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Project Horizons RP thread

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Moodyman90
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Post by Rafafidi Mon May 21, 2012 1:13 pm

((Wait, you have 10 charisma, lady killer and blackwidow ? Don't you think you are way too much overpower? Project Horizons RP thread - Page 13 779695502
Just kidding.))
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Post by Admiral Stoic Rum Mon May 21, 2012 1:22 pm

Rafafidi wrote:((Wait, you have 10 charisma, lady killer and blackwidow ? Don't you think you are way too much overpower? Project Horizons RP thread - Page 13 779695502
Just kidding.))

((Comes with being anysexual, can seduce a robot...))

Rum playfully shoves the Unicorn, "They always say that..."

"You want to get out, an easy out? I promise you this, there is no easy way out, Raptors hold hundreds of battle ready Pegasus and have dozens of skytanks and other Airborne Battle Vehicles escape overland is impossible. The tunnels are full of robots and enervation, drains you dry when you don't keep your wits about you, but they are still survivable. Fighting is not an option, and the ByR," He sweeps a hoof around for emphasis, "is not exactly meant to be the escape route. I can't in good conscience leave one pony behind only because they didn't have the stuff to move along in ByR. Besides, makes for a more or less boring escape really. Doesn't matter what those enclave throw at the place, a Hellhound couldn't claw through that door, not even Fluffy... but with Thorn we cannot leave, and we can't ditch him either, I won't allow it. ByR will be here when we leave and when I return, I just hope you'll help me dig out the door from the rubble."

The Admiral looks right at Thorn, smiles and drops another bottle, "I don't envy your hangover, but I've got just the thing for it come with me." He winks.
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Post by Guest Mon May 21, 2012 1:28 pm

I wasn't plannin' on leavin' anyone behind. Dad taught me better then that. I can keep the potions charged up enough to get us out I just need to know where we're goin.
*Thinks for a bit*
Whats the closest town?

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Post by MrMagma Mon May 21, 2012 1:31 pm

Never a dull moment, eh guys? *Picks up bottle, follows Rum*

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Post by Admiral Stoic Rum Mon May 21, 2012 1:36 pm

Rum and Thorn return after a couple of hours, both look relaxed and well rested. {You are now well rested}
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Post by Rafafidi Mon May 21, 2012 1:43 pm

((What just happened? It really happened? From out of freaking nowhere? I thought we were at hours from being wiped out if we didn't run.))
*facehoofed the whole time the two were "out", murmuring swears*
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Post by Guest Mon May 21, 2012 1:49 pm

*walks out of the bar*
Come on Raf, lets grab the others and start findin' a way out here before the clavers show up.


Last edited by guarddogjr on Mon May 21, 2012 1:51 pm; edited 1 time in total

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Post by Scyto Harmony Mon May 21, 2012 1:50 pm

(( I'm so lost. ))
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Post by Admiral Stoic Rum Mon May 21, 2012 1:55 pm

Rum quickly reaches the area above the bar and dismounts his great x a lot grandfather's sword. The silvery blade sings at being picked up finally able to fulfill its own purpose, no longer a wall decoration. "ALLONSY!" Rum Charges out after the rest Locking the door behind him, leaving ByR empty.
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Post by MrMagma Mon May 21, 2012 1:57 pm

*Sighs with great relief* So far, I think it's safe to say...BEST DAY EVER!

((Ssshhh, no-one need know about our ability to defy time ;)
Be lost Scyto, you didn't see anything...))

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Post by Katarn Mon May 21, 2012 1:59 pm

(Me too.)
*Takes bottle, places 30 caps on counter.* Even if it's worth less, rest for how awesome your bar is!
*Runs after Guard*
Wait up! So, what do we do now?
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Post by Guest Mon May 21, 2012 2:07 pm

((traits: trigger discipline and skilled, looks I couldn't of used the bar anyways))
*Looks at Mav*
As much as I hate to say it we're goin' into the tunnels. So make sure you grab whatever gear you need. Now I just need to know where y'all want to go.
((I don't think I ever said the exact value of my skills. that's not big deal is it?))

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Post by MrMagma Mon May 21, 2012 2:11 pm

*Grabs carbine and shortsword* Well, anywhere but here would be nice. We can't stay down there too long, but we also need to throw the Enclave off course. Anyone got any ideas?

((Not really guard, I just did it 'cause I've got nothing better to do for the next 3 days [it only took me about 5 mins to make it up on the spot but whatev's] ))

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Post by Guest Mon May 21, 2012 2:16 pm

((I guess I'll just have my three tag skills:Repair, Medicine, and Guns, be at 100 and everything at about 40. that's how normally fallout characters anyways with maybe and exception to energy weapons being at 60))
*rubs back of my head*
No idea I think Aon and Crys have got a plan for that.

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Post by MrMagma Mon May 21, 2012 2:24 pm

You really think they know they're way around the tunnels? If they do, then some other Enclaver probably will. Which would mean they may follow us if we don't get out of here before they show up. But would they follow us down the tunnels anyways? Too many questions, too many solutions. Damn it. I've always hated being a strategist. Too much thinking, not enough fighting, talking and shouting.

((That sounds about right. Now that I think about it mine seem low compared to everyone elses. I'll do some maths))

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Post by Guest Mon May 21, 2012 2:29 pm

*drinks some water*
No I meant, I think Aon and Crys have a way to distract the Enclave. I was hoping since you've been alive since the before the war you'd know your way around the tunnels. And I know the feeling, sometimes I wish I was combat even though my friends got hurt the shoutin' and shootin' seemed to keep me focused. Helped me do my job.

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Post by Rafafidi Mon May 21, 2012 2:30 pm

Aonee's plan was just stay here and shoot the Enclave if they got too close. Bad plan. I sugest we turn the BB locator on and send it on auto-pilot to one of those white towers as a decoy. Meanwhile, we go, at hoof, to a safe place. Where I don't know yet.
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Post by Katarn Mon May 21, 2012 2:32 pm

((Hm..if think about traits...well. Mine would be Wild wasteland, Hot blooded. Didn't think about actually perks...but he defiantly have Thought You Died..cuz of backstory.))
Well,great! So tunnels...I'll be more useful there, then in some open space. But..honestly. That's, kinda, one way trip. Nopony returns from there. I'm not afraid to die...for cause or for friends. I've died once...I think. But you know, Guard. Where you will go, you can count on me, covering your sorry flank!
I'll go grab whatever left of meat, that I've prepared...and I do believe, I have little stash of goodies in my room. Like some extra bottles of alcohol and "Wake the dead" special!
((I'll post video description of what I mean later Crazy ))


Last edited by Katarn on Mon May 21, 2012 2:45 pm; edited 1 time in total (Reason for editing : forgot, that you can pick only 2 traits, my bad)
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Post by Scyto Harmony Mon May 21, 2012 2:41 pm

We could always go to Friedrichshorfen. Enclave don't mess around there.

*Shrug*
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Post by MrMagma Mon May 21, 2012 2:42 pm

I USED to know my way around the tunnels fairly well. 'Cept back then I wasn't travelling on foot, the tunnels weren't collapsed, filled with gas or some abomination, or so dark you couldn't see the end of your nose.
Knowing us, we'd probably blow something up. Again. Maybe they'll actually have a plan.
My plan. Set some traps for the Enclave, hoof it into the tunnels, exit when we're on death's door, or when we find somewhere of interest. If anyone can improve it in any way, or throw there own plan into the mix, go right ahead. I'm open for ideas.

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Post by jacky2734 Mon May 21, 2012 2:43 pm

((Traits:Trigger Discipline, Wild Wasteland; Tagged Skills: Guns, Melee, Sneak; Special: s7, p5, e4, c4, i6, a7, l7))

I was planning on dropping a load of C4 in the lightning plant of the raptor, but running sounds like a more successful plan. Wait up.
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Post by Guest Mon May 21, 2012 2:44 pm

I was thinking we could go stop by Dodge Junction. The folks there are real nice and it's quite. Plus the Enlcave don't even know the place exists.
*looks at a map*
I have a couple of associates there.
*Thinks for a bit*
But that is about a weeks travel from here.

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Post by Katarn Mon May 21, 2012 2:48 pm

I was wondering for a while.
*Scratches his head*
We have our BB up and running. Why the hay we wouldn't fly away on it?!
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Post by Rafafidi Mon May 21, 2012 2:52 pm

Friedrichshorfen seem far enough. If you know the area could be a good choice. But I have no idea how to get there, and I doubt it will be by tunnels, wich means travelling in open space. Your choice.
Katarn, because the Enclave has it's position and know we have it. If they don't see it going somewhere, they'll probably destroy this place. If we flee on it we won't be able to hide, so they'll be always in our tails.
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Post by Scyto Harmony Mon May 21, 2012 2:53 pm

Just go south, into the mountains.
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Post by Guest Mon May 21, 2012 2:54 pm

Scyto didn't you say Friedrichshorfen was dangerous and crawlin' with them pazi freaks. I thought you weren't to welcome back there?

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Post by Admiral Stoic Rum Mon May 21, 2012 2:54 pm

(Admiral become a background pony with the group but overall inacrive. Dental work
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Post by Scyto Harmony Mon May 21, 2012 2:58 pm

I don't mean the city itself! Just the surrounding area, maybe find a nice building to chill out in. Plus, as you've already seen, the Pazi aren't particularily dangerous, there's just a lot of them.

If we stay on the northern side of Fried, we shouldn't come across them, the worst we might come across is some Jackal or Venom Gangs, which are hardly a step up from raiders.

We don't have to go, I just know that the enclave hasn't messed around with Fried very much. Probably all of the Pazi Anti-Air cannons...
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Post by jacky2734 Mon May 21, 2012 2:59 pm

We could go to Henver, Even the Enclave ain't dumb enough to attack a city full of griffins, and I can vouch for the group.
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Post by Scyto Harmony Mon May 21, 2012 3:00 pm

Are they really very welcoming to non-griffins, even if you vouched for us?
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