Fallout Equestria: The Kingdom
+5
Ketchup
XT Vengeance
MrMagma
CamoBadger
Ironmonger
9 posters
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Re: Fallout Equestria: The Kingdom
Quiver looks around, looking for any potential ambush locations and cover.
[Roll=5+1PER+2EFS vs targets]
[Roll=5+1PER+2EFS vs targets]
Last edited by Ketchup on Thu Feb 07, 2013 6:03 pm; edited 1 time in total
Ketchup- The Condiment
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Re: Fallout Equestria: The Kingdom
"Shack on the edge of the forest." He replied quietly. "That's all Ditzy told me."
Flower hid under her protector's legs when she heard the scary noises emitting from the forest.
Flower hid under her protector's legs when she heard the scary noises emitting from the forest.
Guest- Guest
Re: Fallout Equestria: The Kingdom
"Anyvun have a clue vat's in zere?" he says, eyeing the forest in a way that suggests a natural if inexperienced tactician.
Ironmonger- Daemon Prince of Bad Puns
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Re: Fallout Equestria: The Kingdom
"A shack huh? can't be too hard ta find..."She says looking at the foreset.
Guest- Guest
Re: Fallout Equestria: The Kingdom
Looking over the camp, everyone can tell that they're clearly raiders. Their armor is covered in makeshift spikes and caked on blood, and heads are displayed on spikes all around the camp.
The forest emanates a sense of danger, and it's clear that anything inside has long since been mutated into death machines. A small path is off to the left of the group that leads into the forest, and it seems intentionally cleared of any vegetation.
The forest emanates a sense of danger, and it's clear that anything inside has long since been mutated into death machines. A small path is off to the left of the group that leads into the forest, and it seems intentionally cleared of any vegetation.
CamoBadger- Royal Alicorn
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Re: Fallout Equestria: The Kingdom
He stares into the forest. "Just stories about people going in and not coming out."
Guest- Guest
Re: Fallout Equestria: The Kingdom
Shadow looks at the path"Well, there's a path that's been cleared. So, ah guess that's a start."He tells the group.
Guest- Guest
Re: Fallout Equestria: The Kingdom
"Hold on." His horn light summoning the familiar dancing flame which moments later turned into tumble. "Let him go first." Tumble nodded his head in the direction of the forest.
The clone started trotting down the path.
The clone started trotting down the path.
Guest- Guest
Re: Fallout Equestria: The Kingdom
[combat (18+2)]"Well, they are clearly raiders. Now lets go," Charcoal whispered as he primed a grenade and tossed it at the raiders. The primed frag grenade lands in the midst of three raiders then explodes.
[combat (16+2)]Scorch swoops down and tears out a raider's throat with his talons.
[combat (18)]Searchlight fires a shot right as the grenade goes off, killing one of the raiders.
[combat (16+2)]Scorch swoops down and tears out a raider's throat with his talons.
[combat (18)]Searchlight fires a shot right as the grenade goes off, killing one of the raiders.
Last edited by XT Vengeance on Thu Feb 07, 2013 6:18 pm; edited 1 time in total
XT Vengeance- High Inquisitor of Jackassery
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Re: Fallout Equestria: The Kingdom
Cast makes a low but audible growl, not liking the missing variables in the situation.
Ironmonger- Daemon Prince of Bad Puns
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Re: Fallout Equestria: The Kingdom
"Good idea."he nods
Cherry stares at the clone as he makes his way down the path.
Cherry stares at the clone as he makes his way down the path.
Guest- Guest
Re: Fallout Equestria: The Kingdom
The clone disappears down the path as a random fog overtakes the forest when it enters. About 100 feet in it sees a bright blue vine snake out from the forest, slowly approaching it. ((Roll AGL for the clone))
CamoBadger- Royal Alicorn
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Re: Fallout Equestria: The Kingdom
Clock furrows her brow, "Now I'm curious. Ten raiders? Sure they're dangerous, but you don't go out of your way for particular ponies to take care of ten raiders."
(19) Clock shoots one of the raiders in the head.
(Agl 9-1) (14)(18) Viktor rushes the camp and cracks two heads open with his cleaver.
(19) Clock shoots one of the raiders in the head.
(Agl 9-1) (14)(18) Viktor rushes the camp and cracks two heads open with his cleaver.
Tytan- The Great Bait Hunter
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Re: Fallout Equestria: The Kingdom
[AGI(5+5)] The clone notices the vine long before it reaches him. He jumps out of the way the vine coming nowhere near him.
Guest- Guest
Re: Fallout Equestria: The Kingdom
Quiver fires at a raider.
[Roll=4+3SATS=7]
But misses.
Novae throws a stick of dynamite.
[Roll=12]
Hitting one raider.
Jayne fires at a raider.
[Roll=12]
and hits it.
[Roll=4+3SATS=7]
But misses.
Novae throws a stick of dynamite.
[Roll=12]
Hitting one raider.
Jayne fires at a raider.
[Roll=12]
and hits it.
Ketchup- The Condiment
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Re: Fallout Equestria: The Kingdom
The vine lashes out at the clone but misses as it dodges.
CamoBadger- Royal Alicorn
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Re: Fallout Equestria: The Kingdom
((All Raiders have died))
CamoBadger- Royal Alicorn
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Re: Fallout Equestria: The Kingdom
[perception 6 (10+1)]Charcoal looks around for anything suspicious. "Careful everyone."
XT Vengeance- High Inquisitor of Jackassery
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Re: Fallout Equestria: The Kingdom
Quiver looks inside one of the tents, watching for traps or things out of the ordinary.
[Roll=9+1PER+2EFS]
[Roll=9+1PER+2EFS]
Ketchup- The Condiment
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Re: Fallout Equestria: The Kingdom
Charcoal can see several points around the camp where tripwires are poorly hidden. They don't seem to be guarding any entrances or other important places, they're just randomly strewn about.
Quiver finds a cage with a very pissed off and very big Parador trapped inside.
Quiver finds a cage with a very pissed off and very big Parador trapped inside.
CamoBadger- Royal Alicorn
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Re: Fallout Equestria: The Kingdom
[PER (8+1)] The clone looks around for any more of the vines.
Guest- Guest
Re: Fallout Equestria: The Kingdom
Several more vines start snaking out of the trees toward the clone, all from the left side of the path.
CamoBadger- Royal Alicorn
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Re: Fallout Equestria: The Kingdom
[luck 7 (5+2) (9+2)]"Don't touch the trip wires. We don't know what they will do." Charcoal loots two of the bodies.
XT Vengeance- High Inquisitor of Jackassery
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Re: Fallout Equestria: The Kingdom
Charcoal finds:
- 2 Varmint rifles
- 3 incendiary rounds
- 2 Varmint rifles
- 3 incendiary rounds
CamoBadger- Royal Alicorn
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Re: Fallout Equestria: The Kingdom
Quiver leaves the tent.
"There's a great big... bug... thing in a cage in there. It looks really angry."
He says to the group, before carefully searching another tent with the same precautions, searching for any traps.
[Roll=5+1PER+2EFS]
"There's a great big... bug... thing in a cage in there. It looks really angry."
He says to the group, before carefully searching another tent with the same precautions, searching for any traps.
[Roll=5+1PER+2EFS]
Ketchup- The Condiment
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Re: Fallout Equestria: The Kingdom
Nothing appears to be in the tent except some bedrolls and two saddlebags.
CamoBadger- Royal Alicorn
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Re: Fallout Equestria: The Kingdom
Quiver searches the saddlebags.
[Rolls=6+1LCK,6+1LCK]
[Rolls=6+1LCK,6+1LCK]
Ketchup- The Condiment
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Re: Fallout Equestria: The Kingdom
[PER (7+1)] The clone puts distance between himself and the vines while trying to look for anything on the right side of the path.
Guest- Guest
Re: Fallout Equestria: The Kingdom
The clone doesn't see anything on the other side of the path, but it's overgrown with trees and bushes. The vines speed up toward him, 3 of them preparing to lash out.
Quiver finds:
- 20 caps
- 2 cans of cram
- 1 bag of dried peaches
- 1 knife
Quiver finds:
- 20 caps
- 2 cans of cram
- 1 bag of dried peaches
- 1 knife
CamoBadger- Royal Alicorn
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Re: Fallout Equestria: The Kingdom
Charcoal takes both of the rifles and the incendiary rounds.
"What do you mean a giant bug?" Charcoal asks as he trots up to the tent Quiver had been at. "SHIT FUCK ASS! What the hell is that?!"
"What do you mean a giant bug?" Charcoal asks as he trots up to the tent Quiver had been at. "SHIT FUCK ASS! What the hell is that?!"
Last edited by XT Vengeance on Thu Feb 07, 2013 6:47 pm; edited 1 time in total
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