Who wants to help Robo?
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Who wants to help Robo?
Sooo...this semester, for another 3 credits out of the 21 for Core Extension for IS&T that I'm bloody required to take, I'm taking Intro to Game Design. The course teaches some of the basics of game design, programming, and graphics, as well as how it's done on the hardware level.
The major part of my grade is from a project: I have to make a game. I don't know the specific requirements yet - that probably won't come until we've covered all the basics. I'm guessing something that shows a reasonable amount of time and effort, and is probably good for two, maybe three levels. I am making this post because I have absolutely no clue what I am going to make (and I'm throwing pony-related off the table). I'd like to fish for ideas from y'alls. (And maybe artwork/sprites later if you're feeling generous enough, but don't feel compelled to). I'll post it here when it's complete so you guys can have fun with it if you want.
Disclaimer: All programming is done for the GBA platform. Also, I'm new to this, so it's not gonna be hyper flashy, or have 3d thingamajiggits. It's a portable SNES.
Here's some reading material if you're interested: http://www.coranac.com/tonc/text/
The major part of my grade is from a project: I have to make a game. I don't know the specific requirements yet - that probably won't come until we've covered all the basics. I'm guessing something that shows a reasonable amount of time and effort, and is probably good for two, maybe three levels. I am making this post because I have absolutely no clue what I am going to make (and I'm throwing pony-related off the table). I'd like to fish for ideas from y'alls. (And maybe artwork/sprites later if you're feeling generous enough, but don't feel compelled to). I'll post it here when it's complete so you guys can have fun with it if you want.
Disclaimer: All programming is done for the GBA platform. Also, I'm new to this, so it's not gonna be hyper flashy, or have 3d thingamajiggits. It's a portable SNES.
Here's some reading material if you're interested: http://www.coranac.com/tonc/text/
RoboRed- Royal Alicorn
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Re: Who wants to help Robo?
I have a concept. No idea if it's orginal at all but here it is.
- concept:
You are a tentacle (keep reading). Your goal is to reach your den at the end of the level, but you're too large to fit inside. The solution is to run yourself into hazards to reduce your size which also represent your health.
You'd get scored based on how many hazards you ran into. Less hazards= a higher score and maybe that score could be used to buy an extra hazard of your choice on the next levels. The reason you'd want to do this would be that there would be different types of hazards that would interract with each other.
Examples:
Water Hazard= 1HP of damage leaves the tentacle wet. If the tentacle is dried out heal 1HP of damage.
Fire Hazard= 1HP of damage dries out the tentacle if the tentacle was not previously wet. If wet the tentacle loses the wet effect OR no damage taken.
Electric Hazard= 1HP of damage. 2HP of damage if the tentacle was wet.
Of course there could be more hazards and only one effect could be active at any given time. So the tentacle of course could not be wet and dried out at the same time.
It would be a bit of a puzzle game with the player having to activate the hazards in a certain order to suceed or at the very least achieve the highest score. Which like I said previously can be used to purchase an extra hazard for the next level possibly changing the way that level works at the cost of a possible reduction of score for that level.
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Re: Who wants to help Robo?
I can help with artwork and sprites :)
Plasticube- Stallion/Mare
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Re: Who wants to help Robo?
Potentially a simple 2D fighting game? As for help, I'd be glad to offer some voice acting if you'd like.
Silver136- Ursa Minor
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Re: Who wants to help Robo?
Sweet, thanks. you should take a quick look at that link if you haven't already so you can get an idea on how you should be doing the artwork.Plasticube wrote:I can help with artwork and sprites :)
A 2D fighting game would be dynamic and probably easy to animate, but there's a major problem: I really, REALLY don't want to go into developing the AI for it. That'll just become a nasty mess, what I end up developing will be basic and not a challenge at all, and I'll still be juggling a Software Engineering project, an 18 page (single spaced) Technical Writing report and presentation, and a 10 page paper and a presentation for my internship on top of this around the time I start development. So I want to keep this as simple as possible, but still good enough to impress the instructor. I'll keep you in mind for voice acting should the need arise, though.Silver136 wrote:Potentially a simple 2D fighting game? As for help, I'd be glad to offer some voice acting if you'd like.
I think you've got something here. I do like puzzle games. It could be an overhead view sort of thing. Tiled maps would be easier to design. Sprite AI wouldn't need to be too complicated. And I got an idea for an goal to work towards after working on my latest assignment. Tentacles, though? Well, it's certainly different, but ehhhh...Last wrote:
- concept:
*snip*
Any other ideas you've come up with, though? Or does anyone else have some ideas/suggestions?
RoboRed- Royal Alicorn
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Re: Who wants to help Robo?
RoboRed wrote:
I think you've got something here. I do like puzzle games. It could be an overhead view sort of thing. Tiled maps would be easier to design. Sprite AI wouldn't need to be too complicated. And I got an idea for an goal to work towards after working on my latest assignment. Tentacles, though? Well, it's certainly different, but ehhhh...
Any other ideas you've come up with, though? Or does anyone else have some ideas/suggestions?
In my defense inspiration comes from weird places, I thought the joke about a tentacle game being completely non pornographic was a funny one.
Have you thought about making a card game? Effects and animation would be minimal and really all you would have to worry about is the mechanics. Maybe you could make a card game where the theme was bomb diffusal and each player starts with a limited pool of time, when the timer reaches zero game over, Whenever their turn starts they have to choose to think about their moves or quickly end their turn.
Maybe the cards would be invisible when it wasn't their turn so they couldn't as easily plan out their moves between turns.
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Re: Who wants to help Robo?
*cough*Last wrote:I thought the joke about a tentacle game being completely non pornographic was a funny one.
Harmony Ltd.- Draconequus
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