Plasticube wrote:Is Phoenixia not interestited in starting formal diplomatic relations with Bonita?


Bonita makes a request to build embassies in both the Republic and Phoenixia then, it dosen't even have to be in the capital city anywhere will do.
[That was a yes we'll start formal diplomatic relations with Bonita]
Harmony Ltd. wrote:
cb5 wrote:D2 after sacking and destroying all resources in D2 rather than facing another battle retreats back into D3.
(6+6+8)X3=60
[where does that "x3" bonus come from ?]
cb5 wrote:D3 defensive roll
(9+9+7)x(10/15)=16.67(difference of 2.83)(Technically a draw with more losses on my side)
[It's "highest number win", like I said before. There isn't a "draw" rule implemented]
[I think I forgot to edit that out]
[There are draws in real life battles. Why not here?]
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Post by Harmony Ltd. Sat Sep 21, 2013 11:22 am

cb5 wrote:[There are draws in real life battles.  Why not here?]
[Then under what conditions ? When the attacking score is only 10% higher than the defending score ?]
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Post by cb5 Sat Sep 21, 2013 11:30 am

Harmony Ltd. wrote:
cb5 wrote:[There are draws in real life battles.  Why not here?]
[Then under what conditions ? When the attacking score is only 10% higher than the defending score ?]
[I was thinking more like 15% cause a 10% difference or less in a real life battle is extremely rare]
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Post by Harmony Ltd. Sat Sep 21, 2013 11:49 am

[okay. So...

My attack on D3 score : 19.5
Your score for the defense of D3 : 16.67

19.5/16.67=1.169 => 16.9%

The difference is over 15%. By that rule, it is not a draw, but a very close victory.]
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Post by Harmony Ltd. Sat Sep 21, 2013 12:18 pm

[so, do you have a comment to make, or can I confirm this turn on the map ?]
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Post by cb5 Sat Sep 21, 2013 12:25 pm

[Dude sorry, but I gotta call bs on you.

First off the war was a surprise attack.  Second off for years I was preparing for a war without the republic's knowledge and fortifying my lands.  Third there's no defense bonus for fortification.  Fourth your border with Scyto's nation is barely defended meaning you chose your troop movement after I launch the surprise attack when your nation shouldn't have seen it coming thus not know they would have needed to send troops to the border.

Yeah I should be losing the war anyhow, but you're majorly breaking character using knowledge that the Republic should have NOT known beforehand

Tl; you broke the fourth wall really badly]
Action:Offer armistace.  Terms is we control the areas we owned before the war.[We really need to work out the bugs in the war system.  The premise is okay, but it gives a serious advantage to whoever owns the most land]


Last edited by cb5 on Sat Sep 21, 2013 12:50 pm; edited 1 time in total (Reason for editing : typo)
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Post by Harmony Ltd. Sat Sep 21, 2013 1:10 pm

[Huh, dude : The troop numbers you see right now have been modified AFTER your surprise attack. See the fluff section here : https://cloudsville.rpg-board.net/t1072p150-rulers-of-equestria-political-rp#191026
The troops were moved during my turn. As I said in this post => https://cloudsville.rpg-board.net/t1072p150-rulers-of-equestria-political-rp#191038 I made the troops attack the same turn I moved them, for the reason I said in that post. Arguments : 1) National emergency, all means of transportation in The Republic had been requisitioned to move troops to the front ; 2) because of that my economy took a serious hit in the nuts.
As for my border being left mostly undefended from Scyto's forces should he decide to attack : dude, that's a cue for you to use your diplomatic skills and try to push him to attack me.

There is a work to be done on the fortification bonus, yes. Here's what I propose : for each turn you spend fortifying a territory, you get a +10% bonus on your defense roll. Bonus adds, so if you spend three turns fortifying, you gain a +30% fortification bonus. I propose that you can't have more than a +100% bonus.

I refute the accusation of using OOC knowledge : if I had been using OOC knowledge you can be sure I wouldn't have even lost any territories yet.

Regarding B1, I recognize there should be a consequence to that attack. But let's look at it this way : 1/ do you think I sent ALL my forces in that peacekeeping operation in the first place ? 2/ this turn you had your troops, under attack, retreat. Who's to say mine couldn't have done that. We're trying to work the bugs out here.

So to conclude, I did NOT break the fourth wall.

Here's what I propose : add a +50% fortification bonus to your last defense rolls, and let's see what this gives us.]

[We really need to work out the bugs in the war system.  The premise is okay, but it gives a serious advantage to whoever owns the most land]
[just like real life, dude, just like real life. If you want to counter-act that, put a limit on troop movement : during a single turn, they can only move from one territory to one of the eight adjacent territories, and must wait for the next turn to attack.]
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Post by cb5 Sat Sep 21, 2013 1:19 pm

[Then why was seventy percent of your troops on the border with Phoenixia in one turn when it would have taken three turns to do so?]
[G1 has resource index of six, but a troop index of .5 and in one turn 5.5 of troops moved a minimum of 2+ squares]
[You teleported 20% of your troops]
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Post by Harmony Ltd. Sat Sep 21, 2013 1:25 pm

[Well, duh : because this is a modification I'm proposing just now. As you can see if you read my previous post.

If you want it to enter into effect then we have to rewind to the start of the war, to when you launched the surprise attack, and when troop tokens on territories corresponded to their resource index. I'm not going to change rules in the middle of a war.

And don't accuse me of anything because this is actually to your advantage.]
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Post by cb5 Sat Sep 21, 2013 1:40 pm

Harmony Ltd. wrote:[Well, duh : because this is a modification I'm proposing just now. As you can see if you read my previous post.

If you want it to enter into effect then we have to rewind to the start of the war, to when you launched the surprise attack, and when troop tokens on territories corresponded to their resource index.]
[Sounds good. . and no teleporting your troops this time]
[However lets keep the actions with the other nations the same since they haven't been on. We're still trading with Bonita and R'Shalok]
Start of the war:
A1 attacks B1 with a troop index of 6.66
(5+6+8)x(6.66/4)=31.63
A2 attacks B2 with a troop index of 4.33
(3+5+1)x(4.33/1)=38.97

A3 moves a troop index of 7.66 into B3.
C3 moves a troop index of 2 into D3.
C4 moves a troop index of 6.66 into D4.
B3 moves a troop index of 7 into C3.
[No I'm not going to move the troops around for a prepared attack, cause that's what caused the problem last time]
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Post by Harmony Ltd. Sat Sep 21, 2013 1:44 pm

[let me re-initialize the numbers on the map and work that out...]
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Post by Plasticube Sat Sep 21, 2013 1:44 pm

[We really need to work out the bugs in the war system.  The premise is okay, but it gives a serious advantage to whoever owns the most land]
[just like real life, dude, just like real life. If you want to counter-act that, put a limit on troop movement : during a single turn, they can only move from one territory to one of the eight adjacent territories, and must wait for the next turn to attack.]
[working out bugs means alot of testing

I propose than an attempt to colonize a square goes badly turning it into Vietnamistan, giving a fluff reason for a square to exist to throw armies at it, fighting a constant war but letting the participants make a clean withdraw when things need to be re balance.]

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Post by Harmony Ltd. Sat Sep 21, 2013 1:51 pm

[okay, the numbers have been set back to their pre-war state. I have to go eat dinner right now, i'll be back and simulate the attack. But I can already say that the two attacks on B1 and B2 should be auto-success, as there's no way I can roll more than 30 (I have no fortification bonus going on right now, as I wasn't prepared for war)]
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Post by cb5 Sat Sep 21, 2013 1:55 pm

Plasticube wrote:
[We really need to work out the bugs in the war system.  The premise is okay, but it gives a serious advantage to whoever owns the most land]
[just like real life, dude, just like real life. If you want to counter-act that, put a limit on troop movement : during a single turn, they can only move from one territory to one of the eight adjacent territories, and must wait for the next turn to attack.]
[working out bugs means alot of testing

I propose than an attempt to colonize a square goes badly turning it into Vietnamistan, giving a fluff reason for a square to exist to throw armies at it, fighting a constant war but letting the participants make a clean withdraw when things need to be re balance.]
[We already have something for that.  It's a threat assesment roll.  You roll for resources and then roll to see if there's any threats.  Scyto ran into changelings when he rolled a average of 2.  A 3 is like pirates and such.  A 2 is a serious threat.  A 1 is a "OH SHIT!".  The chances of rolling three 1's is one out of thousand.  The chances of rolling a average of 2 is 1 out of 500.  The chances of rolling a 3 is 1 out of 250.  Scyto was just ungodly unlucky to have rolled a 2.  Probability wise chances are no one is going to roll another 2 and the chances of someone rolling a 1 for threat assessment is very unlikely.  Someone may roll another 3, but the chances of it happening more than one time more are astronomically low

B4 is all clear, but A4 hasn't been rolled for if you want to expand to those areas it's all yours]
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Post by Harmony Ltd. Sat Sep 21, 2013 2:54 pm

[okay, defense rolls just to do things right]

[defense roll]
A1 => B1
(6+2+3)=11
31.63/11=2.88
Crushing defeat for the defenders. Almost all are killed, the rest is made prisoner or flee to the countryside. What do you wish to do with the prisoners ? What kind of occupation do you wish for the territory ?

A2 => B2
(6+10+9)=25
38.97/25=1.56
Clear defeat for the outnumbered defenders. All retreat routes blocked. The commander present the surrender of her remaining troops. What do you wish to do ? What kind of occupation do you wish for the territory ?

[I moved your troops around as you wished. Now my turn to move my troops. This'll be the next post]
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Post by cb5 Sat Sep 21, 2013 3:05 pm

Harmony Ltd. wrote:[okay, defense rolls just to do things right]

[defense roll]
A1 => B1
(6+2+3)=11
31.63/11=2.88
Crushing defeat for the defenders. Almost all are killed, the rest is made prisoner or flee to the countryside. What do you wish to do with the prisoners ? What kind of occupation do you wish for the territory ?

A2 => B2
(6+10+9)=25
38.97/25=1.56
Clear defeat for the outnumbered defenders. All retreat routes blocked. The commander present the surrender of her remaining troops. What do you wish to do ? What kind of occupation do you wish for the territory ?

[I moved your troops around as you wished. Now my turn to move my troops. This'll be the next post]
Anexxation of the territories and the troops are to occupy the new areas and prepare for the inevitable counterattack by rapidly fortifying day and night. The survivors are prisoners of war and the commanding officers are interrogated and offered delicious recently cooked food in exchange for what they think the Republic's counteroffense will be.
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Post by Harmony Ltd. Sat Sep 21, 2013 3:09 pm

[Troop movement]

D1 : 3 => C1
D1 : 3 => D2
E1 : 5.33 => D1
F1 : 4.66 => E1
G1 : 5.5 => F1
F2 : 8 => E2
G2 : 6.5 => F2
F3 : 2.33 => E3
G3 : 2.66 => F3
G4 : 1.66 => F4
F4 : 2 => E4
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Post by cb5 Sat Sep 21, 2013 3:14 pm

Harmony Ltd. wrote:[Troop movement]

D1 : 3 => C1
D1 : 3 => D2
E1 : 5.33 => D1
F1 : 4.66 => E1
G1 : 5.5 => F1
F2 : 8 => E2
G2 : 6.5 => F2
F3 : 2.33 => E3
G3 : 2.66 => F3
G4 : 1.66 => F4
F4 : 2 => E4
Phoenixia immediately hunkers down and works day and night to fortify their borders for the defense boost for the inevitable battles.
[Is that a turn or is that the result of interrogation?]
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Post by Harmony Ltd. Sat Sep 21, 2013 3:30 pm

cb5 wrote:Anexxation of the territories and the troops are to occupy the new areas and prepare for the inevitable counterattack by rapidly fortifying day and night.
- Territories put under "Direct Military Occupation" as long as the conflict isn't over. Roll for rebellion every two (one?) turns.
- +10% defense bonus per turn, up to a maximum of +100%.
cb5 wrote:The survivors are prisoners of war and the commanding officers are interrogated and offered delicious recently cooked food in exchange for what they think the Republic's counteroffense will be.
[will roll]
5, 8, 10
7.66
The commanding officers cordially refuse your offer.

Military Matters :

- All territories of The Republic start working on their defenses => +10% defense bonus per turn for all of the The Republic's territories, up to a maximum of +100%.

Fluff :

The public opinion is outraged by this baseless unprovoked attack. The Senate gather in an extraordinary session to vote the State of War against Phoenixia : there are no "nay" to be counted, only a few abstentions.

Actions :

- All Phoenixian assets in The Republic are seized. The Phoenixian Embassy is cordoned by a military checkpoint, with only the Ambassador allowed out, escorted by a whole squad of Elite Feather Forces.

Trade & Diplomacy :

- The Republic contact R'Shalok and The Dominion, asking them to impose diplomatic and economic sanctions on Phoenixia for its unprovoked act of war menacing the stability of the international order.
- The Republic inform Bonita that the food shipments may suffer enemy strikes, and recommend that measures be taken by Bonita to reduce its reliance on these food shipments.
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Post by Harmony Ltd. Sat Sep 21, 2013 3:31 pm

cb5 wrote:[Is that a turn or is that the result of interrogation?]
[It's a part of my turn. There's a lot to do so it's broken down into several posts.
I'll tell you when it's your turn.]
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Post by Harmony Ltd. Sat Sep 21, 2013 3:37 pm

[End of turn. Your territories and mine currently have a +10% defense bonus from fortification efforts.]
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Post by cb5 Sat Sep 21, 2013 3:48 pm

[Btw the numbers for my troop movement are partially wrong.
6.66 are in B1 cause they're occupying it.
4.33 are in B2 cause they're occupying it.]

B2 moves 3.33 into B1.  C3 moves 6.33 into C2 and 6.33 into D4.  B3 moves with a force of 6 into D3 and 1.66 into B2.  All territories hunker down and fortify.
[wait I think I fucked up my math, give me a second, wait fixed it]
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Post by Harmony Ltd. Sat Sep 21, 2013 3:54 pm

cb5 wrote:B3 moves into D3
Invalid command.
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Post by cb5 Sat Sep 21, 2013 3:55 pm

Harmony Ltd. wrote:
cb5 wrote:B3 moves into D3
Invalid command.
[thanks for telling me I knew I screwed up somewhere. I meant B3 moves into C3 with a force of 6 and a force of 1.66 into B2]
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Post by Harmony Ltd. Sat Sep 21, 2013 3:57 pm

[Troops moved. Do you have another commands for this turn ?]
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Post by cb5 Sat Sep 21, 2013 3:59 pm

Roll for rebellion in B1
5,1,7
average of 4.33
However since it's so heavily occupied what few rebels are squashed like bugs.

Roll for rebellion in B2
4,7,4
average of 5

End turn
[P.s. you might want to double check you math on C3, and D3.  C3 split all of it's forces into C2 and D3. C2 is right, but C3 and D3 isn't.]
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Post by Harmony Ltd. Sat Sep 21, 2013 4:18 pm

[mr_burns_excellent.gif]

[troop movements]
D1 : 7.33 => C1
E1 : 4.66 => D1
F1 : 5 => E1
E2 : 5 => D2
E2 : 10.33 => E3
F2 : 6 => E2
F3 : 1.66 => E3
F3 : 0.5 => F4
G3 : 0.5 => G4

Military matters :

- Fortifications efforts : all territories of The Republic gain a +10% defense bonus => current defense bonus : +20% for all the territories of The Republic.

[I am currently assuming that we are both working with 1860's weaponries at the moment. Agreement ?]

[end of my turn]
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