[Fallout Equestria] Setting discussions
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Stringtheory
StoneSlinger88
Ironmonger
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O. Hinds
Meleagridis
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Harmony Ltd.
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Re: [Fallout Equestria] Setting discussions
What kind of stealth "technology" do they use to mask the beam ?
Not that it's really important in itself, but I'm curious as to what you have in mind.
Not that it's really important in itself, but I'm curious as to what you have in mind.
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Re: [Fallout Equestria] Setting discussions
A stealth field, the same base sort as zebra stealth armor (and stealthbucks, but Equestria somehow couldn't figure out how to make stealth fields as good as those of the unterpferde). The technology is more complicated, of course, because, because the concealment has to be projected along a long beam away from the projector.Harmony Ltd. wrote:What kind of stealth "technology" do they use to mask the beam ?
Not that it's really important in itself, but I'm curious as to what you have in mind.
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Re: [Fallout Equestria] Setting discussions
Can we have a scale of how difficult to build and maintain or how costly in resources these guns are ?
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Re: [Fallout Equestria] Setting discussions
Hm, tricky... Well, it has all the difficulties of both a beam rifle and a stealth suit, minimum, and its definitely higher than the minimum. They're only so large, though, so there's a limit to how great the resource consumption of their construction can probably be. Regarding maintenance, it does have the advantage that the only moving parts are basic stuff like the trigger and maybe a lenscap (the scope might have some internal mechanics, but I doubt that that's a problem). I've gotten the impression that beam rifles and stealth suits are pretty reliable, so that's good; Stiriae have more complexity and therefore more stuff to break, but they're also elite and very short-run weapons, allowing higher quality per build (which makes it more difficult to fix them when they break but less likely that they will break).Harmony Ltd. wrote:Can we have a scale of how difficult to build and maintain or how costly in resources these guns are ?
The Alliance definitely has the resources to build new ones and keep them operational; they might not recoup their investment, but all it takes is one important assassination down the line (besides, the last time a nuclear weapon was used was over six decades ago, and that's not stopped development and production of them IRL; military tech has a lot of deterrence ("Hey, are we sure that we want to turn down a deal from the people with the invisible fifty-klick snipers?" or "In addition to the economic concerns of going to war with the Alliance, madame president, you would have to make sure that you never have a line of sight to an unsecured location at any time in the foreseeable future.") and just-in-case involved in the cost/benefit analysis).
The Remnant would have a harder time, of course. If necessary, they could likely pull the cloaking system off and basically tape it onto another rifle (It's more complicated than that, but I expect that the Remnant has people who could do it... and it probably would involve tape. Also, the base rifles of the Stiria are also higher than normal quality, so accuracy would suffer.), but there's not much they can do if the cloaking system breaks. They might be able to pull parts from another Stiria's cloaking system, but that's iffy unless they've got a really good mechanic (and even then, it's uncertain). The Remnant's one or two working Stiria (or at least beam rifles that have Stiria cloaking systems and maybe scopes) are almost certainly status symbols as much as, possibly more than, commonly-used weapons. Being given the Stiria (or one of the Stiriae... though I'm now thinking that it would be good if the Remnant was down to a single cobbled-together Stiria, making it a unique weapon (the Alliance keeping its locked down to authorized personnel and any PR Stiriae left over in lost supply dumps or whatever being... lost)) would be being told "You are the absolute best in the Remnant with a beam rifle." The bearer would still probably carry a normal beam rifle most of the time, though, only pulling the Stiria out for special occasions.
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Re: [Fallout Equestria] Setting discussions
I decided to take a bit of time to flesh the Miliozi government out a wee bit more:
The Miliozi stratocracy is headed by a council of six tribunes who serve potentially for life but usually only until, in old age, they step down and take on lesser (but no less honorable) duties; Miliozi law contains provisions for forcing a tribune out of their position, but this has not been needed. The head of the council and the "leader" of the Miliozi is the broad-stripe tribune (tribunus laticlavius), who is elected, either from the council of from lower in the hierarchy, by the five thin-stripe tribunes (tribuni angusticlavii) when the position becomes vacant (a general election among the Miliozi may be held as a gridlock breaker (if the council is unable to come to an agreement) or as a response to disagreement with the council's choice); vacancies among the thin-stripe tribunes are also filled by council elections (with the same general vote rules, though here they apply only if the broad-stripe tribune is also unable to resolve the situation).
The Miliozi stratocracy is headed by a council of six tribunes who serve potentially for life but usually only until, in old age, they step down and take on lesser (but no less honorable) duties; Miliozi law contains provisions for forcing a tribune out of their position, but this has not been needed. The head of the council and the "leader" of the Miliozi is the broad-stripe tribune (tribunus laticlavius), who is elected, either from the council of from lower in the hierarchy, by the five thin-stripe tribunes (tribuni angusticlavii) when the position becomes vacant (a general election among the Miliozi may be held as a gridlock breaker (if the council is unable to come to an agreement) or as a response to disagreement with the council's choice); vacancies among the thin-stripe tribunes are also filled by council elections (with the same general vote rules, though here they apply only if the broad-stripe tribune is also unable to resolve the situation).
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Re: [Fallout Equestria] Setting discussions
O. Hinds wrote:That's a Doylist explanation, though. In order for narrative causality to be among FoE's laws of physics, it would have to be part of a Watsonian explanation.Meleagridis wrote: you can rationalize Pinkie Sense all you want in all sorts of ways- but nothing will change that it is there because a few writers (and presumably a very young Lauren Faust) thought it would be funny.
[Light Googling]
Okay, let's try this.
Equestria's ties to fable logic may be debatable, but if we accept that FoE canon accepts at least season 1 of the show, then we can assume some of the rules governing FiM have sway in the rules that govern FoE. And the rules that govern FiM are alien to us-- well, alien to our real lives, anyway. If they played by our rules, Twilight would be dead in a tragic moving accident and Derpy would be charged with accidental manslaughter and imprisoned, possibly worse for killing a friend of the royals (anybody reading this has my explicit permission to make that a grim AU story). Slapstick is a very real and tangible thing that affects the fundamental laws of reality in FiM. HOWEVER: I don't doubt that there are probably plenty of examples of this unreal reality that might make the events of FoE impossible. We all know that what we've seen in the show would never in a million years lead to out-and-out war. FoE's existence requires that we envision an equestria that is just a little more real than what we see, one where an anvil to the head probably can and will kill you. In hardening the soft edges, these toon physics can easily be tossed aside and disregarded in any kind of capacity as evidence. Double however...
Pinkie. For most of FoE (as I remember it) Pinkie was just odd and unthought of, as a side-character from 200+ years in the past should be. So mostly she showed up in memory orbs as a zany but mostly normal detail. Until the mirror. I assume we all remember the mirror? Where here previously vague inclinations of possible events turns into outright prescience, allowing her to communicate with a pony 200 years into the future by talking to herself in a mirror and recording it onto a memory orb. It's a major boost in the abilities she'd established that emerged to correct a far flung adventure she had little to no prior investment towards. Saving the wasteland wasn't some driving goal or the function of her ministry, it was a correction she made to a plot before moving on in her own life and never having such an episode of clarity again (unless otherwise noted in different sidefics). Her 'Pinkie Sense' suddenly spiked, made a plot point, and faded back into normalcy.
Personally, I've always just believed that narrative causality was a part of the FoE-verse just because it feels right. But Pinkie's direct interference in a way that allows Pip to overcome adversity without outright sidestepping it leads me to believe that there's a possibility her odd sensibilities might just be channeling a more tangible force of an in-universe enforced narrative.
Does that make any sense? I... honestly can't tell.
O. Hinds wrote:Ah. Would you drop a link to the wiki, please? I've still not gotten Fo3 running.StoneSlinger88 wrote:Yeah, LittlePip finds her old room. And there's the bunch of people in FO3 who successfully turn people into ghouls, they're camped in a basement outside of Megaton.
The Enclave gave some people irradiated water, told people it was holy, and that made the people build a cult where they drank nasty water until they either died or went ghoul.
O. Hinds wrote:Idea:
Magical energy beam weapons have some considerable advantages from a sniper's point of view. They are recoilless, and the beams travel in straight lines for long distances, unaffected by wind, gravity, or drag.
True. But the only sniping energy weapon in Fallout (that I remember) actually used a solid projectile instead of a beam or plasma bolt. Maybe there are other, unseen disadvantages to beams that haven't been thought of. Dissipation or dispersion, perhaps?
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Re: [Fallout Equestria] Setting discussions
@Meleagridis re narrative causality:
Maybe the EoH set up a stable time loop for Gardens? Or Pinkie was just being random. I don't know. In any case, I'm hesitant to take Pinkie as evidence here (she proves that what she does is possible, but she's also apparently highly improbable).
Maybe the EoH set up a stable time loop for Gardens? Or Pinkie was just being random. I don't know. In any case, I'm hesitant to take Pinkie as evidence here (she proves that what she does is possible, but she's also apparently highly improbable).
Interesting; to me it feels quite wrong.Meleagridis wrote:Personally, I've always just believed that narrative causality was a part of the FoE-verse just because it feels right.
Ah, thank you.Meleagridis wrote:The Enclave gave some people irradiated water, told people it was holy, and that made the people build a cult where they drank nasty water until they either died or went ghoul.
You mean the gauss guns? There are visible tradeoffs. To begin with, there's the visible beam problem that I mentioned; beam weapons would also often do less damage, though this depends on the target characteristics (and beam weapons are capable of disintegrating the target). Beam weapons, however, are lighter, have no recoil, have greater potential range and accuracy (under normal conditions, ie on planet in atmosphere), and do not rely on discreet, specialized ammunition.Meleagridis wrote:True. But the only sniping energy weapon in Fallout (that I remember) actually used a solid projectile instead of a beam or plasma bolt. Maybe there are other, unseen disadvantages to beams that haven't been thought of. Dissipation or dispersion, perhaps?
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Re: [Fallout Equestria] Setting discussions
It might just be my way of rationalizing the two extremes of the source material. Nothing is more self-aware than a funny cartoon, but Fallout has always been a beacon of this as well (Seymour, anyone?). I guess it isn't narrative causality in and of itself, but the whole kit and caboodle of these sorts of settings. There are outlandish names that may or may not have an in-universe explanation solely for the purpose of a reference, there will always be people who reject complacency, coincidence is the norm... and often the laws of the universe are secondary to the laws of narrative. Often.O. Hinds wrote:Interesting; to me it feels quite wrong.Meleagridis wrote:Personally, I've always just believed that narrative causality was a part of the FoE-verse just because it feels right.
I can't really prove any of it, it's just what I think of this and other settings.
The sci-50's tech of the fallout universe hasn't ever been too rigid, but would the visible beam be the only reason that long-range lasers were never developed? Would there be no other obstacles to production?O.Hinds wrote:
You mean the gauss guns? There are visible tradeoffs. To begin with, there's the visible beam problem that I mentioned; beam weapons would also often do less damage, though this depends on the target characteristics (and beam weapons are capable of disintegrating the target). Beam weapons, however, are lighter, have no recoil, have greater potential range and accuracy (under normal conditions, ie on planet in atmosphere), and do not rely on discreet, specialized ammunition.
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Re: [Fallout Equestria] Setting discussions
I don't see why. Lasers travel to their targets in straight lines at the speed of light; those are big plusses for a wide variety of applications, and the Fallout universe would have an easier time than our universe taking advantage of them, I think. Also, see this.Meleagridis wrote:The sci-50's tech of the fallout universe hasn't ever been too rigid, but would the visible beam be the only reason that long-range lasers were never developed? Would there be no other obstacles to production?
Of course, FoE is a horse of a different color, since the beams are magic instead of lasers, but I think that it would still work.
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Re: [Fallout Equestria] Setting discussions
O. Hinds wrote:
Of course, FoE is a horse of a different color, since the beams are magic instead of lasers, but I think that it would still work.
I suppose. It just strikes me as one of those things you find after a few robot-riddled rooms and countless post-apocalyptic logs amounting to, "Production problems, production problems, black humour about the death of a fellow worker, production problems, we got something working but it's not ready yet."
Unrelated:
- Was just gonna be Pain Train but then some Guai myth got in there too:
- "Walls forged from blackest torment, it stands guardian and jailer to unseen horrors not meant for the sanctity inherent in mortal sanity. Charred buildings untouched by external calamity creak and moan in their prison, witness to horrors wrought by minds wracked with maddening fear. A hollow shrieking fills this place, a piercing cry that permeates the very stone. No gate, no moat, no separation of-"
"What's a moat?"
With a furrowed brow and short tone, the brahmin's right head replied sharply, "Pardon?"
"What's a moat?" asked the left, "I don't remember hearing nothing about that. Is it some kind of boat?"
The right head simply grunted as the pair cantered forwards through the miserable Hoofington drizzle. Water sloughed off of them and the ruined architecture in sheets, almost enough to drown out the steady beat of their hooves and the pace of their large, blue companion.
"It is a divide," he said quietly.
"Huh?" the left head called over his shoulder.
"It is a trench, a wound in the earth. A gash filled with water to protect those who fear judgement," said the minotaur calmly, "Those who would try to cross would drown in its tumultuous depths."
"Oh," said the left head. After a moment of silent walking, he turned back to his other half. "So was that about the big green thing over there?"
"It was," the right head replied sourly, "Before I was so rudely interrupted."
The minotaur stopped to stare at it, the pallid green glow radiating away from the blackened buildings as if it sought to escape some unseen horror within. He held his head as if listening to a shrill sound. "This place... what is it?"
"That would be the Core," said the right head, "Or, to be more general, you're standing in Hoofington. Don't let the green lights fool you- the Core may be the worst of the worst, but this whole place is downright awful. And we aren't just talking about the lovely weather."
"I heard tell," said the left, "That the very first Guai crawled out of the Hoof some hundred of years ago."
The right head cleared his throat. "It was the first bull that craved power, and the first fool who craved more. Though he had strength and food and cows, as much as any other, he refused to be happy until he had come upon more. But where was he to find more? All of the power was already taken by the bulls and cows that walked the earth. So, thought he, clearly he must take the power from another. With no remorse he struck down the first bull he could find, but he could not imagine how to take the power from this cow's body. Then came the zebra, and she asked, "What have we here in this sight so queer?" And the fool said, "I seek to take my brother's power for my own!" But the zebra cried out in alarm. "You know not what you do! By this cannibal act will evil flow to you!" The bull had not even thought to eat his brother, but the thought was too tempting. He did so, heedless of the zebra's warnings, and the act was so vile and wretched that it warped the fool's mind into the very first Guai. So strong was this desecration that the rotten meat on his teeth could pass on this hungry madness to any cattle he bit, turning them into bloodthirsty-"
"Bro," interrupted the left head, "I don't think he's listening."
The minotaur, staring blankly into the Core, slowly turned his head away. His ears twitched, but his eyes remained fixed on the sinister silhouette. "No... I was listening. I will not be finishing this journey. I will be staying here."
"What?!" the two heads shouted in unison. Continued the right, "But only there will you find a way to stop these sounds! How could you pass up such an opportunity?"
"I could go with you, yes, and stop these things I hear," the minotaur said calmly as he lifted a small rock up off the ground, cradling it like a small animal. "I could tune out the cries and the pleas. But they would still be there. There would still be harm and danger. And I would be no less ignorant to it-- merely more deaf. No. I will not be going to this desert."
"But it will certainly be safer than this horrible place!" said the right.
"Yeah, Hoofington's a deathtrap!" said the left.
"I know," whispered the minotaur, "But I can't leave. Not yet. Good luck to the both of you."
The brothers shared a look between them. The right sighed, "Very well. My good man, I hope you catch your train."
The left head chuckled. "Heh. Because his name-"
"Yes, we all get the play on words," grumbled the right as he steered their mutual body around and back in the direction they were headed. The minotaur stayed behind, staring at the stone in his hands. He squeezed it and looked back, through the rain, towards the ominously glowing core.
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Re: [Fallout Equestria] Setting discussions
I did mention that it came out at the very end of the war and in quite limited numbers, right? :DMeleagridis wrote:I suppose. It just strikes me as one of those things you find after a few robot-riddled rooms and countless post-apocalyptic logs amounting to, "Production problems, production problems, black humour about the death of a fellow worker, production problems, we got something working but it's not ready yet."
Awesome. I was waiting to see how you would fold him in, and I am not disappointed. :)Meleagridis wrote:
- Was just gonna be Pain Train but then some Guai myth got in there too:
"Walls forged from blackest torment, it stands guardian and jailer to unseen horrors not meant for the sanctity inherent in mortal sanity. Charred buildings untouched by external calamity creak and moan in their prison, witness to horrors wrought by minds wracked with maddening fear. A hollow shrieking fills this place, a piercing cry that permeates the very stone. No gate, no moat, no separation of-"
"What's a moat?"
With a furrowed brow and short tone, the brahmin's right head replied sharply, "Pardon?"
"What's a moat?" asked the left, "I don't remember hearing nothing about that. Is it some kind of boat?"
The right head simply grunted as the pair cantered forwards through the miserable Hoofington drizzle. Water sloughed off of them and the ruined architecture in sheets, almost enough to drown out the steady beat of their hooves and the pace of their large, blue companion.
"It is a divide," he said quietly.
"Huh?" the left head called over his shoulder.
"It is a trench, a wound in the earth. A gash filled with water to protect those who fear judgement," said the minotaur calmly, "Those who would try to cross would drown in its tumultuous depths."
"Oh," said the left head. After a moment of silent walking, he turned back to his other half. "So was that about the big green thing over there?"
"It was," the right head replied sourly, "Before I was so rudely interrupted."
The minotaur stopped to stare at it, the pallid green glow radiating away from the blackened buildings as if it sought to escape some unseen horror within. He held his head as if listening to a shrill sound. "This place... what is it?"
"That would be the Core," said the right head, "Or, to be more general, you're standing in Hoofington. Don't let the green lights fool you- the Core may be the worst of the worst, but this whole place is downright awful. And we aren't just talking about the lovely weather."
"I heard tell," said the left, "That the very first Guai crawled out of the Hoof some hundred of years ago."
The right head cleared his throat. "It was the first bull that craved power, and the first fool who craved more. Though he had strength and food and cows, as much as any other, he refused to be happy until he had come upon more. But where was he to find more? All of the power was already taken by the bulls and cows that walked the earth. So, thought he, clearly he must take the power from another. With no remorse he struck down the first bull he could find, but he could not imagine how to take the power from this cow's body. Then came the zebra, and she asked, "What have we here in this sight so queer?" And the fool said, "I seek to take my brother's power for my own!" But the zebra cried out in alarm. "You know not what you do! By this cannibal act will evil flow to you!" The bull had not even thought to eat his brother, but the thought was too tempting. He did so, heedless of the zebra's warnings, and the act was so vile and wretched that it warped the fool's mind into the very first Guai. So strong was this desecration that the rotten meat on his teeth could pass on this hungry madness to any cattle he bit, turning them into bloodthirsty-"
"Bro," interrupted the left head, "I don't think he's listening."
The minotaur, staring blankly into the Core, slowly turned his head away. His ears twitched, but his eyes remained fixed on the sinister silhouette. "No... I was listening. I will not be finishing this journey. I will be staying here."
"What?!" the two heads shouted in unison. Continued the right, "But only there will you find a way to stop these sounds! How could you pass up such an opportunity?"
"I could go with you, yes, and stop these things I hear," the minotaur said calmly as he lifted a small rock up off the ground, cradling it like a small animal. "I could tune out the cries and the pleas. But they would still be there. There would still be harm and danger. And I would be no less ignorant to it-- merely more deaf. No. I will not be going to this desert."
"But it will certainly be safer than this horrible place!" said the right.
"Yeah, Hoofington's a deathtrap!" said the left.
"I know," whispered the minotaur, "But I can't leave. Not yet. Good luck to the both of you."
The brothers shared a look between them. The right sighed, "Very well. My good man, I hope you catch your train."
The left head chuckled. "Heh. Because his name-"
"Yes, we all get the play on words," grumbled the right as he steered their mutual body around and back in the direction they were headed. The minotaur stayed behind, staring at the stone in his hands. He squeezed it and looked back, through the rain, towards the ominously glowing core.
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Re: [Fallout Equestria] Setting discussions
Also... Interesting idea: Perhaps Pain Train is rediscovering geothurgy? If so, and if he comes out of PH with his life and without a goal, Hell would likely want him. Alternatively, if he went to the Moojave, some hellhounds might come to him seeking to learn. Not sure.
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Re: [Fallout Equestria] Setting discussions
Well, only if he became known for it enough for the information to travel that far away, and then only if the people back there managed to grasp the potential importance of this re-discovery.
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Re: [Fallout Equestria] Setting discussions
If Pain Train isn't hallucinating (which is quite possible; after all, minotaurs picking up radio signals doesn't mean that DJ PON3 doesn't exist) and is unique here (as opposed to all diamond dogs and hellhounds being able to hear the stones and the problem with geothurgy being something else), Hell would be very interested if they found out about it, and they'd probably spread the knowledge to other hellhounds even if Pain Train settled elsewhere. That initial knowledge, though... good point.Harmony Ltd. wrote:Well, only if he became known for it enough for the information to travel that far away, and then only if the people back there managed to grasp the potential importance of this re-discovery.
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Re: [Fallout Equestria] Setting discussions
- A Thing I Knocked Together:
- The Elusive Alliance
Major Powers:
The Elusive Company:
The Elusive Company is a corporate state owned by the AI Elusive. It operates throughout the Alliance and beyond, providing manufactured goods, transportation, communications, computer technology, and much more. It is the primary diplomatic and economic power of the Alliance, though it is reliant on large amounts of non-EC manufacturing in Masozi and Port Maple. It also controls most of the Alliance's petroleum supply. The Company's headquarters, the floating midocean metropolis of Elusive City, is also the capital of the Alliance.
The Miliozi (RZ Miliozia, first declension):
note: Masozi (city and legate) RZ Masozia first declension
The Miliozi grew from one of the few successful PR invasion of the Equestrian Peninsula during the final assault. Centered in their city of Masozi, built on and from the remains of San Frantello, they are a 100% military (the Miliozi and their armed forces are one and the same, and the most common way to join up is to be born in; even the fisherzebras and the students living and studying in Profectum are on active duty and under orders) stratocracy, the military backbone of the Alliance, and probably the most powerful military in the modern world. Masozi is still the Alliance's most important industrial center, despite its distance from the Alliance heartland, and the Miliozi's status as the only Alliance power based on the Equestrian Peninsula gives them even more strategic importance.
Minor Powers:
The Pax Novae Roamae:
Ruled from the town of Nova Roama, the Pax Novae Roamae began as a confederacy of agricultural city-states brought together by the desire for a common defense and some skilled diplomacy by ambitious leaders. When the Alliance began sending feelers into the area, the PNR leadership saw an opportunity and struck a deal. The Alliance got a large chunk of already-controlled territory on its frontier, complete with local knowledge, defensible positions, and a nice population injection, and the PNR got Alliance goods, services, military support, and assistance with industrialization (combined with as much self rule as any other minor Alliance power, unlike the Alliance colonies founded nearby). Both groups have remained pleased with the deal.
The Principality of Gibhalter:
"This is our line." Gibhalter was captured from the Pax Roamana relatively early in the war, and the garrison established was told to hold it. Over two centuries later, the people of the Principality, which descended from that garrison, are still very proud that they did indeed hold the line. The Principality is officially, like the Miliozi, a stratocracy, but the two groups are immensely different. While everyone does have some martial training, the standing military is a minority of the population and joined voluntarily. The ruling Princess or Prince is the commander in chief and must be a member of the military, but the Prince(ss) can delegate powers to people outside the military and usually does; while the Miliozi have become increasingly militant over time, the Principality's cultural development has turned it into more or less a de facto democracy. The Principality's military is also pretty much entirely defensive, confining their operations to Gibhalter, the Strait, and the rebuilding Gallopoli on the other side (which the Principality is pleased to have after Equestria spent over a decade trying to wrest it and thus the strait from the Pax Roamana); citizens of the Principality who wish to fight in foreign lands join the Elusive Company's security forces, try to join the Miliozi, or sometimes go to one of the other minor powers. Their control of the strait is also control of all water traffic into and out of the Marediterranean, though, so their short range does not translate into little power.
Profectum (second declension neuter):
The underground city above ground level, famous Profectum in its desert mesa serves as the R&D center for the Alliance just as it did for the Pax Roamana (as indeed do many of its inhabitants, due the high proportion of ghouls in its population). In modern times, though, Profectum is not the closed city it once was, as it has opened the Alliance's, and perhaps the modern world's, most prestigious technical university.
Port Maple
Originally a colony of other Alliance powers, Mayor Teahoof was able to, through industrialization and some exploitation of the Alliance's internal power struggles, raise Port Maple from a mere colony to a minor power. Port Maple is now the Alliance's second biggest industrial center and is still expanding.
Las Pegasus
The city-state of Las Pegasus was born in the death throes of the Grand Pegasus Enclave. Being the closest GPE population center to Masozi, Las Pegasus's leadership had long been more familiar with the Alliance than most Enclave leadership (the Enclave population, of course, having by design no idea that the Alliance existed); they knew that the Alliance had ample food, manufactured goods, raw materials, and military strength but a great shortage of pegasi… a perfect state of affairs for Las Pegasus when their old masters and "partners" collapsed into a simultaneous civil and external war. Of course, telling the city-state's population might be a bit awkward, but better "Surprise! Fresh strawberries for everyone!" than "Surprise! We're out of food and ammunition while the people shooting at us aren't!" Las Pegasus extended a deal to the Alliance, a deal which was accepted just prior and likely not unrelated to the Alliance ceasing to recognize the GPE (and the Miliozi invasion of the land around Las Pegasus's groundspace that followed). The ponies of the newborn city-state had quite a bit of culture shock (going overnight, for instance, from "every scrap of food is precious, so watch how large your family gets and date somepony you can't reproduce with" to "more pegasi means that the Alliance pays us more to support them"), but they've been coping pretty well. It helps that the Alliance population has, unlike the NCR, basically no anti-pegasi prejudice.
Also, I'm thinking that, the Alliance being bilingual, the anthem might be wholly instrumental.
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Re: [Fallout Equestria] Setting discussions
I like it.
What's the area of influence of the Pax Novae Roamae ? The Roaman peninsula ?
What's the area of influence of the Pax Novae Roamae ? The Roaman peninsula ?
Harmony Ltd.- Draconequus
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Re: [Fallout Equestria] Setting discussions
I think this may be tangentially relevant to some discussions there's been regarding The War :
https://www.youtube.com/watch?v=8Li82YtRF84
https://www.youtube.com/watch?v=8Li82YtRF84
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Re: [Fallout Equestria] Setting discussions
Thanks!Harmony wrote:I like it.
I'm not sure; the PNR has been in my mind for quite a while, but I've still not pinned down their exact territory. If they've got the Roaman peninsula, though, it's peripheral; I'm currently thinking that New Roam is somewhere south (though not due south, probably) of Port Maple.Harmony wrote:What's the area of influence of the Pax Novae Roamae ? The Roaman peninsula ?
Hm, yes, interesting. Though I don't think that the FoE war was lengthy or destructive enough while ongoing (unless you count the Remnant) for its beginning to fall out of play.Harmony wrote:I think this may be tangentially relevant to some discussions there's been regarding The War :
https://www.youtube.com/watch?v=8Li82YtRF84
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Re: [Fallout Equestria] Setting discussions
Re "Eternal War" : This was more about the "surrendering is the best course of action" thing. How thing have spun out of control because both sides were, for various reasons, unwilling to step down.
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Re: [Fallout Equestria] Setting discussions
So I realized that I've been forgetting that there are actually three important cultural groups of zebras on the peninsula. The Miliozi (other Alliance zebras might visit the peninsula, but the Miliozi are the largest and most obvious Alliance zebra group there), the Remnant (or remnant(s) thereof, depending on how PH and ATR turn out for them)… and the Angels. What exactly is the culture of the Angels like, I wonder? To begin with, while both the Miliozi and Remnant descend from Pax Roamana invasion forces, zebras liberated by those forces, and some refugees from the destroyed zebra lands, the Angels descend from those Equestrian zebras trusted and/or powerful enough to end up in Zebratown instead of a camp. That gives them a very different outlook to begin with; add a century or so in a Stable shared with ponies, the formative events described in FoE, and you get… what? Ideas?
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Re: [Fallout Equestria] Setting discussions
Oh, out of the NCR's current 46490 or so zebras, about how many would you say are from immigration and how many from domestic reproduction? I think that it's pretty safe to say that PH will leave the Remnant in a state from which at least a few zebras would migrate to the NCR, and there could even be some immigration from the Alliance (though this would be, of course, discouraged, and I think it highly improbable that any Miliozi would leave and join the NCR… and even if there was a dissident of that degree, NCR immigration authorities would probably turn them away out of fear of espionage). Also, would the NCR send out "missionaries", as it were, both to other areas of the peninsula and to the unclaimed (by powers that the NCR recognizes) areas of the mainland? That they can't actually take and hold an area yet doesn't mean that they can't try to build a bit of support, or at least attract immigrants. (Also, I'm getting tired and will be going to bed soon, so apologies if this is less coherent than usual.)
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Re: [Fallout Equestria] Setting discussions
Re Angels : "You get… what? Ideas?"
Well, at a guess, I'd say there'd be a strong undercurrent of "okay yeah, bad things happened two centuries ago, we get it... but can we please move on, now ?". Though they would hardly have a monolithic culture, far from it. They're as diverse as wastelanders get. Simply you would need to take into account that most other wastelanders would have to varying degree been hostile to them in the last centuries. I guess "hunt the zebra" could have been a popular sport in some places ?
If you want some inspiration, maybe try to look in the direction of European Jews during the last thousand year. I think you could get some inspiration (though the Holocaust happened in different circumstances here). I guess you can imagine them getting the State of Glyphmark as some kind of token gesture from the NCR to say "okay, let's try to move on, shall we ?".
As for the NCR sending emissaries beyond its frontier to try to rally other people, encourage immigration in its territories, and build support networks ; this seems to be in-character, yes.
Regarding how many zebra are from the inside and how many from the outside... I'd say originally, around the time of the creation of the NCR, it would have been a 50/50 deal. But now, 40 years after ? Well, it would probably be 70/30, taking into account natural growth. That would still mean a lot of first generation immigrants coming from all around the wasteland.
Well, at a guess, I'd say there'd be a strong undercurrent of "okay yeah, bad things happened two centuries ago, we get it... but can we please move on, now ?". Though they would hardly have a monolithic culture, far from it. They're as diverse as wastelanders get. Simply you would need to take into account that most other wastelanders would have to varying degree been hostile to them in the last centuries. I guess "hunt the zebra" could have been a popular sport in some places ?
If you want some inspiration, maybe try to look in the direction of European Jews during the last thousand year. I think you could get some inspiration (though the Holocaust happened in different circumstances here). I guess you can imagine them getting the State of Glyphmark as some kind of token gesture from the NCR to say "okay, let's try to move on, shall we ?".
As for the NCR sending emissaries beyond its frontier to try to rally other people, encourage immigration in its territories, and build support networks ; this seems to be in-character, yes.
Regarding how many zebra are from the inside and how many from the outside... I'd say originally, around the time of the creation of the NCR, it would have been a 50/50 deal. But now, 40 years after ? Well, it would probably be 70/30, taking into account natural growth. That would still mean a lot of first generation immigrants coming from all around the wasteland.
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Re: [Fallout Equestria] Setting discussions
On the topic of Angels, isn't their base of operations (which was in... um, the Everfree? Am I close?) also Ground Zero for alicorn repopulation? I'd imagine that, out of anyone, they would have the highest percentage of alicorn members and likely the only place with multiple alicorn families. Think of how this would affect them, and their interactions with others. The Angels would probably become very familiar with magic, considering that a notable chunk of their population are born as extremely strong magic users (unless you just interpret that strength as coming from Unity, which is possible). This would also make a whole lot of folk distrust the Angels. But at least they, as an entire town of zebras, would likely be used to it.
And it is really important to keep in mind that they are all from a younger generation. I try to remember Big Town, which was basically helpless without player intervention. Since Glyphmark is based on Little Lamplight (which is where the Big Town citizens come from) I can only imagine the outcome in a similar light-- that is to say that they have very limited knowledge and an even more limited grasp on their cultural history. While the changing world tended to their educational gaps, Xenith really seemed to be one of the few who might even be inclined to fill them in culturally.
Consequently, I don't see them getting along very well with zebras that have strong racial pride. Angels wouldn't be 'real zebras' to them. The angels may not even be 'real zebras' to themselves. They'd be something completely different, extolling virtues of pony, zebra, and Unity survivors alike.
___
On a different note, if this rock thing is actually a minotaur thing... you think a minotaur could make a voidstone? Similar to the one that banished the Goddess. Would this be... believable?
And it is really important to keep in mind that they are all from a younger generation. I try to remember Big Town, which was basically helpless without player intervention. Since Glyphmark is based on Little Lamplight (which is where the Big Town citizens come from) I can only imagine the outcome in a similar light-- that is to say that they have very limited knowledge and an even more limited grasp on their cultural history. While the changing world tended to their educational gaps, Xenith really seemed to be one of the few who might even be inclined to fill them in culturally.
Consequently, I don't see them getting along very well with zebras that have strong racial pride. Angels wouldn't be 'real zebras' to them. The angels may not even be 'real zebras' to themselves. They'd be something completely different, extolling virtues of pony, zebra, and Unity survivors alike.
___
On a different note, if this rock thing is actually a minotaur thing... you think a minotaur could make a voidstone? Similar to the one that banished the Goddess. Would this be... believable?
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Re: [Fallout Equestria] Setting discussions
It's much closer to the Canterlot Rubble, but I think so. It's where the male alicorns were developed, at any rate.Meleagridis wrote:On the topic of Angels, isn't their base of operations (which was in... um, the Everfree? Am I close?) also Ground Zero for alicorn repopulation?
The stuff about familiarity with magic is a good point.
Exactly! That's what makes it so interesting.Meleagridis wrote:Consequently, I don't see them getting along very well with zebras that have strong racial pride. Angels wouldn't be 'real zebras' to them. The angels may not even be 'real zebras' to themselves. They'd be something completely different, extolling virtues of pony, zebra, and Unity survivors alike.
Hm… I'm not sure if it's a thing for minotaurs in general (a lost art or an undiscovered potential?) or just for Pain Train, but it does seem pretty possible that a voidstone could be produced through geothurgy. It may even be that the zebras got the knowledge from the diamond dogs and that one of the reasons why voidstones are so rare is that their conventional manufacture involves using tricky alchemical processes to emulate geothurgic ones.Meleagridis wrote:On a different note, if this rock thing is actually a minotaur thing... you think a minotaur could make a voidstone? Similar to the one that banished the Goddess. Would this be... believable?
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Re: [Fallout Equestria] Setting discussions
Man, I should check the numbers, I don't remember what proportion of Alicorns I had put in the State of Glyphmark.
We should make an index somewhere of the "significant" posts and discussions in this thread.
We should make an index somewhere of the "significant" posts and discussions in this thread.
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Re: [Fallout Equestria] Setting discussions
Hm.
Now here's a question that the Angels need to answer: since a large part of their population survived Unity, does that mean that they would put value on the individual less or more? While they saw they best aspects of cohesiveness and interdependence, they also saw the very worst. Perhaps even traumatically so. If I had to guess, the ones that still saw promise in a collective would leave to that second-coming-of-Unity cult, and the ones that valued individualism and independence would stay with the Angels, influencing the entire group's views on this matter.
Now here's a question that the Angels need to answer: since a large part of their population survived Unity, does that mean that they would put value on the individual less or more? While they saw they best aspects of cohesiveness and interdependence, they also saw the very worst. Perhaps even traumatically so. If I had to guess, the ones that still saw promise in a collective would leave to that second-coming-of-Unity cult, and the ones that valued individualism and independence would stay with the Angels, influencing the entire group's views on this matter.
I keep meaning to get around to doing something like that, but I never actually get it done...Harmony Ltd. wrote:Man, I should check the numbers, I don't remember what proportion of Alicorns I had put in the State of Glyphmark.
We should make an index somewhere of the "significant" posts and discussions in this thread.
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Re: [Fallout Equestria] Setting discussions
Population numbers, first iteration : https://cloudsville.rpg-board.net/t976p600-fallout-equestria-setting-discussions#171808
State of Glyphmark (GM) : 55,000 (5% griffin, 20% ponies, 40% zebra, 30% other [mostly ghouls])
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Re: [Fallout Equestria] Setting discussions
Alicorns are part of the "Other" statistical category.
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Re: [Fallout Equestria] Setting discussions
Dammit, I can't find back the population estimate I had for alicorns.
If memory serves me right, I had in mind that there was between 10,000 and 20,000 Alicorns in the Wasteland at large in the year 30 SR, counting the natural born Alicorns.
And 30-40% of the Alicorn population was supposed to live in Maripony.
That still leaves, potentially, a lot of Alicorns for Glyphmark.
My idea at the time was that a large number of Alicorns would be drawn to associate with the Followers, in part because of how instrumental they were in saving their species, and in part because it's... how to put it... the faction that is the most clearly interested in making everyone's lives better and doesn't go around acting like an ass.
Given Alicorns were created and fought for so long to make the Wasteland a better place, even if in a twisted way, I'd imagine that'd be something important to them.
I was imagining that Junction City would be the Headquarter of the Followers, the city having partly grown around them there ; while Glyphmark would be the real heart of their activities.
If memory serves me right, I had in mind that there was between 10,000 and 20,000 Alicorns in the Wasteland at large in the year 30 SR, counting the natural born Alicorns.
And 30-40% of the Alicorn population was supposed to live in Maripony.
That still leaves, potentially, a lot of Alicorns for Glyphmark.
My idea at the time was that a large number of Alicorns would be drawn to associate with the Followers, in part because of how instrumental they were in saving their species, and in part because it's... how to put it... the faction that is the most clearly interested in making everyone's lives better and doesn't go around acting like an ass.
Given Alicorns were created and fought for so long to make the Wasteland a better place, even if in a twisted way, I'd imagine that'd be something important to them.
I was imagining that Junction City would be the Headquarter of the Followers, the city having partly grown around them there ; while Glyphmark would be the real heart of their activities.
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Re: [Fallout Equestria] Setting discussions
Any idea when the NCR will be developed enough to need/support a high speed rail system? I've some ideas, but I'm not sure that the NCR or Alliance are ready yet.
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